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I've been on a Warhammer kick recently, so... here we are!
Background:
Through the Drakwald is a short adventure intended to introduce players to the Warhammer World, the WFRP rules, and an Empire reeling from the ravages of Chaos.
Rule Set: Warhammer 2nd edition
Players: 3-4
Character creation: Full random (see page 15 and on of the link below)
Resources: Core only
For those who don't have the rulebook, look here (https://1drv.ms/b/s!AiRF2tz6n4u1k7J-5gTnJR33OChLdw).
And for those of you who want to see what comes up, you can use the list of Roll commands to roll a complete character (although you might need a second roll for Birthplace, depending on
the result). Everything is alphabetical that needs to be.
Race: [roll]1d4[/roll]
WS: [roll]2d10[/roll]
BS: [roll]2d10[/roll]
S: [roll]2d10[/roll]
T: [roll]2d10[/roll]
Ag: [roll]2d10[/roll]
Int: [roll]2d10[/roll]
WP: [roll]2d10[/roll]
Fel: [roll]2d10[/roll]
Wounds: [roll]1d10[/roll]
Fate: [roll]1d10[/roll]
Random Talents: [roll]1d100[/roll]
Career: [roll]1d100[/roll]
Career: [roll]1d100[/roll]
Gender: [roll]1d2[/roll]
Height: [roll]1d10[/roll]
Weight: [roll]1d100[/roll]
Hair: [roll]1d10[/roll]
Eyes: [roll]1d10[/roll]
Marks: [roll]1d100[/roll]
Siblings: [roll]1d10[/roll]
Star Sign: [roll]1d100[/roll]
Age: [roll]1d100[/roll]
Birthplace: [roll]1d100[/roll]
Name: [roll]1d100[/roll]
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I'm interested.
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Maybe? I'll have to look through the books I got from Humble Bundle and see what the system looks like.
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Can't check the book right now but is it possible to play a glorious champion of chaos and/or non-human race, or the players are stuck as slaves of the false emperor?
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Empire "good guys" only.
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For the Emperor!
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Updated the top post with a character roller.
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And what stats does fate have in store...
WS 2d10+20 : 4, 5 + 20, total 29
BS 2d10+20 : 7, 9 + 20, total 36
S 2d10+20 : 5, 7 + 20, total 32
T 2d10+20 : 4, 5 + 20, total 29
AG 2d10+20 : 8, 2 + 20, total 30
INT 2d10+20 : 8, 1 + 20, total 29
WIL 2d10+20 : 4, 5 + 20, total 29
FEL 2d10+20 : 9, 5 + 20, total 34
Wounds 1d10 : 2, total 2
Fate 1d10 : 2, total 2
Talent 1 1d100 : 24, total 24
Talent 2 1d100 : 27, total 27
Career 1d100 : 66, total 66
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Reroll Dupe Talent 1d100 : 44, total 44
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Height:
Rolled 1d10 : 4, total 4
Weight: Rolled 1d100 : 39, total 39
Hair: Rolled 1d10 : 7, total 7
Eyes: Rolled 1d10 : 4, total 4
Marks: Rolled 1d100 : 7, total 7
Siblings: Rolled 1d10 : 6, total 6
Star Sign: Rolled 1d100 : 32, total 32
Age: Rolled 1d100 : 84, total 84
Birthplace: Rolled 1d100 : 10, total 10
Name: Rolled 1d100 : 64, total 64
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HUMAN Birthplace 2d10 : 5, 2, total 7
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Gottfried
Character Details Race: Human Gender: Male Age: 28 Current Career: Miner Previous Careers:
