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Meta Board => Retired PbP Games => Archive => [Legend] Hunter's Moon => Topic started by: VennDygrem on March 05, 2012, 10:04:12 PM

Title: OOC Discussion
Post by: VennDygrem on March 05, 2012, 10:04:12 PM
Here you can discuss what's going on in-game, make announcements about temporary absences, or what-have-you.
Title: Re: OOC Discussion
Post by: Nanshork on March 06, 2012, 12:27:44 AM
Does my background have enough motivation for you to work with or would you like me to flesh out that subject a little more?
Title: Re: OOC Discussion
Post by: skydragonknight on March 06, 2012, 02:14:26 AM
Hunter's Moon. Nice name. Except that's no moon...
Title: Re: OOC Discussion
Post by: Childe on March 06, 2012, 07:18:37 PM
OH! I nominate, for our ship name, "Peace Moon"!
Title: Re: OOC Discussion
Post by: skydragonknight on March 06, 2012, 08:59:19 PM
Or the Lunar Whale? But seriously, I do like the moon part..but 'Peace Moon'...it feels like it's missing something...
Title: Re: OOC Discussion
Post by: jthurley on March 06, 2012, 09:45:27 PM
Could go with just "the Luna." Or "Pax Lunaris" if we wanted to stick with a "Peace Moon" derivative.
Title: Re: OOC Discussion
Post by: VennDygrem on March 06, 2012, 10:48:42 PM
You guys have no idea how long I debated over the name of the campaign. Thesauruses and Wikipedia were exhausted trying to come up with something that felt appropriate. I looked to sci fi and westerns, and space westerns, for inspiration. Finally I just looked up "Blood Moon" (well, Sanguine Moon) and found that Hunter's Moon is an alternate name for the phenomenon. The first full moon after the Harvest Moon, first after the harvest, seemed appropriate to me. :)
Title: Re: OOC Discussion
Post by: Childe on March 06, 2012, 10:51:20 PM
If anyone does not get the Peace Moon reference, by the way, please google Peace Moon Plans. You are required to do complete catch-up reading. <_<

... I see Pax Lunaris and shudder. (I've done a lot of that over Latin on these boards lately though, so this might just be a continuation of that, and not an intentional change to the grammatical structure, which would use Luna Pacis.)
Title: Re: OOC Discussion
Post by: Nanshork on March 06, 2012, 10:59:57 PM
I got the peace moon joke, don't worry. :p
Title: Re: OOC Discussion
Post by: VennDygrem on March 06, 2012, 11:00:16 PM
Well, as for ship names, try to think of what you want people to think of when you tell them its name. The 'Millenium Falcon' sounds like a fast ship. It can take your cargo from here to there faster than the other ships.
'Serenity' was named after the Battle of Serenity Valley, a place where Mal (the main protagonist and Captain in the show 'Firefly') holds a lot of value and memory, a reminder of what he's lost.
'Bebop' doesn't really mean anything, overall. It evokes a style of music and a lifestyle of a time gone by, but also elicits a kind of frenetic energy, I suppose, as well.
Title: Re: OOC Discussion
Post by: Childe on March 06, 2012, 11:05:15 PM
And Peace Moon will either terrify them if they're meta-genre-savvy, or lull them into a false sense of security if they're not!

"What's the license on that ship?"
"3357: Peace Moon. Sounds harmless. Probably a diplomatic vessel."
"Oh god, no! Engage warp speed! I think I see it charging its laser. Get us out of here!"
Title: Re: OOC Discussion
Post by: VennDygrem on March 06, 2012, 11:10:06 PM
Nanshork: to answer your question from earlier, your background looks good. As for motivation, should I assume your motivation is simply to learn?  I think having it elaborated on a bit more specifically might help me. Basically, I'd like everyone to have just a short blurb about what pushes their character forward day to day, or in the long run. Something that keeps you going. The galaxy can be a bleak place, especially out in the fringe where people have to fight to survive more-so than in the core worlds. Most of the money you guys get from jobs goes toward patching up the ship, paying for fuel, and trying not to go hungry. Running out of fuel, or having something break out in the black of space without being able to fix it can be far more dangerous than going without food for a few days.
Title: Re: OOC Discussion
Post by: Nanshork on March 07, 2012, 12:06:20 AM
Sounds good.

