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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Red Hand of Doom x2 => Topic started by: geniussavant on June 16, 2016, 10:39:01 AM

Title: Communication with command (OOC) I
Post by: geniussavant on June 16, 2016, 10:39:01 AM
Out of character chat and questions for me.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 18, 2016, 11:31:53 AM
I'm writing a final exam today so I won't be able to get my sheet up until at least tomorrow, especially since with Oslecamo's pure crafting stuff apparently being on the table I've got to rework my character to use that. That stuff is stupidly strong, enough to let me solo the CR 13 Aspect of Tiamat at level 8, assuming self-buffing with only 1 hour or longer duration spells and a potion of Fly.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 18, 2016, 01:44:18 PM
No worries on the exam. Good luck. I hadn't realized I'd let in the pure crafting... That wasn't intentional, and usually I would say no to it. Has anyone already used it for their characters? If not, I'm probably going to say no. If they have, we can work things out.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 18, 2016, 06:13:17 PM
I saw it in use on Oslecamo's sheet, so I assumed it was in.

By the way, just got out of the exam. I'm pretty sure I aced it.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 19, 2016, 05:55:11 PM
Yeah, I probably missed it when I said things were good. No worries, I don't mind a high powered campaign. I'm running one now and it's going epic without epic spell casting. It's pretty awesome. It's only a 2'5 character party. One SCM gestalt with sword sage and an artificer//warblade(I think it's warblade anyways) and the artificer's intelligent iron golem bruiser.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 19, 2016, 06:48:43 PM
I was hoping to NOT have to switch to pure crafting, actually (apologies if I gave the opposite impression). If it's in, it's the obvious choice, no contest, so I'd have to give up my spellcasting (it's not stupendous full casting, but I like having it, and it would be annoying to restrict it to only downtime and long duration buffs). If you buff enemies to compensate for a stronger baseline, it just means that whoever doesn't use pure whatever items (like our resident shapeshifter) gets punished. I'm going to stop now before I get ranty about imbalance and bad design.
Title: Re: Communication with command (OOC) I
Post by: VennDygrem on June 19, 2016, 07:01:12 PM
I feel pretty weak in comparison as it is for now, as far as my defenses are. We're still at the point where casters are squishy and AC matters, though that reminds me I still need to tweak my spell selection. I think I only just got to 16 AC assuming I keep Mage Armor on, which is far lower than the tanks (which is the point of course).

--edit--
After reviewing the currently posted sheets, the Construct is the only one making me feel inadequate, so I think I'm doing just fine.  :lol

Also, I think I would vote against pure crafting myself, since it seems best used to help a more standard non-caster keep up with casters as levels progress. Most of the ToBhou classes Osle has created really have no trouble keeping up and most are capable of some quite powerful effects as well. Not overpowered generally, but I think pure crafting isn't as necessary unless we're kicking the CO into a higher gear (in which case I could use some higher stats plz, :D)
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 19, 2016, 07:45:01 PM
Assuming it doesn't gimp osce's character, I'll say no to pure crafting then. If it does, which I think is unlikely, I'll work something out with hun

I don't mind the construct being a brute, after all, that's the role I think of when I think construct. As far as I can tell though, and I haven't poured over it with a fine toothed comb, he shouldn't be much good with much out side of combat that didn't rely on strength.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 19, 2016, 09:50:41 PM
I don't mind the construct being a brute, after all, that's the role I think of when I think construct. As far as I can tell though, and I haven't poured over it with a fine toothed comb, he shouldn't be much good with much out side of combat that didn't rely on strength.

IIRC, Phaedrus's character was originally built for a power game with a bunch of higher power character creation rules (I can see ~48 PB equivalent array of stats, magic items getting properties alongside enhancement bonuses, and max hp in the sheet, wouldn't be surprised if I'm missing something else), too, in addition to starting at a level higher than ours does. Once he's got the build adapted for this one, I expect he'll look a little closer to everyone else (quick guesstimate with average HD is 60-ish hp and AC 25). He'll still be stupidly tanky, though, as is appropriate for a character focusing on being tanky.

By the way, what's the policy here for hp? Max, average, roll 'em, etc.?