Combat Movement (Yards) Movement: 4 Move/Disengage: 8 Charge Attack: 16 Run: 24
Physical Description Height: 6'2" Weight: 145 lbs Eye Color: Blue Hair Color: Light Brown Distinguishing Marks: Missing Eyebrows
| Character Resources Wounds: 11/11 Fate Points: 3 Daily Fortune Points: 3/3 Current XP: 0 Spent XP: 0
Overland Movement Hampered Yards/Minute: 48 Hampered Miles/Hour: 1.75 Standard Yards/Minute: 96 Standard Miles/Hour: 3.5
Other Details Star Sign: Rhya’s Cauldron Significance: Mercy, Death, and Creation Siblings: 2 Home Province: Ostermark Settlement: Pig/Cattle Farm
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Characteristics
Main Characteristics Weapon Skill: 41 Ballistic Skill: 37 Strength: 32 Toughness: 35 Agility: 31 Intelligence: 32 Willpower: 29 Fellowship: 36
| Secondary Characteristics Attacks: 01 Wounds: 11 Strength Bonus: 03 Toughness Bonus: 03 Movement: 04 Magic: 00 Insanity Points: 00 Fate Points: 03
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Skills
Basic Skills Skill (Characteristic) : Trained(+10%/+20%); Talents Animal Care (Int) : Trained Charm (Fel) : Not Trained Command (Fel) : Not Trained Concealment (Ag) : Trained Consume Alcohol (Tgh) : Not Trained Disguise (Fel) : Not Trained Drive (Str) : Not Trained Evaluate (Int) : Not Trained Gamble (Int) : Not Trained; +20% from talents Gossip (Fel) : Trained Haggle (Fel) : Not Trained Intimidate (Str) : Not Trained Outdoor Survival (Int) : Trained Perception (Int) : Trained; +20% on tests involving estimation from talent Ride (Ag) : Not Trained Row (Str) : Not Trained Scale Sheer Surface (Str) : Trained Search (Int) : Not Trained Silent Move (Ag) : Not Trained Swim (Str) : Not Trained
Basic Skills that are Not Trained can be attempted at 1/2 Characteristic.
| Advanced Skills Skill (Characteristic) : Trained(+10%/+20%); Talents Academic Knowledge (Various) (Int) : Not Trained Animal Training (Fel) : Not Trained Blather (Fel) : Not Trained Channeling (Will) : Not Trained Charm Animal (Fel) : Not Trained Common Knowledge (The Empire) (Int) : Trained Dodge Blow (Agi) : Not Trained Follow Trail (Int) : Not Trained Heal (Int) : Not Trained Hypnotism (Will) : Not Trained Lip Reading (Int) : Not Trained Magical Sense (Will) : Not Trained Navigation (Int) : Trained ; +10% from talent Performer (Various) (Fel) : Not Trained Pick Lock (Agi) : Not Trained Prepare Poison (Int) : Not Trained Read/Write (Int) : Not Trained Sail (Agi) : Not Trained Secret Language (Various) (Int) : Not Trained Secret Signs (Various) (Int) : Not Trained Set Trap (Agi) : Not Trained Shadowing (Agi) : Not Trained Sleight of Hand (Agi) : Not Trained Speak Language (Reikspiel) (Int) : Trained Torture (Fel) : Not Trained Trade (Miner) (Str) : Trained Ventriloquism (Fel) : Not Trained
Advanced Skills that are Not Trained can never be attempted.
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Talents
Orientation - You rarely get lost and always know the direction of north. You gain a +10% bonus on Navigation Skill Tests.
Specialist Weapon Group (Two-Handed) - Proficiency with two-handed weapons.
Super Numerate - You gain a +10% bonus on Gamble and Navigation Skill Tests, and a +20% bonus on Perception Skill Tests that involve estimation.
Very Resilient - Permanent +5% to Toughness characteristic.
Warrior Born - Permanent +5% to Weapon Skill characteristic.