I can't remember, did we ever figure out what we're doing with languages.
Title: Re: OOC Discussion
Post by: Nanshork on March 07, 2012, 12:13:38 AM
So when are we going to get our captain's backstory?
Title: Re: OOC Discussion
Post by: VennDygrem on March 07, 2012, 01:32:30 AM
If I remember correctly, languages aren't exactly outlined in the rulebook. I think I'll just assume that most people speak "galactic common" or whatever I described it as before. If another language is encountered, you know it if you can provide sufficient justification for knowing it. Just don't go nuts with that. Most people speak the common language. Most other languages are regional at best, or ancient/lost languages at worst.
Title: Re: OOC Discussion
Post by: skydragonknight on March 07, 2012, 01:50:12 AM
Reaper's Moon? Depending on interpretation it is either a reference to harvest time or a reference to something more grim...
Title: Re: OOC Discussion
Post by: Bozwevial on March 08, 2012, 01:57:03 AM
Put my sheet and bio up. I honestly can't think of a better image (that doesn't make some of my inspirations blatantly obvious), so John Preston it is!
Title: Re: OOC Discussion
Post by: skydragonknight on March 17, 2012, 11:06:36 AM
How about the Eclipse? Short, bad ass and moon-related. We come and go quickly, but where we are we cast is a long shadow of fear in our enemies. But moreover, it just sounds cool.
Title: Re: OOC Discussion
Post by: VennDygrem on March 17, 2012, 02:07:16 PM
I'm just the GM and don't have an official say in the matter, but I like it. :D
Title: Re: OOC Discussion
Post by: Nanshork on March 17, 2012, 03:08:24 PM
Works for me.   :)
Title: Re: OOC Discussion
Post by: Bozwevial on March 17, 2012, 03:42:42 PM
Fine by me.
Title: Re: OOC Discussion
Post by: jthurley on March 18, 2012, 02:54:55 PM
I raise no objections
Title: Re: OOC Discussion
Post by: VennDygrem on March 22, 2012, 12:00:59 AM
Things have been pretty busy for me with work and at home, so I apologize that we haven't gotten this started yet. I'm hoping I get things finished up soon so we can begin. I think I also need to go back through the rulebook and brush up on the game mechanics and such before we really get things started. Did anyone have any other questions?
Title: Re: OOC Discussion
Post by: skydragonknight on March 23, 2012, 01:54:39 AM
Why not a prologue/practice just to get us into the setting and into character? Then Plot Hooks can show up whenever you're ready.
The bane of PbPs is lack of inertia.
Title: Re: OOC Discussion
Post by: VennDygrem on March 23, 2012, 02:12:19 AM
Good thinking. I'll see if I can whip something up.
Title: Re: OOC Discussion
Post by: VennDygrem on March 25, 2012, 12:03:02 AM
I like the concept of a sonic shower. Conserves water during space travel. Smart thinking. :D
Title: Re: OOC Discussion
Post by: Nanshork on March 25, 2012, 01:30:13 AM
Anything ever happen about the Blacksmith feat maybe getting changed?  I don't keep up with the development of Legend.
Title: Re: OOC Discussion
Post by: Childe on March 25, 2012, 01:50:40 AM
Anything ever happen about the Blacksmith feat maybe getting changed?  I don't keep up with the development of Legend.

Blacksmith is not changing in the foreseeable future. Elven War Dance might. Optimistic Viscera, I'm not sure. I think those are really the only three that tied into the ability bonus discussion.

EDIT: I took some liberties with my post. Let me know if you want me to change anything, Venn.
Title: Re: OOC Discussion
Post by: skydragonknight on March 25, 2012, 07:54:49 AM
I like the concept of a sonic shower. Conserves water during space travel. Smart thinking. :D

Shamelessly stolen from both Star Trek and Star Wars. But yes, it especially fits in with space travel where you have a limited supply of everything.
Title: Re: OOC Discussion
Post by: VennDygrem on March 25, 2012, 03:22:06 PM
@Childe: Just change 'imperials' to 'feds'the or something of that sort, and you're golden. Everything else seems fine.
There's a lot of good improvisation from everyone so far, which is good given what little of the setting is fleshed out.
Title: Re: OOC Discussion
Post by: Childe on April 01, 2012, 12:05:02 AM
Anyone seen JT?
Title: Re: OOC Discussion
Post by: Nanshork on April 01, 2012, 12:17:24 AM
He was last active today.   :shrug
Title: Re: OOC Discussion
Post by: skydragonknight on April 02, 2012, 02:59:21 AM
I'm ready to move on to the meeting.
Title: Re: OOC Discussion
Post by: Childe on April 02, 2012, 01:22:16 PM
So am I. I was hoping JT would make an appearance though. I'll post late this afternoon whether or not he does, I suppose.

EDIT: Go-go-gadget improvisation!
Title: Re: OOC Discussion
Post by: VennDygrem on April 03, 2012, 12:00:46 AM
Sorry guys, I've got the post planned out, but I'm just too tired to implement it tonight. Tomorrow!
Title: Re: OOC Discussion
Post by: jthurley on April 04, 2012, 12:01:13 AM
I'm back. I had a long, strange trip of my own since I was last in, sorry about the delay.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 12:35:10 AM
Sorry Childe, looks like you'll have to edit your post a bit. I was just finishing my post up when you posted.

Also, good to see you're back in one piece, JT.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 02:44:01 AM
I'm going to admit, I am still getting used to the rules. Bear with me if all of my assumptions on social encounters are completely, utterly wrong.   :flutter
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 02:07:00 PM
Also, Childe, if you could at some point extend your stat sheet to include details like your HP, Saves, Social defenses, and options chosen for your tracks (if any), that would be helpful going forward. Just look at what some of the other players listed in their sheets, or check out the official character sheet, for an idea of what you might elaborate on.
Title: Re: OOC Discussion
Post by: jthurley on April 04, 2012, 05:12:59 PM
And life bites again. Sorry, it doesn't look like I'm going to be able to continue.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 05:29:03 PM
I'll have Nigel's body collected as he struggles with his condition, and then leave it open so that he can return later. Unless you need to drop out completely, but I'd rather give you the chance to return if you want.
Title: Re: OOC Discussion
Post by: Bozwevial on April 04, 2012, 05:48:33 PM
That sounds fair. Changed the tone of the post to match that.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 05:52:15 PM
Boz, you didn't have to change it. Mostly what I meant was what you said sounded like you were using your history and experiences to instill a bit of uncertainty in Boris, and then using Perception to watch him and notice any hints of altered behavior so that it would give you an edge in the encounter.
Title: Re: OOC Discussion
Post by: Bozwevial on April 04, 2012, 06:02:20 PM
Yeah, pretty much. Oh well. The new post is less flavorful but still follows that idea without making it more of a Mechanics check, plus I'd have to retype it from memory. We'll just stick with that one for now.
Title: Re: OOC Discussion
Post by: Nanshork on April 04, 2012, 06:10:07 PM
I rolled a five, happy?    :P
Title: Re: OOC Discussion
Post by: Bozwevial on April 04, 2012, 06:16:52 PM
I rolled a five, happy?    :P
Maybe you should let me handle that from now on. :p
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 06:17:27 PM
Boz, if you want to replace it, I've got it saved in my history.

