Author Topic: 5e Favoured Soul - thinking.  (Read 12005 times)

Offline 8wGremlin

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5e Favoured Soul - thinking.
« on: April 07, 2015, 04:26:08 AM »
So the favoured soul article https://dnd.wizards.com/articles/features/modifying-classes got me thinking.

Sorcerer: Favoured Soul
Armor: light armor, medium armor, shields
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, and simple weapons.
Saving Throws: Constitution, Charisma



CHOSEN OF THE GODS, do you choose Life domain, or War domain, with one you become very healer orientated, the other is your classic gish

Life Domain gives you access to the following spells:
1st bless, cure wounds
3rd lesser restoration, spiritual weapon
5th beacon of hope, revivify
7th death ward, guardian of faith
9th mass cure wounds, raise dead


War Domain gives you access to the following spells:
1st divine favor, shield of faith
3rd magic weapon, spiritual weapon
5th crusader’s mantle, spirit guardians
7th freedom of movement, stoneskin
9th flame strike, hold monster

So you could play a variant human with Magic Initiate: Druid, and pick up Shillelagh, Guidance and 1st level spell: Longstrider
It would be viable gish from 1st level, but low on HP, but single attribute for attack and damage.

thoughts?

Offline Wilb

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Re: 5e Favoured Soul - thinking.
« Reply #1 on: April 07, 2015, 06:30:55 AM »
Wouldn`t Shillelagh be tied to WIS though?

Lore bards (Valor too, obviously) and most clerics would still beat this guy on fighting performance and survivability. The bards and a few (maybe Nature, Light and Tempest) clerics would also make it tough on them on spell usage, excepting nova situations, where the sorcerer can dump his arsenal faster than all other casters.

With just a little more tinkering, it can be an excelent subclass.

That wings stuff and the heal on cast feature seem strange, and too late (the healing one), to have a significant impact on the sorcerer`s routine. maybe something like the abjurer`s ward would feel more adequate...
« Last Edit: April 07, 2015, 06:34:37 AM by Wilb »
Lovely Zoma...

Offline Nunkuruji

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Re: 5e Favoured Soul - thinking.
« Reply #2 on: April 07, 2015, 11:39:32 AM »
It's incredibly difficult if not currently impossible to leverage buff spells to elevate the offensive and defensive capabilities of a FS to make any sort of use of Extra Attack. Concentration prevents it. I have a similar feeling towards the Blade Lock, though slightly better off defensively with d8s.

I'd be looking for something like Elemental Weapon, which appears to be Paladin only. Kind of funny that its slot scaling will for the most part go unused, unless multiclassed Paladin or pilfered by a Bard.

Wings perhaps free up a magic item slot or spell concentration later in the game. No complaints.

Armor proficiencies can free up stats from dexterity, if desired.

Shield proficiency is a good thing.

Power of the Chosen is useful, but shit in terms of capstone power, like so many other capstones.

What I would look for in interesting things, is where Sorcerer Metamagic applied to domain spells does cool things, notably with Twin, Distant or Quickened.

Offline awaken_D_M_golem

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Re: 5e Favoured Soul - thinking.
« Reply #3 on: April 07, 2015, 04:23:24 PM »
Metamagic + Domain spells = 2nd-ed.
And another way to do a Healbot.

Nature for Shilelagh + Polearm Master
... is a seemingly viable early to mid game melee combo.

Assumes cantrips do what they do with Tome'Lock.

I know that Magic Initiate got Twatted ... ( uhh Twat-rata'd ?? )
the 1st level spell counts as a spell known.
Or whatever the subtlety of more useful something.

Course going:  SorcFS 1 / Tome'Lock 3 or 4 / Sorc +X
... would allow other domain and feat combos.

I've seen recent hard #s on gamingden that favors Tempest over War,
That's on Cleric though ; on a Sorc base I'd still bet on War.
edit --- mellored just pimped War for other things, useful and fitting.
« Last Edit: April 08, 2015, 03:55:59 PM by awaken_D_M_golem »
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Offline Nunkuruji

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Re: 5e Favoured Soul - thinking.
« Reply #4 on: April 07, 2015, 07:36:45 PM »
Quick glance at some interesting metamagic'd domain spells that a Sorcerer otherwise would likely not have access to, or other tricks...

Knowledge: Twin Identify
Life: Twin Cure, Distant Cure(The Ass Saver (tm)), Twin Death Ward, Twin Raise Dead
Light: Nothing interesting?
Nature: Twin Dominate beast
War: Twin Shield of Faith, Twin Magic Weapon, Twin Freedom of Movement
Death: Twin/Quicken Animate Dead, Twin Death Ward


*May* be able to cheat material components with Twin?


Life seems interesting for BFC + Support, without the Clerics trouble of needing to get up close and touchy.

Offline 8wGremlin

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Re: 5e Favoured Soul - thinking.
« Reply #5 on: April 08, 2015, 05:30:58 AM »
So at 6th level this effectively gets 3 attacks a round.
Twice with a weapon, (when you do the attack action), and then bonus action Spiritual Weapon.
Interesting...



Offline awaken_D_M_golem

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Re: 5e Favoured Soul - thinking.
« Reply #6 on: April 10, 2015, 04:20:42 PM »
So those Cleric Domain spells are
an added bonus to the Spells Known list.
That's a pretty big boost.

Cleric Knowledge 1 / SorcFS Knowledge 1 / Wizard 18
... gets expertise going on the 4 Int Know skills.
EDIT --- oops Nope.
Add in Rogue 1 to get Investigate too.

Unless they make this officially official,
the FS looses some stuff on multiclassing.
You'd still get the normal Sorc + Domain things.
So SorcFS would generally have to be at 1st level.
« Last Edit: April 22, 2015, 04:48:28 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline awaken_D_M_golem

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Re: 5e Favoured Soul - thinking.
« Reply #7 on: April 22, 2015, 04:44:37 PM »
Domain Spells, not the entire Domain, oops me from earlier.
Well that's a little weaker than I thought.
Still, doubling your # of spells known through level 10, is tasty.


Wouldn`t Shillelagh be tied to WIS though?

Tome'Lock gets it with Cha.
And I'm pretty sure this was one of the Twat-rata topics.
Until of course there's an official ruling blah blah blah.
So yeah Cha but not for tightwad DMs.


I think the level 18 ability is better than it may appear.
The likely spells known from the normal class prog
would be 1 spell of levels 1 to 5, 2 spells for 6 to 9,
and 2 extra choices.  FS's Domain adds 2 spells
to each of the first five levels.  Well crafted strategy
would try to use at least 1 of the 2 per each level,
makes the potential max HP healing for this ability:
16 castings * 5 cha mod + 46 spell levels = 126 hit points.
That's +126 per long rest.
Not bad at all.
Your codpiece is a mimic.