Edit: Also, for everyone else in the party, any suggestions or requests for what auras I should take? I can only run one of each type at a time, and their bonuses are morale bonuses.
- 1 draconic aura (http://www.minmaxboards.com/index.php?topic=13687.msg236209#msg236209). I get one, and it's always active. Energy surge (+1d4 energy damage per attack), grace (15% miss chance), indomitability (+1 all saves), power (+1d4 damage per attack), senses (blindsense 5 ft., darkvision within 60 feet of me), and toughness (DR 2/-, or increase existing DR by 2) look like most likely choices.
- 3 divine auras (http://www.minmaxboards.com/index.php?topic=13687.msg236211#msg236211). I'm already going with Prayer (fast healing 2 below 1/2 hp) and Righteousness (+1 AC and saves vs. evil, non-good summoned creatures can come near like with Magic Circle Against Evil). The last one depends on what everyone else finds useful. Unlike the others, these only have a 10-foot radius, so whoever else is joining me in melee will be more likely to benefit.
- 4 minor auras (http://www.minmaxboards.com/index.php?topic=13687.0). I'm taking Motivate Charisma (+Cha to Charisma checks and skill), Motivate Dexterity (+Cha to initiative and Dexterity checks and skills), and Watchful Eye (+Cha to Reflex saves, because otherwise my Ref save is crap). The last one is up for whatever anyone finds useful.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 19, 2016, 10:44:56 PM
I had noticed that it was built using high powered rules than ours, that's why I don't expect him to be to powerful once things are done.
Title: Re: Communication with command (OOC) I
Post by: VennDygrem on June 19, 2016, 11:21:56 PM
Basically I'm fine after reading through the other sheets. I so seldom play casters in PbP, and less often play in games that aren't higher CO where loads of homebrew makes for stupidly-high stats, AC, saves, etc. It tends to shift one's perspective a bit. Besides that, the one time I played Garryl's Mage was in an 8th level gestalt game combined with a Force Golem and a huge stat array, so of course that character's numbers were way higher.

I'll be eager to see how the class does on its own with more or less normal rules.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on June 20, 2016, 10:45:56 PM
Assuming it doesn't gimp osce's character, I'll say no to pure crafting then. If it does, which I think is unlikely, I'll work something out with hun

I don't mind the construct being a brute, after all, that's the role I think of when I think construct. As far as I can tell though, and I haven't poured over it with a fine toothed comb, he shouldn't be much good with much out side of combat that didn't rely on strength.

Also, I think I would vote against pure crafting myself, since it seems best used to help a more standard non-caster keep up with casters as levels progress.

Half the point of pure crafting is also that buying magic weapons kinda sucks. As Garryl himself points out in the character section, paying 2K for a measly +1 to damage from a Masterwork Weapon just isn't worth it, and then you need to pay a whooping 6K for the next +1/+1 to hit/damage. Most sensible parties will just have the wizard/cleric cast greater magic weapon instead of spending piles of gold in tiny upgrades. Magic armor/shields aren't much better, in particular when you consider just how many attacks ignore armor/shield outrigjt.

Mind you, pure crafting weapons don't count as magic, so their damage output greatly falls against anything with DR/magic. I suppose we'll be fighting a fair amount of dragons against which that would be quite relevant.

Still the Mythical Maid indeed doesn't need to use Pure Crafting, Metal Maid is just an option after all. If the DM says that non-fullcasters must pay an arm or leg to craft/buy good weapon upgrades, I'll obey and switch around some options so that Maria is a Magical Maid since she's now free to cast spells.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 20, 2016, 11:07:48 PM
I'll look everything over again. As an alternative, we could use something a group I played in did. Basically, you get all of the equipment replacement features of view vow of poverty without the drawbacks. The trade is that wealth by level is reduced by either a 1/3 or 1/2. I can't remember which. But if anyone is interested, we can figure it out.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 22, 2016, 11:54:57 PM
I'm going to say no to pure crafting. As much as I like the idea, and I agree that the d&d wealth system is borked, I'd rather not implement something else. I will continue to look at it, but not for this game. Maybe next time.

Tomorrow, I will be going over everyone's characters to make sure everything is ready, I hope to open up the games tomorrow night.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on June 23, 2016, 09:15:39 AM
Maria is now a Magical Maid. Also got some 400 GP plus chump change to spend.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 23, 2016, 01:30:30 PM
Oslecamo, you're basically three guys, right? And Risada, you're doing lots of wild shaped natural attacks? Which do you think would be more useful overall, a 15% chance to be missed by attacks, or +1d4 bonus damage? On the one hand, a unique defense, on the other, bonus damage on ~12 attacks (after including Haste).
Title: Re: Communication with command (OOC) I
Post by: Risada on June 23, 2016, 09:40:41 PM
15% miss chance. I still am not at the level of a lot of attacks, and by then I may be able to get something to help with the damage.