Quote
Benedict's eyes flick over the alternator briefly before he breaks into a smile. "Oh, not just a military engine room." He reaches out and taps the metal on a side plate, indicating a small trio of faintly discolored spots. "All Federation intelligence operatives have their equipment tagged for retrieval or remote destruction in case it's lost, and their ships are no exception. This was where you took out the blackbox, yes? Very well done, not triggering the thermite charge. Flagrantly, flagrantly illegal, of course, but a very neat job all the same. How long did you say that waiting list was again?"
Title: Re: OOC Discussion
Post by: Bozwevial on April 04, 2012, 06:19:22 PM
Sounds good. I'll make it sound less like intimidation, though.

There. I am never touching that post again.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 06:28:59 PM
I'm merely giving you the chance to correct a misunderstanding that I caused. Never mean to make you go through all that effort.
Title: Re: OOC Discussion
Post by: Bozwevial on April 04, 2012, 06:31:16 PM
No, no, it's not your fault. I'm just grousing unnecessarily because I can't make up my own mind. :P
Title: Re: OOC Discussion
Post by: Nanshork on April 04, 2012, 08:45:38 PM
Ironfist was not made to be sociable.   :p
Title: Re: OOC Discussion
Post by: Childe on April 04, 2012, 08:47:01 PM
Venn, I posted a character sheet in the Crew thread in my post. It made me realize how much I hate our character sheets and the fact that they don't self-calculate at all. I'll see how progress is coming on the revised sheet. It was supposed to have been started months ago.
Title: Re: OOC Discussion
Post by: VennDygrem on April 04, 2012, 09:43:29 PM
Yes I saw the sheet you posted but it lacked some of the basic stats such as those I mentioned above. Let us know if you find out about the advanced sheets.
Title: Re: OOC Discussion
Post by: Childe on April 05, 2012, 01:26:45 AM
No, I mean I just (as of that post) posted a sheet, the one from the RoC site.
Title: Re: OOC Discussion
Post by: skydragonknight on April 05, 2012, 01:40:19 AM
And yet another site my work blocks in addition to google docs. :P
So if it sounds like I'm missing something about one of your characters, I'm probably posting from work!
Title: Re: OOC Discussion
Post by: VennDygrem on April 05, 2012, 01:47:45 AM
Ok, I really need to stop misunderstanding things. it's just getting in the way!

Anyway, will have to wait to catch up until tomorrow after work. Gotta get up waaaay too early for it...
Title: Re: OOC Discussion
Post by: VennDygrem on April 09, 2012, 12:11:41 AM
Sorry I didn't try to update this and move it along, I was at PAX East all weekend. I'll try to come up with something tomorrow after work.
Title: Re: OOC Discussion
Post by: Childe on April 10, 2012, 02:15:42 AM
Hieronymus Corp. is full of sass...
Title: Re: OOC Discussion
Post by: skydragonknight on April 10, 2012, 05:00:35 AM
We can always kill them later. First we need to get paid. :P
Title: Re: OOC Discussion
Post by: VennDygrem on April 10, 2012, 08:58:11 AM
Well, keep in mind that all Ms. Crane did was look at you funny before you called her a bitch. I think technically Noa's the one that opened hostilities here. :P

Besides, this isn't a corporation. Hieronymus Rosso is a shady, sleazy man with his fingers in a lot of less-than-reputable pies. Basically, he's a space mobster, running the station as a front for his other more criminal dealings. Thus the contents of the cargo you delivered, that Noa discovered weren't exactly teddy bears and lollipops. :D

I guarantee you'll meet a lot more scumbags before the end of this game.
Title: Re: OOC Discussion
Post by: Childe on April 10, 2012, 11:58:07 AM
You said she was looking at us with a "derisive glare" (and Noa has the Wisdom to notice that).

That said, I'm not complaining, but Noa may very well make it a personal mission to kill a few of them over the course of this adventure and/or exit from the building.
Title: Re: OOC Discussion
Post by: VennDygrem on April 10, 2012, 12:27:22 PM
And that's the intention. :D
Title: Re: OOC Discussion
Post by: skydragonknight on April 10, 2012, 01:07:57 PM
I'm thinking that your average gnome is something like a Mercane from the ELH or the Deveels from the MythAdventures series where if you think you got a good deal you were probably screwed.

Most gnomes consider a good reputation important a good thing for business and wouldn't do things that would characterize themselves as anything but shrewd businessmen. Some go out of the way to give themselves a good reputation and actually almost give their customers a decent deals. Others are like our good friend here.
Title: Re: OOC Discussion
Post by: Childe on April 10, 2012, 01:18:35 PM
I make no claim that starting a fight is a good idea. For that matter, I make no claim that Noa has good ideas. She's perceptive, but she lacks restraint.
Title: Re: OOC Discussion
Post by: VennDygrem on April 10, 2012, 01:27:35 PM
Well, Hieronymus is the kind of criminal that wants a business deal to go smoothly, is willing to pay for good work, but also wants you to know he could have you killed if you cross him. He is a very traditional kind of scumbag, and I believe fits with a fairly traditional mob boss trope.

