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Messages - Satori

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1
Brilliant Gameologists Podcast / Re: Old Episodes Gone?
« on: April 07, 2016, 03:39:25 PM »
So, any word on this?

2
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: February 14, 2016, 08:20:38 PM »
The Atavist is... interesting. If it worked with a proper Psionic class or advanced Psionics, it would be pretty great.

Maybe I'm biased - Mindlink is such great utility that it isn't even funny.

DSP Elightened Monk and DSP Soulknife.

Thanks to wording changes, it advances your full mindblade, and advances Ki psionics so at least you're getting power points out of the deal.

Still kinda sucks, but eh.

Soulknife 2/Monk1/Marksman1/PsyWar2/Soulbow1/Atavist10/Ghostbreaker3

Mindblade as a 16th level DSP Soulknife (7th level blade), ML 11 for Ki psionics, ML 4 for Psywar to get hustle, ML 2 for Marksman for dissolving weapon.

free action summon mindarrows, Free action expend focus for standard action (atavist 10), spend standard action to buff, Hustle as swift action to gain move action, use move action to regain focus and activate "Wind Reader", full attack with mindarrows (use Rapid shot, and if you took Flowing Blade, also flurry of blows)

Repeat.  If you don't have anything else to do with that standard, manifest dissolving weapon on all your mindarrows for 1 pp.

4 pp expenditure per full attack, 1d8 + wis piercing, 4d6 Acid, +dex and wis to attack roll, reroll attack rolls and take best due to Lucky arrows trick.

Total one trick pony, but with mindfeeder on those arrows, your PP costs are very low.

3
D&D 3.5 and Pathfinder / Re: Lesser aasimar vs Illumian
« on: January 16, 2016, 11:25:23 PM »
Illumians are more interesting.  Also, awesome floaty head runes FTW!

4
Min/Max 3.x / Minmaxing Pact Magic (No, not TOM, Secrets of Pact Magic)
« on: January 14, 2016, 09:30:54 PM »
Secrets of Pact Magic, and it's sequel, Villians of Pact Magic, from Radiance House are considered among teh better 3rd party D&D 3.x content.  Alongside from Dragonlance and Dreamscarred Press's Psionics (+Hyperconcious, because they build off of it), they're the 3rd party content I am willing to use.

The class design from Radiance House is actually pretty good, and I really like the way they set up the Spirit Binding system.

The actual spirits on the other hand... are not quite up to DSP or WOTC quality.  Still usable though, if you have a DM who is willing to step in to rule on stuff, and fix some issues from things like not using the proper terminology or formats established by WOTC's official books, or the author apparently using a homebrew or older edition version of Haste.

My current 3.5 game plans are based on "Learn an Alternate Magic System already modbannit!" so the Supernatural Exchange feat is a really nice way of letting people use Caster classes without using spellcasting (which in my setting, makes your head asplode outside of rare safe zones).

I found one previous thread on this topic, but it had like two posts.


Anyway, enough rambling, on to how to optimize this stuff:

PrC's:

Because of the funky way it's secret Spirit Ability works Unmarked Vessel is like, the best 1 level dip ever.  If you have a high Binder or Caster level, one dip gets you a very potent spirit... in addition to any spirits you already have.  Like unless you want a 20th level capstone or need all your feats for other stuff, there is no reason not to dip a level of this class.  A Duskblade 18/Unmarked Vessel 1 can have a 9th level Spirit bound.  If said Duskblade also takes Supernatural Exchange, it can swap out it's spells for another 5th level spirit.  (Or using the "Binding Lesser Spirits" rule, for 5 1st level spirits, or a 2nd and a 3rd level spirit, etc.)


Master Soulwright is also an pretty absurdly good 1 level dip.  You get the ability to bind a granted ability from a spirit into an item.  Which means you can hand one of your granted abilities (in item form) to a familiar and have it use it's actions to use the ability for you.  Win the action economy!

More latter...

5
The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.
So coming back to fix some wording I realized I missed that post. I just want to add and point out there is a large difference between claiming the author intended some extra points vs a godawful overkill amount of extra points.

Remember, the Factotum only obtains 10 Inspiration over twenty levels. So to scale all seven standard Feat Slots taking FoI means a +70% increase but when deliberately misreading things the +28 points is +280%. Imagine claiming Barbarians are front liners but Breastplate sucks so it should give them a +19 bonus to AC or a Favored Soul's dual score casting sucks so your starting 14s should be flipped to 53s. Maybe a +280% increase would work fine with the Toughness Feat, but the Factotum is a very solid class that does just fine without any terrible logic & bad readings to support it.


Yes, and the Only gets 10 is clearly one of the things that they later realized was a huge error.  Seriously, given the abilities and their costs, ten is piddly.  a 300% increase sounds quite right to me.

Honestly, in actual play i'd swap out the INSP point gain for the table either the totemist or the incarnate uses for Essentia point gain, and let the poor factotum player actually get to use his superpowers.

Because having super powers that you don't get to use is a F-you that makes the game unfun.

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Min/Max 3.x / Re: looking for twice-betrayer slayer
« on: January 08, 2016, 08:16:58 PM »
Whoops, Error, please ignore

7
What about DotU and the Faerun Underdark book?

8
Oh, for crying out loud.

The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.  And even if I misremember, it's a solid bet that the purpose of the feat is exactly that.

Now which interpretation actually works as a fix?

Use that one. 

Because I'd like to actually have fun playing this game.

