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Messages - Weaveshear2012

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General D&D Discussion / requesting link for D&D adventures 3.5
« on: June 24, 2014, 03:04:14 PM »
Hello guys. Sorry for the invonvenience, with the shutting down of isohunt i am left without any ready adventure books. I am new as a DM so these books could help me get started. so ...i would really apreciate any help. Only 3.5 version plz and NOT pathfinder. :)

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D&D 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: May 12, 2013, 12:30:58 PM »
Now , let's get back to psionics. In which tier should Wilder be ?

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Min/Max 3.x / Re: Advice for a noobie with clerics low-mid level
« on: February 17, 2013, 03:42:40 AM »
You might be able to get some use out of the Eldritch Disciple (Complete Mage 53) prestige class.  It progresses both cleric and warlock abilities and only requires one level in warlock, so you only lose one level of casting but can gain some fun stuff like at-will flight and invisibility thanks to Warlock invocations.  Come to think of it, you could probably use Zen Archery with Eldritch Blast since it is a ranged attack roll after all

While the requirments are easy to fulfill , i am not too fond of losing two levels of casting(one warlock and the forst in EF) especially when i want my character to make most out of his spells.

As for the NPCs  my DM told me that he would present me a few builds from an overall field soo that i could choose . BUT they are going to be definately stronger than those of the DMG and yet not close to a PC.  I don't know how many i am to choose but i will for sure take the brute whatever class he is to be used as my personal meat-shield  :D .

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Min/Max 3.x / Re: Advice for a noobie with clerics low-mid level
« on: February 16, 2013, 07:02:09 AM »
There is one significant issue concerning evil clerics and clerics of evil gods: They can't heal as readily under their own power as people expect of a cleric since their spontaneous casting yields Inflict * Wounds spells instead of Cure * Wounds spells.  The usual newbie advice of getting a wand of Cure Light Wounds and/or a wand of Lesser Vigor thus goes double for you.  CLW is less predictable but can be used in mid-fight if need be, while LV is much more efficient for out-of-combat healing but too slow to bother with in mid-fight.  You may also want to get a Healing Belt from the MIC to supplement your wand; since the Healing Belt's use is a swift action, if in-combat healing becomes unavoidable you can use both a Cure * Wounds spell (either directly or via wand) and the belt in the same turn (Never mind, somehow my entire game table got confused on that one -- probably because the MIC is full of swift action items).  -- Pteryx

yes i will have them buy a belt of healing as well as a wand for themselves and i m not going to step down on that matter.


Besides those unknown NPCs you talked about, are there other characters to be in your group?  Do you know what their builds might be like?  One of the things about clerics is they can really stomp on some toes, especially of the martial characters thanks to Divine Power.

As for stat generation, I assume all your stats will add up to 85?  That's enough to have 14 in 5 stats and 15 in the sixth.  If you're going to be a primary caster, expect Wis to be your main stat probably followed by Con or Cha if you can get some feats to add your casting based on rebuke attempts or Cha in general.

If you don't know what your partymates might be, do you have any preference for the role you want to play?  Clerics are versatile after all, so chances are a role you want can be covered.


Because of the clause in the cleric description about not being to to be True Neutral unless your deity is, you'll probably be Evil unless your DM waives that rule.


The "one step-away" rule applies but i prefer being evil. no other players will be participating , i have no idea about  the NPCs . And as for the role primary caster  focusing mostly on enemy elimintaion and not TOO much team buffing and all

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Min/Max 3.x / Re: Advice for a noobie with clerics low-mid level
« on: February 16, 2013, 06:57:13 AM »
I suspect DMM/Persist qualifies as "overly cheesy" in this context. It does in most low to mid op games (which is most games.)

Can you explain or link to an explanation of the ability generation system you're using? 85 points doesn't map to any system I'm familiar with.

The first thing you want to decide is what you want your role to be. Cleric is a great class in that it is powerful and versatile but it's so versatile that newer players can get overwhelmed with options and end up with a substandard build.

According to the FR Wiki Clerics of Mask must be evil. However, you'll want to ask your DM whether he's going by that chart or by the standard "within one step" rule. If the latter, you can be true Neutral, and I probably would unless it's an explicitly evil campaign.

Of Mask's available Domains, Luck and Trickery are the best by a long shot. They both have solid domain spells and the Luck Domain power is potentially lifesaving. The Trickery power is really good with the Cloistered Cleric variant but you're not allowed to use that so you won't have the skill points to really take advantage of it. This depends somewhat on ability generation. If it's generous and you can afford a 14 or so in Int (would need to be very generous. Int is pretty much a dump stat for non Cloistered Clerics) you might be able to take advantage of the extra class skills.