Noa will have to keep in mind who she is dealing with and where she is if she decides to start physical trouble. I was going to elaborate but I'd rather see how things play out. :)

I want to respond now, but have to go to work. Bleh...
Will update later tonight.
Title: Re: OOC Discussion
Post by: Nanshork on April 10, 2012, 04:08:47 PM
I think I might be the most "good" person in this party.   :P
Title: Re: OOC Discussion
Post by: Bozwevial on April 10, 2012, 04:10:56 PM
I think I might be the most "good" person in this party.   :P
I was going to point out that I used to be a lawyer.

Then I realized what I was typing and made myself go sit in the corner for a little bit.
Title: Re: OOC Discussion
Post by: skydragonknight on April 10, 2012, 07:06:17 PM
My character's pretty neutral. She: 1. Wouldn't go on a killing spree for fun (not evil). 2. Doesn't care if you are a killer (not good), though would probably stop you in the act because killing is a very rude and messy business, and generally ruins the atmosphere. 3. Stays on the side of the laws that makes sense, but breaks the others when no one is looking. It is okay to lie, cheat, steal, but it's not very polite so best to save it for those you don't like and not random bystanders (neither lawful nor chaotic).
Title: Re: OOC Discussion
Post by: Childe on April 10, 2012, 08:06:56 PM
Amusing morality discussion aside, I think we're waiting for Hieronymus, and I'll reveal what Noa has in store when the time comes. I like my characters' surprises to actually surprise.
Title: Re: OOC Discussion
Post by: Nanshork on April 11, 2012, 12:04:30 AM
I think I might be the most "good" person in this party.   :P
I was going to point out that I used to be a lawyer.

Then I realized what I was typing and made myself go sit in the corner for a little bit.

Exactly.   :P


Yeah, Ironfist is the only good guy.  I can see why he gets left out of the dealings and gets sent off to buy parts instead.

Edit: Boz, I'm totally following your lead on this one.  Ironfist sucks at negotiating today. 
Title: Re: OOC Discussion
Post by: VennDygrem on April 11, 2012, 03:02:08 PM
By the way Childe, I tried viewing your character sheet file and my computer said it either was corrupted or not a recognizable format. Maybe you could try again?
Title: Re: OOC Discussion
Post by: Childe on April 13, 2012, 02:15:24 AM
Hm, I'll try uploading it again.

By the way, are there any plants in Hieronymus's office? Or windows? And were there any windows in the lobby? Oh, and which direction does Hieronymus's door swing?
Title: Re: OOC Discussion
Post by: VennDygrem on April 13, 2012, 10:14:07 AM
There are no plants in Hieronymus's office, though there are a couple tall potted plants in the waiting room. There are no windows in either room. Hieronymus's single door swings into his office, much as the double-doors in the lobby open into the waiting room. These doors are the only wooden ones you've seen on the whole station, and are the only ones the even swing open as opposed to sliding open.
Title: Re: OOC Discussion
Post by: Childe on April 13, 2012, 04:35:33 PM
Oh, and lastly and most relevantly, is this normal for payment? And do we actually have an account?
Title: Re: OOC Discussion
Post by: VennDygrem on April 13, 2012, 06:35:17 PM
You sort of have an account. I'm not keeping track of actually monetary funds since it doesn't have a huge impact on your characters (ie: you can't spend money to get more magic items). You have enough money for the essentials like fuel, meager food supplies, docking fees, repairs, etc. The money for these parts matters little except for how your characters all interact with eachother ('what do you mean you spent all the money on a fighting kangaroo?') If it would help, I can keep a rough account of the ship's funds for roleplaying and in-game purposes.

As for the normalcy of this payment, I kind of expected you guys to haggle more. You're still paying more than you should, but I guess you can blame Benedict for that now. ;)
Title: Re: OOC Discussion
Post by: Childe on April 13, 2012, 06:52:23 PM
Oh, I meant our payment from Hieronymus. I guess I can roll a Perception check to see if Noa thinks he's going to stiff us.
Title: Re: OOC Discussion
Post by: Bozwevial on April 13, 2012, 08:57:27 PM
As for the normalcy of this payment, I kind of expected you guys to haggle more. You're still paying more than you should, but I guess you can blame Benedict for that now. ;)
Hey, I didn't know what a fair price for this sort of thing would be. I didn't want to drop my price too low and force him to walk away. :p
Title: Re: OOC Discussion
Post by: VennDygrem on April 13, 2012, 09:50:32 PM
@Boz, that's what the social encounter system is designed for, though. The tokens are meant for bargaining. He had tokens to bargain with as well, but if you're persuasive enough (by winning tokens before bidding) you can come out on top. How else do you think fast-talking swindlers work? :D

