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Brilliant Gameologists Podcast / Re: Old Episodes Gone?
« on: April 07, 2016, 03:39:25 PM »
So, any word on this?
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The Atavist is... interesting. If it worked with a proper Psionic class or advanced Psionics, it would be pretty great.
Maybe I'm biased - Mindlink is such great utility that it isn't even funny.
The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.So coming back to fix some wording I realized I missed that post. I just want to add and point out there is a large difference between claiming the author intended some extra points vs a godawful overkill amount of extra points.
Remember, the Factotum only obtains 10 Inspiration over twenty levels. So to scale all seven standard Feat Slots taking FoI means a +70% increase but when deliberately misreading things the +28 points is +280%. Imagine claiming Barbarians are front liners but Breastplate sucks so it should give them a +19 bonus to AC or a Favored Soul's dual score casting sucks so your starting 14s should be flipped to 53s. Maybe a +280% increase would work fine with the Toughness Feat, but the Factotum is a very solid class that does just fine without any terrible logic & bad readings to support it.
I know someone has a Gdrive with the archives zipped (hell i have the whole 3.5 archives zipped and stored) somewhere, but after the whole forum incident i'd like to keep backup on wayback to be safe.
Celerity is often considered broken due to the ability to interrupt someone's turn.Celerity, basically, can mean that you never lose initiative. That's kinda OP if your casters are also speccing for save-or-die / save-or-suck, where that one action can easily mean a PC dying / the battle swinging into a TPK. (or, on the other hand, making any and all encounters a piece of cake)
Say an enemy was a wizard and nobody realized it until they started casting a spell.
You use Celerity and use another spell to cause that DC 10 + damage dealt concentration check or they fail their spell, or knowing wizard hit points possibly just kill him.
Combine it with one of the few ways to negate the dazed condition so you don't lose you next turn and you can make someone have a very bad day.
This is just a basic example, I am sure others could come up with far crazier ways to abuse Celerity.
Nitpick, but although I agree that the celerity line is borked, auto-winning Initiative isn't one of them. That's because it still takes an Immediate action to activate, and you can't use Immediate actions if you're flatfooted. And you're automatically flatfooted if you lose initiative until it's your normal turn to act.
Fire Shuriken might be interesting with this. It specifically says it can benefit from strength by saying that any additional damage dealt by it (including strength and sneak attack bonuses) will also be fire damage.
Of particular note is it's an instantaneous spell, which means you create them and they stay around forever. This can make it broken so maybe work with your DM on changing it to a limited time or just make sure you reign in your use of it.
The only issue would be getting it from the assassin or wu jen spell lists since those are the only two it is obtained from naturally.
I don't see this in the compiliation, and maybe it would better belong in Bunko's, but the Shadow Cloak is an absolutely amazing item for the price. Ever wanted Abrupt Jaunt on a non-Conjurer? Now you can have it!