Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Solo

Pages: [1] 2 3 4 5 6 ... 88
1
Gaming Advice / Re: Whole House Trap? (D&D 3.5)
« on: September 30, 2018, 11:30:50 AM »
Train tickets to a town in the complete opposite direction.

2
D&D 5e / Re: The Nerfed Arcana: The Bigly Sorcerer
« on: June 12, 2018, 10:36:16 PM »
LOW ENERGY! SAD!

3
Handbook Discussion / Re: The Archery Handbook discussion
« on: May 19, 2018, 01:10:25 AM »
Noted.

4
General D&D Discussion / Re: Pathfinder 2nd Ed Announced
« on: March 09, 2018, 01:11:44 AM »
I do have to call out the clear money grab, though.  Selling hardcover and paperback books that are ADVERTISED to be incomplete?  You can't possibly "complete" them later!

Will they come in booster packs?

6
A level in Arcane Trickster first is called for, if that is the interpretation.
I think you're just trying to complicate things since Arcane Trickster requires Sneak Attack to even enter in the first place.

You're right. What was that arcane prestige class that grants sneak attack? I swear there was one.

7
A level in Arcane Trickster first is called for, if that is the interpretation.

Although I'd let it slide.

8
I do not believe so.

9
Handbook Discussion / Re: The Archery Handbook discussion
« on: February 08, 2018, 10:35:14 PM »
Yes, indeed you can. Though neither Scouts nor rangers get UMD.

There is this nifty spell called Updraft which might help, as it explicitly moves you up 60 feet, then lets you drift down.

10
Off Topic Fun / Re: Does anyone have any experience fasting?
« on: February 04, 2018, 01:09:00 AM »
@Solo how long did you go on your fast? What was the reason for it? Why don't you recommend it?
Either because I did not have access to food, or because of medical reasons.

I don't recommend it because it is unpleasant and doesn't offer any actual benefits, unless you want to develop self discipline or something.

11
Handbooks / Re: Handbook Index
« on: January 31, 2018, 11:28:16 AM »
My Completed Archery Handbook replaces The Archery Handbook.

12
Say a Vile character double-crosses his fiendish patrons, taking both Hellsworn and Abyss-Bound Soul. In the event of that character's death, where does the soul go: the Abyss or the Nine Hells of Baator? Or is there another possibility entirely?
Fiddling contest.

13
Off Topic Fun / Re: Does anyone have any experience fasting?
« on: January 31, 2018, 12:56:47 AM »
I've fasted on a few occasions. Can't say I recommend going out of my way to do it.

14
It's called a samurai longbow for a reason?

This was covered in the Archery Handbook.

Quote
PS: Solo, you forgot about dishonor upon the dog.

The dog is a good boi.

15
No mention of Kensai or Soulbow? DISHONOR! Dishonor on you, dishonor on your family, dishonor on your cow!

17
Handbook Discussion / Re: The Archery Handbook discussion
« on: January 26, 2018, 11:22:05 PM »
A level in Monk?

Well, at least the archer will get UMD as a class skill...

18
Handbook Discussion / Re: The Archery Handbook discussion
« on: January 25, 2018, 01:48:25 AM »
Excellent, thank you.

19
D&D 3.5 and Pathfinder / Re: Party Needs Help
« on: January 24, 2018, 11:33:14 PM »
Hey guys, I need some advice on helping out my party's team composition. Our healer/utility caster got killed (again), and we don't have the cash to get a Raise Dead. So she needs a new character. The problems that we have are 1) our healer doesn't really want to roll up another support-type caster just to get axed again by bad party decisions, and 2) our party is a mixture of stinky cheese and hot garbage. I'm trying to help her figure out something that will genuinely help the party without being the same sort of character as last time.

The party currently consists of:

  • Knight 9/Crusader 2: Uses a one-handed reach weapon, a tower shield, thicket of blades, and standstill. More or less what one would expect the knight to do.
  • Monk 2/Ninja 3/Rokugan Ninja 3/Fist of the Forest 3: Off-tank, trapmonkey, and primary source of damage for the party. The group is dangerously reliant on him.
  • Sorcerer 11: Literally knows only transmutation spells. Lack of flexibility is an increasing issue.
  • Sorcerer 6/Elemental Savant 4: Fire mage, hyper focused, and down a level due to dying. Good damage ... until SR, Fire Resist, or Evasion kick in.
  • Swordsage 1/Warblade 7: Monkey-grips an oversized fullblade because DAKKA! Usual routine is to kill something and then get dropped. Down several levels because he only shows up to half of the sessions.

All 3.5 material is kosher by our DM, and any help is greatly appreciated. Thank you!

Bard 10/Marshal 1


20
Handbook Submission / Re: Completed Handbooks
« on: January 17, 2018, 01:23:46 AM »

Pages: [1] 2 3 4 5 6 ... 88