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Creative Corner => Current Games => Play By Post => Jester's Realm => Topic started by: bhu on April 18, 2016, 04:17:38 PM

Title: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 18, 2016, 04:17:38 PM
Round 5  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 11 rounds), Vladeshi (cd 11 rounds)
23: Ketaro (down 31 hp, cd 11 rounds), Merc Captain (down 31 hp + 6 non lethal, cd 11 rounds)
20: Robot 1 (down 32 hp)
19: Cleric (down 12 hp + 6 non lethal), Spider 1, Spider 2
18: Oslecamo (cd 12 rounds)
17: Merc 3 (down 25 hp non lethal, cd 11 rounds), Sapphire Skelly
16: Robby
15: Giant Skelly Minion
14: Risada (cd 11 rounds)
13: Robot 2 (down 14 hp)
9: Twist (down 45 hp)


giant skelly weighs in
Rolled 1d20+13 : 12 + 13, total 25
 
Rolled 1d20+8 : 6 + 8, total 14


as does robot 2
Rolled 1d20+11 : 5 + 11, total 16


Rolled 1d20+11 : 18 + 11, total 29


the tree uses said spell like effect on cleric again prompting her to save
Rolled 1d20+9 : 8 + 9, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 18, 2016, 04:19:23 PM
robot 2 gets in a hit
Rolled 1d8+6 : 3 + 6, total 9
  cleric is required to make secondary save
Rolled 1d20+6 : 1 + 6, total 7
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 18, 2016, 04:24:55 PM
The CLeric dies as a shadowy tentacled darkness envelops her

Round 6  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 10 rounds), Vladeshi (cd 10 rounds)
23: Ketaro (down 31 hp, cd 10 rounds), Merc Captain (down 31 hp + 6 non lethal, cd 10 rounds)
20: Robot 1 (down 27 hp)
18: Oslecamo (cd 12 rounds)
17: Merc 3 (down 25 hp non lethal, cd 10 rounds), Sapphire Skelly
16: Robby
15: Giant Skelly Minion
14: Risada (cd 10 rounds)
13: Robot 2 (down 9 hp)
9: Twist (down 76 hp)

The skellie attack again
Rolled 1d20+5 : 3 + 5, total 8
 
Rolled 1d20+5 : 13 + 5, total 18


robot 1 attacks
Rolled 1d20+11 : 18 + 11, total 29
 
Rolled 1d20+11 : 7 + 11, total 18


the spiders will disappear on the clerics turn
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 18, 2016, 04:25:36 PM
robot 1 gets a hit in
Rolled 1d8+6 : 1 + 6, total 7


and were back to robby who notices the dead clerics wand...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 19, 2016, 09:01:45 AM
A sonic wand, eh? Mustave tries again, throwing the rock at the tree -> 1d20+13

Rolled 1d20+13 : 15 + 13, total 28


He then moves 30 feet toward the cleric to get the wand.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 19, 2016, 03:44:50 PM
This time it hits.  2d8 damage sound fairr?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 19, 2016, 08:41:06 PM
2d8 damage sound fairr?
Maybe.

I have no idea how much a rock that big weighs. I know page 303 of the DMG has rules for falling objects dealing damage, but I'm not sure if that's applicable. It doesn't gain it's full size until it hits the tree. I guess it depends on if it hits any branches on the way down.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 20, 2016, 12:40:04 AM
we'll go wit 5d6
Rolled 5d6 : 5, 1, 3, 5, 6, total 20
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 20, 2016, 12:42:16 AM
giant skelly soldiers on
Rolled 1d20+13 : 1 + 13, total 14
Rolled 1d20+8 : 2 + 8, total 10


as does robot 2
Rolled 1d20+11 : 11 + 11, total 22
 
Rolled 1d20+11 : 11 + 11, total 22


the tree casts something at Mustave prompting him to make a willpower save
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 20, 2016, 07:38:58 AM
the tree casts something at Mustave prompting him to make a willpower save

Will = 1d20+6

Rolled 1d20+6 : 11 + 6, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 20, 2016, 06:39:13 PM
(I'm guessing not enough.)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 21, 2016, 01:18:22 AM
You are correct he just missed, but see the chattin thread.  I just remembered Fear is a Cone.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 21, 2016, 08:04:41 AM
You are correct he just missed, but see the chattin thread.  I just remembered Fear is a Cone.
OOC: Mustave can be hit by fear effects, but he is immune to compulsion effects because of Harlequin's Mask (https://dnd-wiki.org/wiki/Jester_(3.5e_Class)#Harlequin.27s_Mask). I don't know what the effects in question are.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 01:50:45 AM
Round 6  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 9 rounds), Vladeshi (cd 9 rounds)
23: Ketaro (down 31 hp, cd 9 rounds), Merc Captain (down 31 hp + 6 non lethal, cd 9 rounds)
20: Robot 1 (down 22 hp)
18: Oslecamo (cd 9 rounds)
17: Merc 3 (down 25 hp non lethal, cd 9 rounds), Sapphire Skelly
16: Robby (Fear 9 rounds)
15: Giant Skelly Minion
14: Risada (cd 9 rounds)
13: Robot 2 (down 4 hp)
9: Twist (down 76 hp)

the skellies give it their all
Rolled 1d20+5 : 13 + 5, total 18
Rolled 1d20+5 : 12 + 5, total 17


robot 1 valiantly sallies forth
Rolled 1d20+11 : 15 + 11, total 26
 
Rolled 1d20+11 : 2 + 11, total 13


Robby is panicked, drops whatever he is holding and flees

sapphire skelly weighs in
Rolled 1d20+6 : 9 + 6, total 15


robot 2
Rolled 1d20+11 : 15 + 11, total 26
 
Rolled 1d20+11 : 3 + 11, total 14
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 01:52:57 AM
they all mis (wtf)  and the tree casts a spell at merc captain
Rolled 1d20+6 : 15 + 6, total 21
fort savein case he fails
Rolled 1d20+11 : 6 + 11, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 01:58:41 AM
Round 7  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 9 rounds), Vladeshi (cd 8 rounds)
23: Ketaro (down 31 hp, cd 8 rounds), Merc Captain (down 31 hp + 6 non lethal, cd 8 rounds)
20: Robot 1 (down 22 hp)
18: Oslecamo (cd 8 rounds)
17: Merc 3 (down 25 hp non lethal, cd 8 rounds), Sapphire Skelly
16: Robby (Fear 8 rounds)
15: Giant Skelly Minion
14: Risada (cd 8 rounds)
13: Robot 2 (down 4 hp)
9: Twist (down 76 hp)

the skellies give it their all

Rolled 1d20+6 : 20 + 6, total 26
Rolled 1d20+6 : 1 + 6, total 7
 
Rolled 1d20+6 : 12 + 6, total 18


both robots

Rolled 1d20+11 : 9 + 11, total 20
Rolled 1d20+11 : 12 + 11, total 23
Rolled 1d20+11 : 9 + 11, total 20
Rolled 1d20+11 : 17 + 11, total 28
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:01:50 AM
roll for crit confirmation for skelly
Rolled 1d20+6 : 5 + 6, total 11


last 2 rounds of giant skelly since i forgot him
Rolled 1d20+13 : 7 + 13, total 20
Rolled 1d20+8 : 17 + 8, total 25
 
Rolled 1d20+13 : 19 + 13, total 32
Rolled 1d20+8 : 14 + 8, total 22
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:05:11 AM
damage
Rolled 2d6+4 : 4, 1 + 4, total 9
 
Rolled 2d8+8 : 8, 3 + 8, total 19
Rolled 1d8+6 : 3 + 6, total 9


the tree flips out, attacking the merc, merc captain and robot 1

Rolled 1d20+24 : 16 + 24, total 40
Rolled 1d20+24 : 2 + 24, total 26
Rolled 1d20+24 : 12 + 24, total 36
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:05:54 AM
Rolled 2d8+14 : 4, 3 + 14, total 21
Rolled 2d8+14 : 5, 5 + 14, total 24
Rolled 2d8+14 : 5, 6 + 14, total 25
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:10:47 AM
Round 8  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 7 rounds), Vladeshi (cd 7 rounds)
23: Ketaro (down 31 hp, cd 7 rounds), Merc Captain (down 55 hp + 6 non lethal, cd 7 rounds)
20: Robot 1 (down 38 hp)
18: Oslecamo (cd 7 rounds)
17: Sapphire Skelly
16: Robby (Fear 7 rounds)
15: Giant Skelly Minion
14: Risada (cd 7 rounds)
13: Robot 2
9: Twist (down 113 hp)

Merc 3 is crushed, the captain and robot 1 are (astonishingly) still up

skellies go
Rolled 1d20+6 : 12 + 6, total 18
 
Rolled 1d20+6 : 11 + 6, total 17
 
Rolled 1d20+6 : 14 + 6, total 20


robots go
Rolled 1d20+11 : 7 + 11, total 18
 
Rolled 1d20+11 : 19 + 11, total 30
 
Rolled 1d20+11 : 14 + 11, total 25
 
Rolled 1d20+11 : 17 + 11, total 28


giant skelly
Rolled 1d20+13 : 19 + 13, total 32
Rolled 1d20+8 : 12 + 8, total 20
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:13:44 AM
damage rolls
Rolled 1d8+6 : 8 + 6, total 14
Rolled 1d8+6 : 8 + 6, total 14
Rolled 2d8+8 : 1, 5 + 8, total 14
Rolled 2d8+8 : 7, 4 + 8, total 19


the tree howls in pain and goes all out on robot 1
Rolled 1d20+24 : 17 + 24, total 41
 
Rolled 1d20+24 : 6 + 24, total 30
 
Rolled 1d20+24 : 1 + 24, total 25


damage if necessary
Rolled 2d8+14 : 4, 1 + 14, total 19
Rolled 2d8+14 : 2, 5 + 14, total 21
Rolled 2d8+14 : 8, 7 + 14, total 29
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 22, 2016, 02:17:21 AM
Round 9  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 6 rounds), Vladeshi (cd 6 rounds)
23: Ketaro (down 31 hp, cd 6 rounds), Merc Captain (down 55 hp + 6 non lethal, cd 6 rounds)
18: Oslecamo (cd 6 rounds)
17: Sapphire Skelly
16: Robby (Fear 6 rounds)
15: Giant Skelly Minion
14: Risada (cd 6 rounds)
13: Robot 2
9: Twist (down 174 hp)

robot 1 is torn apart

will start turn again tomorrow, after the attack the mec captain suddenly seems lucid
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:49:40 AM
the skellies soldier on
Rolled 1d20+6 : 8 + 6, total 14
 
Rolled 1d20+6 : 6 + 6, total 12
 
Rolled 1d20+6 : 17 + 6, total 23


the merc captain attacks with a trident
Rolled 1d20+18 : 12 + 18, total 30
Rolled 1d20+13 : 10 + 13, total 23


the robots
Rolled 1d20+11 : 9 + 11, total 20
 
Rolled 1d20+11 : 3 + 11, total 14
 
Rolled 1d20+11 : 14 + 11, total 25
 
Rolled 1d20+11 : 6 + 11, total 17


and the giant skelly
Rolled 1d20+13 : 10 + 13, total 23
Rolled 1d20+8 : 5 + 8, total 13
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:50:28 AM
only the merc captain hits
Rolled 1d8+8 : 3 + 8, total 11
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:52:37 AM
the tree howls in pain, lashing out twice at the captain and once at robot 2

Rolled 1d20+24 : 17 + 24, total 41
 
Rolled 1d20+24 : 11 + 24, total 35
 
Rolled 1d20+24 : 7 + 24, total 31


damage

Rolled 2d8+14 : 7, 6 + 14, total 27
Rolled 2d8+14 : 7, 8 + 14, total 29
Rolled 2d8+14 : 2, 1 + 14, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:56:46 AM
Round 9  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 5 rounds), Vladeshi (cd 5 rounds)
23: Ketaro (down 31 hp, cd 5 rounds)
18: Oslecamo (cd 5 rounds)
17: Sapphire Skelly
16: Robby (Fear 5 rounds)
15: Giant Skelly Minion
14: Risada (cd 5 rounds)
13: Robot 2 (down 12 hp)
9: Twist (down 190 hp)

the merc captain is torn apart

skellies do their best
Rolled 1d20+6 : 9 + 6, total 15
Rolled 1d20+6 : 3 + 6, total 9
Rolled 1d20+6 : 17 + 6, total 23


as does the robot
Rolled 1d20+11 : 1 + 11, total 12
 
Rolled 1d20+11 : 13 + 11, total 24

 
as does the giant skelly
Rolled 1d20+13 : 3 + 13, total 16
Rolled 1d20+8 : 12 + 8, total 20
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:58:07 AM
they all miss and the tree focuses on robot 2

Rolled 1d20+24 : 7 + 24, total 31
 
Rolled 1d20+24 : 11 + 24, total 35
 
Rolled 1d20+24 : 1 + 24, total 25


Rolled 2d8+14 : 5, 2 + 14, total 21
 
Rolled 2d8+14 : 8, 3 + 14, total 25
 
Rolled 2d8+14 : 6, 8 + 14, total 28
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 02:02:21 AM
Round 9  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 4 rounds), Vladeshi (cd 4 rounds)
23: Ketaro (down 31 hp, cd 4 rounds)
18: Oslecamo (cd 4 rounds)
17: Sapphire Skelly
16: Robby (Fear 4 rounds)
15: Giant Skelly Minion
14: Risada (cd 4 rounds)
13: Robot 2 (down 81 hp)
9: Twist (down 190 hp)

robot two is down but not out

skellies
Rolled 1d20+6 : 7 + 6, total 13
 
Rolled 1d20+6 : 3 + 6, total 9
 
Rolled 1d20+6 : 16 + 6, total 22


robot
Rolled 1d20+11 : 14 + 11, total 25
Rolled 1d20+11 : 8 + 11, total 19


giant skelly
Rolled 1d20+13 : 8 + 13, total 21
 
Rolled 1d20+8 : 15 + 8, total 23
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 02:04:19 AM
they all miss and the tree basically obliterates robot 2

Rolled 1d20+24 : 13 + 24, total 37

Rolled 1d20+24 : 9 + 24, total 33

Rolled 1d20+24 : 17 + 24, total 41


Rolled 2d8+14 : 7, 7 + 14, total 28
Rolled 2d8+14 : 2, 4 + 14, total 20
Rolled 2d8+14 : 4, 8 + 14, total 26
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 02:06:32 AM
Round 11  fighto!
29: Ruby Skelly, Emerald Skelly
27: Solo (cd 3 rounds), Vladeshi (cd 3 rounds)
23: Ketaro (down 31 hp, cd 3 rounds)
18: Oslecamo (cd 3 rounds)
17: Sapphire Skelly
16: Robby (Fear 3 rounds)
15: Giant Skelly Minion
14: Risada (cd 3 rounds)
9: Twist (down 190 hp)

skellies again
Rolled 1d20+6 : 12 + 6, total 18
 
skellies again
Rolled 1d20+6 : 20 + 6, total 26
 
skellies again
Rolled 1d20+6 : 8 + 6, total 14


giant skelly
Rolled 1d20+13 : 8 + 13, total 21
 
Rolled 1d20+8 : 19 + 8, total 27
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 02:07:28 AM
damage s
Rolled 1d6+2 : 1 + 2, total 3
 
Rolled 2d8+8 : 8, 4 + 8, total 20
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 02:09:58 AM
The tree screams horribly as it dies, spraying all of you with gallons of black bile.  You are now free of it's curse, as is Mustave free of it's spell, standing amidst a mountain of carnage.

And you still have no idea where the hell your employer went...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 23, 2016, 08:35:39 AM
The tree screams horribly as it dies, spraying all of you with gallons of black bile.
 
Not me. Ha!


You are now free of it's curse, as is Mustave free of it's spell, standing amidst a mountain of carnage.
Is Mustave conscious of which way he ran? Does he recognize this place?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 23, 2016, 01:10:53 PM
"What in the nine hells was that?" Wellesley shudders as he cleans himself with Prestidigitation.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2016, 01:42:41 PM
The tree screams horribly as it dies, spraying all of you with gallons of black bile.
 
Not me. Ha!


You are now free of it's curse, as is Mustave free of it's spell, standing amidst a mountain of carnage.
Is Mustave conscious of which way he ran? Does he recognize this place?

Yeah you're back down the hill
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 23, 2016, 05:01:24 PM
*sigh*

Mustave starts running back to the group.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on April 23, 2016, 08:50:39 PM
"...Sorry, did something happen?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on April 23, 2016, 09:14:39 PM
"What the hell? What's this black stuff ?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 23, 2016, 11:56:34 PM
Wellesley will clean anyone who asks for it after he is done cleaning himself. Assume you are all cleaned over the course of the next few minutes if you have no objections.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 24, 2016, 01:19:32 AM
Y'all recall at this moment there are still 2 guards back on a boat full of slaves, along with a drunk satyr and his hounds, plus the missing employer.

Plus there are lootable bodies and such if you're into that.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 24, 2016, 10:20:19 AM
Wellesley will clean anyone who asks for it after he is done cleaning himself. Assume you are all cleaned over the course of the next few minutes if you have no objections.

Pat will gladly accept.

OOC: bhu, how much do those of us that failed the will save remember?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 24, 2016, 10:51:24 AM
...Man, now that was a trip, we better be more care-Oh, shinies! Saphire, Ruby, Emerald, big bone, your new orders are to protect me from threats.

Morte procceeds to check the loot.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 24, 2016, 03:29:15 PM
Mustave also loots when he gets back.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 24, 2016, 03:29:40 PM
Wellesley will clean anyone who asks for it after he is done cleaning himself. Assume you are all cleaned over the course of the next few minutes if you have no objections.

Pat will gladly accept.

OOC: bhu, how much do those of us that failed the will save remember?

It didn't affect anyones memory just their actions.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 24, 2016, 03:30:06 PM
do the loot pickers has detect magic?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 24, 2016, 08:29:10 PM
do the loot pickers has detect magic?
Mustave does.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 24, 2016, 08:56:55 PM
The giant also has a +1 breastplate and +1 Glaive like all the others

the merc captain has 2 potions and a magical chain shirt and trident and a pair of gauntlets

the mercenary has a potion (presumably the all do)

the cleric has magical studded leather and a wand (make a note it has 30 charges left)

they have no money upon them (it's prolly on the boat)

there are darts that are scattered about that the cleric was throwing at the tree that are magical, but they are also very obviously covered in some sort of poison

Near an obvious camp close to the tree is a chest with 17000 SP (wtf random treasure roll) and 1d6 magical pearls

apparently the sorcerer fled without his stash
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 24, 2016, 10:47:48 PM
"Well, this is quite a treasure trove we've gotten! Shall we take it down and sort the spoils in less disturbing surroundings?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 25, 2016, 02:14:44 AM
"Ahem"

You all turn to see your employer floating above ground and looking about 90% likely that he's a ghost...

""I imagine y'all have some questions..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 25, 2016, 02:25:53 AM
"Well, yes, but the most immediate one seems to have answered itself."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 25, 2016, 07:53:36 AM
"Well, this is quite a treasure trove we've gotten! Shall we take it down and sort the spoils in less disturbing surroundings?"
"Agreed."


""I imagine y'all have some questions..."
"Wait. Were you always a ghost and I just missed it, or did something just happen?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 25, 2016, 02:31:21 PM
"Always.  I couldn't take on that thing and  the Cleric's forces alone, and I doubted I'd get anyone to help me without any obvious means of paying them.  Not to mention most people won't work for ghosts.  I died in the initial assault to enslave my people, and we managed to sink one of two of their main boats.  It's the one I mentioned arranging to salvage when I first hired you.  I let them know any retrievable goods or treasure will go to your Guild, minus their payment.  Sorry, but it's the best I could do."

"I don't suppose I could talk you into sinking the remaining slave ship?  They probably have treasure as well, and they'll just return with more forces once you leave.  Plus I have the feeling y'all would really like to stomp some ass about now."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 25, 2016, 03:09:40 PM
"Shit, man, it's cool. I don't judge. I have a ghost girlfriend, and..."

Mustave reflexively looks around for the sheriff, before continuing.

"Anyway, yeah, I hate slavers. I lied about that not judging thing. I totally judge slavers. Do you have any idea how many people are on board that thing?"

To the group:

"So, unless someone is both a really good swimmer and strong, it would seem best to get the treasure before sinking the ship. Does anyone have any good ideas on getting on board and/or sinking the ship?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 25, 2016, 03:20:02 PM
"Does anyone have any good ideas on getting on board and/or sinking the ship?"

"Well, I can carry you over and I have some spells that really wreck buildings so I would believe that they work just as well on ships."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 25, 2016, 05:02:26 PM
"Shit, man, it's cool. I don't judge. I have a ghost girlfriend, and..."

Mustave reflexively looks around for the sheriff, before continuing.

"Anyway, yeah, I hate slavers. I lied about that not judging thing. I totally judge slavers. Do you have any idea how many people are on board that thing?"

To the group:

"So, unless someone is both a really good swimmer and strong, it would seem best to get the treasure before sinking the ship. Does anyone have any good ideas on getting on board and/or sinking the ship?"

They have 150 men and twenty eight 32 pounders.  Might be best to use the two boats they have beached to approach them unawares or they'd blow you out of the water.  Hit it hard with a few spells underneath the waterline and get the hell out of there."

"Or pass out the arms to my people who are still chained up and board it in a quest for blood stained vengeance.  Either way."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on April 25, 2016, 06:14:33 PM
"Oh gosh, bloodstained vengeance sounds just so much more thrilling!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on April 25, 2016, 08:21:17 PM
"Oh gosh, bloodstained vengeance sounds just so much more thrilling!"

"I agree, but riches also has its appeal, you know? Anyway, I don't have the means to destroy a ship." Kulgan pauses a moment. "Anyone here can become invisible? What if said person went inside the ship and freed the slaves in order to cause a riot while we plunder it? Does this ship's crew have the means to detect magic?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 25, 2016, 09:09:25 PM
"I can't turn invisible, but I can disguise myself and lie, which is almost the same thing!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 25, 2016, 10:13:30 PM
"I am not super stealthy. I am good at making distractions, confounding people, and melting them into oblivion."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 26, 2016, 02:46:58 AM
ooc the slaves are in the two smaller ships moored off the beach.  You can free them from the beach, though it may be spotted by the frigate if you cut them loose and they begin running about every where.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 26, 2016, 02:51:54 AM
"I suggest we disguise outserlves as guards, and deliver the slaves to the frigate using some excuse or the other. Then we take the thing over. It's the oldest trick in the book."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 26, 2016, 08:25:31 AM
"It's probably our best bet of getting on board the ship without getting killed. Bonus points if we can get the slaves to fight with us."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on April 26, 2016, 08:30:45 AM
Shak'ri waves her tail about in an obvious manner. "Well....I'm pretty sure I can't disguise not having legs."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on April 26, 2016, 08:33:07 AM
"You could take another role, like mercenary working with the guards or something."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 26, 2016, 10:16:24 AM
"Or you could just be below decks with the slaves. Either way, I tend to be good at convincing people of things so it sounds like a good idea."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 26, 2016, 11:38:04 AM
"I didn't know the two boats we're taking over are that big. I need to learn more about boats..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 26, 2016, 03:18:21 PM
the ships on the beach are a gallley  http://thumbs.dreamstime.com/z/galley-ship-dubrovnik-croatia-june-pirate-tirena-june-replica-medieval-pirate-tirena-dubrovnik-croatia-44135062.jpg

and a nasty barnacle eaten old cog http://www.stradbrokeislandgalleon.com/ship_cog.jpg

you will be sailing out to confront this http://militaryhistory.x10.mx/shippictures/age%20of%20sail/HMS%20Victory%20%282%29.jpg
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 27, 2016, 11:14:15 AM
"Or you could just be below decks with the slaves. Either way, I tend to be good at convincing people of things so it sounds like a good idea."
"Sounds like a plan to me."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 27, 2016, 07:44:25 PM
You guys stealthing up to the beach?  The ghost is moving on invisibly to free the slaves and chat them up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 27, 2016, 08:41:03 PM
Yes, but I think some of us are pilfering disguises from guards if we can find them. Can we find these before the beach, and are there any in small sizes?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 28, 2016, 02:23:04 AM
None in small or non-humanoid.  Those members of the party might wanna stay below decks til it's boarding time.

Theres 4 mercs that came with you if you wanna squeegee them out of their uniforms.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 28, 2016, 07:44:58 AM
None in small or non-humanoid.  Those members of the party might wanna stay below decks til it's boarding time.
Mustave will wait below deck and defer to someone above deck.

"I'll wait below deck. So, who wants to take point on this? Pat, Wesley, Morte: is anyone really good at talking and lying to people? I'm decent at the whole lying thing, but I don't look like a guard."