A key decision you want to make is whether you're going to attack and, if so, how. Clerics can do both ranged and melee but they can also rely on spells or a reserve feat (from complete mage) in combat and not need to attack. This is a key decision because it determines which attributes you want to focus on. It depends partly on the rest of the party. If you've got multiple martial characters already, ignoring attacking is more attractive.

The spells you want to prepare depend somewhat on the role you're trying to fill so I'll come back to that later.

Lastly a note on healing: preparing healing spells is usually a bad idea. Casting them in combat is almost always a bad idea. You want to get your healing from wands of lesser vigor used outside combat and healing belts used in combat if it's really dire. Get the party to pony up for at least a wand and a belt each or refuse to heal them. You're not a good character, after all.




 Well, Jackinthgreen got right my ability system . i start every ability with 0 and can distribute 85 points in tital. Of course the limitation for  max18 before racial adjustments still exists  and since i will be roleplaying i cannot afford an ability below 7 at worst and i do not plan to.

As for the role, i would like to be the primary caster and as of Evil alignment i will not be healing others too much so that i can use my slots in debuffing , batllefield control(just a bit of this one) and some ocasional blasting if i have enough spell slots left. I would choose the same domains , except if somenoe more experienced than me in here said otherwise. He might allow cloistered cleric , but he absolutely refuses any info for any of the npcs , but i m sure there will be at least one brute handy for melee. As a note he told me not to comletely neglect STR and CON ( though i always keep my COn as high as possible) because i "might" find myself in unwanted exchanges in melee. If icould choose my role i would say destroing the enemy using my pretty resernoire of spells in a back away corner away form melee, but i can also beacome a melee monster so i cannot be sure.

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Min/Max 3.x / Advice for a noobie with clerics low-mid level
« on: February 14, 2013, 02:40:40 PM »
HI everyone. in three days form now my DM will be setting a campaign(FR) for me to play a cleric of Mask starting 8lv and i may yet reach to 13 . . As i said on the title i don't have a clue for building a cleric (well aside the very basics like higest stat is WIS and e.t.c.) because while the cleric handbook has really cool stuff, for someone totally inexperienced in the class it could mean disaster instead of help and guidance. Other than that i don't want broken or overly cheesy stuff. I already decided that he will be human in race and i have 85 ability points to distribute on my abilities (it is not the point buy system) however i want. Other facts of note is that no ACF are allowed and the allowed books are core , everything in forgotten realms campaign setitng , and the "Comlete" series of books as well as spell compedium and MIC .Now for sure i will be getting help from at most two other npcs that i have no knowldge of, as you can see choices are really limited because he is kind of strict and so i cannot do much other than ask for help . I m guessing that i will  have to be  the main divine caster of the "party" and most likely of evil or neutral alignment. i would rally apreciate any advice , especially those for spell selection. PRCing is available

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D&D 3.5 and Pathfinder / Re: Why is Warblade tier 3?
« on: September 01, 2012, 07:11:19 AM »
well yesterday a played a warblade for the last time and he was .... well the best melee class i have ever played( first time playing a martial adept) at a lv 11 campaign. we hadn't had much action out of combat  due to the campaign being to short. but in combat, this guy was something else  i was dishing 200+ dmg per round and the duskblade was outshone in a campaign for the first time(when it comes to Melee dmg outpout) . the first encounter was with 3 purple worms which i killed in 4 rounds. So i can not imagine a tier 4 class doing things that are relatively this strong while maintaining its own defenses(wall of blades, moment of perfect mind,iron heart surge and of course high saves mainly due to a kind cleric's contribution). I know  you can counter some the things i said with examples from other classes BUT i play D&D for 2 years and  warblade was a class i played for the first time and served his role in the party remarkabely well(somenone who has experienced the class in greater depth surely can use it more ways than me ) . All in all iwas impressed .

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: July 05, 2012, 06:50:04 PM »
that's exactly why i said  that they will  be a total wate.  i konow that i can  totally break the game  with demogorgon or Carnevus so still not (  even though it would be really exciting to cast two spells per round)

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: July 05, 2012, 08:35:31 AM »
There is always the Aspect of Tiama that has more attacks (but not so much strength). Also U should try binding and using magic jar on an aspect of Demogorgon or a Carnevus. they get twin actions every round so maybe they'll be more appealing to you if blasting is your strong sute
it seems we got things a bit waaaaaaaaay to game-breaking,i could do the same to a balor if  i would like to crash everyting while in melee but it also is overpowered by a hell lot more than my CL. not something like this. i was considering aspect of tiamat myself, it can dish out a lot of damage , but each attack is not as astrong as is  the ones of aspect of bahamut. what's more is that  all these breath weapons will be put to no use at all.