Edit: that is, as long as the defense doesn't have any restrictions like the bonus damage.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 23, 2016, 10:52:12 PM
15% miss chance. I still am not at the level of a lot of attacks, and by then I may be able to get something to help with the damage.

Edit: that is, as long as the defense doesn't have any restrictions like the bonus damage.

15% miss chance (improving to 20% at level 6) as long as you're not denied Dex to AC. The damage is either a straight +1d4 (+2d4 at level 6), or +1d4 (+2d4 at level 6) acid, cold, electricity, fire, or sonic (changeable as a swift action).
Title: Re: Communication with command (OOC) I
Post by: oslecamo on June 23, 2016, 11:22:28 PM
Dumped some minor items and got a least crystal of arrow deflection for Maria.

Oslecamo, you're basically three guys, right? And Risada, you're doing lots of wild shaped natural attacks? Which do you think would be more useful overall, a 15% chance to be missed by attacks, or +1d4 bonus damage? On the one hand, a unique defense, on the other, bonus damage on ~12 attacks (after including Haste).

The Mook Maids are kinda just that. They don't have maneuvers. They got some fancy guns to shoot from safety, but don't expect any big damage from them.
Madalena will also double as trapfinder, and Margarida can cook some healthy meals (basically really cheap potions that you need 1 minute to consume them and go bad after 8 hours, Maria can harvest ingredients from any organic stuff we kill to completely skip the costs). They can both use Bright Teacher stance to buff up others.

Also Maria already gets a better miss chance from her best stance, and she's focused in lots of attacks, so I would prefer the extra damage. 15% miss chance also isn't that likely to trigger, and killing enemies faster means we don't need to worry about them attacking us.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 24, 2016, 12:08:44 AM
Dumped some minor items and got a least crystal of arrow deflection for Maria.

Crystal of Arrow Deflection (http://archive.wizards.com/default.asp?x=dnd/ps/20070209a) is shields only, unfortunately, otherwise I'd have picked one up, too. Although I don't see anything stopping you from using a light shield or a buckler (masterwork so the ACP is 0 and thus no nonproficiency penalty, and you don't seem to be using your off hand as far as I can tell).

Quote
Oslecamo, you're basically three guys, right? And Risada, you're doing lots of wild shaped natural attacks? Which do you think would be more useful overall, a 15% chance to be missed by attacks, or +1d4 bonus damage? On the one hand, a unique defense, on the other, bonus damage on ~12 attacks (after including Haste).

The Mook Maids are kinda just that. They don't have maneuvers. They got some fancy guns to shoot from safety, but don't expect any big damage from them.
Madalena will also double as trapfinder, and Margarida can cook some healthy meals (basically really cheap potions that you need 1 minute to consume them and go bad after 8 hours, Maria can harvest ingredients from any organic stuff we kill to completely skip the costs). They can both use Bright Teacher stance to buff up others.

Also Maria already gets a better miss chance from her best stance, and she's focused in lots of attacks, so I would prefer the extra damage. 15% miss chance also isn't that likely to trigger, and killing enemies faster means we don't need to worry about them attacking us.

Any preference for energy damage vs. physical damage?
Title: Re: Communication with command (OOC) I
Post by: oslecamo on June 24, 2016, 02:22:37 AM
Good point, Maria only needs one free hand to get the stabbing going, so she can get a MW light wooden shield for an extra +1 AC.

As for damage type I guess I prefer physical. No reason to risk running in random resistances.
Title: Re: Communication with command (OOC) I
Post by: Risada on June 24, 2016, 10:48:26 AM
Damage it is then.