Theres 4 mercs that came with you if you wanna squeegee them out of their uniforms.
That works.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 29, 2016, 01:01:05 AM
Who all is wearing uniforms?  We'll say you make it down the hill without problems (FUCK YOU MURDEROUS DC 10 HILL!).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 29, 2016, 01:05:27 AM
Wellesley will Prestidigitate the uniforms and select one for himself.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on April 29, 2016, 01:32:38 AM
"Guess I'll have to be hanging down under."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 29, 2016, 10:20:07 AM
Pat will check if any of the uniforms fit him.
"So did we learn any of these guys names?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 29, 2016, 06:42:10 PM
ooc: there is a reason why they were listed as merc 1 etc on the initiative chart  :tongue
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 29, 2016, 06:50:46 PM
ooc: there is a reason why they were listed as merc 1 etc on the initiative chart  :tongue

ooc: It is useful for lying if you know who you or the other people with you are supposed to be.
And I will take that as a no.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 29, 2016, 09:44:13 PM
Solo, Vlad and a group of former slaves dressed as guards man the boats as you set sail.  Does you has plan?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 29, 2016, 09:47:32 PM
"It is my current estimation that we can get close to them and convince them that we need help because the prisoners revolted below decks, and we need assistance subduing them."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 30, 2016, 02:27:33 AM
"It is my current estimation that we can get close to them and convince them that we need help because the prisoners revolted below decks, and we need assistance subduing them."

"Sounds like a good plan. Do you want to do the talking or do you want me to?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 30, 2016, 02:33:28 AM
"I would prefer to do the talking, but feel free to assist. If only with pained grunting to indicate that you have been injured by the revolting slaves."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 30, 2016, 03:05:34 AM
Your outward journey is uneventful.  As you pull up alongside you are asked "How many filthy buggers you got left?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on April 30, 2016, 04:42:56 AM
"Too many!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 30, 2016, 05:33:27 PM
"Pull up closer and we'll lower ladders so you can send the poor bastards up,"

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 03, 2016, 01:44:59 AM
Ladders are lowered. Who or what is going up first?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 03, 2016, 02:10:09 AM
Wellesley will!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 03, 2016, 07:56:31 AM
Mustave asks quietly from below deck: "What's going on up there?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 04, 2016, 02:14:21 PM
As Mustave goes unheard, the former slaves begin climbing.  Right up until a guard says "Hey wtf, these guys have weapons and shit.  We're being boarded!"


"slave": Fuck it, we've been made!"


And the rush to battle begins!

Nishutive plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 04, 2016, 02:33:42 PM
ooc: Does Wellesley still have that aura going that gives the initiative boost?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 04, 2016, 03:18:39 PM
"Fuck... a duck."

Rolled 1d20+4 : 18 + 4, total 22
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 04, 2016, 05:16:44 PM
Init check 1d20-1 : 17 - 1, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 04, 2016, 09:28:37 PM
ooc: Does Wellesley still have that aura going that gives the initiative boost?

Yes! +5 to Initiative!

Rolled 1d20+8 : 18 + 8, total 26
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 04, 2016, 10:13:05 PM
Not sure if I get that below deck, or not.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 04, 2016, 10:15:34 PM
As long as you can hear me. And as loud as Wellesley is, you can definitely hear him.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on May 04, 2016, 11:30:13 PM
Rolled 1d20+7 : 4 + 7, total 11
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 05, 2016, 01:14:21 AM
Round 1  Fighto!
31 Ruby skelly
28 Sapphire skelly
26 Solo
22 Robby
21 Vladeshi, angry former slaves
19 Emerald Skelly
16 Risada
15 bad guys, giant skelly
12 Morte
7 Ketaro
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 05, 2016, 02:20:05 AM
Rolled 1d20+16 : 5 + 16, total 21
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 05, 2016, 02:43:53 AM
Can you describe our locations, and if the are any open flames nearby?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 05, 2016, 08:49:14 AM
Morte and her skeletons jump out of their hiding spots, all grinning and weapons ready for battle!

Showtime! Crump those slavers, girlz!

Morte Initiative
Rolled 1d20+8 : 4 + 8, total 12


Saphire Skull Initiative
Rolled 1d20+12 : 16 + 12, total 28


Ruby Skull Initiative
Rolled 1d20+12 : 19 + 12, total 31


Emerald Skull Initiative
Rolled 1d20+12 : 7 + 12, total 19


Big Bones Initiative
Rolled 1d20+9 : 6 + 9, total 15


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 05, 2016, 05:38:04 PM
Can you describe our locations, and if the are any open flames nearby?

All of you are on the cog or galley (mostly below decks) floating alongside the frigate.  Ladders leading from the frigate to your boats have been lowered down.  There are no open fire sources, but as a pirate you realize most of their powder stores are below decks.

You also realize blowing them would likely take out the other two ships as well with them being so close.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 05, 2016, 05:39:07 PM
Round 1  Fighto!
31 Ruby skelly
28 Sapphire skelly
26 Solo
22 Robby
21 Vladeshi, angry former slaves
19 Emerald Skelly
16 Risada
15 bad guys, giant skelly
12 Morte
7 Ketaro

Skellies are up.  They're below decks and can move towards the top this turn, which brings us to Solo
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 05, 2016, 09:13:55 PM
"Avast! We have you partially surrounded! Surrender now and I shall show you mercy!"

Wellesley will light a torch and hand it to the Emerald skeleton. "Get that up to them, will you?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 05, 2016, 09:16:45 PM
Mustave heads over to Pat: "mind giving me a ride if you head up?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 06, 2016, 12:18:17 AM
Mustave heads over to Pat: "mind giving me a ride if you head up?"

"No problem Boss."

Once Mustave is on the broom Pat will move up so that he and Mustave can see across all of the decks.
Does Pat see any enemies that stand out from the crowd?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 06, 2016, 01:40:28 AM
Nope.  It looks like the bosses were landbound with you guys.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 06, 2016, 07:38:40 AM
OOC: How many do we see on deck?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 06, 2016, 05:21:13 PM
OOC: How many do we see on deck?

the top deck looks half full
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 07, 2016, 01:05:45 AM
you doing anything else vlad?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 07, 2016, 02:33:20 PM
Magic Drain Missile channeling Sound Lance at the center-most enemy on the ship, targeting a further one if one of my allies would be within 40 feet of that one.
Ranged touch attack
Rolled 1d20+8 : 3 + 8, total 11


All within 40 feet Fort save for half DC:22, 26 for original target.
Damage:
Rolled 8d8 : 2, 5, 2, 3, 6, 1, 3, 6, total 28
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 07, 2016, 04:45:04 PM
You'll have to target much further back, you seriously fuck up a lot of the crew

ye angry slaves (former) begin charging up the ladders as the skelly maneuvers its way above decks to join the other skellies (the torch is snatched by a passing vengeful hooligan)

risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 09, 2016, 08:28:49 AM
Kulgan climbs together with the slaves to join the fun.

(click to show/hide)

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 10, 2016, 02:00:33 AM
the giant skelly moves up and the bad guys start bitching

"You motherfuckers better step off, we got croxxbows!  Charlie get a crew to load the starboard cannons!"

As promised they open fire en masse with bows on everyone above decks (wit a few extras for those of you flying)

Ruby skelly
Rolled 1d20+4 : 20 + 4, total 24
Rolled 1d20-1 : 11 - 1, total 10

Sapphire skelly
Rolled 1d20+4 : 20 + 4, total 24
Rolled 1d20-1 : 10 - 1, total 9

Solo
Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20-1 : 11 - 1, total 10

Robby
Rolled 1d20+4 : 15 + 4, total 19
Rolled 1d20-1 : 3 - 1, total 2

Rolled 1d20+4 : 14 + 4, total 18
Rolled 1d20-1 : 19 - 1, total 18

Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20-1 : 12 - 1, total 11

Vladeshi
Rolled 1d20+4 : 3 + 4, total 7
Rolled 1d20-1 : 11 - 1, total 10

Rolled 1d20+4 : 16 + 4, total 20
Rolled 1d20-1 : 6 - 1, total 5

Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20-1 : 8 - 1, total 7

Emerald Skelly
Rolled 1d20+4 : 1 + 4, total 5
Rolled 1d20-1 : 2 - 1, total 1

Risada
Rolled 1d20+4 : 13 + 4, total 17
Rolled 1d20-1 : 16 - 1, total 15

giant skelly
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20-1 : 17 - 1, total 16

Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20-1 : 13 - 1, total 12

Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20-1 : 17 - 1, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 10, 2016, 02:10:02 AM
ruby is hit once
Rolled 1d8 : 8, total 8


sapphire is hit once
Rolled 1d8 : 1, total 1


robby is hit twice
Rolled 1d8 : 8, total 8
Rolled 1d8 : 8, total 8


vladeshi is hit twice
Rolled 1d8 : 3, total 3
 
Rolled 1d8 : 3, total 3


the poor giant skelly takes 3 hits
Rolled 1d8 : 7, total 7
 
Rolled 1d8 : 3, total 3
 
Rolled 1d8 : 2, total 2
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 10, 2016, 02:11:13 AM
oslecamo is up

sumbitches are peppering your skellies wif bolts
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 10, 2016, 05:29:34 AM
(Did any of the enemy mooks die from the Magic Drain Missile?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 10, 2016, 05:38:44 PM
(Did any of the enemy mooks die from the Magic Drain Missile?)

No but a lot of them are close
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 11, 2016, 02:09:56 AM
Bitches, do you really want so much for me to get up there and take care of you personally?

Two pink circles of mystic energy form on the battlefield, one around Morte, and the other around one of the slavers among the wounded.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 11, 2016, 06:11:13 PM
Rolled 1d20+1 : 13 + 1, total 14
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 11, 2016, 06:11:28 PM
dats a fail
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 11, 2016, 09:51:20 PM
As Morte is suddenly transported to the middle of the weakened slavers, she smiles wickedly.

Bitches, you suck at this line of work. You should know when to call it quits.

Pulling ancient-looking coins from her purse, she flings them at the most healthy-looking opponent inside her scythe's range. Before the old money hits, Morte's scythe is swinging viciously at the same target. If it hits, two pink spirits will pull free from the wound, while the coins turn into another couple spirits that will float towards nearby groups of wounded slavers.

Or how about you all change jobs and become my slaves?

Morte rests her scythe on the ground as she relaxes her stance, and all the spirits explode in sparkling blasts!

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 11, 2016, 11:53:13 PM
You are surrounded by the dead!

Ketaro is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on May 13, 2016, 11:14:33 PM
From below deck, Shak'ri annoyingly is likely to have to spend her full round getting above deck and then boarding the enemy.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 14, 2016, 12:12:23 AM
given the surge of the crowd you mostly just get above decks, but if you have range you can shoot someone
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 15, 2016, 02:09:45 AM
Round 2  Fighto!
31 Ruby skelly
28 Sapphire skelly
26 Solo
22 Robby
21 Vladeshi, angry former slaves
19 Emerald Skelly
16 Risada
15 bad guys, giant skelly
12 Morte
7 Ketaro

Ruby and Sapphire start climbing the ladders, solo is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 15, 2016, 03:04:30 AM
I don't suppose Wellesley could go up on deck, see if the fellow with the torch is close to some enemies, ideally with ranged weapons, and cast Pyrotechnics (smoke cloud) if he is?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 15, 2016, 03:31:31 AM
He'll be on deck next round if he isnt killed.  You can get up the ladder this turn if you wish though.  There'll be plenty to attack.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 15, 2016, 01:50:02 PM
I will go on deck and start singing! +2 to attack and damage for everyone!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 15, 2016, 03:02:53 PM
and were over to Robby!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 16, 2016, 07:45:35 AM
@Bhu: What is the surface area on the upper deck? Mustave is contemplating between casting Sleet Storm (40' radius) or Glitterdust (10' radius) to reduce the amount of fire we're taking. Assuming it's sufficiently large, and he can avoid catching allies, he'll cast Sleet Storm.


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 16, 2016, 06:49:46 PM
The only dimensions i can find googling are as follows:

Length: 212 ft
Beam: 48 ft
Depth: 19.25 ft

frigate was kind of a variable term...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 16, 2016, 10:23:27 PM
Sleet Storm should be fine.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 17, 2016, 12:39:48 AM
your crew surges forward and vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 17, 2016, 11:51:57 PM
Swift action to recover Sonic Lance.
Use Sonic Lance on one of the guys who shot me last round, unless Morte killed them all, then targeting a random enemy.
Fort save DC 22 for half
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 8d8 : 8, 6, 1, 4, 3, 1, 5, 8, total 36
Casting recovers Magic Drain Missile.
Move action to recover Sonic Lance.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 18, 2016, 01:10:47 AM
he is most dead

skelly moves up

Risada can make it onto a ladder, you can ranged attack with some difficulty if you wish but you're firing into a sleet storm on a rocking ladder in the wind
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 18, 2016, 10:35:16 AM
Before engaging in the melee in the storm, Kulgan summons his Dark Companion.

OOC
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 18, 2016, 04:40:36 PM
the giant skelly leaps on deck

Rolled 1d20+4 : 11 + 4, total 15


the bad guys reload and fire randomly as they cant see shit

Ruby skelly 
Rolled 1d20 : 6, total 6

Sapphire skelly
Rolled 1d20 : 4, total 4

Solo
Rolled 1d20 : 11, total 11

Robby
Rolled 1d20 : 15, total 15

Vladeshi
Rolled 1d20 : 18, total 18

Emerald Skelly
Rolled 1d20 : 1, total 1

Risada
Rolled 1d20 : 6, total 6

giant skelly
Rolled 1d20 : 20, total 20

Morte
Rolled 1d20 : 10, total 10

Ketaro 
Rolled 1d20 : 10, total 10

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 18, 2016, 04:43:32 PM
Surprisingly the cloud of bolts fails to find purchase in any of the party, exvept for 1 on the giant skelly who seems unfazed.  Equally amazing the giant skelly doesnt fall on his behind as he hits the now frozen deck which has rapidly turned a pitched battle for control of the ship into a Benny Hill sketch.

oslecamo is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 19, 2016, 11:41:26 AM
(Can Morte spot any enemies not inside the Sleet Storm? Are they inside move/charge range?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 19, 2016, 03:33:25 PM
Your lifesight goggles will allow you to target nearby enemies, otherwise the storm blocks all vision including darkvision
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 21, 2016, 01:16:10 PM
Reinvigorating herself with the killing of slavers all around, Morte rides her boat over the bigger boat into the sleet storm, seekig more victims for her scythe, never stoping her smile.

The googles! They're doing something!


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 21, 2016, 04:22:17 PM
he is deaded

Ketaro can make it onto the ladder and will be on the enemy ship next turn

is there anything else you wish to do?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 22, 2016, 05:14:03 PM
I'll take dat as a no

Round 3  Fighto!
31 Ruby skelly (down 3 hp)
28 Sapphire skelly
26 Solo
22 Robby (down 16)
21 Vladeshi (down 6), angry former slaves
19 Emerald Skelly
16 Risada
15 bad guys, giant skelly (down 2 hp)
12 Morte
7 Ketaro


ruby and sapphire are now on deck and wade into the sleet infested hellscape seeking targets if you wish to make rolls
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 24, 2016, 07:33:25 AM
[glow=3,200]Ruby! Saphire! Use Short Sword Stab![/glow]

Ruby attack
Rolled 1d20+5 : 11 + 5, total 16

Ruby damage
Rolled 1d6+2 : 4 + 2, total 6


Saphire attack
Rolled 1d20+5 : 18 + 5, total 23

Saphire damage
Rolled 1d6+2 : 6 + 2, total 8


(sadly skeletons being immune to mind-affecting can't benefit from bardic music)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on May 24, 2016, 10:27:32 AM
Wellesley continues singing.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 24, 2016, 12:47:12 PM
What percentage of the crew did Mustave affect with the Sleet Storm? Is there anywhere on deck Mustave could be dropped off at that isn't in melee range of the crew?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2016, 03:23:16 PM
We'll say it hit roughly 30%.  The deck is pretty much swarming with people, so if you get dropped off you're in melee.

On the plus side that magic bomb severely fucked up a lot of them.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 24, 2016, 04:27:21 PM
I'll cast another Sleet Storm just to tie up a bunch more. The less attacks coming our way, the better.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2016, 05:19:16 PM
the Benny Hilling of the fracas continues apace

vlad now looks upon a massive sleet storm filled with vaguely defined fighters desperately trying to stay vertical.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 24, 2016, 05:56:44 PM
the Benny Hilling of the fracas continues apace

ooc: Thanks, now all I can imagine is the ship rocking with the waves and everyone sliding to one side of the ship, trying not to fall off, then to the other side.

Is there a spot where I could drop another 40 ft radius without hitting allies?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2016, 06:06:46 PM
yes, for now
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 24, 2016, 07:13:54 PM
Is it mostly in the Sleet Storms or outside of them?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2016, 08:19:05 PM
outside
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 24, 2016, 08:46:43 PM
Magic Drain Missile with Ray of Ice.
Ranged touch attack
Rolled 1d20+8 : 9 + 8, total 17

Damage:
Rolled 4d6 : 3, 6, 1, 1, total 11

Reflex DC 22, 26 for original target or stuck(Cannot move, loses dex to AC, -2 on attack rolls).
Swift action to recover Ray of Ice.
Move action to move over the ship, staying away from the sleet storms and remaining about 30 feet above the deck.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2016, 09:20:13 PM
they are frozen!

emerald skelly is now on board and ready for fightin' os
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 25, 2016, 09:39:08 AM
Emerald, use disembowel!

Attack
Rolled 1d20+5 : 10 + 5, total 15


Damage
Rolled 1d6+2 : 1 + 2, total 3
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 25, 2016, 06:54:21 PM
emerald misses, risada is up

you may now be involved in the slapstick fight on deck if you wish.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 26, 2016, 12:54:41 PM
What's the distance to the closest enemy outside the Sleet Storm?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 26, 2016, 04:10:15 PM
you would have to spend several rounds fighting your way across the deck to get to them
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 30, 2016, 09:40:34 AM
you would have to spend several rounds fighting your way across the deck to get to them

That is how I will go then.

Move as much as possible every round with my Dark Companion close until I can hit something outside the Sleet Storm.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 30, 2016, 03:34:51 PM
you'll be taking attacks of opportunity, and need to make saves to avoid slipping

the decks sorta look like this http://vignette3.wikia.nocookie.net/pirates/images/7/74/Pirate_Armada_speech.jpg/revision/latest?cb=20120705032311

except everyone has swords out fighting each other

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 31, 2016, 08:40:29 AM
How far is the closest enemy? How many rounds are needed to get there?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 31, 2016, 05:23:01 PM
Theres an enemy adjacent to you
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on June 01, 2016, 08:52:27 AM
Kulgan sends his dark companion towards the closest enemy, then releases his own curse at him. Then he slashes the enemy twice with his curved sword.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on June 01, 2016, 08:55:46 AM
If the enemy is cursed, Kulgan gains +2 bonus on attack and damage rolls against him.
Crit confirmation on second attack:
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+9 : 4 + 9, total 13

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 01, 2016, 04:10:49 PM
you mow down both of them

giant skelly is up now os
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 03, 2016, 01:17:04 AM
the giant skelly unleashes hell!

Rolled 1d20+14 : 8 + 14, total 22

Rolled 1d20+9 : 11 + 9, total 20
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 03, 2016, 01:18:03 AM
his minimum damage kills two guys.

Ketaro is now on deck amidst the madness!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on June 06, 2016, 03:38:56 AM
Damn, it was a mess up here. But finally a battle that wasn't ended before she even got a chance to play! Shak'ri immediately pounces at the nearest foe and victoriously uppercuts him into the sky.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 06, 2016, 06:11:08 PM
you uppercut his head into the sky  :twitch
the bad guys are starting to freak out from their casualties (That magic bomb did a ton o damage)

Round 4  Fighto!
31 Ruby skelly (down 3 hp)
28 Sapphire skelly
26 Solo
22 Robby (down 16)
21 Vladeshi (down 6), angry former slaves
19 Emerald Skelly
16 Risada
15 bad guys, giant skelly (down 2 hp)
12 Morte
7 Ketaro

ruby and sapphire are go
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 07, 2016, 11:42:03 AM
(Wait a moment, wasn't Morte supposed to act before Shak'ri?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 07, 2016, 03:43:16 PM
oopsie!

go ahead and take mortes turn  too
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 08, 2016, 02:07:14 AM
Yoh slavers boys, I'm still in a good mood so whoever surrenders now gets to live for another day!

Morte maniacally swings her scythe at whatever nearby slavers there are, munching and stinging with her tail along the way, while her bone dolls continue to stab whatever's nearby.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 08, 2016, 05:29:16 PM
Morte is a veritable whirlwind of death killing all around her.  The skellies not so much.

Solo is up!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 11, 2016, 01:18:08 AM
"Yes, lay down your arms, and we and promise preferential, possibly tender, maybe even bordering on lover-like treatment!"

Continue singing, seems like everyone has this in hand.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 11, 2016, 09:42:19 AM
If we're within about 30 feet of the deck, Mustave casts Grease, trying to catch four guys who are not in sleet storms, while avoiding any of his pals.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 11, 2016, 03:23:03 PM
A couple of guys hit the deck and vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 12, 2016, 09:24:47 AM
To Vlad: "If you can keep me within 30 feet of those guys I just greased, that'd be great (Hmmm, that sounded kinda bad). If not, I'll manage."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on June 12, 2016, 10:03:03 AM
Pat is just going to target an enemy who is not in a sleet storm, greased, or frozen to the deck(if this even applies to any of them by now) with Sonic Lance.
Fort DC 19 for half.
Rolled 8d8 : 8, 3, 8, 4, 6, 4, 4, 6, total 43

Casting recovers Magic Drain Missile.
Swift action to recover Sonic Lance.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on June 12, 2016, 10:08:21 AM
To Vlad: "If you can keep me within 30 feet of those guys I just greased, that'd be great (Hmmm, that sounded kinda bad). If not, I'll manage."
Pat will also remain within 30 ft of the greased-up sailors. :rolleyes
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 12, 2016, 04:26:18 PM
Many of the sailors begin offering surrender.  Do you convince the vengeful crowd to accept?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 12, 2016, 04:34:36 PM
"Pleae, please, gentlemen, let's be gracious and tie these people up."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 12, 2016, 10:39:32 PM
"CASTRATE THEM ALL AND EAT THEIR NOSES!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 12, 2016, 10:39:59 PM
"Please. I am trying to negotiate here."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 12, 2016, 11:33:01 PM
"They were gonna enslave us and feed us to a monster.  We sould get somethin out of this."

"We can give you gold!!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on June 13, 2016, 01:27:50 AM
"We can give you gold!!"

"But do I still get to sink the ship? Cause I was promised ship-sinking."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 13, 2016, 07:35:32 AM
"No one is castrating anyone's noses. Lets get these guys tied up.

We'll figure something out, Pat."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 13, 2016, 05:13:24 PM
"Hey we offered you gold, whats all this tied up bullshit?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 13, 2016, 09:46:16 PM
"We can go back to murdering the ever-living fuck out of you, if you want, and just take the gold. We're adventurers. Complete with a guild. We're trained to do this.

You can get tied up and get a fair trial, or you can keep fighting back, and we'll slowly, methodically kill every last one of you."

Semi-quietly to Wesley "Sorry. I'm not sure if I'm actually helping, or not."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 13, 2016, 09:53:46 PM
"Well, you tried your best."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 14, 2016, 03:05:53 AM
"Well as long as you promise we'll live to see trial...."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 14, 2016, 07:38:34 AM
"Well, first off..." to the former slaves "No castrating anyone's noses! Also, we need you as witnesses. We can split up some of this gold, too."

Mustave looks to the rest of the guild:

"I don't know that any of you would know, but do these guys stand trial in Florida? It'd certainly be easier for transportation."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 14, 2016, 04:40:12 PM
Knowledge local checks plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 14, 2016, 11:03:39 PM
Knowledge local checks plz
I don't have ranks, so I don't think I can hit DCs past 10:

Rolled 1d20 : 9, total 9
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 14, 2016, 11:10:15 PM
Knowledge local checks plz

Rolled 1d20+5 : 11 + 5, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 15, 2016, 01:10:23 AM
Peeking at sheets no one else has K>L so we'll go with Solo (which is eerily appropriate him being all Piratey):

These guys will never go on trial in Florida, as it was a Floridian noble who sent them n the first place, and this is a pirate village.  With the exception of the demon tree they've done nothing wrong by Florida Law, as death or slavery is appropriate for piracy.  The only hope of trial is if you massage the truth a little and tell the Sheriff in Serranian that they were demon smuggling for purposes of using the monster in warfare.  The Florida courts would cover that up.  Upstairs you have a 50/50 shot.  You might even cause an international incident.  Best to get these villagers and their belongings onto the ships so they can sail to a new home (there's plenty of pirate islands who could use people).  Optionally you can maroon the slavers here once the villagers are gone/
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 15, 2016, 02:15:28 AM
For the record, I was using an untrained knowledge check. Sorry.

"Leave the trial... TO ME! MUHUHAHA! AHAHAHAHA! Ah. There we go. Had something in my throat."

Wellesley would like for them to be blindfolded, gagged, soundly thrashed, read a list of the offenses they've been convicted of, including but not limited to: slavery, theft, and bad fashion sense, and made to walk THE PLANK! (Which will drop them onto the shore.)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 15, 2016, 07:59:28 AM
"Meh. It's probably easiest. No one gets killed or castrated, the slaves go free, and we get some money.