@Childe: Sorry, I was reading from on my phone and didn't realize you were the one asking! What you've gotten is actually quite a bit more generous than you're used to from a simple delivery job. You probably figure he's adding in hazard pay due to what you know to be a more dangerous delivery.
Title: Re: OOC Discussion
Post by: Bozwevial on April 13, 2012, 10:17:15 PM
@Boz, that's what the social encounter system is designed for, though. The tokens are meant for bargaining. He had tokens to bargain with as well, but if you're persuasive enough (by winning tokens before bidding) you can come out on top. How else do you think fast-talking swindlers work? :D
Maybe I'm just somewhat confused. If I made a preposterous offer and he was unable to outbid me, he might accept, or he might walk away entirely and leave us without a coil and alternator, right?
Title: Re: OOC Discussion
Post by: VennDygrem on April 13, 2012, 10:42:17 PM
Part of the tension arises from you not knowing whether your opponent can meet your bids, however. I can end up doing the same thing, technically, but there's a bit of trusting each other that is required. I think the system itself isn't perfect, but you could probably have tried to offer a smaller price than you did. Basically, if he can't outbid you, he'll either concede, meet your bid or walk away. If you decide to raise him when he meets the bid, then he chooses again. If he outbids you in response to your offer, he can make a counteroffer, which is typically how haggling would work. Ideally, both parties will spend several rounds racking up tokens to use in their bids, but it's hard to say. Things sort of break down when that doesn't happen. In this case, you made an offer that Boris was more than pleased to accept, so he conceded. I had planned for some haggling, with a point at which he'd accept an offer.

This whole social encounter is a chance for all of us to sort of get used to it. I think that having more than one person on a side gets messy, however. It seems one-on-one encounters are the way to go, otherwise you end up with one person making 10 skill checks a round and most likely getting way more tokens than they should have.
Title: Re: OOC Discussion
Post by: Childe on April 13, 2012, 11:30:08 PM
Heads up, Weapons are going to get a huge revision. It will probably come out this weekend or next week. Everyone's weapons right now should stay more or less intact, and may even improve a bit.

Actually, OSS weapons are still going to be a bit odd for the revision. We'll see what happens!

EDIT: Weapon errata has been pushed back, release TBD.
Title: Re: OOC Discussion
Post by: VennDygrem on April 19, 2012, 02:22:36 PM
As far as jthurley's character goes, I'm going to go ahead and retcon that he was just a passenger having paid you to transport him to the station. Anything he did after that was his own business.
Title: Re: OOC Discussion
Post by: VennDygrem on April 20, 2012, 10:44:08 PM
I hope you don't mind that I'm sort of just letting things play out. Part of this whole section is that I'm still developing campaign stuff in general, so this is all just a prologue to give you guys an idea of gameplay. Plus, I was hoping this game would be at least a little sandbox-like, being player-driven rather than just DM/Campaign-driven.
Title: Re: OOC Discussion
Post by: Nanshork on April 20, 2012, 10:57:02 PM
It's taking me a bit to wrap my mind around the fact that I can just make stuff up and have it be actual world history, but it isn't bad at all.
Title: Re: OOC Discussion
Post by: Bozwevial on April 20, 2012, 11:09:35 PM
I'm curious to hear what Benedict has to do with our latest shipment of cargo. Unless this isn't a pre-established event, in which case I'm curious to find out what I'll come up with to link myself to it.
Title: Re: OOC Discussion
Post by: Childe on April 21, 2012, 02:15:26 AM
I'm curious to hear what Benedict has to do with our latest shipment of cargo. Unless this isn't a pre-established event, in which case I'm curious to find out what I'll come up with to link myself to it.

Noa's just concerned for him from a moral perspective.
Title: Re: OOC Discussion
Post by: Childe on April 25, 2012, 02:12:30 AM
Uh, guys?
Title: Re: OOC Discussion
Post by: skydragonknight on April 26, 2012, 06:06:18 PM
Seems like it's back to the ship.
Title: Re: OOC Discussion
Post by: VennDygrem on April 29, 2012, 10:23:20 PM
I'm moving this week, so I probably won't get a lot of campaign stuff done. Just a head's up.
Title: Re: OOC Discussion
Post by: Childe on May 12, 2012, 01:40:46 PM
Who is waiting on whom right now?
Title: Re: OOC Discussion
Post by: VennDygrem on May 12, 2012, 06:29:21 PM
You're all waiting on me, and I apologize. As the above post states, I recently moved. I've been spending most of my time with my family or looking for a job, so I've had limited time online. I'll see if I can get things moving again soon.
Title: Re: OOC Discussion
Post by: Nanshork on May 13, 2012, 03:29:24 PM
Legend got another overhaul, and the weapon's system is very different (and cool).  Are we going to be using the new weapon system?  It'll be easy to convert to.

Summary: You choose whatever abilities work together to make whatever weapon you want.  All weapons do 1d6 base damage + KOM.
Title: Re: OOC Discussion
Post by: skydragonknight on May 13, 2012, 07:19:56 PM
Let my convert my caster...done. ;)
Title: Re: OOC Discussion
Post by: Childe on May 13, 2012, 08:16:25 PM
Legend got another overhaul, and the weapon's system is very different (and cool).  Are we going to be using the new weapon system?  It'll be easy to convert to.

Summary: You choose whatever abilities work together to make whatever weapon you want.  All weapons do 1d6 base damage + KOM.