9
Brilliant Gameologists Podcast / Re: Old Episodes Gone?
« on: December 09, 2015, 08:40:06 PM »
If meg is okay with it, uploading to google drive and making them publicly accessible works.  4shared is also pretty easy to use.

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Brilliant Gameologists Podcast / Re: Old Episodes Gone?
« on: December 06, 2015, 05:01:35 PM »
I checked the dropbox, but it doesn't have all the episodes.  2 and 20 are missing, iirc.

I do like the soundcloud idea though.

11
D&D 3.5 and Pathfinder / Re: Wizards Archive - Archive
« on: December 06, 2015, 02:24:07 PM »
I know someone has a Gdrive with the archives zipped (hell i have the whole 3.5 archives zipped and stored) somewhere, but after the whole forum incident i'd like to keep backup on wayback to be safe.

Got links?  I'd like to have the whole thing as one handy download.

12
Celerity is often considered broken due to the ability to interrupt someone's turn.
Say an enemy was a wizard and nobody realized it until they started casting a spell.
You use Celerity and use another spell to cause that DC 10 + damage dealt concentration check or they fail their spell, or knowing wizard hit points possibly just kill him.
Combine it with one of the few ways to negate the dazed condition so you don't lose you next turn and you can make someone have a very bad day.
This is just a basic example, I am sure others could come up with far crazier ways to abuse Celerity.
Celerity, basically, can mean that you never lose initiative. That's kinda OP if your casters are also speccing for save-or-die / save-or-suck, where that one action can easily mean a PC dying / the battle swinging into a TPK. (or, on the other hand, making any and all encounters a piece of cake)

Nitpick, but although I agree that the celerity line is borked, auto-winning Initiative isn't one of them. That's because it still takes an Immediate action to activate, and you can't use Immediate actions if you're flatfooted. And you're automatically flatfooted if you lose initiative until it's your normal turn to act.

Cunning fixes that nicely.  You can get it through a WoL.

13
Min/Max 3.x / Re: How To: Full Wizard Casting and 16.5 BAB!
« on: December 06, 2015, 05:59:53 AM »
I for one, say this deserves positive recognition, even if bab 16 isn't that big a deal for a wizard.

So good job, Endarire!

14
Luckstealer from races of wild?

requires you be a hafling.

I forget if wild mage does anything relevant.

15
Fire Shuriken might be interesting with this.  It specifically says it can benefit from strength by saying that any additional damage dealt by it (including strength and sneak attack bonuses) will also be fire damage.

Of particular note is it's an instantaneous spell, which means you create them and they stay around forever.  This can make it broken so maybe work with your DM on changing it to a limited time or just make sure you reign in your use of it.

The only issue would be getting it from the assassin or wu jen spell lists since those are the only two it is obtained from naturally.

If you metamagic it, it can be very OP.  But if you just want to have a lot of shuriken that deal 3d6 fire damage around, that's not really broken by itself.  Dissolving weapon lets you stock up on arrows with +4d6 Acid damage, and while its a neat trick, it's not broken.

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Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: December 06, 2015, 05:39:17 AM »
I don't see this in the compiliation, and maybe it would better belong in Bunko's, but the Shadow Cloak is an absolutely amazing item for the price. Ever wanted Abrupt Jaunt on a non-Conjurer? Now you can have it!

Is that from an official 3.5 source?





I've been looking through the DSP d20 SRd, and found this in the entry for Enlightened Monk:

Ki Psionics: The enlightened monk’s internal mastery brings forth her psionic potential in the form of Ki. Through intense training and meditation, she opens up more and more of her psionic self. The enlightened monk gains bonus power points from her Wisdom score as if her manifester level was equal to her enlightened monk level. These power points can be spent to fuel some Ki styles, as well as allowing her to attain psionic focus, among other uses. Any class which increases any specific monk class features, such as AC bonus, unarmed damage, speed, or flurry of blows, stacks with her enlightened monk levels for the purpose of Ki psionics.

Enlightened monk1/Psionic class manifesting based on wisdom 19

Feats: Monastic training, Tashalatora (Psionic class manifesting based on wisdom)

By my read, You get powerpoints as an Enlightened monk of level 20, that is, the PP you get from WIS for ML 20.  That's in addition to the PP you get as a Psywar 19, including bonus PP from WIS for ML 19.

This can get even weirder with Lucid Cenobyte from Hyperconcious, which adds half your level in one psionic class to your effective monk level for a bunch of things.  So with Tashalatora, you get level x1.5 towards monk abilities on one psionic class.

With Monk1/psy-war18/Lucid Cenobyte, you have Monk fists as a level 29 monk, and get bonus PP for ML 29.

17
Introduce Yourself / Back In black
« on: December 06, 2015, 05:12:54 AM »
I was around back when 339 was a thing, though I haven't posted much about D&D since i quit mythweavers several years back.

So, anyway.

Satori - the name is after the planet in Escape Velocity.  I had no idea it was some Zen Buddhist concept.  I'm not a fan of buddhism, personally.

I play D&D 3.5 and Exalted 2.5.  Tried Exalted 3e and D&D 5, not sold on either yet.  I like Eclipse Phase and Mage the Ascension, but haven't really been able to play them.

I also write (mostly fanfic but also poetry), and like Social Dance and non-rpg tabletop games, like Splendor, Dixxit, Betrayal at House on the Hill, Shadow Hunters, etc.

I live in Honolulu, Hawaii at present.

Not really active on the net much now, but you can find some of my stuff on Archive of Our Own.



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