God damn I hate Florida."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on June 15, 2016, 10:10:05 AM
Kulgan says to the bound crew. "You guys better behave." Then he turns to Gustave. "What's next Boss?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 15, 2016, 12:04:26 PM
"I kind of like Wellesley's idea. Maybe with less thrashing.

The question then is, what to do with the ex-slaves? I'm fine letting them take the ship to find somewhere to go, although that will mean Pat doesn't get to sink it. I think we're contractually obligated to get the lion's share of the gold. Perhaps a few of us should search the ship in the mean time."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 15, 2016, 04:24:23 PM
ooc: contractually you're getting the gold from teh ship(s) the slavers sunk, which is apparently a pretty penny.  Plus the locals may need the money on this ship to start over.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 16, 2016, 06:30:52 AM
ooc: contractually you're getting the gold from teh ship(s) the slavers sunk, which is apparently a pretty penny.  Plus the locals may need the money on this ship to start over.
OOC: That's right; I forgot there were two ships.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 16, 2016, 08:32:44 PM
Theres three: the 2 clunkers used for ferrying slaves you used to sail up to the bad guys frigate.  I'm referring to the pirate ship (s?) sunk by the bad guys before you were called in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 17, 2016, 12:57:16 AM
Morte and her dolls have been discretly stashing the not-blown-up dead slaver bodies in some hidden corner to later turn into more dolls for her collection.

I call dibs on the frigate. Not as awesome as my ship of course, but never hurts to have too many great ships.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 17, 2016, 07:33:51 PM
ooc: How exactly would you get that back to the flying city and store it lol
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 21, 2016, 03:10:07 AM
ooc: So what do you guys intend to do? Are we time warping?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 21, 2016, 08:01:49 AM
OOC: I guess I'm fine with it.

I thought the overall plan was to maroon the slavers, free the slaves, and give them a boat. Also, I guess all the gold that we get is under water still?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 21, 2016, 02:29:24 PM
You'll recall the ghost who hired you mentioned a salvage operation he paid for on the sunken ships that would be used to pay you.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 21, 2016, 03:36:26 PM
Well, I guess that's what I'd suggest. Maroon the slavers, set the slaves free with the ship, and see if we can salvage the gold.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 21, 2016, 11:58:20 PM
any objections :D
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on June 22, 2016, 12:05:45 AM
Pat agrees reluctantly to the plan that does not involve sinking the ship.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 22, 2016, 07:18:26 AM
"Sorry. I was looking forward to it, too. On the plus side, we can go salvage a sunken ship!

Is anyone good at swimming and/or breathing under water? I know we just discussed this the other day, but it feels like months ago after that ordeal."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 22, 2016, 07:34:23 AM
Morte grudgingly realizes a big ship isn't exactly very portable and sighs.

I guess that's why  I learned to summon my collapsible titanic...

Oh, yes, underwater treasure to salvage!

I can turn into something that's pretty good at aquatic activites.

And my dolls don't need to breathe. We could tie a rope to Big Bones, lower it to the depths and it'll grab any shinies.

Then she suddenly changes from her black winged carapace form to more elegant shape covered in delicate light blue scales.

Be back in a minute.

And she jumps overboard into the water, looking for the sunken ship.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 22, 2016, 02:43:56 PM
Os

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 23, 2016, 03:49:15 AM
Morte uses her telepathy to inform her allies in the boat of her current situation, maintaining a communication channel open for replies, then telepathically communicates with the dwarf workers, keeping her scythe down but at hand:

"Hi bros! Nice day, isn't it? Say, you wouldn't have happened to see a recently sunken boat around here, would you? Me and my friends would be interested in salvaging its contents. Lucky us meeting a group of bros like you hanging around at this time. How much do you charge again?"


Diplomacy
Rolled 1d20+18 : 18 + 18, total 36
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 23, 2016, 06:19:49 PM
"Are you a member of the Guild the Pirate asked us to help?  Cause if not I have to inform you this stuff is earmarked for them."

"Holy fuck, is that a demon?"

"Man it's a good thing I'm wearin' enuff explosives to bring down a Kraken..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 23, 2016, 09:02:16 PM
"Yes, we are members of said guild. Please let us commence the looting."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on June 23, 2016, 09:37:44 PM
"What he just said. And yes, that is a hot demon lady and I have a lizard's face. Now we have something to do, if you excuse us." Kulgan replies some of the questions thrown at them.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 23, 2016, 11:55:48 PM
ooc: is is about 200 feet deep in the water below you
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 24, 2016, 02:44:06 AM
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 24, 2016, 08:57:15 AM
"Can anyone still on deck cast Waterbreathing?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 24, 2016, 04:41:03 PM
Os
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 24, 2016, 10:52:37 PM
(click to show/hide)
Morte speaks into her allies minds again:

The dwarf salvagers say they're working for the Guild of the Snuggly Hippo. That's our merry band, isn't it? Anyone has any badge or papers or anything to show them proof that it's us?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Solo on June 24, 2016, 11:15:37 PM
"Perhaps we can use... THE SECRET HANDSHAKE!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 25, 2016, 03:00:09 AM
ooc: You guys are the Guild of the Snuggly Hippo
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on June 25, 2016, 06:11:44 AM
I'm sure papers will serve you well underwater. Shak'ri telepathically responds back.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 25, 2016, 10:35:23 AM
Morte remembers she indeed took has some guild papers. That happen to be water-proof. They're not called the Snuggly Hippo for nothing after all.

Oh yes silly me, going back down then sister. Wonder who hired them though...

She then swims back to the dwarves and shows them the documents.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 25, 2016, 05:51:04 PM
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 25, 2016, 08:36:45 PM
"Makes sense."

OOC: Is the ghost around here, now?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 26, 2016, 12:45:53 AM
yup
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 26, 2016, 08:46:15 AM
To the ghost: "I think the dwarves might have found your body."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 26, 2016, 07:40:32 PM
"Ah good.  I was going to ask you to make sure it's shipped with my people so I can have a proper burial far from here."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 27, 2016, 07:50:24 AM
"'Your people'? Do you mean those dwarf salvagers?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 27, 2016, 04:33:55 PM
"My pirate kin who were enslaved...that I hired you to rescue..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 27, 2016, 08:46:48 PM
"Oh, yes." Mustave telepathically relays this to Morte.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 27, 2016, 11:02:27 PM
Ok, long story short you guys get the slaves and their possessions  loaded up so they can sail off to another pirate isle.  You maroon the slavers on their former home, safe in the knowledge their employers may come for them.  May.

You return to the flying city eventually a total of 50000 GP richer. 

And the sad knowledge you still have bidness in Florida.  Ill get you guys an xp total shortly.

Edit: 11200 xp each.  I believe that puts you guys up a level
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 28, 2016, 07:03:13 AM
(OOC: are our guns supposed to be ready?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 28, 2016, 04:18:43 PM
(OOC: are our guns supposed to be ready?)

dat would be the other bidness yes

is everyone leveled?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 29, 2016, 09:12:57 AM
Quest Complete! 11200 xp reward received!
TA-DA-DA-DA!
Menina Morte level 8->9!
Bab, Fort, Wis, skills increase by 1!
HP increases by 7!
New ability learned: Master Ferrymen Magic!
Ghost Money increases to 720 GP!
Maneuver learned: Scythe of Wandering Spirits!
Feat learned: Blade Meditation [Riverside View]!

All in a day's fooling around work.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 01, 2016, 03:33:09 AM
You all triumphantly return topside.  There's a dockside bar, or you can return to the Guild or go shopping.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 01, 2016, 07:55:49 AM
You all triumphantly return topside.  There's a dockside bar, or you can return to the Guild or go shopping.

Before heading up, Mustave heals himself the rest of the way with his Healing Belt.

Once he gets up there, he looks to see if he can purchase 40 flasks of acid. If he can find a place that deals in magic swag, he looks for a +2 Vest of Resistance and/or a +2 Cloak of Charisma. If so, he'll see if they'll accept his Cloak of Resistance +1 and/or his 8 scrolls of Grease for part of the trade.

When his shopping is done, Mustave heads back to the guild. He checks in to report how things went, deposits the 5,000 gp reserved from the 50k found, and asks if there is any news.


OOC: when do we return for the guns?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 01, 2016, 04:40:01 PM
You have a few days before the guns, you can find your stuff.  What everyone else doing?

For those returning to Guild:

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 04, 2016, 04:56:16 AM
Morte will discretly take some dead slaver bodies and raise them them each day until she's at her control limit. (currently have 30 HD worth, my new limit is 36)

Morte will also go shopping with Mustave and see if it's possible for anyone to upgrade her Head Ribbons of Intellect +2 to +3 for 5k golden coins. The rest of her share of the booty will be deposited at the guild's coffers for now.

When she sees the commotion going around, she'll approach the sheriff and ask with a smile:

Good morning mister officer! Anything I can help you with today?

Diplomacy
Rolled 1d20+19 : 18 + 19, total 37
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 04, 2016, 08:39:59 AM
As long as I have a few days to kill, Mustave will spend some much-needed time with Stasia.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 04, 2016, 10:45:15 AM
Pat will be hanging around the guildhouse, but will avoid directly confronting the protesters while making preparations in case they start something(IE. preparing his new spells).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 04, 2016, 06:58:39 PM
Morte will discretly take some dead slaver bodies and raise them them each day until she's at her control limit. (currently have 30 HD worth, my new limit is 36)

Morte will also go shopping with Mustave and see if it's possible for anyone to upgrade her Head Ribbons of Intellect +2 to +3 for 5k golden coins. The rest of her share of the booty will be deposited at the guild's coffers for now.

When she sees the commotion going around, she'll approach the sheriff and ask with a smile:

Good morning mister officer! Anything I can help you with today?

Diplomacy
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+19 : 18 + 19, total 37

You has 6 new skellies (I wil post them in pc sheet thread)

theres a dwarf who'll do the headband for 6k

Sheriff: "Are you with the Guild?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 04, 2016, 08:27:35 PM
Adjusting her brand new dwarfcraft headband, Morte replies:

Yes, I'm the guild's current senior vice-officer sub-secretary of transport management.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 05, 2016, 01:45:50 AM
"Good you can stay out of the way.  I'd advise going inside and telling yer ghosts buddies to fade for a bit."

After which he spins and backfists a cleric who promptly spits up several teeth before crumpling to the ground.


"I HAVE HAD IT UP TO HERE WITH YOU FUCKING PEOPLE!  TAKE THIS ASSHOLE TO BE RESURRECTED AND THE REST OF YOU FUCK OFF!"

"Hmph.  I notice you didn't treat the ghosts this way."

"BECAUSE GHOSTS ARE ALREADY DEAD YOU FUCKING ASSHOLE!!  YOU CAN'T PUNCH WHATS IMMATERIAL!  NOW EVERYONE FUCK OFF BEFORE I REALLY GET MAD!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 07, 2016, 05:20:22 AM
Morte discretly moves away from the angry sheriff and walks to the ghild's ghosts.

Now it's admirable you're holding the fort like this, but maybe it's best you go back inside for now, take some rest. Yes, I know you don't technically get tired, but you get what I mean. I'll guard the door for the time being And can any of you explain what exactly happened while I was gone?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on July 07, 2016, 08:01:09 AM
Shak'ri slowly slid around the outskirts of the present scene on the guild's doorsteps, coming back from a short-lived trip through the nearby shops empty-handed, and slipped in alongside Morte as casual as one could in this situation.

"So do the locals host festivals like this every day? Or only when we successfully complete a quest?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 07, 2016, 05:23:57 PM
Morte discretly moves away from the angry sheriff and walks to the ghild's ghosts.

Now it's admirable you're holding the fort like this, but maybe it's best you go back inside for now, take some rest. Yes, I know you don't technically get tired, but you get what I mean. I'll guard the door for the time being And can any of you explain what exactly happened while I was gone?

" A zombie monk won the election at the Guild of Evil Minions, and he's making a legal push for Undead rights.  This is just fallout from that.  The protests get louder and weirder every day, and the Sheriff gets a little more pissed.  The Council will be taking this up soon I guess, and you guys have been called to testify.  You should prolly chat with yer secretary."

The crowd mostly disperses except for a few old men shaking their fists and saying "down with this sort of thing."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 08, 2016, 08:15:41 AM
(Assuming Mustave has gotten back by now)

Mustave goes to check with the secretary about the whole testifying thing. "What all do we have to do? I'm assuming I should keep my ghost girlfriend a secret?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 08, 2016, 05:21:10 PM
She seems a little nervous

"There's an attorney coming, you've probably got a month before they ask you to testify, and it'll mostly be about how the ghosts treat the living Guild members.  Announcing you have a girlfriend could go either way.  Plus out lawyer intends to argue that the undead could simply be made living again via resurrection if they're dangerous, so there's no real problem."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 08, 2016, 11:10:30 PM
"Interesting...

So we have a bit before we can collect our guns in Florida. Did any new work come in?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 09, 2016, 01:28:09 AM
"The Sheriff mentioned a possible job.  I'd take it, Truffles got loose and ate a vendors cart before we found him."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 09, 2016, 08:36:39 AM
Mustave sighs, puts on his least offensive face, and goes out looking for the sheriff.

"If I'm not back by dinner, have someone come to the jail and bail me out. I'll pay 'em back."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 09, 2016, 05:00:34 PM
Things have died down outside, but there is apparently a Junior Constable assigned to you.  He salutes as you step outside.

"Clubby the Seal, reportin' fer duteh!"

You remember Clubby.  Short, overly young anthropomorphic Seal, known for his wide eyed, innocent appearance, contrasted with his devastating club skills (and willingness to use them).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 10, 2016, 09:02:28 AM
"Oh, hey bud. What's been going on, lately? We were on Florida on official business for a little while."

After talking to Clubby, Mustave goes out to various places to get the general opinion from people about this whole undead rights movement. He wants to talk to all sorts of people, and also some guards, to get an idea about legal matters and how strictly things are being enforced.

(Gather Information, if needed -> d20+4)
Rolled 1d20+4 : 17 + 4, total 21
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 10, 2016, 02:41:01 PM
Kulgan is surprised at the sight of the seal.

"What's this? Does the guild have pets?"

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 10, 2016, 06:42:52 PM
Kulgan is surprised at the sight of the seal.

"What's this? Does the guild have pets?"

(he is an anthropomorphic seal)

"I am a full fledged constable sir.  I can castrate a fly at 100 paces with my trusty Constable's baton.  Worry not, I am here to protect you!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 10, 2016, 06:49:18 PM
"Oh, hey bud. What's been going on, lately? We were on Florida on official business for a little while."

After talking to Clubby, Mustave goes out to various places to get the general opinion from people about this whole undead rights movement. He wants to talk to all sorts of people, and also some guards, to get an idea about legal matters and how strictly things are being enforced.

(Gather Information, if needed -> d20+4)
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+4 : 17 + 4, total 21

"Things have been a scosh unusual sir."

The rights movement is wildly argued.  On one side there's the fact that ou could easily rez them and they're no danger.  On the other side, the Church of the Death Gawdess seriously opposes it, the Undead are considered risky, and the laws would need some adjusting.  Basically there's not much middle ground.  On the other hand your group has saved the city so your opinion seems to hold some sway.  The guards inform you that with the exception of openly dangerous undead, culling has been halted depending on the legal decisions regarding this case.

You taking anyone with you to the Sheriff?  Anyone else doing stuffs?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 10, 2016, 09:00:17 PM
You taking anyone with you to the Sheriff? 

I didn't specifically ask ahead of time, but I'd be fine if anyone wanted to come along.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 10, 2016, 09:32:43 PM
"I will come along, I should probably learn the faces of people such as the Sheriff for future reference."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 11, 2016, 03:14:00 AM
You're greeted by a large, well muscled woman as you enter the local Sheriff's office.  You've met her once.  You believe she's known as Sasha the Pig Strangler.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 11, 2016, 10:54:59 AM
"Hey, Sasha. Is the sheriff in?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 11, 2016, 05:31:44 PM
"I can check.  Yer with the Hippo Guild aren'tcha?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 11, 2016, 09:54:47 PM
"That's us!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 12, 2016, 01:41:28 AM
"One of our constables was arrested in Florida.  Rather than move in militarily and risk a diplomatic incident, we'd like you to jailbreak them from an Illithid run prison."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 12, 2016, 08:09:59 AM
"Illithids run Florida? Go figure. I have to go back to that hell hole for other business, anyway.

What's your whole take on this undead rights thing? The way I see it, any that aren't causing problems (like any other citizen) should have rights, too. Is that a stance you and your agree with?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 12, 2016, 02:02:25 PM
"Naw, the holy rollers ruun Florida.  Illithids just happen to run this particular prison."

"I'm neutral on the undead bit.  I could see it going either way, but if you can make 'em human again or let them move on you should."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 12, 2016, 03:47:26 PM
"Do you have any details or a dossier or something, before I round up the troops?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 13, 2016, 12:45:44 AM
"It's about 2 dozen Mindflayers and as many Flesh Golems plus some random guard monsters watching over the Gawds know what.  I'd take a Cleric if I were you, they like poison gas."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 13, 2016, 10:56:56 AM
Mustave asks the Sheriff for any relevant info to make it easier to find and ID the prisoner.

Mustave heads back to the guild to tell the group. "So... I guess a constable has been arrested in Florida, and the Sheriff would like us to bust him out. He doesn't want any 'official' involvement to avoid a war. I was thinking we should accept pro bono (other than spoils of war kind of stuff) to get in good with him.

The guy is held in a prison fun by fuggin mind flayers with flesh golems and other guards. I guess these dudes love poison. It's been suggested we go with a cleric. I suggest getting some anti-toxins too.

Is everybody in?"


After that, Mustave goes to buy an anti-toxin, and if he can find one, a wand of Cure Light Wounds.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 13, 2016, 05:08:20 PM
ooc: It's Nervous Bob they captured, I can describe him if you don't remember him.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 13, 2016, 10:06:57 PM
ooc: It's Nervous Bob they captured, I can describe him if you don't remember him.
OOC: It's been long enough that I don't remember.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 14, 2016, 01:20:53 AM
short, highly twitchy gobliny fellow who is unsafe to be around when he's holding a crossbow
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 14, 2016, 08:23:04 AM
short, highly twitchy gobliny fellow who is unsafe to be around when he's holding a crossbow
That's right.


Mustave waits for his guild-mate's input.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 14, 2016, 11:03:10 AM
"Sure, I will come along."

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 14, 2016, 01:27:05 PM
Invading a prison run by brain eaters and unholy constructs or desk job? Sign me up for that raid!

I don't think it's come up yet since I joined this guild but I'm quite resistant to poisons.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 15, 2016, 12:12:14 AM
vlad
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on July 15, 2016, 12:57:45 AM
"A prison break sounds much better than a bunch of squishy pirates on a boat did! And they're likely much less inclined to just up and surrender the moment the going gets tough."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 15, 2016, 01:18:45 AM
Pat goes out and buys 3 Antitoxins.
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 15, 2016, 08:23:50 AM
"Excellent. I'd say make sure you get any supplies we need. We'll have to head out soon. Perhaps tomorrow morning, so people can get their spells back."


Bhu, am I able to find any of these things:
After that, Mustave goes to buy an anti-toxin, and if he can find one, a wand of Cure Light Wounds.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 15, 2016, 02:19:18 PM
"Count me in. Although I wonder if my tricks will work..." Kulgan is pondering. "Might as well get prepared."

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 15, 2016, 04:59:29 PM
Antitoxins are easy to find, as are CLW wands.  Are you guys hiring a cleric just in case?

Vlad
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 17, 2016, 09:32:33 PM
Are you guys hiring a cleric just in case?
What are the going rates for that sort of thing?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 17, 2016, 11:34:33 PM
Depends.  The wrong church won't do it for anything.  An anti-mindflayer church might do it for free.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 18, 2016, 08:02:57 AM
To group: "Does anyone know much about religious type things? I can barely remember any god's names, let alone what they care about. If anyone knows of one that hates mind flayers or anything else related to this job, we might get a cleric to help for free."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 18, 2016, 08:16:23 AM
I would expect all religions to hate mind flayers but then very few actually provide any help for free.

Knowledge: Religion
Rolled 1d20+7 : 8 + 7, total 15
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 18, 2016, 05:02:15 PM
os
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 19, 2016, 06:40:53 AM
Out of the top of my head, the churches that may be willing to support us for free in this Gorger the God of Good, Big Gay Dan the God of Manliness or Scooby the Overly Cheerful God of Hatred.  Jasta the Healing God could be a last possibility if the other three refuse. Also remember that we're in the shit list of the lady of death and the morality pantheon is popular in Florida and thus they wouldn't want to help us in this.

I would suggest Gorger the God of Good should be the first one we pay a visit to. Or maybe we split up to cover the main three faster. Although it's probably best if we stick together.


Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 19, 2016, 07:09:54 AM
"I think that's a good plan... sorry, no pun intended. We'll probably have to make sure we don't do anything that'd piss off a cleric of good during this whole thing.

Shall we?"

Unless anyone objects or wants to go to another temple, Mustave goes to head out with Morte, and anyone else who wants to come along.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 19, 2016, 05:50:54 PM
The Sheriff loans you the military's Frost Giant as an escort.  You get some stares, especially on the street of the Gawds.  Then said Giant clears his throat and everyone pretends to not be rubbernecking.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 20, 2016, 07:41:56 AM
Morte looks for the local church of Gorger the God of Good and looks for a cleric-looking guy to talk to:

Hi there! Our guild was hired for a job in Florida. Jailbreak some poor smuck from an Illithid-run prison. We could use the help of a divine doctor in case we get poisoned or some other nasty condition. Our guild will provide the stabbing and blasting, plus transport, three meals a day and drinks included. I'm sure Gorger would love the chance to help smash some mind flayer heads, right?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 20, 2016, 08:27:29 AM
Diplomacy
Rolled 1d20+19 : 12 + 19, total 31
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 20, 2016, 05:23:13 PM
The Gnoll in priest robes regards you with a bloodshot eye and says:  "I'm shorry...I'm very drunk...talk more slower..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 22, 2016, 09:15:00 AM
We gonna fight Illithids.
Your gawd happy if you help us fight illithids.
We happy if you help us fight illithids.
Come with us in great adventure!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 22, 2016, 04:20:22 PM
"I wonder if speaking like that will make it easier for him to understand..." Kulgan is speaking aloud his rather improper thought...

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 22, 2016, 06:08:59 PM
"Iwiffids?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 23, 2016, 09:47:57 AM
"You know? Those guys who walk around on two legs, but have an octopus head, and they make people slaves and eat their brains? Illithids. Some people call them 'mind flayers', so maybe you've heard that name. They have freaky mind powers.

We're looking for someone who hates mind flayers and is able to help us if someone gets poisoned, or something."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 23, 2016, 06:02:51 PM
he stands bolt upright, nearly falling several times in the process.

"MINDFLAYERS!  GODDAMN, IGNORANT, PEASANT RAPIN' MINDFLAYERS?"

people are beginning to stare

"HELL'S YEAH I'LL GO FOR SOME MINDFLAYER KILLIN'!  I SAY WE BREAK THEIR BACKS AND FUCK 'EM IN THE ASS!"

a small crowd is now paying attetion
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 24, 2016, 08:32:46 AM
"I like your enthusiasm, but... do you think you could maybe stay sober for the duration of the mission? I've heard booze makes their mind powers work better on you.

Also, what's the most powerful spell you can cast?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 24, 2016, 03:40:58 PM
"I can shupersize bugs. Lotsa bugs unnerground.  I can armer em too.  IT'S THE PREFECT PLAN!"

"I can remain shober, seriously.  I'm just drunk here cause it helps to put up with all the sanctimonious ashholes."

"Hey!"

"Fuck you Jemonowicz, you know I'm right."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 24, 2016, 07:40:43 PM
"I like your style, man.

Can you be ready, tomorrow? I think some of my crew (myself included) needs to prepare new spells."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 24, 2016, 09:14:53 PM
"Shure, where do I meet you?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 25, 2016, 06:55:22 AM
Mustave gives him directions to the guild's location. If we have nothing else going on, he'll head back, get some food, and have a quiet night in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 25, 2016, 12:42:26 PM
"I agree, Boss. Let's get ready for tomorrow."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 25, 2016, 04:41:27 PM
does anyone else wanna do stuff before leaving?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 25, 2016, 06:06:30 PM
Morte goes to check if her new gun is ready.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 25, 2016, 07:53:21 PM
ooc: you  guys know you still have a few days for that.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 28, 2016, 03:57:21 PM
any last requests before we move on?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 28, 2016, 10:26:16 PM
I'm good.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 30, 2016, 03:23:53 PM
Pat is all ready to go.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 30, 2016, 04:09:20 PM
You get air dropped at The Earth's Maw, a popular entrance and trade hub for the Underdark.  Your official cover story is that you are there to show new advances in Gnome technology, which is largely greeted by laughter (the Gnomes have a reputaWhat do you do first?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 30, 2016, 07:10:21 PM
(can Morte retroactively grab some composite longbows and arrows for her dolls? Something I forgot)


We have some great gnome security and trap systems to sell. Anyone who can point us to a potential buyer shall get a nice tip plus a nominal share of any sales we do.


