Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Ability Score Increase |
1st | +1 | +2 | +2 | +0 | Tanar'ri Body, Resistance, Arrow Works, Fiendish Archer, Symmetrical Archery (-2) | +1 Dex |
2nd | +2 | +3 | +3 | +0 | Combat Archery, Uncanny Dodge, Summon Fiends | +1 Str |
3rd | +3 | +3 | +3 | +1 | Arrows from Hell, Telepathy | +1 Dex |
4th | +4 | +4 | +4 | +1 | Arrow Works (silver/cold iron/Adamantine), Symmetrical Archery (-1), Summon Fiends II | +1 Str |
5th | +5 | +4 | +4 | +1 | Arrows from Hell, Dimension Door 1/day (objects only) | +1 Dex |
6th | +6 | +5 | +5 | +2 | Spell Resistance, Volley, Summon Fiends III | +1 Str |
7th | +7 | +5 | +5 | +2 | Arrows from Hell, Symmetrical Archery (-0), Oversized Weapons, Improved Summons | +1 Dex, +1 Str |
-Arrows from Hell is a nice touch [...] otherwise just seems standard archery stuff.
-Dimension door should either have a cooldown or /day or at least/hour limit.
Major updates. Ready for re-evaluation. I did most of the changes. Changes that were not made are addressed here:
Well there's the Paragon then the forest giant and some fey like the Thorn and Pixie are good with bows but the Arrow Demon's supposed to be all about that that so fair enuff.-Arrows from Hell is a nice touch [...] otherwise just seems standard archery stuff.
There are few ranged characters on this board-section, and no Archers that I've found. So yes, it is meant to be neat archery stuff.
-Dimension door should either have a cooldown or /day or at least/hour limit.
The monster listing grants it uses at will. Besides being entirely true to design, it gains much-needed mobility, and note that it gains no flight-like ability; this ability will be useful and add a dangerous dimension to an otherwise excellent archer.
Major updates. Ready for re-evaluation. I did most of the changes. Changes that were not made are addressed here:
As written right now, doesn't seem like Arrow Works allows you to get aligned cold iron/silver arrows.Well there's the Paragon then the forest giant and some fey like the Thorn and Pixie are good with bows but the Arrow Demon's supposed to be all about that that so fair enuff.-Arrows from Hell is a nice touch [...] otherwise just seems standard archery stuff.
There are few ranged characters on this board-section, and no Archers that I've found. So yes, it is meant to be neat archery stuff.-Dimension door should either have a cooldown or /day or at least/hour limit.
The monster listing grants it uses at will. Besides being entirely true to design, it gains much-needed mobility, and note that it gains no flight-like ability; this ability will be useful and add a dangerous dimension to an otherwise excellent archer.
The original monster can't use it as swift/free action however, which alone makes an huge difference. Other problems related to being part of a party include:
-At 11 HD the Arrow Demon suddenly becomes the party's ferry.
-If it's a full ranged party, then the arrow Demon becomes a crazy mobility multiplier.
-If it's 2+ Arrow Demons, then the extra ones can ready/delay up their dimensional doors against enemy attacks to make an archery death ball that can never be reached.
Notice that Dimension Door has a whooping range of 400 feet+40 feet per level. That's greater mobility than the size of most battle maps, let alone the mobility of other creatures. Only enemies with at-will swift/free teleportation will have any hope to keep up, but if the arrow demon teams up with another arrow demon, then they basically have unbeatable mobility. In an archer specialist. Something needs to be cut down here. Either cooldowns, limited uses, no bringing allies or drastically reduced range so enemies lacking teleportation of their own have a chance to keep up.
EDIT: Also the Natural armor bonus is still a bit too high, very few monsters get 3+Con at first level and they're supposed to be tanks, this is supposed to be an archer. The custom summoning list looks nice. Also why the custom telepathy penalty of may be "heard" by creatures it can't detect? Also "may"? How does the DM determines if an hiding enemy can eavesdrop in that telepathy or not? Why not just good old regular telepathy? :psyduck
Edit2: So reading through this I had a few questions myself. This line under Symmetrical Archery "The arrow demon takes no additional penalties for using multiple weapons as long as it is using only bows.
At 4th level and again at 7th, this penalty decreases by 1." what happens if I gain 6 extra arms? I realize earlier in the description it says 2 bows, but maybe add a point of clarification here just in case a future DM reads this and has a player who has multiple sets of arms.
Also on multiple arms, the picture shows 4 arms, they can wield two bows. But I don't see anywhere in their description that actually states that they have 4 fully working and functional arms, is that intentional or is that an oversight of some kind?
Enchant and Enhancement- Do these abilities stack in any way with an enchantment already on the bow? For instance can you have a +1 flaming bow, and use your enhancement from this class to add say Frost/Shocking or Keen or something else? Or does it overwrite the abilities on the bow?RAI, it's intended to overwrite and progress enchantments at a steady pace: "Arrows with an Enhancement bonus of +2 or higher may have part of the bonus from its arrows swapped for an equivalent enchantment."
Edit3: The Power ability, this reads a bit murky to me. To clarify, does this mean if you have a 12 Str (A +1 bonus) and have Power taken once, you get a +4 bonus from the bow? Or does it mean that you can treat the bow as though it had a +4 modifier on it, but you still need the 18 Str to utilize that bonus?The Power enhancement ONLY increases the range of a Composite's bonus. This is intended to decrease the cost of modifying a bow (which can be hellish, if you know what I mean :lol
Curious about something. This line under Volley
Furthermore, all iterative attacks with a bow are made at a -5 attack penalty. Thus, at level 11, the Arrow Demon could make 7 attacks at (+11 | +11/+11/+6/+6/+(6)/+(6) ) BaB.
How is it getting the last two attacks? Normally you'd have 11/6/1, Volley changes this to 11/11/6/6, where are the last 2 attacks coming from? Since it explicitly states it doesn't stack with Symmetrical Archery?
Edit: Sorry I forgot I had already posted.
Symmetrical Archery (Ex):The arrow demon, with its four arms, has an amazing ability to wield two bows at once and in unison. Any time the arrow demon could make a single attack action with a bow, it can instead attack with both of its bows.