Gear
Weapons
Name: Dagger Group: Ordinary Damage: SB-3 Range: - Reload: - Qualities: N/A
Name: Axe Group: Ordinary Damage: SB Range: - Reload: - Qualities: N/A
Name: Two-Handed Pick Group: Two-Handed Damage: SB Range: - Reload: - Qualities: Impact(roll 2d10 for damage, use highest), Slow(enemies gain +10% to parry/dodge)
Weapon Damage is 1d10 + listed damage
Basic Armour
Armour Type: Light Armour Points: 1
Trappings
Common Clothing
Slingbag
- blanket
- wooden tankard
- wooden cutlery set
- Storm Lantern
- Lamp Oil
- Spade
- Pick
Valuables
14 Gold Crowns
Personal Details
Advances
Main Advance Scheme Weapon Skill: 5% Ballistic Skill: 5% Strength: 10% Toughness: 5% Agility: - Intelligence: 5% Willpower: 5% Fellowship: -
| Main Advances Taken Weapon Skill: 5% Ballistic Skill: - Strength: - Toughness: - Agility: - Intelligence: - Willpower: - Fellowship: -
| Secondary Advance Scheme Attacks: - Wounds: +2 Strength Bonus: - Toughness Bonus: - Movement: - Magic: - Insanity Points: - Fate Points: -
| Secondary Advances Taken Attacks: - Wounds: - Strength Bonus: - Toughness Bonus: - Movement: - Magic: - Insanity Points: - Fate Points: -
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Free AdvanceWS +5%
Other Experience Point ExpendituresN/A
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Race, Gender, and Primary Characteristics
Race 1d4 : 4, total 4
Gender 1d2 : 1, total 1
WS 2d10 : 4, 4, total 8
BS 2d10 : 8, 9, total 17
S 2d10 : 2, 10, total 12
T 2d10 : 3, 7, total 10
Ag 2d10 : 1, 10, total 11
Int 2d10 : 10, 2, total 12
WP 2d10 : 7, 2, total 9
Fel 2d10 : 6, 10, total 16
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I invoke Shally's Mercy to bring WS roll up to 11.
Wounds 1d10 : 5, total 5
Fate Points 1d10 : 6, total 6
Talent 1 1d100 : 90, total 90
Talent 2 1d100 : 85, total 85
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Strat, your chart only has one roll for career but the book says that if I want I can roll twice and pick between the two.
Do I get to roll twice and pick between the two?
Edit: Also, you could use the [ nobbc ] tag around your code and it stops the bbc from being implemented so people can copy and immediately run it..
Example: [roll]1d4[/roll]
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You can roll twice.
Edit: Also, you could use the [ nobbc ] tag around your code and it stops the bbc from being implemented so people can copy and immediately run it..
Didn't realize we had those tags here. Updated the header.
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The nobbc tag is something I found when I was digging into the table coding.
Since you turned male/female into gender I can turn my character into a woman if that makes you feel better about my roll.
Starting Crowns 2d10 : 7, 7, total 14
Career Choice 1 1d100 : 46, total 46
Career Choice 2 1d100 : 61, total 61
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Hmm, miner or rat catcher. Time to do some reading.
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Rat catcher is what my wife played - the small but vicious dog lives at home with us.
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Maybe sorting out my background will help.
Height: Rolled 1d10 : 10, total 10
Weight: Rolled 1d100 : 33, total 33
Hair: Rolled 1d10 : 6, total 6
Eyes: Rolled 1d10 : 3, total 3
Marks: Rolled 1d100 : 62, total 62
Siblings: Rolled 1d10 : 5, total 5
Star Sign: Rolled 1d100 : 88, total 88
Age: Rolled 1d100 : 65, total 65
Birthplace: Rolled 1d100 : 58, total 58
Name: Rolled 1d100 : 35, total 35
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Holy shit I'm skinny.
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Good for getting into narrow spaces in the mines or down tunnels after rats.
