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Messages - Endarire

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Greetings, all!

I felt especially inspired recently and made the Manyfold Summoner, a D&D 3.5 PrC (that could probably easily be ported to Pathfinder) that focuses on summoning.  To my knowledge, no 3.x PrC that (almost) fully advanced casting focused entirely on summoning.  The summon boosts were just part of a package that sometimes involved calling creatures (Malconvoker, Thaumaturgist) or doing casting stuff in general (Master Specialist, Paragnostic Apostle).

The overall goals of this PrC were thus:

-Improve summoning and summonlings without making them too strong.

-Combine and refine the official summoning abilities from 3.5.

-Add enough original content to make it worthwhile.

-Stick to theme.

-Avoid ambiguities.

I acknowledge this PrC may seem or be strong.  However, it does what it does well, or at least it should.  Is it better than Planar Shepherd, Incantatrix, or/and Dweomerkeeper?  Almost certainly not, but such isn't the point.  Is it better than the other PrCs that are at least somewhat summoning-related?  Quite likely, and that's intentional, due at least in part to a general lack of purely summoning-focused PrCs.

Thankee for your consideration!

Greetings again, everyone!  This video series has been rerecorded and expanded also to include episode 02!  Previous problems with audio and video have been fixed through a combination of these and perhaps other means:

-Using a registered version of Bandicam which, unlike the free Loilo Game Recorder which I commonly used for other recordings, showed the ToEE PC game properly.

-Properly configuring Bandicam meant that other people could hear me.

-Not using alt-tab when viewing the script meant less undesired scrolling to dark places sometimes targeted by magic missiles.

-Using a standalone mike (Blue's Snowball Ice) instead of a standard Logitech headset and recording in quiet room in a college campus instead of at home improved audio quality.

Finally, thankee to everyone who watched the previous videos or/and gave constructive feedback!  I appreciated knowing early in the series that my recording setup needed fixing!

I plan to rerecord the first 2 videos (likely this weekend) due to technical errors.

Considering how spiffy I found this game initially, I decided to help mod it.  Anyone else who wants to help mod it should follow this link!


Greetings, all!

I've been a big fan of Temple of Elemental Evil, so much so that I've contributed mods to this game:  I voice acted the NPC Human Cleric of St. Cuthbert Ronald Rynnwrathi and modded some inventory scripts for improved item availability.  (Worry not about review sfor vanilla ToEE since the Circle of Eight and Temple+ mods have drastically improved this game over vanilla!)

I also felt like our communities on the Circle of Eight/Co8 Forums and Temple+ Forum have remained largely isolated from the rest of the world, including people who liked D&D 3.5, Pathfinder, Arcanum, Fallout, or/and other Troika/Interplay/Black Isle games.  (Some people who worked on the original Fallout series - notably, Tim Cain - also worked on ToEE and Troika titles.)

While programmers are likely in the highest demand, if you're interested in helping in any capacity, there's likely a spot for you and something helpful to do.  Great with portraits?  Background art?  3D modeling?  Audio?  Something else that seems relevant to improve ToEE or/and its expansion modules of Keep on the Borderlands, Icewind Dale or/and something else that should be done?  Let's talk!  (For example, Against the Giants has been a commonly-requested module to be ported to ToEE, but certain critical aspects have been lacking, preventing working on this module in earnest.)

On the Co8 Board, contact Allyx or/and Sitra Achara.  On the Temple+ Forum, contact Sitra Achara.

Regardless, tell them that Endarire sent you.  Also tell them that you want to learn more about helping with ToEE or/and an associated project and in what regards (audio, background art, coding, etc.)

Together, we can improve this game, this engine, and all associated media.


I rerecorded and reuploaded the first 2 videos (00 & 01) and added episode 02.  Things should work now!

Greetings, all!
I started a YouTube playlist where I do a Let's Play of Temple of Elemental Evil with Temple+ and the Circle of 8 mod.  The format is not a standard Let's Play, but treating the game like I'm running an online D&D 3.5 tabletop campaign using ToEE as a visualization app.
Enjoy, all!

Min/Max 3.x / Re: Lists of Stuff
« on: May 28, 2018, 05:39:27 PM »

Draconic Aura (Vigor) grants fast healing to self and allies within 30' who have line of effect to you (Dragon Shaman class description, Player's Handbook II 13).  The fast healing value is equal to your Dragon Shaman aura bonus (minimum 1) and heals each affected creature to half their max HP +1.  Debatably, the feat Draconic Aura (Dragon Magic 16), requiring character level 3 (or maybe 3 total HD) allows the qualified to take the Vigor aura, but that isn't explicit since the Vigor aura is in another book.

Board Business / BG Archive Forum Stopped Working
« on: May 22, 2018, 07:22:29 PM »
Greetings, all!

Recently, the BG Archive Forum worked.  Today, I noticed it didn't.  What happened?

Thankee for the welcoming back, SorO!

After posting this, I realized that Constructs aren't alive meaning they couldn't be healed, but Garryl clarified this to say they could still be targeted but ineffectively.

Greetings, all!