Physical additional damage is good.
Title: Re: Communication with command (OOC) I
Post by: Garryl on June 24, 2016, 09:02:09 PM
Character sheet is done (unless someone wants to convince me to trade Charging Smite and Lay on Hands for a celestial fleshraker dinosaur animal companion or something silly like that).
Title: Re: Communication with command (OOC) I
Post by: geniussavant on June 30, 2016, 09:12:08 AM
It looks like everyone from party #1 is ready. I'll see Abbott getting us started today.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 02, 2016, 12:05:03 AM
Hope everyone has a quiet night... ;)
Title: Re: Communication with command (OOC) I
Post by: Garryl on July 02, 2016, 01:25:35 AM
Hope everyone has a quiet night... ;)

Happy Canada Day, everyone. Also, it's my birthday tomorrow (well, tonight, since it's after midnight, but that's just details).
Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 02, 2016, 08:20:52 AM
Happy birthday
Title: Re: Communication with command (OOC) I
Post by: oslecamo on July 02, 2016, 08:56:26 PM
Happy birthday!
Title: Re: Communication with command (OOC) I
Post by: Garryl on July 03, 2016, 12:48:06 AM
Thanks! It was a good one. Low key with family, just the way I like it.

Post is up.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 07, 2016, 10:08:13 PM
Does anyone know of a decent program to use for creating battle maps for pbp? I can just do then by hand, but that takes longer than I'd like.
Title: Re: Communication with command (OOC) I
Post by: Risada on July 09, 2016, 11:36:46 PM
Does anyone know of a decent program to use for creating battle maps for pbp? I can just do then by hand, but that takes longer than I'd like.

There's http://ditzie.com/ (http://ditzie.com/), a site that hosts a system that allows for easy map editing by DMs and players alike. Quite a few people here use it.

Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 18, 2016, 05:25:44 PM
Everyone ready for me to continue?
Title: Re: Communication with command (OOC) I
Post by: Garryl on July 18, 2016, 05:46:13 PM
No objections here.
Title: Re: Communication with command (OOC) I
Post by: Vladeshi on July 18, 2016, 06:55:13 PM
Go right ahead.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 19, 2016, 07:36:23 PM
We are going to do the first combat without a map. I'm still figuring out diztie. Hopefully I'll be familiar enough with in after a few days to start using it.
Title: Re: Communication with command (OOC) I
Post by: Garryl on July 19, 2016, 11:47:48 PM
For reference, I have the following auras active:
- Motivate Dexterity (60-ft. radius): +3 on Dex checks, Dex skills, and initiative.
- Power (60-ft. radius): +1d4 weapon damage
- Righteousness (10-ft. radius): +1 AC and saves vs. evil. Evil summoned creatures need SR to beat 1d20+6 to make contact.

Huh, I wasn't aware you could ready actions before initiative gets rolled and combat actually starts. I always figured that preemptive attacks like that was part of the surprise round.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on July 24, 2016, 06:46:04 AM
So, can those that beat the boar's initiative act now? Or do we need to worry about our allie's initiative count?
Title: Re: Communication with command (OOC) I
Post by: geniussavant on July 24, 2016, 09:53:26 AM
I had wanted everyone to go in order of initiative, but I'm starting to wonder if that's not practical in a pbp.
Title: Re: Communication with command (OOC) I
Post by: Vladeshi on July 24, 2016, 12:11:57 PM
I figured that we were waiting for Garryl to roll his initiative.
Title: Re: Communication with command (OOC) I
Post by: Garryl on August 04, 2016, 01:38:57 AM
Risada, don't forget an extra 1d4 damage from my Power aura, too.

I figured that we were waiting for Garryl to roll his initiative.

I got a 14 (http://www.minmaxboards.com/index.php?topic=17460.msg311394#msg311394).

Sorry, I've been in a computer game daze the past few days and forgot to post the roll into either the IC or OOC threads.

I had wanted everyone to go in order of initiative, but I'm starting to wonder if that's not practical in a pbp.

It requires a fair bit of coordination to keeps things running smoothly since there are a lot of things that everyone has to wait on. I know a few of the people running games here, like Oslecamo, like to run team-based turns (all the players take their actions, then all the monsters, then back to the players and so on, usually with initiative being determined by the highest roll for each side), which cuts down on that a bit.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on August 05, 2016, 04:42:00 PM
Yeah, haven't figured out a better way yet. Maybe I'll do the team thing. Jury is still out though
Title: Re: Communication with command (OOC) I
Post by: geniussavant on August 05, 2016, 04:45:00 PM
Sorry, I've been in a computer game daze the past few days and forgot to post the roll into either the IC or OOC threads.
It happens, I'm a writer among a few other things, and I'll get in a tizzy and lose track of everything for a while. When I come back up fit air, I end up with thousands of words written.
Title: Re: Communication with command (OOC) I
Post by: Risada on August 06, 2016, 12:46:01 PM
Yeah, haven't figured out a better way yet. Maybe I'll do the team thing. Jury is still out though

I am fine with this.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on August 06, 2016, 01:17:26 PM
Yeah, haven't figured out a better way yet. Maybe I'll do the team thing. Jury is still out though

I am fine with this.