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: July 04, 2012, 03:44:41 AM »
ty ! Aspect of Bahamut has only one disadvantage, he has few attacks  , so his HUGE Str is going to wase. haste could help of course

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: July 02, 2012, 10:12:49 AM »
Y U NO USE Fiendform and Dragonic Polymorph? You're a transmuter as I understand.. White Abishai(Fiendform)+Jarilith(D. polymorph)= 43 minutes of invunerability and awesome melee attacks. so the barbarian has nothing on you.
 

i haven't looked at fiendform but thing is , they are good spellcasters (and psionic users ) so i can't go to much in melee since i cannot immoblize them.  dragonic polynorph is going ti be my next weapon since they are somthing like undead-construct tghings and  i need arcane sight greater at least to identify it  if  i am to know (says my DM) .but i cannot waste a 7th lv slot and a whole turn easily just for information , but is uppose i will do  if  it comes to a last hit form the paladin( the former barbarian, our DM let him change  class since he hasn't much  experience as a player in general)

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 30, 2012, 07:13:34 AM »
this time we  fought  an alhoon(undead mind flayer) and four ulitharids.  we destryed only the alhoon and one ulitharid. we are in total darkness and my vision cannot surpass 6o  feet. other than that these must also have a spell on them cause i wasted a mazimized , empowered highned to 10 sp lv Horrid wiilting and nothing died . only a summoned salamander  :banghead .  i succeeded my knowledge  checks and  the result was that they are living  (+28  to all knowledge skills) . i suspect that veil of undeath is at work here but  even if that is true they have escaped so it does not matter for now. next time i am not going to be stingy with my spells

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 25, 2012, 01:46:16 AM »
guys unfortunately those mind flayers were vampires so corclr of death is not going to work if i am to find more of them :( . still  i think  extra evards will do the trick  ;)

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 24, 2012, 07:19:16 PM »
Slings are weightless and cost nothing.  You could seriously say he had one with him the whole time.  Or you could craft one, but at that point you might as well go for a bow.

But an EBT at CL 40 is just not fair.  You don't even need ranged attacks, because the bad guys would never be able to escape (they would need to roll a 42 on the die) and the duration is long enough that the d6+4 damage/round is enough to kill them.
for real?  in which book is it? spellcompendium ?

Actually... how long does it take to craft a 0gp item?
i think you could say it takes about an hour if not a minute( for making it closer to crafting rules

ok i will craft a sling i suppose.... Can i do it with minor creation?

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 24, 2012, 01:43:26 PM »
it's not about me . i can take care of myself woth a repulsion and mind blank  . well i have to say that a globe of invulnerability wouldn't hurt either

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 24, 2012, 01:39:02 PM »
we can not buy anything right here. as for circle of death i had forgotten that one   :plotting .

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 24, 2012, 04:48:07 AM »
as a red wizard my caster level is always 40 for most spells , for transmutation is 43. if i use evards not even a dragon can get out of thete but  no one has a ranged attack  other than my conjuration (for the most  part) spells , not the beguiler and certainly, not the barbarian. now also came a the n[c cleric with us but i doubt  he will be of much use. i just now thought of using some orb spells. things like cloudkill are giong to work  but the f***ing cloud is moving and i don't have gst of wind  to relocate it.freezing fog might also be good. i agree getting them ready for a CdG is much more useful and easier than a 1d6/cl blast spell , but as i said before i want not to have spells that are going to prove utterly useless so i want as many suggestions as possible  to do the replacements

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 23, 2012, 06:32:07 PM »
well it sure is , but i  i want to prepare a spell list  that win't have many spells that will  find no use. i also have dropped enchantment so it is impossible (for me  at least)to use suggestion mass or something like that due to the fact that i have banned it. same goes for evocation . no SoD  with AoE come to my mind right now form another school. Saves are not a problem cause i can  aford to gheighten a few spells to Spell lv 20 if need be

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 23, 2012, 06:14:30 PM »
Cdg? anyway an AoE SoD would be wail of the Banshee but that is 2 leels away and i cannot buy a scroll in a time rift(obviously)

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Min/Max 3.x / Re: Mind flayers & Elder brain problems
« on: June 23, 2012, 05:45:29 PM »
well yes , i never go anywhere without one avasculate. it si not much damage since they don't have many Hp . it is the stun efffect that matters in situations like this and i fell bad to waste a 7th level spell for 30 damage . of course i can kill one per round with disintegrate(6th lv spell) or flesh to ice but if i run into to many of them....

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