I wasn't sure if this were a simple question.  Constructs like Golems and Psicrystals, but not Warforged, are immune to "necromancy effects."  Cure light wounds and its derivatives target "creature touched" and make no mention of how it affects Constructs since such spells are Conjurations, not Necromancies.  Psionic repair damage and other repair spells explicitly affect only Constructs.

Therefore, what is your verdict and why?


Sleven: What are your thoughts on GMing a campaign of a similar power level online, such as on Roll20?  What about GMing a solo campaign?


D&D 3.5 and Pathfinder / Re: Tier System for Players (and DMs)
« on: May 02, 2018, 07:41:20 PM »
How does this system work between players then?

As our current, likely tier 1, GM said, he runs a high-power tier campaign with one group and a lower-power tier campaign for our group since it's generally less work for him.  There's a difference between countering tier 3 & 4 characters whose players are generally new to the game or otherwise don't want to play to their full potential versus a group who actively wants to use the fullness of the system.

And thankee for your encouragement about wanting to hear from me!  (|=^)

PS: If you enjoy Final Fantasy VI, seriously consider Brave New World since it too was spiffy, though not plot-changing like Unprecedented Crisis was.

D&D 3.5 and Pathfinder / Re: Tier System for Players (and DMs)
« on: April 30, 2018, 06:38:53 PM »
PMBC: Thankee for this thread!

How does this work if the GM is quite capable of running a very high power tier game, but due to having a group of players with widely varying experiences, runs a lower power tier game?  I experienced this recently, and your commentary is sorta accurate for that.

I'm unsure if autocorrect happened, but there are numerous small grammar typos in this post.

PS: I recently beat Final Fantasy IV: Unprecedented Crisis.  May you enjoy it too.  Carry on!

Greetings, all!

What's your experience with playing an ahead-of-the-curve casting Kobold Sorcerer?  To clarify, I don't mean Pun-Pun or something with (nearly) infinite X due to loop use.  Instead, I mean a Kobold Sorcerer with the template White Dragonspawn (possibly with its level adjustment bought off) or/and Dragonwrought with the Loredrake Sovereign Archetype.  (Let's assume this Loredrake trick works for this thread.)  I also assume that the Greater Draconic Rite of Passage for +1 Sorcerer base caster level is available and used if the character reaches 6+ HD.

What was your build (spells, feats, PrCs, items, etc.)?  Who else (players, minions etc.) was in your party?  What was your adventure like?  What were the lows and highs?  What did your fellow players (including your GM) think of this character?  What other comments have you regarding this experience?

I ask because this build has been mentioned so many times online and I wanted player experiences to better understand its balance/power level and otherwise what to expect.


Handbooks / Re: Encyclopedia Vinculum Draconis (Beta 0.07)
« on: April 17, 2018, 09:13:06 PM »
Uploading this while writing this post to Google Drive.

EL: Thankee!  I had not seriously considered Nomad before that.  I've asked this question elsewhere and have been recommended every Psion discipline except Clairsentience.  Would Expanded Knowledge be better to obtain Nomad powers while going Shaper (for easy crowd control access) or Telepath (for telepathy/Mindsight)?

I probably wouldn't use believers in combat due to wanting to allow other players to play the game, but having a 'pocket Cleric' or 'pocket Artificer' is quite handy!

phaedrus: I seriously considered Hidden Talent: astral construct since it's just that useful, maybe even taking Boost Construct for better minions.

Min/Max 3.x / Kalashtar Psion/Thrallherd for an Undead-Heavy Campaign
« on: April 09, 2018, 01:49:23 AM »
Greetings, all!

I intended to play a Kalashtar Psion/Thallherd for an Undead-heavy campaign.  I chose Kalashtar due to the extra power points and the ability to pass for Human (due to roleplaying reasons).  This will most likely be a a female Thrallherd with a male Human (or Human subrace, like Silverbrow Human) main thrall again for RP reasons.

Character creation details are to be announced, but all official 3.5 (and unupdated 3.0) material is presently fair game.  (No third party, including the spiffy Hyperconscious.)  This means books, magazines, web articles, etc. and we are using Complete Psionic's nerfs.  We'd likely start at ECL 5 or 6 and end no later than ECL15.  The rest of the party is to be determined.

Thus, what primarily discipline, powers, and feats are best for the Psion?  I want to be generally effective and was seriously considering Shaper for crowd control and the occasional damage ability.  Astral construct is still useful, even if it's only 1 active at a time.  (Build help for the Psion is the primary focus of our discussion.)

Also, what build do y'all advise for the main thrall?  I was seriously considering Inspire Courage support Bard with Silverbrow Human for Dragonfire Inspiration.

+1 to going Rogue1 first due to extra skills, etc.

Handbook Submission / Re: Completed Handbooks
« on: March 16, 2018, 08:44:39 PM »

D&D 3.5 and Pathfinder / Re: "Feats are nice but should not be necessary."
« on: February 24, 2018, 06:57:56 PM »
PMBC: How would your suggestion work for requiring tier 3+ classes to require feats while tier 4- don't?

D&D 3.5 and Pathfinder / Re: "Feats are nice but should not be necessary."
« on: February 24, 2018, 02:06:54 AM »
What is this 'broken core item' in reference to Eschew?

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