You're welcome. ;)
Title: Re: OOC Discussion
Post by: Bozwevial on May 14, 2012, 06:57:14 PM
Updated my character sheet. Nifty.
Title: Re: OOC Discussion
Post by: VennDygrem on May 14, 2012, 10:05:48 PM
Since everyone's already switching over, and we still haven't started the game proper, I don't see why not. I'll look it over when I get a moment. I've got a pretty firm understanding of where to start things off, so I should get Chapter 1 posted soon.
Title: Re: OOC Discussion
Post by: Bozwevial on May 14, 2012, 10:15:52 PM
Heh. I think I just sort of assumed we were switching and went ahead with it. My bad.
Title: Re: OOC Discussion
Post by: Nanshork on May 14, 2012, 11:51:30 PM
Alright, I'm switching now then.   :p

Venn, if my weapon has Guardian can I have my Blacksmith feat apply to it instead of a shield?
Title: Re: OOC Discussion
Post by: Childe on May 15, 2012, 03:05:10 AM
As the guy who wrote the weapon revision, and the guy piloting the clearing up of remaining collateral damage, setting aside my personal disdain for Blacksmith for a moment, I would strongly encourage it to be played that way. While magic shields still exist, mundane shields are basically Guardian now. Blacksmith is on the radar for a fix, but it'll be a bit before all the strays get addressed (there's a lot).
Title: Re: OOC Discussion
Post by: Nanshork on May 15, 2012, 10:12:26 AM
As the guy who wrote the weapon revision, and the guy piloting the clearing up of remaining collateral damage, setting aside my personal disdain for Blacksmith for a moment, I would strongly encourage it to be played that way. While magic shields still exist, mundane shields are basically Guardian now. Blacksmith is on the radar for a fix, but it'll be a bit before all the strays get addressed (there's a lot).

I know it will get addressed, I just took it because it fits my character thematically.   :p
Title: Re: OOC Discussion
Post by: Childe on May 27, 2012, 05:57:18 AM
Well, gang, Legend staff is gearing up for a 1.0 Release, and we've got a ton of news. Since we like players to be in-the-loop, here's a sneak peek without counting the chickens:

On the not-so-far horizon:
Revisions to:
Undead
Sentient Construct
Grappling
Vision (and related subjects)
Constitution (and HP)
Demon
Discipline of the Serpent (grumble, grumble, have to change my character again)

Introducing:
[Energy drained] (not negative levels!)
Vigor skill
Point-buy magical items (custom magic items)

Further on the horizon:
Revisions to:
Most spells
Many feats
More! (seriously, I just don't want to type like ten more items)
Title: Re: OOC Discussion
Post by: Nanshork on May 27, 2012, 11:28:05 AM
Hooray remaking my character.   :P
Title: Re: OOC Discussion
Post by: Childe on May 27, 2012, 06:03:54 PM
These things may be a few weeks out, so I don't want to scare anyone by saying them. It's just a heads up, and a reminder that Legend is gearing up for its official release and being worked on as diligently as ever.
Title: Re: OOC Discussion
Post by: skydragonknight on May 27, 2012, 09:11:46 PM
It would be nice to get to use my spells before they get changed. ;)
Title: Re: OOC Discussion
Post by: VennDygrem on May 28, 2012, 12:28:11 AM
I'm still working out how to introduce your next (first?) adventure. The idea is to present the crew with multiple options and then flesh them out depending on what you all decide to pursue. However, I also need to review some of the past revisions to the game that I've fallen behind on reading, and my recent move hasn't made things easy.

tl;dr - Sorry it's taking so long. Hold tight!
Title: Re: OOC Discussion
Post by: Childe on May 30, 2012, 11:03:27 PM
Anything we can do to help connect things for you? Based on our previous decision-making, you'll probably also have a good amount of time between presenting options and us deciding to pursue one, if that's any aid.  :sofa
Title: Re: OOC Discussion
Post by: VennDygrem on May 30, 2012, 11:10:10 PM
Mostly it's come down to making up the options and developing each one enough to develop fully later. I hope to get something up tomorrow.
Title: Re: OOC Discussion
Post by: Childe on June 05, 2012, 01:09:51 PM
Yo, Boz, Benedict was with Ironfist, not with Noa and River. Not sure how you got that hair info. :P
Title: Re: OOC Discussion
Post by: Bozwevial on June 05, 2012, 01:13:41 PM
From what I can tell, she was there when we took the job (although the office and security measures weren't).
Title: Re: OOC Discussion
Post by: Childe on June 05, 2012, 01:23:51 PM
From what I can tell, she was there when we took the job (although the office and security measures weren't).

Oh, you're right.
Title: Re: OOC Discussion
Post by: Bozwevial on June 09, 2012, 04:21:39 PM
So if we get to the ship and there are corpses hanging from the ceiling, be sure to check for explosive booby traps.

Oh, and Reavers. :P
Title: Re: OOC Discussion
Post by: Childe on June 09, 2012, 09:38:08 PM
Nose goes for fighting Ridley.
Title: Re: OOC Discussion
Post by: Nanshork on June 15, 2012, 10:11:59 PM
Are we going to use the new magic item rules?
Title: Re: OOC Discussion
Post by: VennDygrem on June 15, 2012, 10:16:47 PM
To be honest, I've been kind of busy lately and have no idea what the changes entail. Is there a summary of these changes somewhere?
Title: Re: OOC Discussion
Post by: Nanshork on June 15, 2012, 10:34:01 PM
It's just a five page separate pdf, it seems to be optional.

http://www.ruleofcool.com/wp-content/uploads/2012/06/Magic-Item-PB.pdf
Title: Re: OOC Discussion
Post by: VennDygrem on June 15, 2012, 10:55:03 PM
I'll give it a look-over then.
Title: Re: OOC Discussion
Post by: Childe on June 16, 2012, 03:43:25 PM
New magic item rules supplement the existing magic items and do not replace them, to clarify.
Title: Re: OOC Discussion
Post by: Bozwevial on June 26, 2012, 11:45:56 AM
So, do we want to enter cutscene travel time?
Title: Re: OOC Discussion
Post by: Childe on June 29, 2012, 01:38:49 PM
Activate the Infinite Chance-of-Not-Having-a-Random-Encounter Drive!