Morte shows off her expensive gear while talking to show she's not some poor smucker.

Diplomacy
Rolled 1d20+19 : 7 + 19, total 26


Sense Motive to read the mood.
Rolled 1d20+14 : 3 + 14, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 30, 2016, 08:13:42 PM
"Gnome security? Good Gawds that'll be a tough sell.  Here try the local prison *scribbles address*.  It's run by Mindflayers so don't freak out when you see them.  They're mighty sensitive."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 30, 2016, 08:39:52 PM
Thank you friend. Mind flayers, huh? Well I can't really complain my job ever gets boring. We'll be on our way then.

Morte hands out ten gold coins to whoever wrote the adress and leaves to check out the prison, although she'll stop at a safe distance to check the surroundings before getting closer.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 31, 2016, 06:54:24 PM
You friskily scamper into the bowels of the Underdark, and close to your goal you find a massive cave in being cleared by Humanoid slaves being directed by a pair of Flayers (slavery is legal in Florida).  Sitting nearby is a cart drawn by Pack Lizards hauling away rubble.

"Halt! Who goes there?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 31, 2016, 07:32:10 PM
Mustave defers to Morte, since she's doing such a great job.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 02, 2016, 09:02:18 AM

Greetings good slaver, we're just humble business dealers, here in Florida to promote the latest technology in Gnomish security devices. I've been informed there is a prison nearby and that they would be interested in negotiating a deal. You know how prisioners are, always trying to escape their fates. You need a good set of gates and locks and traps to keep them in check.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 02, 2016, 03:39:14 PM
"Gnome security?"  "Gnome security?"  "Ahahahahahahahahahahaahaha!"  "Gnome security."  "Sheeit.  Awright keep headin' down that way, you'll get there soon enough.  Watch out for the poison gas."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 02, 2016, 06:32:19 PM
Morte smiles and waves goodbye while resuming walking, keeping her eyes open for any strange cloud. She has one of her weaker disguised skeletons take point just in case it is a poison gas trap.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 02, 2016, 11:32:25 PM
After a short two mile walk you come to a stone bridge crossing a sulphurous, gas-filled chasm.   At it's end is an iron portcullis flanked by two large stalactites.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 03, 2016, 07:24:48 AM
Is the gas all below the bridge?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 03, 2016, 02:03:04 PM
IT stops about 5 ft below the bridge, yes.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 03, 2016, 03:19:47 PM
In a whisper;
"So.... do we want to talk our way in, try to be stealthy to get in, or should I just blast the place?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 03, 2016, 05:55:17 PM
Morte uses her telepathy:

I don't know if we can do stealthy. Our cover seems to have been working so far, so I say we see how far it takes us. Plus, I've heard blasting something is easier when you do it from the inside.

Still she waits a bit to see if the rest of the group has any other suggestions.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 03, 2016, 11:12:46 PM
"I'm fine with the talky stuff. You've been doing a good job, so far."

Bhu, if this is the place, and not just some gate much further out, Mustave will pop an anti-toxin.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 04, 2016, 12:23:13 AM
this is the place
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 04, 2016, 07:09:15 AM
"Talky it is then. Man, if my old boss could see me now..."

Morte first sends one of her weaker bone dolls to approach the portcullis and knock with its weapon lightly on the metal, at the lack of a greeting bell. Also just in case there are any pressure traps. Morte hangs a bit back and shouts

"Hello? Anybody home? We're in Florida to promote the latest in gnome security technology and we've heard that you've got a prison here that would be interested in our services."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 04, 2016, 03:37:03 PM
Oslecamo

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 04, 2016, 07:10:56 PM
Pat will be drinking an anti-toxin and using Magical Recycled Bomb to give himself Greater Mage Armor.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 04, 2016, 10:15:51 PM
Assuming this is relayed to us, Mustave moves up to the front.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 06, 2016, 01:13:39 AM
A pair of Mindflayers backed up by shambling flesh golems meets you at the bridges end.  They all appear to be wearing some sort of bizarre breathing apparatus.

"You don't look like salesmen."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 06, 2016, 09:31:42 AM
A pair of Mindflayers backed up by shambling flesh golems meets you at the bridges end.  They all appear to be wearing some sort of bizarre breathing apparatus.

"You don't look like salesmen."
"What's that supposed to mean? Is that a fat joke?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on August 06, 2016, 11:09:16 AM
"Fat joke?" Shak'ri curiously looks, and feels, herself over. "I don't think I've gained any weight."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 06, 2016, 04:39:47 PM
One Mindflaer looks at the other  "This is why we live underground.  I swear I'll never understand the endoskeletal peoples."

Looks back at you "What are you selling?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 07, 2016, 09:50:15 PM
"Gnome security." Mustave gestures to Morte. "She's got all the specs. She's the smart one."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 08, 2016, 12:19:24 AM

"Gnome security.  Those two words do not make sense when uttered together."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 08, 2016, 08:40:24 AM
"It makes a lot more sense once you realize that most of it was not originally designed to be security."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 08, 2016, 12:57:25 PM
Kulgan is looking around, ready for the worst. However, things are going smoothly.... So far.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 08, 2016, 04:18:37 PM
The Mindflayer sighs "Look, thanks for coming, but we have all of the security we need.  Nothing can get into this place.  Hell, the poison gasses that seep out of this place could put down a Pit Fiend.  Nothing can break into this place."


"ALERT!  ALERT!  GEEGAW THE WORLD DEVOURER HAS ESCAPED!  WE REPEAT GEEGAW THE WORLD DEVOURER HAS ESCAPED!! ALL PERSONNEL REPORT IMMEDIATELY!"  EEeeeOOoooooEEeeeOOooooo

"God damn it..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on August 08, 2016, 06:19:11 PM
"Sounds like break outs are still a problem though..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 08, 2016, 06:25:21 PM
"At the very least our product has a better alarm than this..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 08, 2016, 10:06:55 PM
"Yeah, maybe we can help you, in the mean time."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 09, 2016, 12:01:51 AM
"Sigh.  The recent earthquake has caused some cave-ins that have created issues.  You have the option of coming with us or going back where you came.  Gotta warn you though, if Geegaw is loose shit could go sideways fast."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 09, 2016, 08:51:29 AM
Mustache looks at the group, making sure they're ready. He follows the mind flayers.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 09, 2016, 10:56:04 PM
The gate opens to a gigantic free for all involving dozens of flayers, golems, and prisoners of all types.

"Y'all step inside so we can activate the gas under the bridge,  anything not a Golem or Illithid is fair game.  Stay close to us, we're the only ones who know you aren't prisoners."

It is a clusterfock of epic proportions.

nishutives plz :D
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on August 10, 2016, 12:52:28 AM
Rolled 1d20+2 : 9 + 2, total 11
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 10, 2016, 02:14:57 AM
Initiative roll:
Rolled 1d20+11 : 13 + 11, total 24
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 11, 2016, 04:25:45 PM
rolli for oz

Rolled 1d20+3 : 15 + 3, total 18


skellies 
Rolled 1d20+7 : 3 + 7, total 10


big skelly
Rolled 1d20+4 : 11 + 4, total 15
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 14, 2016, 06:42:21 PM
Rolled 1d20+4 : 8 + 4, total 12


Can we see the guy we're looking for? If he can, Mustave telepathically asks Morte to telepathically have one of the group go invisible to find the guy.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 15, 2016, 08:23:18 AM
Init check 1d20-1 : 20 - 1, total 19


Kulgan will drink an antitoxin, just in case shit happens.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 15, 2016, 05:20:27 PM
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+4 : 8 + 4, total 12

Can we see the guy we're looking for? If he can, Mustave telepathically asks Morte to telepathically have one of the group go invisible to find the guy.

gimme a spot check
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 16, 2016, 09:49:32 PM
gimme a spot check
Uh oh. I feel like someone more qualified should be doing this. :p

Spot = 1d20-1
Rolled 1d20-1 : 17 - 1, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 17, 2016, 02:40:38 AM
Thats prolly a good idea, cause you cant see much in the crowded melee

Round 1
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Vlad, you see before you a heaving sea of flailing limbs, weapons and less identifiable bits punctuated by the occasional blast of actual power.  There are no empty squares, and any area effects have a risk of hitting the guy you were sent to save until you can identify where he is.

Also there is a weirded out Gnoll staring at you while slowly repeating "meat..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 17, 2016, 10:45:22 AM
How high is the ceiling?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 17, 2016, 05:52:50 PM
about 20 ft.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 18, 2016, 06:40:43 AM
What's the ground made of?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 18, 2016, 05:49:56 PM
Pat will be floating up to the roof then.
Swift action to enter Milky Way stance.
Casts Mass Whelm on the nearest nine prisoner looking guys.
Will Save DC 17 negates
Rolled 9d6 : 3, 4, 3, 6, 1, 3, 6, 5, 5, total 36

Nonlethal damage.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 18, 2016, 06:11:42 PM
What's the ground made of?

Rock
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 18, 2016, 06:13:27 PM
Your spell puts down a few of the more sickly looking ones, Risada is up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 19, 2016, 08:00:41 PM
Kulgan gets ready to join combat by casting a vitalty boosting spell.

(click to show/hide)

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 20, 2016, 02:00:28 AM
Oslecamo is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 22, 2016, 05:37:35 PM
Os must still be down, he moves into the melee

After which the Mindflayers unleash psychic hell into the crowds

the aforementioned Gnoll charges and does a flying leap at pat

Rolled 1d20+10 : 3 + 10, total 13
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 22, 2016, 05:39:07 PM
aaand whiffs big time

we'll say Os holds he skellies in reserve for now

which leaves Robby and Ketaro up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 22, 2016, 09:08:13 PM
Mustave telepathically asks Morte to pass along the message to have someone who's mobile and perceptive to look for our guy.

In the mean time, he looks for a prisoner within 50 feet of him (30 feet for Sneak Attack and 20 foot movement speed). He throws a copper piece at him using Jester's Feint as a swift action, pitting his Slight of Hand against the prisoner's Spot. If he fails, he's denied his Dex bonus against Mustave's next attack:

Slight of Hand = 1d20+18
Rolled 1d20+18 : 20 + 18, total 38


He then throws one of his Returning Daggers as a standard action:
1d20+14 (-2 per 10')
Rolled 1d20+14 : 10 + 14, total 24


Damage = 1d3+1
Rolled 1d3+1 : 1 + 1, total 2


Sneak Attack (if applicable) = 3d6
Rolled 3d6 : 3, 2, 3, total 8
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 24, 2016, 05:01:00 PM
He takes it right in the face!

Ketaro is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on August 26, 2016, 01:15:10 AM
Shak'ri awkwardly maneuvers through the horde, making a point to stick with their Illithid escort while attempting to look for their target.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 26, 2016, 06:50:08 PM
You see small goblinny eyes peering out from a hollow stalactite.  No idea if it's your guy.

Vlad your up.  You get Mortes message about looking for the goblim.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 27, 2016, 12:48:07 AM
Pat will cast Ray of Ice at the gnoll that had attacked him.
Ranged touch attack
Rolled 1d20+8 : 5 + 8, total 13

Cold Damage
Rolled 4d6 : 6, 5, 3, 2, total 16

Reflex DC: 18 or be frozen to the ground.
Swift action to use Astronomical Instrument "Orreries' Solar System" with Orb of Fire.
Three orbs appear(I assume in Pats square, it doesn't say for sure) and will begin firing next round.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 27, 2016, 12:49:43 AM
Move action to retreat farther back so the gnoll doesn't have an easy time of reaching Pat if he misses.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 27, 2016, 01:51:19 AM
You do just mss, but the realization that you're a caster makes him scamper off quickly enough.

Risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 30, 2016, 10:41:02 PM
Kulgan says to the group: "Where's the target? Did anyone find him?"

After that he casts yet another spell on himself. This time, many illusions of Kulgan appear around himself.

(click to show/hide)

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 31, 2016, 04:44:39 PM
Morte spots a  goblin and relays the spot to Risada telepathically.

The Mindflayers blast several thingies that charge your way as the fracas continues.  There's an Ogre wielding a fello prisoner as a club.  There's four goblinoids (?) grappling a guard.  What looks disturbingly like a Pit FIend is laughing his ass off while smiting the crowd...

Robby and Ketaro are up.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 01, 2016, 09:53:48 PM
Is there anyone within 30-50 feet of me that looks occupied enough to be denied their Dex bonus to AC (grappled, or something)? If not, is there a cluster of mostly prisoners in a 10' radius near me?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 02, 2016, 05:52:47 PM
Is there anyone within 30-50 feet of me that looks occupied enough to be denied their Dex bonus to AC (grappled, or something)? If not, is there a cluster of mostly prisoners in a 10' radius near me?

Oh god yes.  You have targets aplenty.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 02, 2016, 07:44:05 PM
Mustave throws five daggers, focusing on one opponent until he drops, then switching targets. He only attacks those within 30' so he can Sneak Attack:

+1 Returning dagger -> 1d20+10
Rolled 1d20+10 : 2 + 10, total 12


Damage -> 1d3+1
Rolled 1d3+1 : 3 + 1, total 4


Sneak Attack -> 3d6
Rolled 3d6 : 6, 1, 5, total 12


---

+1 Returning dagger -> 1d20+10
Rolled 1d20+10 : 10 + 10, total 20


Damage -> 1d3+1
Rolled 1d3+1 : 1 + 1, total 2


Sneak Attack -> 3d6
Rolled 3d6 : 4, 6, 1, total 11


---

Dagger -> 1d20+9
Rolled 1d20+9 : 18 + 9, total 27


Damage -> 1d3
Rolled 1d3 : 1, total 1


Sneak Attack -> 3d6
Rolled 3d6 : 1, 2, 4, total 7


---

Dagger -> 1d20+4
Rolled 1d20+4 : 17 + 4, total 21


Damage -> 1d3
Rolled 1d3 : 1, total 1


Sneak Attack -> 3d6
Rolled 3d6 : 3, 2, 6, total 11


---

Dagger -> 1d20+4
Rolled 1d20+4 : 18 + 4, total 22


Damage -> 1d3
Rolled 1d3 : 3, total 3


Sneak Attack -> 3d6
Rolled 3d6 : 6, 3, 6, total 15
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 03, 2016, 01:00:27 AM
You drop several of the less hulky looking prisoners, and we're over to Ketaro
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on September 03, 2016, 02:02:31 AM
Shak'ri veered off toward those annoying little eyes peering out from that hollow stalactite she'd spotted. They needed a goblin, she forgot why already, so every beady pair of eyes was going to get inspected for goblinness.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 05, 2016, 04:57:48 PM
you keeping close to the ceiling and avoiding the taller combatants?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on September 05, 2016, 05:18:24 PM
Once again, can't fly. Can tumble though

Rolled 1d20+15 : 19 + 15, total 34
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 06, 2016, 06:45:56 PM
You get a half move in with no attacks.

Whacking anyone?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on September 06, 2016, 08:16:32 PM
No, just all movement
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 07, 2016, 06:51:48 PM
Round 3
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

And we're back to vlad
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 08, 2016, 02:27:31 AM
Are there any long 5-ft lines of prisoners without hitting party members, mindflayers or their golems?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 08, 2016, 05:10:59 PM
you have one yes, but it might not be there long
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 09, 2016, 12:12:57 AM
Swift action goes to maintaining Astronomical Instrument "Orreries' Solar System".
The three orbs from that maneuver each five an Orb of Fire at some prisoners in ketaros path.
Ranged touch attacks
Rolled 1d20+8 : 3 + 8, total 11

Rolled 1d20+8 : 17 + 8, total 25

Rolled 1d20+8 : 8 + 8, total 16

Damage rolls if they hit
Rolled 9d6 : 2, 5, 3, 4, 4, 1, 6, 1, 6, total 32

Rolled 9d6 : 6, 3, 3, 2, 5, 3, 2, 4, 3, total 31

Rolled 9d6 : 1, 6, 6, 2, 1, 6, 1, 5, 5, total 33

if hit Fort save DC:23 or be dazed for one round.

Fullround action to use Love Sign "Non-Directional Laser" powered by Icelance.
One of the four lines created will be targeting the area you specified the others will be targeting just above the crowd to keep them nervous.
Ranged attack(not touch)
Rolled 1d20+12 : 17 + 12, total 29

Damage
Rolled 6d6 : 6, 3, 5, 4, 4, 4, total 26

Fort save DC:22 or be stunned for
Rolled 1d4 : 1, total 1

rounds.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 09, 2016, 12:53:49 AM
Forgot to mention the lines from Love Sign "Non-Directional Laser" remain in place until my next turn and anyone that wanders into them is subject to its effects.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 09, 2016, 01:10:46 AM
You well and truly fuck up some shit.

Which means the attention of the room is now upon you.

Risada is up, facing down what appears to be an angry horde thats realized the heaviest firepower comes from the direction of the party.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on September 13, 2016, 07:20:05 AM
The draconic man stands between his companions and the enemy horde and yells: "You wanna come? Then do it! I am waiting!"

(click to show/hide)

Combat Stats
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Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 13, 2016, 09:25:54 AM
Morte, who had been hanging back with her dolls, decides this is a good time to step in. As the prisioners are blasted apart by her allies lasers, Morte pulls out a fistful of ghostly coins which she places over her weapon's blade before disappearing into a flash of violet light. She instantly re-appears over a recently charred corpse, its ashes rising and swirling around Morte while her now glowing scythe is already performing a wide arc to cut the nearest prisioner, and from the impact a multitude of spirits are released, cutting a swathe through the angry mob while leaving mind flayers and golems unharmed! Then most of the spirits are gone, except for six that remain near Morte.

Saw what my friend just did? I'm his senior. So you might want to return to your cells if you value what remains of your lifes before I start getting really serious. Ruby! Sapphire! Emerald! Big Bones! Form rank!


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 14, 2016, 01:22:17 AM
Morte widens the bole created via your favorite mathematician, and the skellies+risada finally find attacks coming their way, shortly before the Mindflayers unleash psychic hell.  For supposedly being the baddest of the bad these guys crumble kinda easy, until you notice the Pit Fiend like thingie walking your way.  Fortunately he's swarmed by Golems but who knows how long that will last.  You'd be geting attacked but your new illithid friends standing next to you are blasting whatever gets close.

Robby and Ketaro are up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 14, 2016, 08:34:45 AM
Mustave's two returning daggers reappear in his hands, and he throws them, along with his last normal dagger and two acid flasks. He's aiming for anyone who looks like they're distracted (i.e. denied their Dex bonus to AC). He'll try to avoid anyone next to allies with the flasks (to avoid the 1 point of splash damage), but he's aiming the acid at the toughest looking or heaviest armored targets.

Returning Dagger +1 -> 1d20+10
Rolled 1d20+10 : 19 + 10, total 29


Damage -> 1d3+1
Rolled 1d3+1 : 1 + 1, total 2


Sneak Attack -> 3d6
Rolled 3d6 : 6, 3, 6, total 15




Returning Dagger +1 -> 1d20+10
Rolled 1d20+10 : 17 + 10, total 27


Damage -> 1d3+1
Rolled 1d3+1 : 3 + 1, total 4


Sneak Attack -> 3d6
Rolled 3d6 : 5, 2, 5, total 12




Acid flask -> 1d20+10 touch
Rolled 1d20+10 : 13 + 10, total 23


Damage -> 1d6+1
Rolled 1d6+1 : 4 + 1, total 5


Sneak Attack -> 3d6
Rolled 3d6 : 4, 2, 1, total 7




Acid flask -> 1d20+5 touch
Rolled 1d20+5 : 5 + 5, total 10


Damage -> 1d6+1
Rolled 1d6+1 : 4 + 1, total 5


Sneak Attack -> 3d6
Rolled 3d6 : 3, 3, 5, total 11




Dagger -> 1d20+5
Rolled 1d20+5 : 15 + 5, total 20


Damage -> 1d3
Rolled 1d3 : 1, total 1


Sneak Attack -> 3d6
Rolled 3d6 : 1, 3, 6, total 10
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 14, 2016, 08:36:48 AM
The first Returning Dagger might be a crit:

Confirm -> 1d20+10
Rolled 1d20+10 : 18 + 10, total 28


Extra damage, if confirmed -> 1d3+1
Rolled 1d3+1 : 1 + 1, total 2


(It's almost not worth it, but it's a crit, dammit!)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 15, 2016, 04:38:32 PM
You manage to take out a prisoner.  Ketaro is up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 20, 2016, 05:24:32 PM
Ketaro fords his way through the crowd a bit more, paying close attention to avoiding the Fiend.

Round 3
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

and we're back to Vlad
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 21, 2016, 03:15:03 PM
Just needing to know the areas where Pat can target without hitting party members or our 'allies'.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 21, 2016, 05:25:30 PM
things have mixed sufficiently now that area of effect spells would hit either the party or allies.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 23, 2016, 12:05:43 AM
Swift action goes to maintaining Astronomical Instrument "Orreries' Solar System"
The orbs fire three Orbs of Fire, one at the pit-fiend looking guy, the other two at some prisoners in Ketaro's path.
Ranged Touch Attacks
1(Targeting pit-fiend lookalike)
Rolled 1d20+8 : 15 + 8, total 23

2 and 3
Rolled 1d20+8 : 8 + 8, total 16

Rolled 1d20+8 : 8 + 8, total 16


Damages
Rolled 9d6 : 6, 5, 2, 5, 6, 2, 3, 4, 5, total 38

Rolled 9d6 : 2, 1, 2, 2, 2, 1, 6, 2, 2, total 20

Rolled 9d6 : 3, 6, 3, 2, 4, 2, 5, 4, 1, total 30

If they take damage Fort DC:23 or be dazed for one round.
Move action to recover Ray of Ice
Standard action to cast Ray of Ice at pit-fiend wannabee.
Ranged touch attack
Rolled 1d20+8 : 10 + 8, total 18

Damage
Rolled 4d6 : 1, 1, 2, 1, total 5

Reflex DC:19 or be stuck in place(cannot move, loses Dex bonus to AC, -2 penalty on attack rolls, can break free with a DC 18 Str check or dealing 15 damage to the ice).
Casting recovers Love Sign "Non-Directional Laser".
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 23, 2016, 12:19:52 AM
roll to overcome SR if either effect allows for it
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 23, 2016, 10:01:09 AM
Only for Ray of Ice.
Caster lvl check
Rolled 1d20+9 : 10 + 9, total 19
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 23, 2016, 07:50:22 PM
They're all direct hits, though they don't seem to do more than pis him off.  They do however, focus his attention in your direction.  He gets that squinchy faced look that suggests he's thinking "you motherfucker", before turning to face the majority of the party.

Risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 24, 2016, 07:19:52 PM
They're all direct hits, though they don't seem to do more than pis him off.  They do however, focus his attention in your direction.  He gets that squinchy faced look that suggests he's thinking "you motherfucker", before turning to face the majority of the party.

"Well, that's another thing checked off the bucket list. Hey boss, didn't the guard say that the poison outside could take down a Pit Fiend?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on September 25, 2016, 07:38:25 PM
"If that red bastard gets here we are fucked! Either everyone hits him or we grab our target and run away!"  Howls Kulgan while holding his ground.

(click to show/hide)

Combat Stats
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Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 25, 2016, 08:45:49 PM
Mustave telepathically asks Morte if anyone got our guy.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 27, 2016, 06:06:02 PM
and we're over to Oslecamo
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 29, 2016, 04:59:13 AM
(can Morte see the/any goblin?
Did Shak'ri manage to catch the goblin she had spotted? Morte can ask as a free action through telepathy.)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 30, 2016, 01:10:59 AM
Shakri is on her way, she's currently hampered by fighting the crown and trying not to get too close to her species enemy.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 02, 2016, 07:02:04 AM
Morte tries to keep a calm composure. They don't need to defeat the pit fiend, just distract it for enough time to Shakri get her hands on the goblin they're supposed to rescue. She informs her companions telepathically:

Devils hate demons, right? Like kill on sight, right? Then I'll give this one a big target to focus on. Grab the goblin and get him somewhere safe fast in the meanwhile.

Breathing deeply, Morte's body shapes into a longer, sinewy form, a demon with dirty gray skin and glowing yellow eyes. Taking to the air and closing in with the big devil, Morte remains just out of reach of the pit fiend's claws, screaming at it:

TANAR'RI RULES AND BAATEZU DROOLS! Also your momma's so fat even natural 1s automatically hit her.


