I don't check this for one day and you advance three pages. Let me know if I miss something.
Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more.
"Personally speaking, both characters seem quite interesting" (+1), but I think the pseudonatural creature could contribute more.
So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Yes to first, in second case it only shrinks at the end of the round.
Assuming it's magic of course. If it's nonmagical it remains on the same size.
The Shoggoth has quite a few traits like that (natural armour increases, DR/Cold Iron and Magic, etc.). The way the DR is set up is basically the standard HD/2 thing, though, even if it's tied to the levels.
... oh well, I get DR /- anyway, so I'm not sure it matters much.
Main thing that gets affected is if it's 5+Con Mod or 3+Con Mod for natural armour, and the blindsight there.
When it says level, it means Shoggoth level. It already had plenty of auto-scaling goodies, that's why some got tied to level instead of HD.
The inability to overcome the size difference is annoying, yeah.
Also problematic is what I see happening at character level 10--Rotting Constriction automatically drains at least 1d6 Con, which isn't good if I want to have a healthy minion.
Good point, made it optinal (and also fixed the other typo).
Alien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with). At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.
Also, I think I have just found THE tentacle rape ability.
Pseudonatural creature totally not based on hentai.
Finished. Probably. A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.
Looks good crunch-wise (and pretty interesting choice for you DFI aspect).
I may as well now reveal I planned to use Missigno as some semi-secret uber boss later down the main game, but aparently it/she escaped my control and decided to become a protagonist on the new party. Ah, well, still plenty of inspiration for other bosses considering the base campaign material.
Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?
I'll allow that, as long as you still pay the base price.