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Messages - SolEiji

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3001
Min/Max 3.x / Re: Monk Build Thread
« on: November 17, 2011, 03:43:02 PM »
Barbarian 1/Monk X?

Yeah I know, alignment issues.  It's hard to get around it, but in that way a monk can pounce and flurry.

You know what I'd like to see?  If flurry applied to any attacks, adding X many attacks to either a single or full attack action.  It would be like a mini-pounce, but since you get even more attacks on a full round it would still encourage you to occasionally full attack.

3002
What would happen if creatures greater than +4 CR of you were resistant or immune to save or dies?  It would restrict it to using it on mooks and not bosses.  Of course, that's not a solution for the raw damage deaths... emm, creatures above +4 CR have a hard damage cap that you can affect them with?  Like Yaizmat in FF12, where after a while your maximum damage drops from 9999 to something like 3500 or something.

Hmm, it could even scale so that things only a few CR above you are merely resistant while things dramatically above you are almost impossible due to the limits.

*Rubs chin, thinking*

That would have two problems:
First of all it breaks the immersion and make everything feel very video game-ish: I'm a wizard X; BBEG is immune to my Disintegrate. I level up and being stupid I become a wizard x/fighter 1. Although I have exactly the same magical ability, the BBEG is no longer immune to my Disintegrate.
Secondly save-or-die aren't the main offenders of rocket tag, but no-save-just-suck (or die or whatever). How do you make something immune to let's say Forcecage based on CR? It either has teleportation abilities and then it's forever immune to it(unless you use Dimensional Anchor) or it doesn't.

Touche, didn't think about no-save-just-suck, though I intended "save or die" to include save or suck as well.  The immersion thing is easy to overcome with refluffing, but yeah, right now the idea isn't workable as is.  Maybe set it to CL rather than HD.... but there are ways to boost CL.  Hmm, I dunno.  Actual non-boosted CL?

I wouldn't mind SoDs being in the favor of bosses were it used sparingly.  Ups the danger with them, and I'm ok with that.  Likewise these former boss monsters become weaker when you outclass them turning them into mooks.

I'll give it some thought, I kinda like the idea, if I could solve its flaws.

3003
Min/Max 3.x / Re: Monk Build Thread
« on: November 17, 2011, 03:15:36 PM »
I actually love monks.  Or, at least, the concept of the monk.  That's what always bugged me, Monk the class is such a poor example of a monk, so all my monk builds end up being barely monk at all.  The monk builds which actually are significantly from the Monk class ironically don't end up acting as monks should, as I usually augment them towards defensive survival or weak one-trick ponies (stunning fist tricks mostly).

Maybe I'll find where I put those builds and post some. 

3004
Min/Max 3.x / Re: Familiars Swarm
« on: November 17, 2011, 02:33:07 PM »
Ooo, so... if I had, say, 5 familiars, and chain spell magic jar (CL 20) that's 20 animals per familiar, so.... :o 

Ooooo..... I LIKE it.  Do the possessed animals have the share spell ability still?  Cause then that would be even better.

3005
Min/Max 3.x / Re: Familiars Swarm
« on: November 17, 2011, 01:13:37 PM »
Wait, how does that work?  Lesse, that means you (the caster) goes unconscious and you inhabit your CL in animals?  It would be fine if it wasn't for me going unconscious.... fine way to send in a swarm if I plan ahead of time, not so much if ambushed or I don't have enough time to plan.

3006
What would happen if creatures greater than +4 CR of you were resistant or immune to save or dies?  It would restrict it to using it on mooks and not bosses.  Of course, that's not a solution for the raw damage deaths... emm, creatures above +4 CR have a hard damage cap that you can affect them with?  Like Yaizmat in FF12, where after a while your maximum damage drops from 9999 to something like 3500 or something.

Hmm, it could even scale so that things only a few CR above you are merely resistant while things dramatically above you are almost impossible due to the limits.

*Rubs chin, thinking*

3007
Druid 19/Blighter 1

3008
Min/Max 3.x / Re: Familiars Swarm
« on: November 17, 2011, 12:54:43 AM »
How about symbiots instead of familiars, these too have the share spells class

I'll take both.  Though, given symbiots tend to be attached to you how well would it work if I cast, say, Body of War.  Would we be some sort of horrible siamese twin warforged or something?

3009
Min/Max 3.x / Familiars Swarm
« on: November 17, 2011, 12:04:23 AM »
I'm looking how to obtain as many familiars and/or animal companions as possible while maintaining spellcasting (and, well, being useful too).  The idea is to abuse share spells so that my mob of familiars all have the benefit of spells I cast on myself.  I believe there's a rule that you can only have one familiar, and for the purposes of this that rule is being ignored.  Off hand, that means Wizard + Sorcerer + Obtain Familiar feat = 3 familiars right there.  I have to see if the Wild Cohort feat grants Share Spell or not.