Me too.
Title: Re: Communication with command (OOC) I
Post by: Garryl on August 23, 2016, 01:20:00 AM
Poke poke poke. It's been a month since the last game update. Where are we at with that?
Title: Re: Communication with command (OOC) I
Post by: geniussavant on August 24, 2016, 12:51:37 PM
I thought we were waiting on someone. I'll get something up today.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on August 25, 2016, 01:59:02 PM
I spent last night incapacitated, will get an update soon.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on September 10, 2016, 04:40:12 AM
Bump. Where's the rest of  group I?
Title: Re: Communication with command (OOC) I
Post by: Garryl on September 10, 2016, 12:21:53 PM
Whose turn is it? Did we ever settle the issue of initiative/turn order?

Osclecamo, don't forget the extra +1d4 damage from Johanna's aura.

Note: My action assumes the boar is still up after that volley. If not, ready an action to attack anything else hostile that pops out of the woods.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on September 10, 2016, 09:12:13 PM
Well the boar spents its turn getting up so I believe it's time for the party finish skewering it up.

Thanks for reminding me about the power aura, updated the IC with the new damage values!
Title: Re: Communication with command (OOC) I
Post by: geniussavant on September 11, 2016, 10:44:35 AM
Well the boar spents its turn getting up so I believe it's time for the party finish skewering it up.

ThIs is correct
Title: Re: Communication with command (OOC) I
Post by: Garryl on September 26, 2016, 10:15:45 PM
Does this need a poke again?

IIRC, I think it's Welcar Merthion (Vladeshi)'s turn to act, then back to the NPCs.
Title: Re: Communication with command (OOC) I
Post by: Vladeshi on September 26, 2016, 11:42:23 PM
 :blush
Sorry, I don't know how I forgot about this.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on September 27, 2016, 09:23:07 AM
I'll post later today or tonight
Title: Re: Communication with command (OOC) I
Post by: Garryl on October 11, 2016, 02:11:41 PM
(click to show/hide)

I'm good with resting for the night, as was the original plan pre-interruption. Does it matter who's taking watch in which shift?

Since combat's over, I'm switching back to Motivate Dexterity minor aura.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on October 11, 2016, 09:10:21 PM
I assumed that you guys would rest for the night after some discussion
Title: Re: Communication with command (OOC) I
Post by: Vladeshi on October 13, 2016, 06:51:16 PM
Oslecamo: what is the duration and bonus from the Pork grilled Beef (Shield of Faith)?

The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

This is sig worthy

Thanks for the suggestion.
I have been trying to figure out a decent sig for the last year and a half.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on October 16, 2016, 07:58:58 AM
Oslecamo: what is the duration and bonus from the Pork grilled Beef (Shield of Faith)?

CL 3 as the spell aka 3 minutes.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on October 21, 2016, 07:42:50 PM
Anyone mind if I jump to the next day?
Title: Re: Communication with command (OOC) I
Post by: Garryl on October 21, 2016, 09:12:53 PM
I'm okay with it. I'm under the weather right now, so I'm going to be even less active than normal for a couple of days.
Title: Re: Communication with command (OOC) I
Post by: geniussavant on October 21, 2016, 09:21:59 PM
I'd suggest a shuttle or rocket. More seriously though,  feel better.
Title: Re: Communication with command (OOC) I
Post by: oslecamo on October 24, 2016, 05:02:53 AM
Time jump fine by me.
Title: Re: Communication with command (OOC) I
Post by: Risada on October 24, 2016, 11:57:39 AM
Anyone mind if I jump to the next day?

No problem with me...
Title: Re: Communication with command (OOC) I
Post by: Vladeshi on October 24, 2016, 12:58:55 PM
Anyone mind if I jump to the next day?

I thought that we already did.
Title: Re: Communication with command (OOC) I
Post by: Garryl on November 01, 2016, 03:01:25 PM
Good news. I'm alive again!