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 02, 2016, 05:28:11 PM
the Pit FIend throws a very confused orc at Oslecamo

Rolled 1d20+18 : 15 + 18, total 33
  to hit

Rolled 1d6+6 : 2 + 6, total 8
  damage if it hits

the crowd begins clearing a pth for him so the party goes mostly unmolested as the mindflayers concentrate their psychic firepower on the devil

robby and ketaro are up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 03, 2016, 06:26:14 PM
Ketaro is now 10 ft from the hiding gobbin

Robby is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 03, 2016, 09:01:24 PM
Mustave figures the best he can do is buy time with a distraction. He casts Sleet Storm in the opening in the crowd between the group and the pit fiend. It's a 40' radius that blocks line of sight.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 04, 2016, 06:24:55 PM
he sleet storm unleashes hell as everyone in the crowd panics


Round 3
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 06, 2016, 09:48:52 AM
"So.... Are we keeping cover at this point, or is it time to unleash?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on October 12, 2016, 06:09:00 PM
"Do you want bring that big dumb red devil down? Or something else? Anyway, do as you see fit."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 13, 2016, 06:28:52 PM
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 14, 2016, 04:47:30 PM
(click to show/hide)

no
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 14, 2016, 08:43:27 PM
Do we still have some prisoners on this side of the sleet storm?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 15, 2016, 04:24:00 PM
one or two, it covers a big area
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 17, 2016, 12:37:42 AM
Swift action to maintain Astronomical Instrument "Orreries' Solar System" then.
Targeting those poor innocent prisoners who happened to be unlucky enough to ever be in front of Pat.
Ranged touch attack rolls

attack 1
Rolled 1d20+8 : 3 + 8, total 11

attack 2
Rolled 1d20+8 : 20 + 8, total 28


Damage 1(if hit)
Rolled 9d6 : 1, 5, 1, 3, 4, 4, 2, 2, 5, total 27

Damage 2(if hit)
Rolled 9d6 : 4, 4, 6, 2, 2, 1, 1, 1, 4, total 25

DC 23 Fort save or be dazed for one round if hit.

Move action to recover Ray of Ice.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 17, 2016, 12:38:56 AM
Roll to confirm Crit on second orb of fire.
Rolled 1d20+8 : 18 + 8, total 26


extra damage if confirmed
Rolled 9d6 : 5, 6, 3, 5, 5, 6, 4, 5, 2, total 41
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 17, 2016, 03:56:48 PM
A Gnoll explodes into a ball of fire and dies.

Risada is up, you face a giant wall of fog with fighting noises emanating from within.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on October 17, 2016, 04:52:13 PM
A Gnoll explodes into a ball of fire and dies.

Risada is up, you face a giant wall of fog with fighting noises emanating from within.

No living target outside and close to Kulgan?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 17, 2016, 11:12:01 PM
not one that isnt on your side
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on October 18, 2016, 09:24:33 AM
Kulgan hold his ground.

(click to show/hide)

Combat Stats
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Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 18, 2016, 05:20:38 PM
oselcamo is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 20, 2016, 10:25:52 AM
(What can Morte see inside the storm with her lifesight googles?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 22, 2016, 01:04:28 AM
Multiple squabbling lifeforms enacting what would rightfully be called a Benny Hill sketch if this dimension has British tv.  You can target them with Lifesight.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 23, 2016, 10:23:44 PM
Morte reels a bit from being hit with an orc, but quickly recovers and just starts scything and biting whatever's in range.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 25, 2016, 01:01:37 AM
You make contact with something, which screeches.  The illithids outside power up what are obviously personal buffs, and an orc is flung from the mists, bouncing roughly off the wall behind you.

robby and ketaro are up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on October 25, 2016, 01:08:01 AM
Shak'ri's tackling the goblin she spotted and pinging the party for verification on whether this is our goblin or just some expendable no-name.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 25, 2016, 02:08:16 PM
gimme a touch attack to initiate grapple
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on October 25, 2016, 03:06:02 PM
Rolled 1d20+17 : 2 + 17, total 19
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 26, 2016, 04:20:38 PM
opposed grapple check!
Rolled 1d20 : 7, total 7
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 31, 2016, 06:21:50 PM
(ketaro, need str check from you)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on October 31, 2016, 07:48:51 PM
But I won already?
Rolled 1d20+7 : 7 + 7, total 14
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 31, 2016, 08:39:05 PM
The first roll was the touch attack to initiate grapple, the str check is to prevent his escape.

"I assure you madam due to my prison diet my flesh is quite poisonous!"

He's sweatin' balls
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 31, 2016, 08:40:31 PM
Os, you still having the skellies hold off and stand guard

Round 4
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 03, 2016, 01:46:34 AM
we'll assume yes and move on to Vladeshi
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 03, 2016, 02:25:18 AM
we'll assume yes and move on to Vladeshi

Os, you still having the skellies hold off and stand guard

Round 4
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Are we forgetting someone in the turn order? :P
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 03, 2016, 06:26:25 PM
sorry Robby


blame my pills  :blush
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 04, 2016, 09:13:58 PM
Are there any very large objects around? Ideally, something under 16 cubic feet and under ten tons? A piece of the building, or a large-sized corpse?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 04, 2016, 10:44:22 PM
there's bodies in the area effect of your spell.

And an Orc just ricocheted off the wall behind you guys
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 05, 2016, 08:34:35 AM
Apart from the pit fiend, are there any hostile creatures that stand out from the crowd?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 05, 2016, 04:44:00 PM
He's the only big one, everything else are yer typical evil humanoids
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 05, 2016, 08:47:26 PM
With nothing better to do, Mustave will throw two returning daggers at anyone nearby that looks to be distracted (i.e., denied their Dex bonus to AC). He'll target two if the first attack drops someone.

If no one is distracted, he'll use Jester's Feint as a swift action to make someone distracted against his first attack.

Jester's feint, if needed:
(click to show/hide)

Dagger 1 -> 1d20+12 (-2 per 10', not factored in)
Rolled 1d20+12 : 17 + 12, total 29


Damage -> 1d3+1
Rolled 1d3+1 : 2 + 1, total 3


Sneak Attack (if applicable) -> 3d6
Rolled 3d6 : 5, 3, 1, total 9



Dagger 2 -> 1d20+12 (-2 per 10', not factored in)
Rolled 1d20+12 : 15 + 12, total 27


Damage -> 1d3+1
Rolled 1d3+1 : 2 + 1, total 3


Sneak Attack (if applicable) -> 3d6
Rolled 3d6 : 5, 6, 5, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 05, 2016, 11:46:58 PM
Some poor bastard stumbles free of teh stormcloud and raises his arms in victory, just in time to be skewered by Mustave and fall to the ground dead.

And so Vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 08, 2016, 03:44:03 PM
I would assume no enemies are in sight right now, is this correct?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 09, 2016, 05:19:50 PM
Not till robbies spell ends or they step out of the cloud.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 10, 2016, 10:28:04 PM
Swift action to maintain Astronomical Instrument "Orreries' Solar System".
Move action to recover Icelance.
Standard action to ready to shoot Icelance at the first poor sap(not an ally) to leave the Sleet Storm.
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 10, 2016, 11:39:00 PM
Risada you're up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on November 11, 2016, 11:17:01 AM
Anything alive outside the Sleet Storm?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 11, 2016, 04:08:36 PM
not yet, except maybe the orc who just bounced off the wall.  If he's alive then he's unconscious and pretty messed up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 12, 2016, 10:06:11 AM
Also, Mustave can end the spell if it helps.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on November 13, 2016, 08:19:31 AM
Kulgan waits for an opportunity to strike.

(click to show/hide)

Combat Stats
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Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 13, 2016, 03:22:54 PM
Os you're up, and still in the cloud.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on November 20, 2016, 02:44:35 AM
Morte keeps scything down whatever prisioners are in her reach.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 20, 2016, 02:55:19 AM
You hit sometyhing, you just aren't sure what.

Another dead prisoner gets flung past the group outside the cloud, and the guards ask Robby to cancel  his spell.

Whose turn it now is

Ketaro who are you messaging first?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 20, 2016, 08:10:26 AM
and the guards ask Robby to cancel  his spell.
Mustave cancels it.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 20, 2016, 02:35:59 PM
The smoke clears and there are lots of unconscious or groaning forms laying prone on the ground.  The Pit FIend of course is still among the few standing.  Are you doing anything else?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 21, 2016, 03:33:07 PM
At this point, waiting to hear if we found our guy, and watching for threats.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 21, 2016, 04:13:12 PM
Shak'ri'sd telepathy has informed you she believes she has the gobbin

the Pit Fiend (?) is still very obviously a threat
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 22, 2016, 09:15:26 AM
Mustave telepathically asks if we can GTFO. Itd Venice if one of the senior guild members can see the goblin to confirm before leaving.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 22, 2016, 05:00:19 PM
(you are the only one who would recognize him I think).

Is anyone who held their action opening fire on the devil?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 22, 2016, 05:24:06 PM
Is anyone who held their action opening fire on the devil?
Standard action to ready to shoot Icelance at the first poor sap(not an ally) to leave the Sleet Storm.
(click to show/hide)
Does this count?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 23, 2016, 12:47:36 AM
Alas it bounces off the Pit Fiend.  Still Robby and Ketaro's turn
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 23, 2016, 01:09:03 PM
There's not much I can do against it apart for fishing for natural 20s and 1s.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 23, 2016, 04:55:44 PM
Ketaro?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 28, 2016, 11:24:56 PM
ok we'll assume Ketaro scampers towards you with the gobbins

Round 5
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies


Vlad is up.  The only real target is a big ole Pit Fiend lookin' sumbitch
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 30, 2016, 02:35:19 AM
Continuing swift action for Astronomical Instrument "Orreries' Solar System"
Touch Attack
Rolled 1d20+8 : 5 + 8, total 13

Damage Fire
Rolled 9d6 : 4, 5, 4, 4, 6, 6, 6, 6, 3, total 44

Fort Save DC 23 or be dazed for one round.

Move action to recover Icelance.

Firing Icelance.
Attack
Rolled 1d20+12 : 15 + 12, total 27

Damage half piercing, half cold
Rolled 6d6 : 1, 5, 2, 5, 6, 4, total 23

Fort Save DC 19 or be stunned for
Rolled 1d4 : 4, total 4

rounds.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 30, 2016, 05:17:37 PM
Neither attack seems to faze teh Fiend.

Risada is up?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on December 06, 2016, 08:23:44 PM
"We are seriously going against that thing? At least put it on the ground if you want me to help!"  Complains the draconic man with no affinity to flying... While moving his shadowy companion closer to the fiend...

(click to show/hide)

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 07, 2016, 12:22:35 AM
oslecamo is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 13, 2016, 09:33:28 AM
Morte uses her telepathy to speak to her allies.

Look guys, this is a Pit Fiend! A NAMED Pit Fiend! We already got the goblin we were looking for, so I say it's time to get out of this place. Or if you really insist on adding "killed a Pit Fiend" to your curriculum, at least be smart about it and do it in a safer way. Like baiting him back to the super poison gas the squid heads were talking about.

Exemplifying, Morte flies back and casts Phantasmal Killer at the Pit Fiend, producing an illusion of Asmodeus threatening to demote him probably.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 13, 2016, 07:18:12 PM
Mustave agrees, and looks around for a ride.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 13, 2016, 09:10:47 PM
Actually he blows the will save with a 4 but makes the fort save

roll 3d6 damage Os
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 13, 2016, 09:45:16 PM
Yes! Bow down before your better, foul fiend and I may show you mercy!

Morte's heavy sweating does not back up her threat a lot.

Rolled 3d6 : 2, 3, 4, total 9
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 14, 2016, 12:15:37 AM
The Mindflayers pour weapons fire and psychic energies into the Fiend.

"Give it up Geegaw! With them bands yer wearin' you can't use your magic powers.  Yer no match for us."

Robby and Ketaro are up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 14, 2016, 01:30:23 PM
If we have our target, Mustave suggests leaving, and looks for Pat for a ride.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 14, 2016, 04:15:37 PM
I'm assuming Ketaro hustles with the gobbin, who seems too petrified to fight back

Round 6
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Over to Vlad
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on December 15, 2016, 07:24:16 PM
Pat flies on down to where Mustave is to pick him up.
"We have an exit strategy Boss, or should I just lazor the entrance?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 15, 2016, 08:15:02 PM
"You have a quicker way out? I was planning on another Sleet Storm behind us, but that will just slow them down a bit."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 18, 2016, 11:19:38 PM
"I can teleport myself and up to three others, just need for all of us to stand together. Not enough for everybody in one run, but I can do it three times, so I could take some of ours to safety then port back to pick up the others."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 19, 2016, 12:55:08 AM
I will remind everyone they turned the gas on when you came inside
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 19, 2016, 09:40:56 AM
"Given the gas, that might be best. I'll stay behind until the third trip. Anyone who can go invisible should stay behind, too.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 19, 2016, 10:02:46 AM
"Wait, silly me, I can take everybody in one go if I just get my boat out again. Will need a few seconds for that tough.

(would need standard action to enter Boat on the Styx now, but then I can transport up to 12 people next turn)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 19, 2016, 04:45:51 PM
anyone have any knowledge skills?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on December 19, 2016, 08:32:02 PM
anyone have any knowledge skills?

Arcana and Architecture & Engineering for Pat.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 19, 2016, 08:50:52 PM
anyone have any knowledge skills?
Nope. Just Gather Info.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 20, 2016, 12:17:31 AM
(Nobility and Royalty)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 20, 2016, 12:36:09 AM
Risada and Ketaro?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on December 20, 2016, 02:29:03 AM
Don't have knowledges
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on December 20, 2016, 02:28:21 PM
Bonus of +6 in Arcana only.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 21, 2016, 12:01:25 AM
ok, proceed then  :P
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 29, 2016, 07:11:20 PM
So you guys fleein'?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 30, 2016, 06:25:58 PM
Hopefully.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 30, 2016, 06:45:12 PM
You're ignored as you scamper down the hall, and arrive at the gate, which is down and locked.  Beyond is a sea of poisonous green gas so thick you can't see much of anything, including the bridge to the other side.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 02, 2017, 10:55:18 AM
Morte, having re-summoned her boat during the tactical advance to the rear, calls her bone dolls to board in and invites the party to take seats so she can teleport them all in one go.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 02, 2017, 08:44:07 PM
Mustave hops in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 03, 2017, 01:47:15 AM
How far is the range on the teleport?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on January 03, 2017, 11:17:06 AM
Pat flies on over to land in the boat.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 04, 2017, 10:26:44 AM
How far is the range on the teleport?

900 miles.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 04, 2017, 05:51:00 PM
daaaayum

Okay where are you teleporting too?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 05, 2017, 10:40:39 AM
I don't suppose that's enough to teleport back to the guild? If not, then to the airport where we arrived to this region, or as close as possible.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 06, 2017, 06:23:40 PM
900 miles is the distance from Atlanta Georgia, to most of Kansas, WIsconsin or NY...I'mma say your back home...

Heading to the Sheriff's office I imagine?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 07, 2017, 03:01:03 AM
Morte could use a refreshing drink or two first. Yes, sheriff.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 08, 2017, 04:16:33 PM
The Goblin is freaking out: "What the FUCK IS GOIN ON? WHO ARE YOU PE- oh hi, Mustave."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 08, 2017, 10:40:32 PM
"Hey. The idea was to get you out without starting a war. That riot was nicely timed.

Heh. Gnome security."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 09, 2017, 01:43:01 AM
"Did the Sheriff send you?  I was chasing a fugitive when the local cops arrested me for 'walking while goblinoid'."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on January 09, 2017, 10:47:35 AM
"I was chasing a fugitive when the local cops arrested me for 'walking while goblinoid'."
"In Florida? What the hell were you thinking 'walking while goblinoid' in Florida? You are lucky they didn't execute you on the spot."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 10, 2017, 12:52:09 AM
"I'm law enforcement.  If they kill me they have to deal with the Sheriff, who you will remember, killed a Pit Fiend in a wrestling match.  If they just arrest me, the city will play nice and mebbe negotiate my release, unless this was all a pretext to keep the city here past schedule for some reason.  Lots of places do that, usually right before some ill-advised takeover attempt."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 10, 2017, 01:39:23 PM
"Shall we get you back for debriefing, then see about that fugitive?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 10, 2017, 05:58:15 PM
"weeeeellll we may ahve just caused an international incident depending on how the local gummint sees this.  I'm pretty sure the brain eaters don't care.  You guys flattened all the escapees, sides Geegaw."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: ketaro on January 10, 2017, 07:52:38 PM
"What's a geegaw? Sounds perverse." Shak'ri pipes in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 11, 2017, 12:32:43 AM
"Geegaw is a Fiend of some sort.  Those bracers they have him clapped in negate most of his supernatural power, but that doesn't mean he doesn't have brute force in spades."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on January 11, 2017, 01:36:13 PM
"Can't the sheriff just wrestle this international incident to death?"  Kulgan says.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 11, 2017, 05:06:05 PM
"Yeah but the council wants him to be all diplomatic like.  You know.  Don't start wars that will cost the city a supply stop, etc."

You arrive at the nearest Sheriff station.

"Can I help you?" asks what appears to be a teensy Beholder-ish entity.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 12, 2017, 08:16:48 AM
"Can I help you?" asks what appears to be a teensy Beholder-ish entity.
"We'd like to speak to the sheriff, please. Tell him his favorite guild brought the guy he was looking for."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 12, 2017, 07:13:39 PM
"I'll have him paged sir.  That you Bob?"

"Yes'm."

"Aren't you out pursuing a suspect?"

"Goddammit woman they just broke me out of jail..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 12, 2017, 08:21:31 PM
After the beholder-lady leaves: "So... tell me more about this suspect."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 12, 2017, 09:14:12 PM
"Goblin who goes by Fibber Jones.  Negotiator for the Evil Minions Guild.  Found a shit ton of dead guys at his office and no sign of him.  Rumor has it he fled downstairs."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 14, 2017, 11:17:35 AM
"Is there a... bounty on said fugitive?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 14, 2017, 04:29:36 PM
"We're more interested in what's going on.  The Guild is having a union election, and lots of weirdness is going down tied in with the Undead civil rights movement that seems to be tied to your Guild.  Also the likely winner of the Union presidency is a certain zombie well known to you..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 14, 2017, 04:33:24 PM
"Lots of weirdness?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 14, 2017, 11:48:12 PM
"Rumors of backstabbing, actual backstabbing, political machinations, ghosts marching through the streets in protest.  You know.  Tuesday."

the nice beholder lady returns

"Holy fuck you're the ghost people!  Get inside before you're seen!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 16, 2017, 12:22:09 PM
Mustave makes sure everyone is ushered in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 16, 2017, 07:25:39 PM
"Bob, why are you with the most controversial figures of recent times?"

"Who do you think broke me outta jail?"

enter the Sheriff

"Bob good to see you."

looks at mustave

"How well did it go?  Should I be prepping for war?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 17, 2017, 09:00:30 AM
looks at mustave

"How well did it go?  Should I be prepping for war?"
"I'm hoping not.

We entered under the guise of selling gnomish security, which was enough to get them to look past a rag tag band of armed hooligans lead by a jester. They let us into the prison, and a riot broke out on its own. So, we spent some time defending ourselves, and we grabbed Bob and teleported out. So, the question is if they saw us grab Bob or not, or if they even notice him missing. They know the riot wasn't caused by us, so we've got that on our side.

My hope is that their interpretation of events is 'Crazy guys with bad timing came to sell gnomish security, then after fighting for their lives for a minute or so, they said 'fuck this' and left'."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 17, 2017, 07:42:40 PM
"Riot?  Do you know the cause?  Did you leave by unconventional means?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 17, 2017, 11:52:01 PM
Something about Geegaw the world devourer escaping. Seems like it was a big nasty Pit Fiend that went around tearing stuff up and that'll allowed other prisioners to break out from their cells. Pretty nice fellow, shrugged off pretty much everything thrown at it. Maybe I could've managed to cut his life down in half  but that would imply getting close enough and getting my life cut in full. Not being paid enough to get in the melee range of a Pit Fiend, let alone a named one. Luckily Geesaw still had some kind of warded bands preventing it from using magic so the mind flayers golem could slow him down enough time for me to teleport us all out. I guess that counts as an uncoventional mean for you, hahaha? Well the exit was blocked by super poison gas so like we didn't have much of a choice.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 21, 2017, 05:39:43 PM
"Geegaw isn't a Pit Fiend, he just takes that form to lull people into a false sense of security.  I hope they have enough Mindflayers down there, it'll be bad if he gets out."

The Sheriff is barking orders about sending reinforcements down.  He seems to have temporarily forgotten you, but the nice young beholder lady chimes in.

"Shall we send payment to the usual address?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 22, 2017, 08:47:22 PM
"Yes please!"

$U$
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 22, 2017, 09:40:50 PM
"Okay, you're free to head out.  Fair warning, we've broken up some weirdness in front of  your place.  Keep your heads on a swivel."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 23, 2017, 09:01:54 PM
"What kind of weirdness?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 24, 2017, 06:39:57 PM
"Protests.  Conspiracy theorists.  Attention seekers and religious whackos.  The usual."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 24, 2017, 08:29:20 PM
"Oh, sure. Thanks!"

Assuming no one else has business here, Mustave leads the troop back to the base.

OOC: How much longer until the guns are done in Florida. I know we just got back from there, but still...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 24, 2017, 09:03:52 PM
you got nuther day or two


you all get back to the base where you find crowds of paparazzi

"How do you feel about Undead Rights?"

"Did you know your Attorney regularly defends Fiends and monsters?"

"Are any of you affiliated with the Union of Evil Minions?  And if so are you voting?"

"How fat is too fat?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on January 25, 2017, 02:37:41 AM
"How fat is too fat?"

"It really depends you see on a beings height, species and sex. But the optimal ratio often involves...."
Pat rambles on about math involving the humanoid body for as long as the person who asked the question is stupid enough to not leave us alone.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 25, 2017, 10:35:55 PM
the crowd is suddenly enraptured by Pat if anyone wants to go sneaky times
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 25, 2017, 11:12:05 PM
Mustave snickers and goes inside.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 26, 2017, 02:02:13 AM
The rest of you going inside or staying to see how Pat's monologue goes?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on January 26, 2017, 01:23:18 PM
"How do you feel about Undead Rights?"

"Whatever suits them."

"Did you know your Attorney regularly defends Fiends and monsters?"

"And what does that have to do with you? One has to work to earn their money."

"Are any of you affiliated with the Union of Evil Minions?  And if so are you voting?"

"No and I don't really care."

"How fat is too fat?"

Kulgan points at Pat. "He knows his stuff. Focus on him."

After that he slips inside.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 26, 2017, 09:04:32 PM
 :lol
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 27, 2017, 12:59:19 AM
"How do you feel about Undead Rights?"

As long as they pay taxes.

"Did you know your Attorney regularly defends Fiends and monsters?"

[glow=grey,3200]Just remember, tomorrow it could be you that's been turned into a fiend or monster by some crazy wizard or gawd.[/glow]

"Are any of you affiliated with the Union of Evil Minions?  And if so are you voting?"

I cannot confirm nor deny anything about those topics.

"How fat is too fat?"
Morte also points at Pat. I agree with whatever he's saying.

Then she too slips inside.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 02, 2017, 11:52:06 PM
Does Pat continue to indulge or lose patience eventually?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 03, 2017, 12:07:20 AM
His monologue will take about ten minutes if he is not interrupted, at which point he will go inside.
As for his patience, be aware that if he is discussing math his patience is nigh limitless.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 03, 2017, 07:31:05 PM
"So, would you then support the positive body image campaign for fat women?"

"Are you personally a chubby chaser?"

"So whadda you and them ghost whores get up to in there."

It's at this point one of the aforementioned ghosts rises from the ground and grabs him by the testicles.

"Dead people don't appreciate slurs any more than live people sir.  We were a religious temple devoted to the Goddess of Gittin' Down, not a common brothel.  You wanna keep them boys I'd suggest a more polite tone."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 03, 2017, 09:21:45 PM
Mustave comments to himself inside: "Huh. I didn't know this is a church."

If not bothered, he goes to take a nap (and get precious spell slots back).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 03, 2017, 09:55:39 PM
Your secretary is interested in annoying you: "We're being sued by multiple groups, and our free attorney is being paid for by the Evil Minions Union.  Specifically by one of their presidential candidates who has a ... issue with our Guild.  He claims you stopped his former master from taking over the world."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 04, 2017, 08:41:21 AM
Mustave sighs and pinches his nose between his eyes. "Ugh. Who's suing us, for what, and where are we in the proceedings? How much do lawyers cost? Is there anywhere we can go to get one who doesn't hate us?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 04, 2017, 06:43:47 PM
"The lawyer is free, and far and away more competent than we can afford.  We're being sued by a few council members for illegally housing undead, various churches for breaking their "holy laws" which probably won't fly, and the zoning board who claims we're illegally running a brothel.  Also, the Whores' Guild is claiming we're running a non-Guild establishment in a Guild only town.  Oh and we just got 10K in gold from the government.  I assume Florida went well?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 05, 2017, 12:33:12 AM
"So whadda you and them ghost whores get up to in there."
"My good sir, I am married and take such things quite seriously."

"Are you personally a chubby chaser?"
"My wife would be best defined as petite, so I think that would be a no."

"So, would you then support the positive body image campaign for fat women?"
"The primary issue there I believe is health concerns above everything else, if one is healthy then they may feel good about their body period in my opinion."

"Now if you will all excuse me, I have some duties to attend to. I look forward to seeing your articles."

Pat then heads inside.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 06, 2017, 08:02:02 AM
"Well, nothing horrible, then. Maybe we can spin it as not 'housing' them. Should I meet with the lawyer directly?

