My first real themed deck, ie it actually has a theme and combos rather than just piling w/e ever came together in the starter sets.
Deep in an underground laboratory somewhere Mr. Sinister commits rampant murder for the biological material needed for his newest mad experiments but in this new multiworld crossover his attention turns to obtaining better resource material. And he finds perhaps the most unexpected candidate. A seemingly simple man named Alfred. He is ultimate butler. He is loyal, a highly experience MI5 agent, sharp-witted, silver tongued, and he can fry an egg at least forty different ways using the toaster as a rocket launcher.
(http://dmdimages.azureedge.net/Images/Cards/Finest/75.jpg) (http://dmdimages.azureedge.net/Images/Cards/Uncanny/106.jpg) (http://dmdimages.azureedge.net/Images/Cards/Finest/115.jpg)
The first lines of experimentation were not the best, but quickly improved. The first experiments were borderline inhuman producing barely functional zombies. But by breaking the body down to a more primordial soup and then later adding weapons and steel Mr Sinister had figured out a way to mass produce semi-living weapons. Soon Mr Sinister had a stable pool of increased energy to quickly field his army of golems built out of Alfred's dead bodies. Their longevity even worked in tandem with the golem's controllers.
(http://wizkids.com/dicemasters/wp-content/uploads/sites/3/2016/02/DDDM-OP_Skeleton-LegendaryUndead.png) (http://dmdimages.azureedge.net/Images/Cards/Siege/49.jpg) (http://dmdimages.azureedge.net/Images/Cards/Siege/42.jpg) (http://dmdimages.azureedge.net/Images/Cards/Siege/63.jpg)
Basically by attempting to KO Alfred through Fabricate you can buy a golem for free and Alfred typically bounces back to the field letting to try to do it again. Mr Sinister auto-returns when a Sidekick or Alfred are knocked out which is one less die to risk plus you can pick up the Iron Golem that way. Finally to round things out Skeleton has swarm and is pretty theme fitting which can give you extra energy and Dick Grayson can nearly endlessly knock out Alfred for an instant win if he can successfully attack. Srsly, Alfred has an 83.3% chance of returning to the field when knocked out so you can easily KO him 3~4 times per die or up to 38 damage in a game with a 20 point hard cap on hit points.
New themed deck, rainbow!
(http://dmdimages.azureedge.net/Images/Cards/WarOfLight/121.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/88.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/129.jpg) (http://dmdimages.azureedge.net/Images/Cards/GAF/20.jpg)
(http://dmdimages.azureedge.net/Images/Cards/WarOfLight/133.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/115.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/58.jpg) (http://dmdimages.azureedge.net/Images/Cards/BoF/64.jpg)
It's probably not the most powerful team you've seen but it's fun. Hal makes a great source of energy as you try to get Mera out, once she is they all quickly become pretty cheap to purchase so it's mostly about trying to keep a couple of them fielded. Miri/Warth/Larfreeze can rip characters out of your used pile and put them in play while Scarecrow/Warth can take down your opponent's characters if you stick to fielding them normally. There really isn't much for Indigo's Corps but -1 there can at least pull her self out. Finally Prismatic Spray is just so appropriate and always useful, and it's pretty much the only card in that heap that costs more than a buck. Dice wise, I'd suggest Miri/Hal/Indigo x4, Larfreeze/Mera x1, rest x2.
And another team I'm using, being a more casual player I can afford thematics over sheer power.
(plus the best cards are really expensive and I really like how cheap this game is)
This time, it's all about the sidekicks!
(http://dmdimages.azureedge.net/Images/Cards/Uncanny/71.jpg) (http://dmdimages.azureedge.net/Images/Cards/AvX/45.jpg) (http://dmdimages.azureedge.net/Images/Cards/DRSTRANGE/24.PNG) (http://dmdimages.azureedge.net/Images/Cards/JusticeLeague/67.jpg)
(http://dmdimages.azureedge.net/Images/Cards/AvX/5.jpg) (http://dmdimages.azureedge.net/Images/Cards/Uncanny/109.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/103.jpg)
(optional)
(http://dmdimages.azureedge.net/Images/Cards/SpiderMan/23.jpg) (http://dmdimages.azureedge.net/Images/Cards/Siege/138.PNG) (http://dmdimages.azureedge.net/Images/Cards/CivilWar/140.PNG) (http://dmdimages.azureedge.net/Images/Cards/Siege/15.PNG)
It's pretty straight forward. Pummel them to death using ever increasing sidekicks. If you're having trouble rolling them White Tiger is cheap but the Ring isn't. And it's the same with the female Captain America, shes like thirty bucks, but the Bard is five and OP enough to use in anything but if you want to go cheaper you could use Phil Coulson - Inspiration Leader (2 shield, gives sidekicks +1/+0). Prof X is also handy in speeding things up and Falcon gives you a really lethal twist on things.
Last one and less of a "team" as a collection of cards.
(http://dmdimages.azureedge.net/Images/Cards/BoF/135.jpg) (http://dmdimages.azureedge.net/Images/Cards/Finest/136.jpg) (http://dmdimages.azureedge.net/Images/Cards/Ultron/137.jpg)
Once those two characters are fielded just focus on rolling lightning energy and hold them in your reserve pool. On your opponent's turn, before they attack, murder their dice by using Magic Missile's global on Batgirl and don't forget to hit your own Jocasta every turn to hurt your opponent for up to eight damage per round.
(http://dmdimages.azureedge.net/Images/Cards/AvX/119.jpg) (http://dmdimages.azureedge.net/Images/Cards/Finest/15.jpg) (http://dmdimages.azureedge.net/Images/Cards/AvX/20.jpg)
"Nice line of characters you got there, why don't you reroll them." It's a total dick move that statistically wipes half of your opponent's characters, then they spend two life trying to get them out again. And Hack's ability is not to be underestimated, it pretty much bogs your opponent down into strictly refielding their characters or purchasing more dice. I f**king hated dealing with Hacker because of that.
(http://dmdimages.azureedge.net/Images/Cards/BoF/32.jpg) (http://dmdimages.azureedge.net/Images/Cards/JusticeLeague/95.jpg) (http://dmdimages.azureedge.net/Images/Cards/WarOfLight/5.jpg) (http://dmdimages.azureedge.net/Images/Cards/AvX/73.jpg)
(http://dmdimages.azureedge.net/Images/Cards/BoF/126.jpg) (http://dmdimages.azureedge.net/Images/Cards/Siege/30.PNG)
So there are a lot of dice to consider in this area but ultimately those are the ones I use the most (well I have greater red dragon, listed one is like 30 bucks). The Elf does have a version that reduces Action Dice cost some more which is great for really quick pick up of the Fireball, but I like spamming the same one over and over again a bit more than loading my bag up with unneeded dice. Anyway, Batman/Strange let you deal three damage with Action Dice while the Former President Lex Luthor make Action Dice great again!