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Career2 1d100 : 52, total 52
Just in case it's something interesting. <.<
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WS:
Rolled 2d10 : 3, 6, total 9
BS: Rolled 2d10 : 3, 7, total 10
S: Rolled 2d10 : 8, 7, total 15
T: Rolled 2d10 : 10, 6, total 16
Ag: Rolled 2d10 : 6, 5, total 11
Int: Rolled 2d10 : 5, 5, total 10
WP: Rolled 2d10 : 3, 8, total 11
Fel: Rolled 2d10 : 9, 2, total 11
Wounds: Rolled 1d10 : 3, total 3
Fate: Rolled 1d10 : 7, total 7
Random Talents: Rolled 1d100 : 2, total 2
Career: Rolled 1d100 : 67, total 67
Career: Rolled 1d100 : 79, total 79
Gender: Rolled 1d2 : 1, total 1
Height: Rolled 1d10 : 2, total 2
Weight: Rolled 1d100 : 99, total 99
Hair: Rolled 1d10 : 2, total 2
Eyes: Rolled 1d10 : 6, total 6
Marks: Rolled 1d100 : 41, total 41
Siblings: Rolled 1d10 : 3, total 3
Star Sign: Rolled 1d100 : 91, total 91
Age: Rolled 1d100 : 52, total 52
Birthplace: Rolled 1d100 : 18, total 18
Name: Rolled 1d100 : 44, total 44
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Talent 2
Rolled 1d100 : 94, total 94
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Thomas
Character Details Race: Halfling Gender: Male Age: 40 Current Career: Vagabond Previous Careers:
Combat Movement (Yards) Movement: 5 Move/Disengage: 10 Charge Attack: 20 Run: 30
Physical Description Height: 3'7" Weight: 125 lbs Eye Color: Hazel Hair Color: Yellow Distinguishing Marks: Broken nose
| Character Resources Wounds: 11/11 Fate Points: 2 Daily Fortune Points: 2/2 Current XP: 0 Spent XP: 0
Overland Movement Hampered Yards/Minute: 60 Hampered Miles/Hour: 2.25 Standard Yards/Minute: 120 Standard Miles/Hour: 4.5
Other Details Star Sign: Rhya's Cauldron Significance: Mercy, Death, and Creation Siblings: 2 Home Province: The Moot Settlement: N/A
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Characteristics
Main Characteristics Weapon Skill: 17 Ballistic Skill: 53 Strength: 13 Toughness: 18 Agility: 41 Intelligence: 26 Willpower: 34 Fellowship: 38
| Secondary Characteristics Attacks: 01 Wounds: 11 Strength Bonus: 01 Toughness Bonus: 01 Movement: 05 Magic: 00 Insanity Points: 00 Fate Points: 02
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Skills
Basic Skills Skill (Characteristic) : Trained(+10%/+20%); Talents Animal Care (Int) : Not Trained Charm (Fel) : Not Trained Command (Fel) : Not Trained Concealment (Ag) : Not Trained Consume Alcohol (Tgh) : Not Trained Disguise (Fel) : Not Trained Drive (Str) : Not Trained Evaluate (Int) : Not Trained Gamble (Int) : Not Trained Gossip (Fel) : Trained Haggle (Fel) : Trained Intimidate (Str) : Not Trained Outdoor Survival (Int) : Trained Perception (Int) : Not Trained Ride (Ag) : Not Trained Row (Str) : Not Trained Scale Sheer Surface (Str) : Not Trained Search (Int) : Not Trained Silent Move (Ag) : Trained Swim (Str) : Not Trained
Basic Skills that are Not Trained can be attempted at 1/2 Characteristic.
| Advanced Skills Skill (Characteristic) : Trained(+10%/+20%); Talents Academic Knowledge (Genealogy/Heraldry) (Int) : Trained Animal Training (Fel) : Not Trained Blather (Fel) : Not Trained Channeling (Will) : Not Trained Charm Animal (Fel) : Not Trained Common Knowledge (Bretonnia) (Int) : Trained; +10% from talent Common Knowledge (Halflings) (Int) : Trained; +10% from talent Dodge Blow (Agi) : Not Trained Follow Trail (Int) : Not Trained Heal (Int) : Trained Hypnotism (Will) : Not Trained Lip Reading (Int) : Not Trained Magical Sense (Will) : Not Trained Navigation (Int) : Trained Performer (Various) (Fel) : Not Trained Pick Lock (Agi) : Not Trained Prepare Poison (Int) : Not Trained Read/Write (Int) : Not Trained Sail (Agi) : Not Trained Secret Language (Thieves' Tongue) (Int) : Trained Secret Signs (Thief) (Int) : Trained Set Trap (Agi) : Not Trained Shadowing (Agi) : Not Trained Sleight of Hand (Agi) : Not Trained Speak Language (Halfling) (Int) : Trained; +10% from talent Speak Language (Reikspiel) (Int) : Trained; +10% from talent Torture (Fel) : Not Trained Trade (Cook) (Int) : Trained Ventriloquism (Fel) : Not Trained
Advanced Skills that are Not Trained can never be attempted.
