All the talk over the years about class balance in 3.5 can be summed up like this: if you're playing a class tier 3 or above, you are this:
While if you are playing tier 4 or below, you are this:
Many have addressed this in a gorillion different ways, but what if you don't want to read all that? Maybe you like the aesthetics and "feel" of the original classes, maybe you don't want to make drastic changes to your existing campaigns. Or maybe you are just really, really lazy.
Enter the AML&PIBFE, which could probably get a name that makes a funny acronym, but I could not be arsed! Here we go:
Any class that is tier 4 or below gets full BAB, d12 hit dice, all three good saves, 8+int skill points per level, all skills as class, and 6d8x10 starting GP.
That's like the Fighter, the Barbarian, the Monk, the Rogue, the Savant, and the Aristocrat, respectively; none of which are particularly impressive in their normal form, but put bits of them together like Voltron and you get... something, I guess? With each of the baseline "numbers" increased to the upper range of standard, everyone gains something, and is distinguished by their class features alone (rather than by their chassis). It is a noticeable increase in power, but should not increase anything to tier 3 because it does not affect spells, powers, or equivalent special abilities, which are what make upper-tiers what they are.
Now, mostly this is just for fun, but what effect do you think such a change would have on your games, or the games of those you know?