" Oh and we just got 10K in gold from the government.  I assume Florida went well?"
"Woooo! Good news, finally! Yeah, it went as well as Florida can...

Mustave sets aside any money needed to cover guild costs, and splits the remaining amount between the members, evenly.

OOC: how much do we each get?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 06, 2017, 07:20:59 PM
5k

A bedraggled Kobold in a leather breastplate and skullcap dragging a morningstar almost as large as himself wanders in.

"I'm Short Bob, over from the Guild of Evil Minions.  We could uh....we could use your services in a matter that appears to have gone side ways..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 06, 2017, 08:29:21 PM
5k
5k in total to split? I'm not sure how many people its getting split between, anymore.


A bedraggled Kobold in a leather breastplate and skullcap dragging a morningstar almost as large as himself wanders in.

"I'm Short Bob, over from the Guild of Evil Minions.  We could uh....we could use your services in a matter that appears to have gone side ways..."
"That's... unsurprising. What's the problem and the payment?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 07, 2017, 12:03:15 AM
(You have 4 PC's left to divide that among)

"Well sir...as you probably know we, the Guild that is, provide contract services for potential Evil Overlords.  Security forces are the stereotype, but we also provide architects, cooks, handymen etc.  Every so often we get a new guy as a client.  New guys suck because they don't have much experience at the whole mastermind bit, and are sometimes prone to breaking contracts by using us as spell components."

"Well a few days ago we got a call from this guy named Big Dick Iron.  The name was a sign things would turn out bad.  We sent in a refurbishing team to restore the ruins he set up in as well as some light security.  We lost all contact today.  Me and the boys are asking for help from the other workers and their families while we negotiate with the Guild to officially fund this.  It could be a political football."

"Please sir.  We'll do anything.  These guys got families they were feeding.  And being who we are no one will help us.  You're our last shot."   :bigeyes
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 07, 2017, 10:51:28 AM
"Wait, we might not get paid? If so, we keep everything we find, if stuff's gone south.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 07, 2017, 08:25:34 PM
"Long as it belongs to the client and you don't rob our boys as you rescue 'em we don't care.  In the meantime we'll be lobbying the Guild for more money for you than we can raise.  With the election going on no one wants to be seen as officially being anti bad guy."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 08, 2017, 07:39:18 AM
"Can we take half a day to get patched up?"

Mustave tells the others and gives them each 1,150 gp.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 08, 2017, 04:24:57 PM
"We got Clerics on staff who'll patch you for free."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 08, 2017, 09:13:42 PM
"We got Clerics on staff who'll patch you for free."
"Can they get me my spell slots back? I need eight hours."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 08, 2017, 11:38:24 PM
"Ah.  No we unnastand dat.  See you again in 12?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 09, 2017, 03:45:29 PM
"Sure."

Mustave informs the others and gets some rest.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on February 09, 2017, 05:52:13 PM
"Finders keepers? Now we are talking!"  Kulgan roars in delight but quickly whispers to Mustave. "But you sure about this job? I have a feeling shit will hit the fan like our last job..."  
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 09, 2017, 07:48:08 PM
Anyone indulging in shenanigans or just doing the smart thing and resting?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on February 10, 2017, 07:56:34 AM
Anyone indulging in shenanigans or just doing the smart thing and resting?

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 10, 2017, 02:59:35 PM
"Finders keepers? Now we are talking!"  Kulgan roars in delight but quickly whispers to Mustave. "But you sure about this job? I have a feeling shit will hit the fan like our last job..."

"That always happens."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 10, 2017, 09:59:24 PM
Okay if no one gets up yo anything the Kobold returns with a mage (also a Kobold).  "Skeevy Joe here will teleport you down to the site, you'll be landing in the forest close-by.  Hopefully you'll be out of sight.  When it's safe to teleport back out or you need help. say 'kvetching' and this bracelet will signal us to teleport you back."  He hands Mustave the bracelet
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 11, 2017, 08:38:25 AM
"Oh boy. Are you going to brief us on the specifics of who we're looking for, and at least roughly what they were doing? I know you guys have secrets you might need to protect, but the more we know, the faster we can operate."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 11, 2017, 04:23:07 PM
"Anyone who's Kobold is us.  Fuck everyone else.  Get our people out of whatever jam they're in.  Iron is a summoner, so we assume his dumb ass called up something he couldn't handle.  If our people aren't alive do your best to collect them for resurrection."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 11, 2017, 08:02:00 PM
"That works."

Mustave prepares to be teleported.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 11, 2017, 08:06:06 PM
The Kobold shakes a dead chicken and screams "THE POWER OF MINDY COMPELS YOU!"

The world fades and you're suddenly in a forest bordering a marsh.  You can hear vague noise in the distance to your left.  That's probably the fixer upper ruins they mentioned.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 13, 2017, 08:57:28 AM
Mustave tries to focus on the sounds.

Listen
Rolled 1d20+1 : 4 + 1, total 5
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 13, 2017, 08:59:48 PM
It's either normal forest sounds or an Orc trying to poop a live chicken...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 14, 2017, 02:30:38 AM
"Want me to fly up and look over the trees to see what I can see?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 14, 2017, 08:17:33 AM
"That'd be wonderful. Can you do it without being seen?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 15, 2017, 06:41:58 PM
"I was planning on barely sticking my head over the trees."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 16, 2017, 02:47:28 AM
spot and stelth rolls plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on February 19, 2017, 08:38:32 AM
Morte keeps seeing without being seen.

Spot 23, Hide 37, Move Silently 14. (http://www.minmaxboards.com/index.php?topic=17746.new#new)

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 19, 2017, 05:39:39 PM
you see
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on February 21, 2017, 04:38:03 AM
Spot check 1d20-2 : 5 - 2, total 3

Hide check 1d20-5 : 14 - 5, total 9

Move Silently check 1d20-5 : 8 - 5, total 3 (http://www.minmaxboards.com/index.php?topic=17746.msg320787#msg320787)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on February 21, 2017, 04:51:27 AM
Morte telepathically transmits her recent intel to the rest of the party.

Seems like some sort of slave operation going. Wanna try to come out weapons swinging?

(click to show/hide)

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 21, 2017, 08:48:29 AM
"What are we up against?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 28, 2017, 12:52:53 AM
sory Os I hit modify instead of quote
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 10, 2017, 08:36:20 PM
Morte relays you're up against 4 Barbazu, and various scattered Lemures.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 10, 2017, 09:21:46 PM
"Does anyone have a good idea for a plan of attack. I think these guys will resist my main attacks, but I can still probably hurt them. I can also confound one or more with Glitterdust or Sleet Storm."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 11, 2017, 04:55:26 PM
"Does anyone have a good idea for a plan of attack. I think these guys will resist my main attacks, but I can still probably hurt them. I can also confound one or more with Glitterdust or Sleet Storm."

"If they are all close enough together I could wipe all of the Lemures in one shot.... The others would likely be very much weakened but it is unlikely to take any of them out."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 14, 2017, 03:04:07 PM
"I'm fine letting you go first while I hold a Sleet Storm (unless no one wants that used)."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 14, 2017, 11:40:15 PM
If there's no more planning, yall gimme move silently rolls to try and ambush them if you want
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 15, 2017, 07:25:43 AM
Rolled 1d20+6 : 2 + 6, total 8
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 15, 2017, 07:44:11 AM
Morte silently summons her boat while reshaping her body into a better combat form and signaling at her dolls to hang back for now, not to spoil the surprise.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 15, 2017, 01:09:48 PM
Do I still make a move silently check if Pat is flying?

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 15, 2017, 03:33:23 PM
hide might be more appropriate depending on how high you go

rolling for risada
Rolled 1d20-1 : 4 - 1, total 3
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 15, 2017, 03:34:12 PM
Okay Os and Vlad get ambush attacks and then we roll nishutive
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 20, 2017, 05:19:49 PM
os and vlad?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 22, 2017, 12:30:33 PM
I assume the kobolds are too close to the devils to avoid getting hit by a 45 foot radius boom?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 22, 2017, 07:18:01 PM
there are two devils off to the side conspiring that you could get
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 23, 2017, 05:18:45 AM
Morte  aligns herself with the two conspiring devils all sneaky like. She spins around her scythe a bit, feeling the weight, drawing in the local spirits along the blade in the form of a pink energy field, before swiging at the air and unleashing an exploding surprise slash upon her opponents!

MORTE HAS ARRIVED!

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 23, 2017, 10:17:39 AM
Initiative:

Rolled 1d20+4 : 20 + 4, total 24
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 24, 2017, 04:43:03 PM
all the attacks hit, exactly how many saves do the devils need to make?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 25, 2017, 01:23:12 AM
4 Reflex saves per devil.

Unless they were adjacent to each other in which case they both need to make 7 saves as they'll both be within each other's blast radius.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 25, 2017, 02:49:29 PM
Rolled 1d20+7 : 20 + 7, total 27

Rolled 1d20+7 : 11 + 7, total 18

Rolled 1d20+7 : 19 + 7, total 26

Rolled 1d20+7 : 5 + 7, total 12

Rolled 1d20+7 : 2 + 7, total 9

Rolled 1d20+7 : 6 + 7, total 13

Rolled 1d20+7 : 7 + 7, total 14
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 25, 2017, 02:51:07 PM
roll dmg for slave spirits
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 26, 2017, 02:17:24 AM
39, 40, 25 dmg against the first devil.
30, 29, 30 dmg against the second devil.
39 dmg for both. (http://www.minmaxboards.com/index.php?topic=17746.msg322491#msg322491)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 26, 2017, 10:28:17 PM
they are...quite massively dead

nishutive rolls time
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 26, 2017, 11:09:09 PM
Initiative Roll
Rolled 1d20+11 : 18 + 11, total 29
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 26, 2017, 11:32:34 PM
wait did you do your sneak attack round Vlad?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 29, 2017, 02:25:39 AM
wait did you do your sneak attack round Vlad?

 :blush

How many devils are left and how many can Pat get with 3 5-foot wide 90-foot long live attacks while avoiding hitting the kobolds?

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 29, 2017, 05:26:38 PM
wait did you do your sneak attack round Vlad?

 :blush

How many devils are left and how many can Pat get with 3 5-foot wide 90-foot long live attacks while avoiding hitting the kobolds?

2 Lemures and a Barbazu
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 29, 2017, 10:44:55 PM
Rolled 1d20+3 : 6 + 3, total 9
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 01, 2017, 08:02:11 PM
You attacking Vlad?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 03, 2017, 10:33:01 AM
Pat will be using Love Sign "Non-Directional Laser"
to fire off three 5-foot wide, 90-foot long lines powered by
Orb of Fire targeting the 2 Lemures and the one Barbazu.

Touch Attack Roll
Rolled 1d20+8 : 4 + 8, total 12


Damage
Rolled 9d6 : 2, 5, 6, 3, 6, 5, 2, 4, 2, total 35


It it does damage Fort save DC 22 or be dazed for 1 round.

He will then use his swift action to recover Orb of Fire.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 04, 2017, 07:42:30 PM
It doesn't seem to do much beyond alerting them to your presence.

Round 1
29 Vlad
24 Robby
17 Risada
15 skellies
14 barbazu
10 Lemures
9 Kobolds who will soon be running fro their lives, Oslecamo
6 Giant skelly

still need roll from Risada on nishutive
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on April 06, 2017, 04:30:44 PM
still need roll from Risada on nishutive

Init check 1d20-1 : 18 - 1, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 06, 2017, 09:41:18 PM
Thank you sir, Vlad is at bat again, and panic has already begun to set in on the crowd.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 08, 2017, 02:05:59 AM
and panic has already begun to set in on the crowd.

As it should be when Pat is around.  :cool

Are the Lemures and the Barbazu close enough together for a 15-foot wide 360-foot long line to catch all of them while avoiding hitting the kobolds?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 08, 2017, 07:34:10 PM
not till the Kobolds scatter on their turn
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 10, 2017, 09:55:41 AM
It just occurred to me that I forgot to inform you that using Love Sign "Non-Directional Laser" makes the Orb of Fire do 'light' damage instead of fire.
This might make a slight change to our circumstances.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 11, 2017, 10:52:51 PM
It does,  Does Laser allow for spell resistance?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 12, 2017, 02:55:39 AM
It does,  Does Laser allow for spell resistance?

Only if the spell powering it does, so not this time.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 12, 2017, 08:37:11 PM
The Lemures are vaporized, but the Barbazu is somehow still up.

The Kobolds have a serious wtf expression on their faces.

Robby is up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 12, 2017, 08:58:03 PM
How many Barbazu are left? Mustave casts Glitterdust, hoping catch as many as possible in the 10-foot radius. Since it's non-lethal, he'll prioritize getting more devils rather than avoiding kobolds.

Will save DC 14 negates.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 12, 2017, 09:00:28 PM
only the one is left

Rolled 1d20+5 : 20 + 5, total 25
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 12, 2017, 09:01:40 PM
He appears to be resistant, and Risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 13, 2017, 02:42:10 AM
By the by, Pat has not gotten his turn, I was just getting the results changed from the surprise round.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on April 13, 2017, 12:42:01 PM
He appears to be resistant, and Risada is up

Is it possible to reach him with a charge in one turn?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 13, 2017, 05:56:11 PM
No but Pat still needs to go.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 16, 2017, 11:35:20 AM
SOUND LANCE is cast at the Barbazu!

Sonic Damage
Rolled 9d6 : 5, 1, 6, 3, 1, 5, 1, 5, 5, total 32

Fort save DC 19 for half damage
Caster level check for spell resistance
Rolled 1d20+9 : 13 + 9, total 22


Swift action to recover Sound Lance.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 16, 2017, 05:52:11 PM
Rolled 1d20+8 : 2 + 8, total 10
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 16, 2017, 05:52:55 PM
He is annihilated and the Kobolds scatter.  What do the rest of you do?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 16, 2017, 09:30:03 PM
Mustave yells at them: "Wait! We're not here to hurt you! We came to save you!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 21, 2017, 05:07:38 PM
A tall bony creature with a long scorpion like sting rounds the corner. 

"Oi! What you lot think yer doin' then?"

It seems to be directed atthe Kobolds, but then he notices you.

appropriate knowledge rolls to recognize it
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on April 21, 2017, 05:52:09 PM
Knowledge (arcana) if it works
Rolled 1d20+17 : 5 + 17, total 22

I will assume that Knowledge (Architecture & Engineering) will not help us here.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 21, 2017, 07:39:36 PM
Knowledge (The Plaens ) woorks best, though religion and arcana will reveal some stuff
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 24, 2017, 07:58:51 AM
Mustave went to clown college; he has know knowledges.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 27, 2017, 08:37:17 PM
The bony creature looks at you and frowns.  "Who the hell are you people?  Bugger off if you know whats good for you!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 28, 2017, 09:56:49 AM
"After we get what we came for."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 29, 2017, 08:46:35 PM
"We were here first, don't care what you came for.  Bugger off."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 30, 2017, 01:01:51 PM
"We're leaving with the kobolds."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 30, 2017, 08:57:38 PM
"......"

"The Kobolds...you want the Kobolds?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 01, 2017, 10:16:14 AM
"Yup."

OOC: Does he seen to notice the dead devils?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 01, 2017, 09:40:03 PM
yes he does

"And if we say no?"

You can't help but notice he sort of emphasizes 'we'.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 02, 2017, 08:33:33 AM
"I mean, that would suck, but why do you even want 'em?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 02, 2017, 03:05:24 PM
"Man, just give'em to us. I'm sure those little bastards keep playing tricks on you, like leaving a silver needle in your chair so you sit on it..."  
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 02, 2017, 08:45:56 PM
"Cause they're the manual labor.  I am not a m...well never you mind what I am.  I don't do manual labor.  Fuck that noise."

he whistles

"What are you doing here anyway, who told you about this place?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 03, 2017, 01:46:32 PM
Not answering, Mustave looks to see who was called:

Spot
Rolled 1d20-1 : 8 - 1, total 7
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 04, 2017, 06:47:31 PM
you dont see anything but gimme a listen roll
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 05, 2017, 01:42:01 PM
Rolled 1d20+1 : 11 + 1, total 12
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 05, 2017, 08:50:50 PM
the rest of you can make listen rolls too
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 05, 2017, 09:03:18 PM
listen check
Rolled 1d20+1 : 20 + 1, total 21
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 09, 2017, 07:16:18 AM
Listen
Rolled 1d20+16 : 15 + 16, total 31
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 09, 2017, 11:32:54 AM
listen check 1d20-2 : 13 - 2, total 11
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 10, 2017, 08:31:22 PM
vlad and os

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 11, 2017, 02:42:09 AM
Bhu
(click to show/hide)

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 11, 2017, 11:48:53 PM
Bhu
(click to show/hide)


vlad
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 17, 2017, 08:30:27 PM
sooo...anyone doing anything?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 18, 2017, 09:17:08 AM
I wasn't sure if anyone was going to say anything.

Mustave assumes he's calling help. He readied a Sleet Storm if anyone approaches in a hostile manner. 
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2017, 09:30:10 PM
There is a sudden loud chanting around you

Rolled 1d100 : 73, total 73


Rolled 1d100 : 21, total 21


Rolled 1d100 : 93, total 93


Rolled 1d100 : 1, total 1
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2017, 09:30:58 PM
Rolled 2d10 : 2, 4, total 6


Rolled 2d10 : 4, 8, total 12
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 24, 2017, 09:33:24 PM
the place is suddenly swarming with devils

nishutive rolls plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 25, 2017, 07:56:26 AM
Rolled 1d20+4 : 15 + 4, total 19
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on May 26, 2017, 12:35:28 AM
Initiative roll
Rolled 1d20+11 : 2 + 11, total 13
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 26, 2017, 05:41:37 PM
Init check 1d20-1 : 19 - 1, total 18
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 06, 2017, 07:08:38 PM
devil nishutive rolls

Rolled 1d20 : 5, total 5
   
Rolled 1d20+9 : 8 + 9, total 17
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 06, 2017, 07:12:19 PM
Round 1
20 sapphire
19 Robby
18 Risada
17 Bone Devil 1, Bone Devil 1, Bone Devil 1, Bone Devil 1
13 Vlad
11 giant skelly, ruby
10 Os, emerald
5 Lemures 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,13, 14, 15, 16, 17, 18

Os, yer skelly is up first
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 14, 2017, 03:57:16 AM
Sapphire bravely charges at the nearest enemy.

To hit
Rolled 1d20+7 : 8 + 7, total 15


To damage
Rolled 1d6+2 : 4 + 2, total 6
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 14, 2017, 04:29:19 AM
She gets a solid hit on a Lemures, but it seems to have little effect.

Robby, yer up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 14, 2017, 08:23:15 AM
Mustave makes a Cruel Comment (https://dnd-wiki.org/wiki/Jester_(3.5e_Class)) to one of the bone devils as a swig action:
Bluff = 1d20+16
Rolled 1d20+16 : 5 + 16, total 21


If it fails a level+Cha check, it gets -4 to attacks and saves for 3 rounds.

Mustave then casts Glitterdust on it, and any surrounding baddies (Will DC 14, SR no, 10' radius).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 15, 2017, 08:44:59 PM
Rolled 1d20+12 : 11 + 12, total 23
opposed check

will save
Rolled 1d20+11 : 13 + 11, total 24
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 15, 2017, 08:45:43 PM
He seems somewhat unimpressed.  Risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 20, 2017, 03:18:23 PM
Kulgan activates his Hexband's blood rage and charges at the nearest target and attacks it.

(click to show/hide)

OOC: Someone in the party close to Kulgan can choose to enter blood rage as well.

Attack Roll
Rolled 1d20+16 : 4 + 16, total 20


Damage Roll
Rolled 2d4+13 : 1, 2 + 13, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 20, 2017, 03:22:05 PM
Sorry for double posting, but putting this here so next round I can post it properly.

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 20, 2017, 07:14:22 PM
Is your weapon Good or Silver?

Is anyone else using Blood Rage?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 21, 2017, 09:18:25 AM
Not me!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 21, 2017, 12:36:42 PM
Pat is not using the Blood Rage either.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on July 21, 2017, 02:20:20 PM
Is your weapon Good or Silver?

Nope and Nope.


Is anyone else using Blood Rage?

Yes  :P
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 21, 2017, 08:28:50 PM
You get a pretty solid hit on a Lemures, but the weapon doesn't seem to hurt it's gelid flesh as much as it should.

All of the Bone Devils disappear from view.


Vlad is up to bat
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 21, 2017, 10:13:35 PM
Pat will use Super Short-wave channeling Orb of Fire.
Super Short-wave targets all enemies within 270 ft.

Ranged Touch Attack to hit
Rolled 1d20+8 : 11 + 8, total 19


If it hits
(click to show/hide)


Pat then gets a free action search check on every square within the 270 ft range.
Search Check
Rolled 1d20+17 : 8 + 17, total 25

and new spot and listen checks(with +5 bonus)
Spot
Rolled 1d20+6 : 10 + 6, total 16

Listen
Rolled 1d20+6 : 16 + 6, total 22
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 21, 2017, 10:21:49 PM
Pat then uses his swift action to recover Orb of Fire and his move action to go up 30 ft.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 22, 2017, 04:48:47 AM
Do you choose who it hits?  Cause there's a lotta kobolds in that range.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on July 22, 2017, 04:53:18 AM
Do you choose who it hits?  Cause there's a lotta kobolds in that range.

It targets all enemies, at this point Pat does not consider the kobolds enemies.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 22, 2017, 06:18:53 AM
Pat vaporizes the Lemures, the fate of the Bone Devils is unknown.

ruby and the giant skelly are up Os
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 22, 2017, 06:04:56 PM
Ruby charges at the nearest standing enemy while Morte makes a mental note to get them silver weapons.

Attack!
Rolled 1d20+7 : 12 + 7, total 19

Damage!
Rolled 1d6+2 : 5 + 2, total 7



Big Bones follows:

Attack!
Rolled 1d20+15 : 4 + 15, total 19

Damage!
Rolled 2d8+8 : 1, 3 + 8, total 12


Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 22, 2017, 07:52:43 PM
Neither one hits your currently invisible opponents, you and Emerald are up next.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 25, 2017, 05:33:41 PM
Can Morte see any of her invisible opponents with her lifesight googles? If yes how many and how close?

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 25, 2017, 07:58:23 PM
No, they let you tell whether a visible being is alive, dead or undead or neither (i.e. a construct)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 26, 2017, 11:16:39 AM
Morte searches inside her clothes and pulls out an handful of translucent coins of copper, silver and gold which she throws in the air. The mystic money starts spinning around her into a whirlwind that violently carries her accross the battlefield in a vortex of cold cash.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 26, 2017, 11:18:05 AM
Oh, and Emerald starts chopping hoping to get lucky.
Attack
Rolled 1d20+7 : 12 + 7, total 19


Damage
Rolled 1d6+2 : 2 + 2, total 4
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 26, 2017, 11:04:51 PM
Rolled 1d20+11 : 16 + 11, total 27
 
Rolled 1d20+11 : 1 + 11, total 12
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 26, 2017, 11:06:01 PM
You are quite satisfied to hear some pained grunts, and were back to sapphire.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 29, 2017, 07:02:01 PM
Sapphire goes chop in the direction of the grunts.
Rolled 1d20+7 : 17 + 7, total 24

Rolled 1d6+2 : 3 + 2, total 5
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 01, 2017, 07:38:14 PM
Round 2
20 sapphire
19 Robby
18 Risada
17 Bone Devil 1, Bone Devil 1, Bone Devil 1, Bone Devil 1
13 Vlad
11 giant skelly, ruby
10 Os, emerald

Alas Sapphire misses, and were over to ROobby
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 02, 2017, 09:30:58 AM
Mustave casts Glitterdust where the sounds came from, where the skeleton is attacking. They should be immediately made visible. Will DC 14 to negate the blindness.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 02, 2017, 10:27:01 PM
Two Devils appear

Rolled 1d20+11 : 20 + 11, total 31
 
Rolled 1d20+11 : 2 + 11, total 13
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 02, 2017, 10:27:54 PM
And one is apparently at ground zero of the spell...

over to Risada
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 03, 2017, 08:25:08 PM
The Blood Rage takes its toll on Kulgan's life force while the dragonborn releases his dark companion towards one of the revealed devils. As soon as the dark companion gets adjacent to the bone devil, Kulgan releases his curse towards and casts an illusory spell over himself, creating a few copies of himself.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 03, 2017, 10:30:01 PM
Rolled 1d20+11 : 14 + 11, total 25
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 03, 2017, 10:33:36 PM
It snarls at you and suddenly Walls of Ice appear on all 4 sides of the party.


Vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on August 05, 2017, 03:04:47 PM
Pat is going to use "Master Spark" channeling Orb of Fire on part of the wall of ice that is not in the direction of the kobolds or party members.
It will be a 15ft. wide line that is 360ft. long.

Ranged Touch Attack
Rolled 1d20+8 : 16 + 8, total 24


Damage
Rolled 9d6 : 5, 2, 4, 1, 1, 3, 5, 3, 3, total 27

'light' damage
anyone who takes damage must make a DC 23 Fort save or be dazed for one round.

