Let's see if I fall into a pit!
Well, I didn't want to slow you down and just bet on the 3/4 chance that I will roll a successful save in two turns. The goblin's path was unexpected, though, so I guess all is well now.
Ok, this would have to be the first time ever that I have had the party split 4 ways across 4 different maps during a fight. Congratulations on breaking new ground while also breaking two of the cardinal rules of adventuring :lmao
- Never, ever split the party.
- Never, ever leave the Cleric behind.
You guys are cracking me. Most fun I have had in an encounter(s) for PbP.
Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares.
Sustain Minor: The zone persists
Where would there be a safe place outside a goblin lair? :eh
So am I. I have the custom colors I have used in a OneNote for each NPC to I can keep them consistent and so I can easily paste them in as needed.
Welcome back Shadow.
Nan, did you want to take any Actions before your saving throw for the round? You can still make ranged attacks and such just cant move from the square.
Will need an Athletics or Acrobatics check for the move since it is through squares with webbing. Need to make sure you don't get stuck again while moving toward your target. DC is 10 for either skill use.
. . . Someone needs to get a bear animal companion so we can call it the tactical assault bear.
Actually... in a dragon mag article, they gave stats for a disgruntled ex-circus bear familiar named Oso de la Fez. He's listed as a valid option in the Character Builder, though I no longer have access to that tool. I bet it wouldn't be too hard to track it down though.
Poop. Arcane Power says Familiars cant attack :bigeyes
or another 100 goblins crashing in through the ceiling,
It got hit. Notice the damage taken went from 5 to 15.
Couple questions:
1) Was there enough of Kirtanis left that we could scrape some of him into a bag and get him a Raise Dead back in town?
2) Which door did that goblin guy that we fought with the drakes come from? West door? Are those doors still open?
Yes, there was what could be considered a short rest so you have your encounter powers back.
I believe on area attacks you need a separate attack roll for each target with a single damage roll for all but I don't have my books at the moment to confirm.
Then it is good your playing 4E and SWSE with me then :D
Shadow, your links are off a bit. ;)
Beyond amending hp all I need to do is pick a power and a feat right?
Edit: Considering Assassins bane or ethereal stride for utility power.
rod expertise, hidden sniper, improved defenses, improved initiative are in competition for the feat
Now is the time for those of you with more experience to point out where im going wrong :D
So Im down to Improved defenses, improved initiative, or implement expertise
:bigeyes
Hugs for bhu!
Wow man. My family and I will send positive thoughts your way and hope for a positive outcome to your situation.
Those are some seriously heavy things to deal with Bhu. There's nothing I can say really, that I feel is good enough here.:hug
All I can give you is this internet hug, so I will. :hug
That's good news to hear. I am glad it was not as bad as they thought it possibly was.
I didn't even notice that I was prone. :facepalm
If you won't allow it that's okay, I can use my move action to stand up instead. My power doesn't have the ranged keyword so I won't eat an AoO (unless I missed something).
Took me a bit of research tonight. I was not sure if the bugbear could make an AoO on Tanthalus since he used a ranged attack. There is nothing in the rules preventing it and the ranged attack made does technically qualify for it.
Too bad that crit wasn't rolled by Shandien during his turn instead, damage would have been crazy.
Awww just fire and forget its only the cleric :D
Anywhere works for me.
Didn't we take a short rest while talking with Sertanian?
I was operating under the assumption that we had taken a short rest. :twitch
Will wait till this evening for Shadow to post for Theo or I will post to keep us moving.
Since we seem to be in a burn em if you have em mode on Sinruth. I have a pretty good plan for Theo. Howling Tempest daily which would do damage and slide Sinruth up to 4 squares. I will slide him into the pillar square next to Shandien. Then as a move action move the zone it creates to overlap the swarm of bats. So now he gives a combat advantage as well due to that zone. Then spend an action point to use whirlwind which will do damage and knock him prone. Then when it is Sinruth's turn, he takes damage from the howling tempest and the pillar plus he has to spend an action to stand up and has his move reduced by the bat swarm's difficult terrain.
Of course that is alot to assume since the howling tempest would have to hit first hehe.
did i go yet?
I suspect it's not meant to be great against solos and elites, and more as a way to drop normal monsters in one round.
Sneak up to one, shiv it, action point it, Press the Advantage to kill it.
Which, yeah, may go against Dunor's intent of getting in the bad guys' faces and stopping them from hitting us . . . although dead enemies do no damage to anyone either! :lol
I was on vacation for a couple days there and got busier then I expected to be and missed that Shadow had posted for Theo there. I will have a response up tonight for the new round and Sinruth's action.
The sun rods light seems to diminish and almost pull away from its source into the room. Mostly dark, you can see a tourch has been dropped on the ground a short way inside. Its illumination is similarly dimmed to almost a candle, even though it fully burns in its resting place.
A horrific visage coalesces from shadows behind you. In a troubling whisper answers, "No, please join us.". You mind screams to be away from the creature that springs up behind you but you fight the urge to move away from it and into the room.
Hos can you lock yourself out of your own account? :???
You'll also need a second attack roll to have one for each wererat. 4e has multiple attack rolls and a single damage roll.
If a natural 20 is considered "with considerable difficulty" then do we call anything 19 or lower "inept fumbling" (http://www.darthsanddroids.net/episodes/1459.html)? :lmao (yes I know it is due to a limitation of the forum's dice roller, but amusing none the less).
what's DMI stand for?
Action points are used to grant an extra action in a round. PCs can use only one AP per combat. You start with a single AP after an extended rest and then gain an AP at each milestone reached. This helps offset the need to take an extended rest often to get back your daily powers. When you take an extended rest you lose all but one of your accumulated APs, so it is good to use them.
Wow. That is quite the past few days for you bhu. Glad you are back with us!
I have a wrap up post I am working on to get us out of the dungeon. Ran out of time before work to get it posted this morning. Is the plan to rest at the camp you all made for the prisoners before making the trip back to Loudwater?
There are items in PB1 and in Adventurers Vault 1 and 2 that you will likely find useful to your warlock. I tried to do a search online to see if there was any pre existing lists someone may have posted you may have found helpful but I did not turn up much.
[b][size=12pt][color=red]--->[/color][/size][/b][size=9pt][b][color=teal] Dunor[/color][/b][/size] | Hit Points = 40/40 | Heal Surge = 12/12 | AP = 1 | DMI = 1 | Misc : [color=orange][/color] | Cond : [color=limegreen][/color][color=red][/color]