Prerequisites: Ability to manifest
astral construct, Boost Construct.
Benefit: When you create an Astral Construct, you may choose to have it gain sentience, granting it an Intelligence score equal to 4 + its level. This grants it a number of feats and skill points, as indicated on the table below. It still follows your orders unquestioningly. Sentient Astral Constructs lose the immunity to mind-affecting effects that the Construct type normally grants.
Level Int Skills Feats
1 5 Listen +4, Spot +4 Alertness
2 6 Listen +4, Spot +5 Alertness
3 7 Listen +5, Spot +5 Alertness, Weapon Focus (Slam)
4 8 Listen +6, Spot +6 Alertness, Weapon Focus (Slam)
5 9 Listen +7, Spot +7 Alertness, Weapon Focus (Slam), Power Attack
6 10 Listen +15, Spot +15 Alertness, Weapon Focus (Slam), Power Attack, Improved Natural Attack (Slam)
7 11 Listen +18, Spot +18 Alertness, Weapon Focus (Slam), Power Attack, Improved Natural Attack (Slam), Iron Will
8 12 Listen +21, Sense Motive +19, Spot +21 Alertness, Weapon Focus (Slam), Power Attack, Improved Natural Attack (Slam), Iron Will, Improved Bull Rush
9 13 Listen +24, Sense Motive +22, Spot +24 Alertness, Weapon Focus (Slam), Power Attack, Improved Natural Attack (Slam), Iron Will, Improved Bull Rush, Awesome Blow
In addition, you can select from the following Astral Construct abilities when making sentient Astral Constructs, in addition to your normal options. You cannot use these options with nonsentient Astral Constructs.
Menu A- Arsenal (Ex/Ps): The construct gains proficiency with single a simple or martial weapon of your choice. It can manifest call weaponry (manifester level 1st) as a swift action once per round as a psi-like ability.
- Mind Shield (Ex): The construct is immune to charm and compulsion effects, unless it chooses to be affected.
- Skilled (Ex): The construct gains a number of ranks equal to its level + 1 in the skill of your choice, to a maximum of your ranks in that skill, and it considers that skill to be a class skill. This ability can be selected multiple times.
Menu B- Feat (Ex): The construct gains any feat that it qualifies for as a bonus feat. This ability may be selected multiple times.
- Improved Arsenal (Ex/Ps): The construct gains proficiency with all simple and martial weapons. It can manifest call weaponry (manifester level 5th) as a swift action once per round as a psi-like ability.
- Improved Mind Shield (Ex): The construct is immune to mind-affecting effects, unless it chooses to be affected.
- Mind (Ex): The construct gains a +4 bonus to its Wisdom score.
- Thought (Ex): The construct gains a +4 bonus to its Intelligence score. This does not grant it additional skill points.
- Personality (Ex): The construct gains a +4 bonus to its Charisma score.
Menu C- Channel Power (Su): As long as the construct's creator has line of sight and line of effect to it, the creator may determine range, line of sight, and line of effect for powers the he or she manifests from the construct's position and with the construct's senses instead of his or her own.
- Greater Arsenal (Ex/Ps): The construct gains proficiency with all simple, martial, and exotic weapons. It can manifest call weaponry (manifester level equal to its hit dice) as a swift action once per round as a psi-like ability.
- Improved Psionics (Ex): The manifester level of each of the construct's psi-like abilities improves by 4, to a maximum of its hit dice.
- Share Powers (Su): At the creator's option, he can have any power (but not any psi-like ability) he manifests on himself also affect the construct. The construct must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the construct if it moves farther than 5 feet away, and will not affect the construct again, even if it returns to its creator before the duration expires. Additionally, the creator can manifest a power with a target of “You” on the construct (as a touch range power) instead of on himself. The creator and construct cannot share powers if the powers normally do not affect creatures of the construct's type.
Special: You can use the Skin of the Construct feat,
Ectopic Skin feats, and similar effects to select from these additional menu options as long as the construct that you create to fuse with is a sentient Astral Construct.