Swift action then recovers Orb of Fire.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 05, 2017, 06:22:09 PM
You nearly melt a path through.  And we're over to ruby and the giant skelly.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 10, 2017, 07:49:46 PM

Ruby breaks the weakened ice:
Rolled 1d20+7 : 2 + 7, total 9


Ruby Damage
Rolled 1d6+2 : 6 + 2, total 8


Big Bones helps:

Rolled 1d20+15 : 10 + 15, total 25


Big Bones Damage:
Rolled 2d8+8 : 6, 1 + 8, total 15

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 10, 2017, 09:30:45 PM
They shatter the already cracked wall, and were over to you and emerald
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 11, 2017, 03:45:33 AM
Any enemies visible through the crack? The one that was glitterdusted?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 11, 2017, 07:56:18 PM
yes but gimme a spellcraft roll
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 11, 2017, 08:09:48 PM
Spellcraft
Rolled 1d20+5 : 18 + 5, total 23
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 11, 2017, 08:11:57 PM
os

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 13, 2017, 06:49:31 PM
Morte warns her allies by telepathy
Heads up everybody, this hole can still give you a nasty freeze!

Then she steps through it anyway, scythe in hand and looks around for fresh enemies.

(got cold resistance 4, taking the hit, how/what devils are in sight?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 13, 2017, 08:58:50 PM
Rolled 1d6+12 : 2 + 12, total 14
cold damage

They're all in sight, but they're dispersing to avoid aoe attacks.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 15, 2017, 06:11:55 PM
Bbbrrrrr! T-This is nothing compared to Cocytus! Phantasmal Killer, go!


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 15, 2017, 09:35:44 PM
Rolled 1d20+11 : 15 + 11, total 26
  is this an SLA?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 15, 2017, 09:38:10 PM
Never mind it appears to fizzle out.

And we're over to Emerald.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 19, 2017, 04:59:47 PM
Emerald moves out of the hole, ignoring the cold damage because she's that cool, and chops the closest enemy.

Attack
Rolled 1d20+5 : 7 + 5, total 12

Damage
Rolled 1d6+2 : 6 + 2, total 8
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 19, 2017, 07:21:07 PM
Round 2
20 sapphire
19 Robby
18 Risada
17 Bone Devil 1, Bone Devil 1 (down 9), Bone Devil 1, Bone Devil 1
13 Vlad
11 giant skelly, ruby
10 Os, emerald

Em does not appear to be effective, and sapphire is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 20, 2017, 06:10:30 PM
Saphire flanks with Emerald and chops away.

Attack
Rolled 1d20+7 : 19 + 7, total 26

Damage
Rolled 1d6+2 : 3 + 2, total 5
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 20, 2017, 06:11:17 PM
Crit confirmation!

Attack
Rolled 1d20+7 : 16 + 7, total 23


Extra damage
Rolled 1d6+2 : 4 + 2, total 6
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 22, 2017, 07:11:39 PM
Doesn't look like it does much against the Devils bony hide.

Robby is up.  You can see one blinded Devil in the distance through the hole.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 23, 2017, 08:19:32 AM
If Mustave is within 30 feet of the blinded devil, he takes advantage of the situation and hurls four acid flasks at him (-2 to hit for every 10 feet away):

Vile 1 touch attack = 1d20+9:
Rolled 1d20+9 : 19 + 9, total 28


Vile 1 acid damage = 4d6+1:
Rolled 4d6+1 : 5, 6, 5, 1 + 1, total 18



Vile 2 touch attack = 1d20+9:
Rolled 1d20+9 : 7 + 9, total 16


Vile 2 acid damage = 4d6+1:
Rolled 4d6+1 : 5, 3, 1, 1 + 1, total 11



Vile 3 touch attack = 1d20+9:
Rolled 1d20+9 : 1 + 9, total 10


Vile 3 acid damage = 4d6+1:
Rolled 4d6+1 : 2, 4, 4, 2 + 1, total 13



Vile 4 touch attack = 1d20+4:
Rolled 1d20+4 : 1 + 4, total 5


Vile 4 acid damage = 4d6+1:
Rolled 4d6+1 : 2, 6, 4, 4 + 1, total 17


---

Note: If he's not within 30 feet (and can't get there within a five-foot step), he instead makes a Cruel Comment (https://dnd-wiki.org/wiki/Jester_(3.5e_Class)#Cruel_Comment) (Bluff check opposed by Devil's level + Cha. If successful, target gets -4 to attacks, saves, and checks for 3 rounds) against a devil (a lesser one, if available, or the blinded bone devil, if not). Then, he casts Baleful Transposition on himself and the devil, to switch places (Will DC 13 negates).

Bluff = 1d20+16:
Rolled 1d20+16 : 9 + 16, total 25
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 23, 2017, 10:44:00 PM
2 hit and actually seem to score some damage, unlike the skeletons.  Risada is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 25, 2017, 01:12:24 PM
Which devil is closest to Kulgan? the one he attacked last round?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 25, 2017, 07:40:17 PM
yes, but there is currently a wall of ice separating the two of you.  Os punched a hole in it near you, but you risk damage going through it.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 25, 2017, 10:08:15 PM
The one Mustave attacked is beyond the ice wall as well?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 26, 2017, 08:44:11 PM
same guy, Mustave is just closer to the opening.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 31, 2017, 11:08:10 AM
The draconic warrior taps his belt and feels refreshed, then moves toward the opening in the wall of ice, but not crossing it.

(click to show/hide)

Combat Stats
(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 31, 2017, 08:58:14 PM
You can hear the Devils chanting, including the blinded one, who then disappears.

Vlad is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 03, 2017, 02:44:19 PM
Are any of the devils currently visible?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 04, 2017, 07:11:50 PM
not from your vantage point no
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 09, 2017, 06:16:51 PM
How far away are the nearest Kobolds?
(Asking to make sure not to hit them by accident.)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 09, 2017, 07:06:34 PM
They have been running like hell since this started, as long as its not huge you shouldnt hit them.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 14, 2017, 07:25:02 AM
Pat is going to be using Illusion Laser channeling Orb of Fire.
Pat will also be moving along the Wall of Ice facing outwards while avoiding the direction of allies.
Illusion Laser is a 5-ft wide 180-ft long line that bypasses wall and other inanimate obstacles and moves with the caster.

All creatures within the area are attacked.

Ranged Touch Attack
Rolled 1d20+8 : 16 + 8, total 24


'Light' Damage
Rolled 9d6 : 5, 1, 6, 2, 6, 5, 4, 2, 4, total 35


Any that take damage Fort save DC 21 or be dazed for one round.

The first one to suffer damage is subject to Himorogi, Burn in Violet.
Spellcraft check against CR.
Rolled 1d20+19 : 6 + 19, total 25

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 15, 2017, 01:34:48 AM
so this has no effect on objects at all?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 15, 2017, 06:42:12 AM
so this has no effect on objects at all?

As far as I can tell.
Here is the full text.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 15, 2017, 07:24:17 AM
(as the person that wrote the maneuver, I can confirm the intent is for it to not affect objects)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 16, 2017, 03:24:22 AM
You are of the opinion it hasn't hit anything.

Ruby and giant skelly up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 16, 2017, 10:17:33 PM
(no enemies visible right now, yes? If so, then Ruby and Big Bones will double move around to try to "bump" on any invisible devils)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 20, 2017, 12:25:57 AM
No hits, you and Emerald are up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 20, 2017, 03:44:42 AM
Morte takes a deep breath and closes her eyes for a moment, trying to listen for any sign of the devil's position.


(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 21, 2017, 12:08:58 AM
You can hear many things but Devils aren't one of them.  Gimme a knowledge (Planes or Religion) check
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 21, 2017, 12:14:03 AM
Knowledge (Religion)
Rolled 1d20+6 : 1 + 6, total 7
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 21, 2017, 01:24:17 AM
Perhaps they have run away. Sapphire is up
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 22, 2017, 06:21:54 AM
Morte telepathically warns her allies:
Something's not right, I can't even hear any devils anymore. I bet they ran away, but I also feel like they only did it to get some more friends. Either way we should be moving on instead of keeping to attack the air.

Saphire attacks the vile wall of frozen water.
Attack
Rolled 1d20+5 : 11 + 5, total 16

Damage
Rolled 1d6+2 : 6 + 2, total 8



Emerald who hasn't acted yes helps break the ice.
Attack
Rolled 1d20+5 : 15 + 5, total 20

Damage
Rolled 1d6+2 : 1 + 2, total 3

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 22, 2017, 06:10:39 PM
you can all take large chunks of the wall out if you wish.  Walking through before the sell ends subjects you yo cold damage though.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 22, 2017, 09:15:40 PM
Pat will simply fly over the wall.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 23, 2017, 09:00:06 PM
Pat will simply fly over the wall.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 23, 2017, 10:10:42 PM
In Draconic... LOUD Draconic:
"Attention Kobolds, we have been sent here by the Guild to inform you that the contract you are working under has been nullified until further negotiation and to bring you all home."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 24, 2017, 04:12:51 AM
"Buulshit! You is humans!'
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 24, 2017, 04:48:44 AM
Morte alter selfs herself into a more devilish form and produces some flame between her fingers.

Who are you calling an human? Better get in line and listen before I get really pissed off.

Ok, she's not a devil, but she's a yugoloth.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 24, 2017, 07:32:43 AM
Mustave asks Pat for a ride over the wall.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 24, 2017, 09:57:30 AM
"Buulshit! You is humans!'

Was this in Common or Draconic?

Mustave asks Pat for a ride over the wall.

Pat will fly back down and pick up Mustave.
"With luck they will listen better to you."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 24, 2017, 10:37:33 AM
"No, seriously, kobolds! We were hired to rescue you! This type of thing is sort of our specialty."

Diplomacy = 1d20+6
Rolled 1d20+6 : 3 + 6, total 9
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 24, 2017, 09:41:03 PM
They were speaking in common.

"Da enemies of our enemies is not necessarily our friends."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 25, 2017, 08:28:36 AM
"Yabut the people hired by your friends are your friends. At least so long as they pay us, and they're not gonna do that if we don't bring you back."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 25, 2017, 06:20:05 PM
"Who hired you?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on September 26, 2017, 11:28:45 AM
"Someone called Short Bob from the Guild of Evil Minions. A small little fella like you guys."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 27, 2017, 02:51:47 AM
A few more heads poke up

"Short Bob is good people.  You bring him, we trust you."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 27, 2017, 08:04:09 AM
"Oh for fu-"

Mustave looks at the group: "What's the quickest anyone here can go back, find him, and return? I can't fly or teleport very far."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on September 27, 2017, 09:44:29 PM
"I can fly pretty fast, but I don't know where the guildhouse is in the city."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 01, 2017, 04:30:38 PM
You'll recall you had a magical means of summoning him.  Might not be instant but it's better than flying back up and down.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 02, 2017, 10:32:21 AM
You'll recall you had a magical means of summoning him.  Might not be instant but it's better than flying back up and down.
Perfect. We'll summon him.

"We'll have him come and tell you."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 02, 2017, 09:23:55 PM
You signal him, and moments later the sky is full of shuttle planes dropping off armed kobolds.  Cheers erupt from the former captives and they come out of hiding.

There is no sign of the Devils.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 03, 2017, 09:00:57 AM
If we're able to get everyone out of here, Mustave is fine leaving*. Is there any loot of any sort lying around?

* OOC: He needs to get himself some holy water if he does much more devil-fighting.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 05, 2017, 04:36:09 AM
There are ruins the devils were maknig the kobolds dig up.  Also your fairly certain now the devils just teleported away.  You're pretty sure they'll return.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 05, 2017, 08:38:03 AM
Mustave's vote is "go back" and if people want to explore "come back after gearing up".
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on October 05, 2017, 09:33:57 AM
Pat agrees with going back, mostly because he wants to swap some prepared spells around to better combat devils.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on October 06, 2017, 08:45:03 PM
Kulgan also agrees with coming back after getting better equipped to deal with devils.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 07, 2017, 02:33:19 AM
How much time do you wish to take (you didpretty good after all).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 07, 2017, 09:11:44 AM
At a minimum, I want to buy a bunch of holy water, but taking 8 hours to get back spells wouldn't be bad.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 09, 2017, 08:54:14 PM
After giving Short Bob a whats up, you catch a ride upstairs and notify the Sheriff.  Where is everyone going first?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 13, 2017, 08:18:26 AM
Mustave wants to go to a temple to buy some holy water, at a minimum. He'd like 24 flasks.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 14, 2017, 04:55:44 PM
anyone else?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 17, 2017, 07:56:49 AM
OOC: Should I assume Mustave acquires them at the normal cost?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 17, 2017, 11:25:07 AM
Morte will look for a silver scythe for herself and silver shortswords and one silver glaive for her dolls.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 18, 2017, 02:55:17 AM
OOC: Should I assume Mustave acquires them at the normal cost?

Assuming you buy them from someone who doesn't find you to be the antichrist for supporting the undead yes.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 19, 2017, 11:59:09 PM
Everyone spend the appropriate monies.   What are you doing when you go back down?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 20, 2017, 07:58:50 AM
How is payment working for this last job? Is there anything unfinished, or are all the kobolds back?

I'm fine going back to kill devils if we want.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 22, 2017, 04:28:27 PM
It's being credited to the account of your choice from the accounts of the Guild of Evil Minions.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 24, 2017, 02:02:16 AM
Morte agrees with more devil hunting. Gotta do her part for the blood war.

Also how much did we get paid for this job and the other before (rescuing the kobold from the prison) again?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 24, 2017, 05:59:32 PM
The secretary says each Guild member can have up to 500 gp in their individual accounts after bills and fees are paid.

Also you're being sued by multiple religions.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 24, 2017, 06:23:38 PM
What exactly are we being accused off?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 25, 2017, 08:48:02 AM
"Aiding and abetting the undead, among other things. A lot of it is stupid religious stuff."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 25, 2017, 11:13:39 AM
"Can we sue them back? Because as far as I'm concerned, I'm exploting the undead, working them to the bone for my own profit.
Any religions not suing us? Maybe we can get them in our side. You know how they are, they'll take any chance for a shot at their rivals."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 25, 2017, 09:10:27 PM
There are dozens of religions on the Street of the Gawds.  In your case, much of the lawsut is from the Church of Natasha, Godddess of Death.


i.e. Benny's ex.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 26, 2017, 09:26:05 AM
OOC: Mustave is all set to go, after getting his 500 gp and holy water. He'll actually buy a bit more of that and acid once the funds come in.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 26, 2017, 06:48:52 PM
You're all dropped off to find a major expeditionary force.  The Guild of Evil Minions is everywhere, as is the Sheriff and his posse, and local magic school.  It's so crowded and noisy few people notice your arrival.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 27, 2017, 08:44:08 AM
OOC: I'm a bit confused. Where did we get dropped off?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 27, 2017, 06:00:44 PM
Yer back down at the ruins you rescued the Kobolds from.  I time warped a bit.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 27, 2017, 09:05:46 PM
Any signs the devils returned?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 28, 2017, 06:17:32 PM
Not yet, probably because the place is swarming with troops and mages.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 29, 2017, 11:48:50 AM
Do we know why the devils wanted the kobolds?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on October 30, 2017, 05:30:22 PM
No, but Short Bob and anothe Kobold are apparently deep in conversation with a deputy nearby.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on October 31, 2017, 08:36:33 AM
Mustave tries to get Short Bob's attention when it looks like there's a lull in the conversation.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on October 31, 2017, 11:19:39 PM
Morte discretly tries to eavesdrop the conversation and when she senses an opening, she'll barge in as politely as possible:

So could anyone tell us what are we supposed to be doing and why are the devils want kobolds?

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 04, 2017, 03:51:11 AM
The deputy seems to recognize you.  "Oh hi.  We think they just wanted slaves to excavate the ruins.  No telling whats down there.  Interested in a contract exploring?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 04, 2017, 08:56:18 AM
"Why not!?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 05, 2017, 09:26:52 PM
"Willing to go now, or do we hammer out a contract first."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 06, 2017, 08:16:56 AM
"Who owns the ruins? If they're unclaimed, I want salvage rights. Morte, here, is quite good with contracts. She can help out."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 06, 2017, 09:50:29 PM
"The uh..*cough* the Kobolds beat you to that...seems they want a new homeland, though my advice to them was demon haunted ruins make for bad news.  They're looking for some 'dungeon cleaners' if you get my drift."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on November 07, 2017, 08:00:33 AM
Awww, sucks. Well whatever we find and can carry belongs to us, how about that?

And if they have need of more work in the future, our guild gets first dibs on new contracts as well.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 07, 2017, 08:49:37 AM
"Yeah, I don't care about mineral rights. That stuff's hard work. I just want what's not nailed down. You know: standard Greyhawking stuff."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 09, 2017, 12:21:52 AM
The Kobolds seem amenable. 

Shall we await Robby's return before marching on?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 13, 2017, 08:51:30 PM
There are several opening to the ruins.  Are we choosing a random one?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 14, 2017, 08:09:24 AM
Is there anything different about them? Are any larger? If anyone in the group can track, do any appear more "used"?

If not, I'd say to just go to the closest one.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 15, 2017, 01:28:56 AM
Some are definitely larger, they all bear marks of use due to the excavation.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 15, 2017, 08:14:22 AM
Unless anyone cares, I'd say just go to the first one.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on November 15, 2017, 11:07:29 AM
Morte starts leisurely walking towards the first entrance, her dolls following right behind.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 16, 2017, 02:42:45 AM
anyone not have darkvision?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on November 16, 2017, 06:36:37 AM
anyone not have darkvision?

Pat does not, so Pat will take a blank page out of his notebook rip it into strips then tie it around the front of his broom, then he will cast light on it.
Duration remaining: 90 minutes
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 16, 2017, 08:01:21 AM
Mustave doesn't, either, but it looks like it's covered.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 17, 2017, 02:46:19 AM
whose heading in first?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on November 17, 2017, 03:15:39 AM
Emerald will bravely go first to trigger any traps/ambushes, but make sure she remains whitin view of the rest of the party.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 19, 2017, 09:48:19 PM
perception rolls for emerald
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on November 19, 2017, 09:57:51 PM
Doll Spot
Rolled 1d20 : 5, total 5

Doll Listen
Rolled 1d20 : 15, total 15

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 20, 2017, 09:32:06 PM
emerald signals that she hears something approaching
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on November 23, 2017, 11:43:56 AM
Kulgan signals to his companions to kill it as fast as possible....
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 24, 2017, 06:57:20 PM
"Can anyone scout invisibly?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on November 26, 2017, 02:53:23 PM
you hear what sounds like whistling
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on November 29, 2017, 08:06:28 AM
Since no one else is volunteering, Mustave decides to quietly have a look. He doesn't advance past the skeleton, if he can help it.

Hide:
Rolled 1d20+8 : 20 + 8, total 28


Move Silently:
Rolled 1d20+6 : 20 + 6, total 26
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 04, 2017, 07:21:53 PM
(Sorry about the delay I've just worked a series of 12 hour days)

Robby

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 05, 2017, 06:23:07 AM
Mustave quickly telepathically communicates his findings to Morte: "There's some old guy who just said the skeleton woke him up from a nap, and he's considering 'spanking' its masters!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 06, 2017, 10:08:00 AM
Morte silently commands Emerald to make bowing apology gestures while backing off slowly.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 06, 2017, 02:29:28 PM
OOC: Does Mustave need to make a second set of checks to GTFO? He'll move out as the skeleton does, to help mask his own movement.

If so:
Hide:
Rolled 1d20+8 : 8 + 8, total 16


Move Silently:
Rolled 1d20+6 : 6 + 6, total 12
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 08, 2017, 12:25:55 AM
Rolled 1d20+6 : 10 + 6, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 08, 2017, 12:26:23 AM
You has been noticed.

"This here yer skelly boy?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 10, 2017, 11:44:08 PM
"No, it's my friend's skeleton. I can't make stuff like that."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on December 11, 2017, 12:35:37 AM
"Don't sell me out, you traitor!"-telepathically screams Morte at Mustave.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 11, 2017, 08:55:25 AM
Mustave whispers back telepathically: "Don't worry! It's not like I'm planning on sending you in here; I just want to get out!"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 15, 2017, 12:56:08 AM
"You deaf son?  You speakee Common?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 15, 2017, 08:47:55 AM
"Yes. I... already answered. I said it's not my skeleton. I just followed it in here to see what was up.

Am I intruding in your house? I can leave."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 17, 2017, 05:24:06 PM
"Been a while since I had company, but Gawds know how long I've been asleep.  What year is it?  Are the Soul Devourers still in charge of the government?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 18, 2017, 08:25:09 AM
Are the Soul Devourers still in charge of the government?"

Mustave tells him the year. "Do you mean literal soul devourers, or do you just hate 'the man'? I mean, cuz I get that second one. They're always telling me I can't juggle acid or live with ghosts."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 18, 2017, 05:34:17 PM
oslecamo
(click to show/hide)

"Well son, if you still have to ask they must be long gone.  Is the town still here?  Things seem a might dusty.  I'm guessing I overslept."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 20, 2017, 08:14:36 AM
"Yeah, seems like it. There are a lot of ruins, which is what I was exploring.

What are your feelings on devils?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 22, 2017, 01:04:22 AM
"Devils?  You mean Baatezu?  Are those little runts still trying to be players?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 22, 2017, 08:03:12 AM
"Seems like it. The whole reason we're down here is because they kidnapped some people."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 23, 2017, 01:03:12 AM
"Kidnapping?  Amateurs and babies commit kidnapping.  Prime example of why they'll never hit the big time.  They still around?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 23, 2017, 06:49:01 AM
"That's why we're looking.

Who are you, by the way? I'm Mustave, the jester."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 24, 2017, 04:46:37 PM
"I'm Old Man Henderson.  Pleased to meet you."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 25, 2017, 12:05:41 AM
OOC: does any of this ring a bell to Mustave?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 25, 2017, 03:52:52 PM
u got knowledge history?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on December 26, 2017, 08:15:11 AM
u got knowledge history?
Nope.

"It's nice to meet you. Let me see if I can get this skeleton out of here."

Mustave telepathically asks Morte to call it out, and he follows when it leaves.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on December 29, 2017, 01:29:49 AM
You all see Mustave climb out with the aforementioned fiendish gentleman.

"Lotsa kobolds out here.  Times have changed..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 07, 2018, 09:51:38 PM
No one saying hi?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 08, 2018, 08:50:47 AM
"These are the people I came with. How long have you been out? Er, maybe you don't know. When did you go to sleep?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 08, 2018, 08:52:39 PM
Morte makes sure to assume a more humanoidish shape and makes a polite bow.

Ahhh... Hi mr Henderson, pleasure to meet you. Menina Morte, an humble ferrywoman, at your service. Also good at slicing things dead and undead. Say, are those ruins your home? Because those kobolds are claiming land rights over this place, and we kinda accepted to clean up any remaining monsters inside in return for any shinies we find inside and can carry. But if you're the owner of this place, maybe we can reach some sort of agreement that will be mutually benefical?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 14, 2018, 09:46:04 PM
"These are the people I came with. How long have you been out? Er, maybe you don't know. When did you go to sleep?"

"Fuckin' hell if I know.  I'm guessing a few thousand years."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 14, 2018, 09:47:22 PM
Morte makes sure to assume a more humanoidish shape and makes a polite bow.

Ahhh... Hi mr Henderson, pleasure to meet you. Menina Morte, an humble ferrywoman, at your service. Also good at slicing things dead and undead. Say, are those ruins your home? Because those kobolds are claiming land rights over this place, and we kinda accepted to clean up any remaining monsters inside in return for any shinies we find inside and can carry. But if you're the owner of this place, maybe we can reach some sort of agreement that will be mutually benefical?

"Home?  No I was a guest staying for a bit.  I retired from politickin'.  Sunsabitches apparently locked me in and left.  I'd like to speak to them about that."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 15, 2018, 09:36:37 AM
"I hate politics, too. Who locked you up?"

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 21, 2018, 05:33:27 PM
"The Soul Devourers of course.  Damn cheeky bastards."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 21, 2018, 07:23:59 PM
"And you just woke up now? The devils managed to don't disturb your sleep, but we did?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 28, 2018, 12:22:23 AM
"I am beginning to think my long nap was not voluntary on my part.  Man the kobolds are really something.  I remember when they just squeaked and lived in caves."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on January 28, 2018, 12:29:59 AM
"Lucky you, I don't even get weekends off.
However this raises the possibility the devils may've kept somebody else sealed, and I suspect they may not be as willing to talk it out as you do.
Care to help us check out this caves? Bit of warm up exercise. You must be feeling really sore after not moving for eons.
Oh, where are my manners. You must be pretty hungry too. And thirsty.
Anybody brought any food or booze? I don't really need to eat, at least not anything material... But I can teleport to go fetch some."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 28, 2018, 08:37:02 AM
"I have some Amaretto." Mustave offers up the bottle.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on January 28, 2018, 10:18:44 AM
"I have some trail rations and water. Unfortunately, I do not tend to carry anything fancier while traveling"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on January 29, 2018, 01:43:58 AM
"I have some Amaretto." Mustave offers up the bottle.