I have 24 levels of play with, and I have to be viable as a character at that level.  Any ideas what I can pull off with that?

3010
Min/Max 3.x / Re: Figuring out feat chains
« on: November 09, 2011, 07:49:27 AM »
Correction, feat combinations.  I forgot feat chains specifically refers to feats which pre-reqs of other feats.

3011
Min/Max 3.x / Re: Figuring out feat chains
« on: November 09, 2011, 05:54:43 AM »
Player's Handbook II has the Short Haft feat, allowing you to, as a swift action, switch your grip and attack adjacent targets.  (Doesn't seem worth it at all.)

Actually this is part of my problem.  I don't know which feats are nessicary.  The link to the handbook does help, but I'd like to narrow it down to which feels are must-haves just to manifest the style in question.  I have a feeling the 2-handed one is going to be short (probably power attack) and I know the TWF chain is needed for, well, two weapon fighting. 

Lockdown stuff probably falls under combat maneuverist.  Perhaps I should break that one up into the tripper, disarmer, sunderer, etc.

3012
Min/Max 3.x / Re: Least Optimizable PC Class
« on: November 08, 2011, 11:52:29 PM »
full BAB, decent HD

Samurai has the same BAB and a better HD. It does however lack the decent class features part but I never really felt that it deserved to be ranked so low. Sure its class features pretty much amount to exotic weapon proficiency, quick draw, improved initiative and a crappy version of two weapon fighting but it isn't warrior bad by any means

Funny, I just was talking about this with someone else.  The thing I find with the overall strength of classes is both their strength in combat and out of combat.  If one compares Fighter with Ranger, ranger is generally inferior in combat what with being locked into one of two fighting styles, not having feats to burn, and only being effective against certain types.  On the other hand, out of combat fighters are pretty useless while rangers have a bevy of things they can do using their class features.

Compare that to a Samurai, and it becomes either a Fighter without feats, or a Ranger without utility.  Either way, it neither excels at one of the two tasks nor is able to perform both tasks well.

And to stay on topic.... I'm split between druid and samurai.  I have actually attempted to optimize samurai and I can say my options were limited at best.  Basically I made a pretty good intimidator out of it, but it was probably done with any other class, most of its power coming from race and feat choices.  I think the problem is that the samurai really doesn't have any class features to speak of.  The ones it does have are all done better by every other class out there.  Even monks at least have something new and unique or rare (flurry, SR, unarmed strike, something).  A gimped TWF isn't enough.

3013
Min/Max 3.x / Figuring out feat chains
« on: November 08, 2011, 09:38:49 PM »
So I had a thought for a bit of homebrew, but I find to make my homebrew I first need to identify the feat chains needed for various fighter archetypes.  I mean things like "ubercharging" or "sword & boarding" and other styles, and what are the typical classic feats suggested for someone going for that archetype.  I've identified the following...

Ubercharger
2-Handed Power Attacker
Combat Maneuverist (trips, disarms, etc)
TWFer
Bow Combat
Crossbow Combat
Sword & Boarder
1-Handed Duelist
 
Placed roughly in strongest to weakest.
 
Can you identify the needed classic feats for each of these optimized builds?  Like TWFing obviously includes the TWF feat chain, but what else?  Which feats are needed in an optimized build for each of these styles?

3014
Board Business / Re: Question regarding avatars
« on: November 08, 2011, 01:56:57 AM »
Well, seems like that did the trick. Also, blink animations for the win.

Is... is that image blinking SIDEWAYS?  I swear it is, it's like a reticulating membrane or something...

3015
D&D 3.5 and Pathfinder / Re: Low-magic in D&D, can it be done well?
« on: November 08, 2011, 12:24:55 AM »
One low magic campaign (which I've yet to playtest) had no spellcasting classes (partical casters like Bard could still be played without casting or if someone has a magic-less Alt Class Feature, but wizards were SoL and basically commoners).  Magic came in the form of magic items, rituals which took time, or the rare supernatural ability bestowed on someone (think of it as a magic location benefit).  In effect, everyone has access to "magic", but it's not a class feature, it's a thing like an item or treasure.

Needless to say, suddenly low-level fiends get a lot more scary. 

3016
Introduce Yourself / Enter the Eiji
« on: November 06, 2011, 10:09:46 PM »
I'm glad to see something besides the faux-password popup at least.  I am Solaris Eiji, master of homebrew and the local lurking animated construct.  I'm usually hiding in the background and occasionally pop my head up to say something.

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