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Talents
Fleet Footed - You gain a permanent +1 to your Movement characteristic.
Hardy - You gain a permanent +1 to your Wounds characteristic.
Marksman - You gain a permanent +5% to your Ballistic Skill characteristic.
Night Vision - You can see extremely well in natural darkness at distances up to 30 yards. This talent doesn’t work in total darkness, requiring illumination equivalent to starlight to function.
Resistance to Chaos - You gain a +10% bonus on Will Power Tests to resist magic and other Chaos effects, and you are immune to Chaos mutation. However, you can never become a spellcaster of any type.
Seasoned Traveler - You gain a +10% bonus on Common Knowledge and Speak Language Skill Tests
Specialist Weapon Group (Sling) - Proficiency with slings.
Gear
Weapons
Name: Club Group: Ordinary Damage: SB Range: - Reload: - Qualities: N/A
Name: Dagger Group: Ordinary Damage: SB-3 Range: - Reload: - Qualities: N/A
Name: Sling Group: Ordinary Damage: 3 Range: 16/32 Reload: Half Qualities: N/A
Weapon Damage is 1d10 + listed damage
Basic Armour
Armour Type: N/A Armour Points: N/A
Trappings
Common clothing
Backpack
- 1 week rations
- Blanket
- Tent
- Waterskin
- Wooden Tankard
- Wooden Cutlery Set
Valuables
8 gold crowns
Personal Details
Advances
Main Advance Scheme Weapon Skill: +5% Ballistic Skill: +10% Strength: - Toughness: - Agility: +10% Intelligence: +5% Willpower: - Fellowship: +5%
| Main Advances Taken Weapon Skill: - Ballistic Skill: - Strength: - Toughness: - Agility: - Intelligence: - Willpower: - Fellowship: -
| Secondary Advance Scheme Attacks: - Wounds: +2 Strength Bonus: - Toughness Bonus: - Movement: - Magic: - Insanity Points: - Fate Points: -
| Secondary Advances Taken Attacks: - Wounds: - Strength Bonus: - Toughness Bonus: - Movement: - Magic: - Insanity Points: - Fate Points: -
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Free AdvanceN/A
Other Experience Point ExpendituresN/A
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Race:
Rolled 1d4 : 3, total 3
WS: Rolled 2d10 : 3, 4, total 7
BS: Rolled 2d10 : 9, 9, total 18
S: Rolled 2d10 : 2, 1, total 3
T: Rolled 2d10 : 5, 3, total 8
Ag: Rolled 2d10 : 2, 4, total 6
Int: Rolled 2d10 : 4, 2, total 6
WP: Rolled 2d10 : 6, 8, total 14
Fel: Rolled 2d10 : 7, 1, total 8
Wounds: Rolled 1d10 : 9, total 9
Fate: Rolled 1d10 : 3, total 3
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Shallya's Mercy on Agility this time.
Random Talent: Rolled 1d100 : 26, total 26
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Career:
Rolled 1d100 : 92, total 92
Career: Rolled 1d100 : 55, total 55
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Gender:
Rolled 1d2 : 2, total 2
Height: Rolled 1d10 : 3, total 3
Weight: Rolled 1d100 : 89, total 89
Hair: Rolled 1d10 : 3, total 3
Eyes: Rolled 1d10 : 3, total 3
Marks: Rolled 1d100 : 44, total 44
Siblings: Rolled 1d10 : 2, total 2
Star Sign: Rolled 1d100 : 89, total 89
Age: Rolled 1d100 : 51, total 51
Birthplace: Rolled 1d100 : 26, total 26
Name: Rolled 1d100 : 81, total 81
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Starting gold crowns
Rolled 2d10 : 10, 2, total 12
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Move on in (http://minmaxforum.com/index.php?board=258.0)