(Yes.)
Title: Re: OOC Discussion
Post by: VennDygrem on July 06, 2012, 09:51:10 PM
Gonna try to get something up for you guys. I've been feeling kind of burned out on running this, to be honest, what with the constant changes and additions to keep track of while trying to put the pieces together, but I don't want to bail on you guys, either.
Title: Re: OOC Discussion
Post by: Bozwevial on July 08, 2012, 02:33:02 PM
We can always lock ourselves into a specific version of the rules if it would be easier.

Also, if we're switching from Firefly to Arrested Development, dibs on...basically anyone but Tobias.
Title: Re: OOC Discussion
Post by: Nanshork on July 08, 2012, 08:14:42 PM
We can always lock ourselves into a specific version of the rules if it would be easier.

Also, if we're switching from Firefly to Arrested Development, dibs on...basically anyone but Tobias.

I'll cast the Illusions.   :smirk
Title: Re: OOC Discussion
Post by: Childe on July 09, 2012, 09:47:39 PM
The game is still Beta. Once we release 1.0, it'll be much more constant. Until then, I'm all fine with ignoring any hotfixes between point X and then (or even at that point if we decide).

I just like to share the news of progress.
Title: Re: OOC Discussion
Post by: Childe on July 13, 2012, 02:06:23 AM
Double-post to bump and to add: I'm not really sure how to respond to the update. In-character I don't know what we see, and I don't have reason yet in character to lament whatever mistake has been made. Can we get more details on where this puts us?
Title: Re: OOC Discussion
Post by: VennDygrem on July 13, 2012, 02:08:20 AM
I'm working on starting Chapter 1. I'll edit in that the Prologue is over.

Basically, this is the first real mission/job, and the first one in which you guys will face actual danger. :P

Will try to get Chapter 1 posted this weekend.
Title: Re: OOC Discussion
Post by: Childe on August 07, 2012, 01:36:38 AM
Let's go!
Title: Re: OOC Discussion
Post by: VennDygrem on August 12, 2012, 05:46:20 PM
Alright guys, sorry for being such a flake. Besides having lost my enthusiasm, I was also going through a bit of a family health scare, and that's brought a lot of other emotional issues.


Everything's fine now, and I believe I've got the enthusiasm back. I'll absolutely update chapter/episode 1 this week, and then things'll get rolling. :)
Title: Re: OOC Discussion
Post by: skydragonknight on August 16, 2012, 01:44:03 AM
So, what should the name of Chapter 1 be? How about Spaceballs 2: The Search for More Money?
Title: Re: OOC Discussion
Post by: Bozwevial on August 16, 2012, 02:18:41 AM
There's Always Credits in the Banana Stand.
Title: Re: OOC Discussion
Post by: skydragonknight on August 16, 2012, 09:08:24 AM
That...how...hmm. *ahem* I was going to give an even better suggestion, but that one is sufficiently decent I think we can use it. It seems you also have ranks in Craft (Names).
Title: Re: OOC Discussion
Post by: Nanshork on August 16, 2012, 10:03:31 AM
There's Always Credits in the Banana Stand.

 :clap
Title: Re: OOC Discussion
Post by: VennDygrem on August 17, 2012, 11:22:22 PM
Sorry it took so long, but you'll notice I kept my promise of posting Episode 1 this week, but all that name talk yesterday got me thinking and I had to rewrite the episode plot a bit.

By the way, I didn't really need help naming the chapters.

But now you reap what you sow; the plot now incorporates extra elements that weren't there before, and it's all your fault. :P
Title: Re: OOC Discussion
Post by: Bozwevial on August 17, 2012, 11:46:08 PM
Like the freighter's name, for one. :P
Title: Re: OOC Discussion
Post by: Childe on August 18, 2012, 12:08:03 AM
I'll post later tonight. This sounds exciting! I think Noa believes it's a genuine warning, but the part of me I'm not letting post is wondering if we'll actually stumble across some illegal operations trying to get away with something if it weren't for meddling kids!
Title: Re: OOC Discussion
Post by: VennDygrem on August 18, 2012, 12:40:29 AM
@Childe: You'll just have to wait and see. :D

