« on: August 13, 2018, 05:49:15 PM »
Some goddamn fool is looking at porn on the work phones again.Please tell me you did not discover this when his pants were down...
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I'm a computer guy and can remotely diagnose things with the magic of the internet if need be.
So what you're ultimately saying is that it pays more to be a guy who outruns range of any weapon than it pays to be able to withstand that guy's attack, gotcha.
I'm saying that both are viable builds in normal D&D.
https://docs.google.com/document/d/1JuheO4zSQ-j_MBYg_YuKtBFvdJPfhSyKmp4KzlJP5Pc/edit?usp=sharingMinor typo here:
Is is jsut a section of my book that i'd like some feedback on please
They had divorced when I was little and form what my mom had told me it was for the better.
““Mmm, this is good,” she said, taking a bite of the salmon.
“I always have a plan, you should get use to it.”
It looked like we [were?] going to what everyone called “make out point.” It was a good size hill that
It looked like there [were?] already a number of cars parked there.
She answered looking into my face searching for a sign that that I might be angry climbing off the hood to stand in front of me.
QuoteIn the other hand I point you to wizards with their puny 1d4 HD (only 1/3 of a barbarian's 1d12 HD) yet being considered one of the top classes on the game. There are ways to work around low HP.
The way wizards work around low hp is because of practically being the next best thing to outright God if not better.
That is a bad comparison to make considering the hoops mechas have gotta jump thru to get spells. Mechas have so far shown themselves to not synergize well with spellcasting, regardless of being able to acquire it at no where near the viability of a wizard.
And that's fine, mechs don't need spellcasting, much less having it on par with wizards; but that does mean that any mech taking that 1/2 hp loss seriously needs to actually be given something worth having no hp just like wizards.
As an aside, why is it not any more difficult to disarm a weapon physically built into a mecha than it is to regular disarm a weapon that is merely held in hand? I mean, imo, if disarming a built-in weapon is possible, its kind of akin to trying to disarm a weapon from a locked gauntlet or something, no?
A not-in-built weapon isn't "merely held in hand", it's tightly clamped by metal manipulators that were designed specifically for that purpose. If you can pull a weapon from that, pulling a weapon physically built into a mecha isn't really harder.
In mecha battles "disarming" should be taken to the literal sense that a limb's been chopped off. As talked previously it's a staple of mecha shows, giant robots get bits chopped off left, right and center. Luckily mechas don't bleed off and even a chopped limb can be quickly fixed in a base or even jury-rig something on the scene (move action to "pick up" disarmed weapon).
Also again rule of cool, mechas holding weapons in hand should be as viable as leg missiles and shoulder cannons and whatnot.Well, to a degree it makes sense because mecha have a tendency to lose arms and everything else.
But then it goes back to 3.X being all about size for combat manoeuvres and the best way to deal with them is to be big. And if you throw enough attempts in, eventually there's a fail... which is a pretty big deal when it comes to how limited weapon replacement is.
Cough Tek Knight cough. Also Gun Maniac and Martial Machine have some maneuvers to help make up for size differences plus some T.O.U.H.O.U. stuff.
I mean... ignoring miss chances and rending is something I've been doing since the beginning of the campaign. Not that my survival has been much better.My point exactly.
Spirits and counters seem like the only actually functional defence in the system, short of stacking every ablative defence the damage is too high otherwise. Just seems to be how things have worked out the whole time.