"Damn kind of you old son.  Looks like most of the above ground bits are gone.  I'm betting only the dungeons and servants quarters are left.  Bastards apparently put me in the cellar."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on January 30, 2018, 08:41:31 AM
"Shall we have a looksie?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 04, 2018, 11:24:46 PM
search rollz!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on February 05, 2018, 01:09:01 AM
Rolled 1d20+5 : 12 + 5, total 17

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 05, 2018, 06:26:03 AM
Search
Rolled 1d20+17 : 19 + 17, total 36
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 05, 2018, 10:16:31 AM
Search = 1d20+1

Rolled 1d20+1 : 6 + 1, total 7
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 05, 2018, 08:53:36 PM
ketaro and risada?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 13, 2018, 03:22:04 AM
anyone seen ketaro or risada?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 18, 2018, 08:10:27 PM
vlad, u got knowledge: dungeoneering?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 18, 2018, 08:27:21 PM
vlad, u got knowledge: dungeoneering?

Unfortunately not, just Arcana and Architecture & Engineering.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 18, 2018, 08:59:46 PM
go for architecture
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 18, 2018, 09:22:47 PM
Knowledge (Architecture & Engineering)
Rolled 1d20+11 : 18 + 11, total 29
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 18, 2018, 10:28:05 PM
someone has trapped the shit out of this place
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 19, 2018, 09:28:45 AM
"Is anyone skilled at removing traps, or bypassing them in other ways? About the only thing I can do is use Unseen Servant, which can trip some, but it's not very good at it. If nothing else, I suppose we could roll rocks down the place."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 19, 2018, 09:34:50 AM
"Is anyone skilled at removing traps, or bypassing them in other ways? About the only thing I can do is use Unseen Servant, which can trip some, but it's not very good at it. If nothing else, I suppose we could roll rocks down the place."

"I was practically born for this moment."

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 19, 2018, 09:13:21 PM
The ceiling varies, but is about 10 feet until you get down to the antechamber Henderson came from.  This tells you the traps may be set to keep people out, or that they may not work on Fiends as e set none of them off (and both Robby adn the Skelly didn't get far).
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 20, 2018, 08:41:36 AM
Mustave gives Pat a wide area to work, in case he blows up, or something.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 25, 2018, 08:40:21 PM
pat, u out there?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 25, 2018, 09:53:30 PM
Pat is going to start by using Super Short-wave
(click to show/hide)
channeling Orb of Fire.

Ranged Touch Attack to hit.
Rolled 1d20+8 : 18 + 8, total 26

All enemies(right now defined as all except party members, the skellies, and Old Man Henderson) within 270ft. who are hit take
Rolled 9d6 : 1, 6, 2, 6, 6, 2, 3, 6, 5, total 37
'light' damage and must make DC 23 Fort saves or be dazed for 1 round.

As a bonus Pat makes a Search check on all squares within the 270ft. radius, for traps and anything else he might notice.
Search check.
Rolled 1d20+17 : 6 + 17, total 23

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 26, 2018, 09:17:17 PM
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.

You find a total of 32 traps, some of which your spell disables.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 26, 2018, 10:55:31 PM
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.
:blush I had been under the impression that we were a little bit deeper into the dungeon then that.
Would it be fine to retroactively add them to the non-enemies list for my casting?

You find a total of 32 traps, some of which your spell disables.

Trapped the shit out of the place indeed.
Just to check, but Pat now knows where all the trap triggers are for these and which are disabled, yes?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on February 27, 2018, 09:44:35 AM
"Awesome!"

Mustave steps a few more steps back while Pat works.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on February 28, 2018, 03:31:36 AM
You'll wanna warn off the Kobolds and Sherrif's people, some of them are still in range.
:blush I had been under the impression that we were a little bit deeper into the dungeon then that.
Would it be fine to retroactively add them to the non-enemies list for my casting?

You find a total of 32 traps, some of which your spell disables.

Trapped the shit out of the place indeed.
Just to check, but Pat now knows where all the trap triggers are for these and which are disabled, yes?

You can add them with no problem.    How much detail does that ability give you?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on February 28, 2018, 06:02:44 AM
How much detail does that ability give you?

Quote from: Super Short-wave
You can also roll fresh spot and listen checks with a bonus equal to your Int mod and make a Search check as a free action at every point of the affected area (make one single roll for all points).

As much detail as a regular search check would.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 01, 2018, 02:58:15 AM
You know which ones are left, and unfortunately most are magical in nature.


The Kobolds think this can easily be solved with 400 chickens and a long rope...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 01, 2018, 10:13:23 AM
"Sadly, I don't know Dispel Magic."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 10, 2018, 01:25:23 AM
soooo what are you guys doing?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on March 10, 2018, 07:54:31 AM
OOC: does anyone have Trap Finding/Disable Device or do we have to get creative? Mustave was just letting Pat handle this, at this point. Otherwise, Mustave is fine sending summoned things forward, rolling barrels, or whatever.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on March 12, 2018, 09:02:25 AM
Pat buddy? Please don't tell me you knew how to find the traps but not how to disable them?

(Can Morte just teleport over the traps to the next safe location now that she knows where they are? If yes then she'll do so and take any willing allies. If teleport is not an option, Morte will try to Alter Self into a Xill and burrow around the traps)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 15, 2018, 07:55:22 PM
Pat buddy? Please don't tell me you knew how to find the traps but not how to disable them?

"I can disable them. It will however take a fair amount of time to get through them all safely."

OOC: Bhu, would you want a separate Disable Device check for each one or just one roll? 
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 17, 2018, 01:32:34 AM
Up to you.  It's your PC after all  :P
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 20, 2018, 05:56:57 AM
OOC: All at once then, just so I don't have several dozen rolls.

Disable Device check
Rolled 1d20+19 : 8 + 19, total 27


It will take
Rolled 2d4 : 1, 2, total 3
rounds per trap to finish.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 23, 2018, 01:37:16 AM
reflex save plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 23, 2018, 07:46:08 PM
Reflex Save:
Rolled 1d20+10 : 6 + 10, total 16
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 23, 2018, 07:52:08 PM
Please ignore the reflex save, I forgot about one of Pat's items.
Pat activates Chronocharm of the Laughing Rogue allowing him to re-roll his Disable Device check.
Rolled 1d20+19 : 14 + 19, total 33
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 26, 2018, 12:20:12 AM
ooc: disable device wasnt the problem.  Your trapfinding roll didnt quite get everything, but the new disable device shuts down everything you did fiind. 

Fortunately the lightning bolt you missed only does half damage (you succeeded in your saave) 
Rolled 5d6 : 3, 2, 6, 4, 6, total 21
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 26, 2018, 12:20:35 AM
so 10 points of electricity
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on March 31, 2018, 01:27:47 AM
Is Pat continuing on after the zappening?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Vladeshi on March 31, 2018, 07:35:16 PM
"Son of a bitch, that stings!... Hopefully that should be all of the traps... Should.
I would recommend one the the skellies lead the way from here. Or I could just make periodic checks when we reach the edge of my current search area."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 01, 2018, 02:49:57 AM
I should note the zap occurs about 10 traps into the 32 you are aware of....
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 01, 2018, 12:42:37 PM
(are there any extra bodies around that Morte could turn into extra skeletons for trap testing?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 02, 2018, 12:35:18 AM
sure
Rolled 2d6 : 4, 6, total 10
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 03, 2018, 09:37:01 PM
Morte has her dolls gather the corpses in a neat pile and then waves her scythe in an authorative manner.

Okay, break time's over, get up and get to work!

Morte channels her necromantic energies, making the skin and flesh slowly turn to dust that falls off the bones underneath, the exposed skeletons then rising, which she organizes in a line pointing at the trap-filled area.

Okay, this is simple. First of you advances forward. Hold a 10 feet pole and poke everything in front of you just in case. When they get blown up or shocked or something and stop moving, the next one in line advances. Repeat until there are only five of you left just in case.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 03, 2018, 10:30:16 PM
I presume Pat is relaying to you what he knows to maximize effectiveness.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 04, 2018, 09:24:47 PM
Yes, Morte will glady accept any advice from the resident trap specialist.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 08, 2018, 08:17:34 PM
reflex save from skelly in lead (he has +1)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 10, 2018, 07:57:59 PM
Reflex
Rolled 1d20+1 : 9 + 1, total 10
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 11, 2018, 01:08:38 AM
The lead skelly trips the trap Pat konws about, but gets vaulted into the sky by a pole that shoots from the ground that he did not. 
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 11, 2018, 08:06:11 AM
"Awesome!"  :clap

"...er, sorry for your loss, Morte."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 15, 2018, 01:32:13 AM
The skellies continue 'trapfinding', and about another 12 traps in the leader needs to make a reflex save.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on April 16, 2018, 04:55:27 AM
"Awesome!"  :clap

"...er, sorry for your loss, Morte."
"Heh, easy come, easy gone... Hey you, watch out!"

(http://minmaxforum.com/Themes/thingamajig/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+1 : 3 + 1, total 4
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 18, 2018, 12:41:32 AM
A weird humanoid with a taii and barbed skin suddenly appears.

"Seriously?  Wtf is this bullshit?  The old forcecage trap? People still do this?"

He knocks on an obviously invisible wall.

"Which one of you motherfuckers did this?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 23, 2018, 08:06:12 PM
dont all answer the devil at once now  :P
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 24, 2018, 08:08:13 AM
"Erm... a skeleton did. It doesn't know any better.

If what I think happened just happened, you get to go home in a couple of minutes, anyway."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 25, 2018, 01:15:00 AM
"Goddamn mages and their goddamn fuckin' forcecage traps...I WAS HAVING DINNER GODDAMIT!"

*eyes narrow*

"Waitaminute...is that Old Man Henderson?  Am I in Florida?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on April 29, 2018, 07:29:39 PM
"Yes..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on April 29, 2018, 10:24:56 PM
*incoherent profanity*

Henderson: "Well fuck you too son."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 01, 2018, 09:11:51 AM
Mustave watches the two converse, but stays out of it, so far. Are any skeletons still exploring, or are they all blowed up?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 01, 2018, 09:56:16 PM
Morte was taking a short nap meditating when the sudden discussion wakes her up.

"Which one of you motherfuckers did this?"
Taking her sweet time to open her eyes, Morte grins and says.

"I did. Well, one of my dolls did, but they answer to me so I guess I take the credits. Got a problem with that?

Now why don't you calm down for a bit and tell us what you want so we can start negotiating. Also for the records, a bunch of kobolds are claiming this place, and we are the ones tasked with cleaning it up. If you help us you can share in our reward, if you stay out of our way we won't hold a grudge against you, and if you try to stop us then things will get nasty."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 02, 2018, 02:52:54 AM
*points at Henderson*

"Things are already nasty."

Henderson:  "YOU WANNA DANCE MOTHERFUCKER?"

(one skeleton is locked inside a forcecage with the Devil, the others look confused if thats possible
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 02, 2018, 03:18:03 AM
Morte blinks a bit in disbelief at her dolls reaction, but then puts on her smile again.

"Fine, things will get even nastier. Now if you help us, our good friend Henderson won't make you regret the way you were spawned. If you don't help us, well, I'll just let you dance it out."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 02, 2018, 04:06:16 AM
"I'm trapped in a forcecage asshole, exactly what sort of help are you expecting?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on May 02, 2018, 06:31:31 AM
"Telling us where the rest of the traps are and how to bypass or disable them would be a great start."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 03, 2018, 02:35:59 AM
"Yeah these traps don't work that way.  When it's triggered it summons one of us who is the most likely to be inconvenienced, thereby ensuring we're pissed off when we arrive.  That way we take it out on whatever is locked in hte cage with us.  People stopped using these long ago because we got wise and refused to play along."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 03, 2018, 07:57:30 AM
"Irony! So, how long do you guys stick around? A couple of minutes?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 05, 2018, 01:50:33 AM
"Yer skelly will be here a day or so.  I'll be gone in a minute.  This fucker resets too, so disable it before the forcecage shuts down."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on May 08, 2018, 07:58:20 AM
"Shall we keep disarming and/or having skeletons explore?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 13, 2018, 12:59:28 AM
no one seems to object so the skellys shoulder on

reflex saves plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on May 20, 2018, 12:37:14 AM
os you out there?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on May 30, 2018, 03:21:29 PM
"I just hope those guys from the undead rights can't find out what we are doing here.... I don't want to be charged for undead mistreatment or whatever..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 01, 2018, 03:42:42 AM
A few more skelly's splode and you seem to be out of traps.  You have cleared a 50 ft hallway leading to some sort of chamber.  The Kobolds are mightily impressed at the sheer layering of traps present.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 01, 2018, 03:52:19 AM
Morte wakes up from her short nap meditation.
"What, finished already? No need to thank me. So dibs on first pick on whatever shinies are inside that room."

To be lazy cautious, Morte sends one of the remaining expendable skeletons inside the chamber first and if it doesn't explode or anything, she'll follow next.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 03, 2018, 07:00:24 PM
There are many loud noises, an explosion included.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 04, 2018, 01:26:26 AM
Morte tries to recall the skeleton

"Come back here doll number five. Five? FFIIIIIIVVVVVVVVVEEEEEEEEEE!!!"

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 04, 2018, 02:55:20 AM
A few ash covered, smoking skellies stumble out.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 04, 2018, 03:44:09 AM
I'm pretty sure I had sent just one in... Stop right where you are, dolls!-commands Morte.

Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 05, 2018, 01:18:28 AM
(oop my bad)

The Kobolds pipe up again:  "Guys, seriously,  Couple dozen chickens on a rope."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 05, 2018, 09:57:44 AM
"Good thinking! You could animate the chickens and use them again if they die..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 10, 2018, 04:43:32 PM
"We'll even give you a discount."  :D
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 11, 2018, 12:47:08 PM
Can we see what's through the door? How far out are we?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 11, 2018, 11:00:26 PM
The hall is clear up to the door, so you can get close enough to see a raging fire set off by the last trap.

"won't even charge you for cookin' em'."  :D
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 12, 2018, 12:01:17 AM
I'll give you a copper piece per chicken then, two packs of twelve.

Morte carefully approaches and looks for a safe spot to teleport to behind the raging fire while presenting her offer, pulling off the coins.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 12, 2018, 12:53:12 AM
"Deal!  Yipyap, go scare up some chikins and fire retardant rope."

You now have chikin servants.  Scraggly, hard worn chikins who look like they've lived a life of poverty and warfare.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 12, 2018, 01:26:28 PM
"Poor little guys. Working for Morte might be some small mercy..."  :(
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 13, 2018, 01:28:47 AM
the chikins appear fire retardant as well

It's as if they're staring the fire down and daring it to burn them, and somehow winning...
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 13, 2018, 08:04:02 AM
"...or not. These guys are fighters!"

Does the fire keep burning, or does it go out after a while? Mustave wants to peek in if the flames burn down.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 13, 2018, 10:38:41 PM
Morte takes some rice from her rations and feeds it to her new chickens while grinning to herself.

My army grows stronger.

If the fire isn't looking like it's going down after the chickens ate their fill, Morte will tie the fire-retardant rope to one of them and send them accross, hoping they know what to do in the other side. If the fire is still burning after 1 minute she'll pull back the rope.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 14, 2018, 12:43:46 AM
The fire doesnt die down.  On the plus side it appears to be devouring the other traps.  On the downside it's devouring everything else too.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 14, 2018, 08:21:36 AM
What is the building made out of? I thought it was all stone.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 15, 2018, 12:22:52 AM
The building is, furnishings, lewt and such are not.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 15, 2018, 08:10:24 AM
"Morte! We're burnin up all the treasure! Maybe pull the chickens out?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 17, 2018, 01:22:22 AM
The Kobolds yell down the line for fire suppressing magic, or at least water, which is forthcoming if you want.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 17, 2018, 02:02:21 AM
Yes, anything to help put out that fire would be nice.

Morte pulls back the chickens to safety and summons her Styx Boat to ferry any kobolds bringing in water and magic faster. All remaining skeletons will be assigned to go help fight the fire too.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 17, 2018, 03:44:54 PM
The fire is extinguished without much incident.  Paper and cloth items are gone, and the wood is damaged beyond repair.  There are some slightly damaged items that could convert to currency.

One of the Kobolds pipes up: "You know were a lot more versed in dealing with 'trap enthusiasts', mebbe you should let us take the rest of the place if there is any."

The chikins look spiteul and bitter.  You could swear one withers a flower with it's gaze.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 18, 2018, 09:48:23 AM
"What's your going rate?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 18, 2018, 08:15:41 PM
Morte has her skeletons pick up everything that looks like it still has a sell value while starting a new haggle with the kobolds:

We'll pay you one copper piece per disabled trap.

Then telepathically to the party only:

Never ask for a price when you can make the first offer.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 18, 2018, 08:58:48 PM
Morte has her skeletons pick up everything that looks like it still has a sell value while starting a new haggle with the kobolds:

We'll pay you one copper piece per disabled trap.

Then telepathically to the party only:

Never ask for a price when you can make the first offer.


*quiet stare*
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 18, 2018, 10:34:25 PM
Hahaha, did I say a copper per trap? Sorry, I meant six silver for each one of you helping, plus I'll heal any wounds you suffer during the job and throw in one free year of gold membership for our organization!

Morte makes a mental note to create a gold membership for their group if there isn't one already.

(Diplomacy 33 to help)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 20, 2018, 12:57:40 AM
 :D  "Sounds goods"

There is much activity and noise and eventually you get to go in.  It's a large room that was subdivided into cells.  Most of the furnishings are gone, as are probably any clues as to what it was for.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 20, 2018, 10:15:30 AM
Are there any further doors, or is this a dead end?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 25, 2018, 09:11:23 PM
There are doors, but the corridors have collapsed roofs from old age.  Clearing it will take time.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on June 26, 2018, 08:45:25 AM
If this was the only way we were heading, I'd say we should take the time to clear it. If not, maybe we can check another path and come back.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on June 28, 2018, 12:49:54 AM
The Kobolds do have some partial maps, and are rummaging through the devils stuff to fins more accurate ones.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on June 28, 2018, 03:01:20 AM
Be back in 10 minutes.

Morte will Alter Self herself into a Minor Xorn and burrow through the stone to scout what's in the other side of the collapsed passages.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 02, 2018, 08:41:37 PM
spot rolls plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 02, 2018, 11:49:01 PM
spot rolls plz

From all of us, or just Morte? If you need mine, it's:

Rolled 1d20-1 : 7 - 1, total 6
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 03, 2018, 12:26:06 AM
Morte still has her googles of lifesight on if that helps.

Spot
Rolled 1d20+16 : 20 + 16, total 36
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 11, 2018, 01:27:01 PM
Just Morte.  Theres a lot of old skeleton remains, and in various places the compound has collapsed due to age.  You see evidence of traps everywhere though.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 16, 2018, 12:00:03 AM
Morte picks up as many skeletons as she can safely carry and digs back to the party and kobolds to reports on her findings.


So I'm no mining specialist, but I say focus on the non-collapsed areas for now.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 16, 2018, 04:54:36 PM
"Traps?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on July 17, 2018, 07:00:59 AM
"Lots."

Morte does her best to explain the positioning of the traps she saw, using her skeletons to build a dungeon map on the floor with assorted debris.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 21, 2018, 07:26:08 PM
"Aw man this is gonna take a while..."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 29, 2018, 08:06:13 PM
(y'all out there?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 30, 2018, 09:56:08 AM
OOC: Sorry, I thought Morte and the kobolds were hashing out the traps.

"How long is 'a while'?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on July 30, 2018, 09:06:31 PM
"Days.  That is some serious trap density.  Whoever did this were masters at trapmaking.  It's no wonder my people were enslaved to dig it up and disarm it.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on July 31, 2018, 08:23:54 AM
"So... time-prohibitive to do at this time?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 01, 2018, 12:24:10 AM
"With excavation time added yes.  I'd say we could send the chikins but I think they could bluff their way through the traps through sheer force of hate."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 01, 2018, 08:47:23 AM
"Sooo... check out a different route?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 05, 2018, 09:52:24 PM
"We haven't excavated much before you released us.  The other dig sites weren't trapped as bad as Mr. Henderson's...er, living quarters."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 06, 2018, 08:45:39 AM
OOC: It's probably been six months + IRL time since we agreed to the mission, so I don't remember what we were doing down here. So far as I remember, we rescued kobolds, then we came back to look for stuff?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 06, 2018, 06:50:57 PM
You were to rescue Kobolds and made a quickie side deal to check the place out so they could make it a new home for their people (ie kill any possible remaining guard monsters and keep what loot you could find)  You and Morte (I think) also have guns to pick up.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 07, 2018, 09:24:34 AM
So, if it will take days to clear the traps here, I suppose we should move on to inspect a new area. We can always come back to guard them as they clear traps, if needed.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 08, 2018, 12:46:14 AM
(that ok with everyone?)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 08, 2018, 05:47:14 AM
Sure, anything to avoid extra hard work.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 08, 2018, 09:23:02 AM
"Lets go check out the next area. Preferably skeletons-first. Morte?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 12, 2018, 04:54:24 AM
314th Doll regiment, move out single line formation!
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 12, 2018, 04:13:47 PM
You get to the new dig, which is a gate to an underground facility much like the last one.  It is not lit,,, and there is a slightly stinky wind coming from it.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 13, 2018, 02:17:31 PM
and there is a slightly stinky wind coming from it.
Brimstone, or something else?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: Risada on August 18, 2018, 09:40:01 AM
and there is a slightly stinky wind coming from it.
Brimstone, or something else?

Stinky Stinky or Stinky Demonic?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 20, 2018, 04:48:34 PM
Stinky as in "long sealed room opened and goddamn is it funky."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on August 24, 2018, 08:28:03 AM
Is it breathable?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 26, 2018, 07:34:11 PM
technically yes, but you really don't want to, and it may be diseased
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 26, 2018, 09:45:28 PM
Something has to be causing this smell, I'm gonna go check it out from below, be back in twenty minutes tops.

Morte will use her Xorn shape to go underground then pop back up at 100 feet intervals holding her breath for a quick view then back below to evade the nasty atmosphere. If she can't find anything noticeable after 10 minutes of doing this she'll turn back. She'll also escape back underground if she notices something dangerous or the atmosphere becomes too unbearable.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on August 26, 2018, 10:15:29 PM
You don't notice much until you get to the lower levels.  You have Knowledge: Dungeoneering?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on August 26, 2018, 10:55:53 PM
No, only Religion and Nobility/Royalty
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 01, 2018, 11:54:53 PM
spot roll plz
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 02, 2018, 03:39:04 AM
Spot
Rolled 1d20+16 : 20 + 16, total 36
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 09, 2018, 09:08:46 PM
There is a large cube of transparent gelatin moving back and forth across the floor in a sweeping motion.  A singing voice appears to be emanating from it.  "Doot doot doo, doot doot doo."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 09, 2018, 10:21:33 PM
If it sings, it must be sentient, so goes Morte's logic.

Hello good miss... Mister... Cube. You're doing a wonderful job cleaning the place. I'm Menina Morte and I'm checking the place in behalf of the new owners, could I have your name?-she says in her best cubic gelatinese accent, then waits a bit for a reply while keeping a safe distance, ready to dig away in case the local cleaner proves hostile.

(click to show/hide)
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 09, 2018, 11:46:50 PM
It apparently speaks common.

"New owners?  My goodness it's a good thing I've been catching up on cleaning!"

"Hi, I'm Bubbles!"  :D

The cube is depressingly jubilant.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 11, 2018, 07:34:42 AM
Delighted to make your acquaintance, Bubbles. So since it seems like you're a veteran worker here, would you happen to know the trap layout? Secret passages? The previous owners forgot to leave a proper map of the facilities and we're having quite a bit of trouble moving around. Lots of collapsed passages, we'll need to do quite a bit of remodeling.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 12, 2018, 02:23:42 AM
"Alas I has no hands.  I s'pose I can take you to the foreman."
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 17, 2018, 10:31:21 PM
Great, lead the way Bubbles.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: RobbyPants on September 18, 2018, 09:28:23 AM
OOC: is it just the two of them going on, right now?
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 19, 2018, 12:46:55 AM
OOC: is it just the two of them going on, right now?
yup

"Sir!  This here Xorn says there's new owners."

A room full of gelatinous cubes stare at you.  At least you assume they do.  Damn eyeless sunsabitches.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 19, 2018, 04:21:02 AM
Ah, my apologies, I'm not actually a Xorn. This form was just to get around since a lot of the passages are blocked.

Morte returns to her ferrywoman shape and waves a hello with a smile.

So I'm Menina Morte and I'm here in behalf of the kobolds that just acquired this great dungeon. Since you're senior workers we would like to ask for your valuable experience in helping settle things ups. Like anybody has a proper map of the premises or could serve as a guide? I'm sure the kobolds will throw a nice bonus to anybody who helps. And of course we'll do our best to make sure everybody keeps their job. As soon as we learn what your jobs are, hahaha.
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: bhu on September 20, 2018, 01:32:12 AM
"What about the Devils?"
Title: Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
Post by: oslecamo on September 22, 2018, 10:55:47 PM
They were enslaving kobolds to work here so the kobolds hired us to kick their asses and then the devils ran away. [glow]