@Boz:  ;)
Title: Re: OOC Discussion
Post by: VennDygrem on August 22, 2012, 09:31:51 PM
I love reading what you guys come up with. :D
Title: Re: OOC Discussion
Post by: Childe on September 02, 2012, 01:03:47 AM
Bump, bump, bump the game thread!
Title: Re: OOC Discussion
Post by: VennDygrem on September 02, 2012, 01:14:48 AM
Sorry if you guys were waiting for me to advance things. I thought the in-game conversation was going well, so I waited to see where it would go. I've updated with the info relevant to Noa's internal thinking. Also check the second spoiler for yet another house rule (and a bonus goodie! Oh boy!).
Title: Re: OOC Discussion
Post by: Nanshork on September 02, 2012, 03:41:17 AM
Computers is now trained for Ironfist.
Title: Re: OOC Discussion
Post by: Childe on September 02, 2012, 05:39:29 AM
Noa is a clear candidate for Underworld Knowledge, and it would be simply baffling for her to be specialized in computers.
Title: Re: OOC Discussion
Post by: Bozwevial on September 02, 2012, 12:43:45 PM
Benedict could go either way, really. Computers is more of an operative skill, so I went with that.
Title: Re: OOC Discussion
Post by: skydragonknight on September 02, 2012, 08:41:10 PM
Underworld fits River's background. So she has that.
Title: Re: OOC Discussion
Post by: VennDygrem on September 05, 2012, 07:57:41 PM
I'd go ahead and post more, but I've only got my phone right now while my home is being packed up and moved to a new one.
Title: Re: OOC Discussion
Post by: Bozwevial on September 14, 2012, 03:24:04 PM
I'm guessing all our bets are going to be completely wrong. :P
Title: Re: OOC Discussion
Post by: VennDygrem on September 14, 2012, 07:31:16 PM
I've already got the details set up in my campaign document, as haphazard as it may be. We'll just see how close you guys get. It is fun watching you guys squirm, though. I was prepared for you all to trot off into the distressed ship. :P
Title: Re: OOC Discussion
Post by: skydragonknight on September 14, 2012, 07:35:17 PM
Gygax has taught us well. :P
Title: Re: OOC Discussion
Post by: Childe on September 23, 2012, 12:13:14 AM
How are we handling non-magical inventory? Like a makeup mirror? (Oh, yes.)
Title: Re: OOC Discussion
Post by: VennDygrem on September 23, 2012, 12:28:51 AM
Non-magic stuff is being handled like a D&D spell component pouch. You've got the stuff you need, and anything that serves the story that you can think of, within reason. If you guys are creative enough, I'll allow it. Just don't go crazy.
Title: Re: OOC Discussion
Post by: Childe on October 01, 2012, 11:39:38 PM
The mirror secretly has the power to make people across the 4th wall unable to post.  :-\
Title: Re: OOC Discussion
Post by: skydragonknight on October 02, 2012, 01:49:12 AM
There. Not it. :P
Title: Re: OOC Discussion
Post by: Nanshork on October 04, 2012, 11:38:34 PM
What are my options for the panel?
Title: Re: OOC Discussion
Post by: skydragonknight on October 05, 2012, 08:07:27 AM
What are my options for the panel?

1. Break it
2. Break it harder
3. Break into it (hack it)
4. Break it with style
5. Break dance
Title: Re: OOC Discussion
Post by: Nanshork on October 05, 2012, 09:51:42 AM
 :P
Title: Re: OOC Discussion
Post by: VennDygrem on October 05, 2012, 04:03:42 PM
Remember, I'm really more of an arbiter and narrator. If there's something you want to do that you think can be covered by a skill, let me know what you want to do and how you want to do it. If you make a good case I'll allow it and ask for a roll, then let you know how successful you are or are not.
Title: Re: OOC Discussion
Post by: Childe on October 28, 2012, 11:37:26 PM
Hoorah, we're back! Time to get just a bit more reckless to drive some encounters into the story. :)
Title: Re: OOC Discussion
Post by: VennDygrem on November 10, 2012, 08:38:28 PM
Sorry, I sort of thought there might be more, but it never came and so I have provided what you were likely waiting for all along. Hopefully I'll be a bit less dense from here on.  :blush
Title: Re: OOC Discussion
Post by: Childe on November 11, 2012, 12:15:59 AM
Meeoww(because it's a catwalk)th, that's alright!
Title: Re: OOC Discussion
Post by: VennDygrem on November 14, 2012, 11:19:33 PM
Sorry I slowed down again the past couple days, but I've had a bit of a family emergency. Things are looking up, and I'm hoping to ramp up my posts again. I get out of work at a reasonable hour tomorrow, so expect a post then.
Title: Re: OOC Discussion
Post by: Childe on November 17, 2012, 07:52:52 PM
I apologize in advance for anything that is a subconscious homage to Skyfall. Just putting that out there.
Title: Re: OOC Discussion
Post by: Childe on November 22, 2012, 01:12:06 PM
Something is about to go horribly wrong. The dice gods are being too generous.
Title: Re: OOC Discussion
Post by: skydragonknight on December 14, 2012, 12:50:20 AM
Something is about to go horribly wrong. The dice gods are being too generous.

Nothing can go horribly wrong at this rate. ;)
Title: Re: OOC Discussion
Post by: VennDygrem on December 14, 2012, 07:04:52 AM
Sorry about falling off the wagon again, guys. I've been quite overwhelmed lately, and it's been tough just posting to one of the games I'm in every day let alone all of them and update two games I'm running and all my personal day-to-day stuff. I think I'm stretched a bit too thin.
Title: Re: OOC Discussion
Post by: skydragonknight on December 14, 2012, 07:28:06 AM
Might be best to retire this then. It was mostly a test game of the system anyway, with no overarching plot or anything.
Title: Re: OOC Discussion
Post by: VennDygrem on December 14, 2012, 05:19:50 PM
Yeah... with so many shifting rules updates around when I began it and the fact that I already seemed to have trouble keeping it regularly updated, I think it's better to drop it altogether. If you can find someone who wants to take over, I'll gladly hand over the reins and campaign docs.
Title: Re: OOC Discussion
Post by: Nanshork on December 14, 2012, 05:20:47 PM
I'm okay with this, especially since sometime soon a new edition of the rules is going to come out.
Title: Re: OOC Discussion
Post by: VennDygrem on December 14, 2012, 07:26:47 PM
I'll always have my campaign notes if I have some capacity to start it up again, in one form or another. I just don't think it's going to work out right now.

I still like the game system overall and would like to play some day, but I don't think I'm the right guy to run this system.
Title: Re: OOC Discussion
Post by: Childe on December 18, 2012, 09:48:21 PM
I'm okay with this, especially since sometime soon a new edition of the rules is going to come out.

Very soon. I can't make an official statement, but the list of things that remain to be edited is short indeed.

Anyway, if someone else starts up a Legend game, someone PM me!