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Messages - nijineko

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1
Handbook Discussion / Re: Master Psionics List Handbook Discussion
« on: November 28, 2023, 10:33:30 PM »
Version 10 is confirmed, and is in progress.

How many people would be interested in a cross-edition listing of psionics in D&D as a whole?

Given that different editions of D&D are not cross-compatible and are basically different games, it would be a curiosity, but nothing more.

Well, it looks like I'm including previous editions' psionics after all - in the forthcoming v12.

2
Min/Max 3.x / Re: Positive Energy Level Breakthrough
« on: October 02, 2023, 10:36:04 PM »
For anyone reading this thread, PlzBreakMyCampaign saw my questions, and responded to them over on the Minmaxforum's Discord server. (Fortuosity was in my favor as I had actually linked my question in the Discord #Charop channel. )

Thank you, PlzBreakMyCampaign!

3
You Break it You Buy it / Optimize psionic healing attempt, please help
« on: September 28, 2023, 09:39:37 PM »
Just looking for a bit of help from the community.

The premise: find the upper limit for psionic healing, offset by usability in play.

The restrictions: nothing evil, options must work with psionics even if they are not psionic based. Character must be psionic, prefer no magic character options, other options are possible. No infinities. 20th level character.

The power: Body Adjustment for 1d12 healing seems like the best option. (normally self only, but modified by Sangehirn and Archpsion. )

The equipment: Quori shards are surgically implanted crystals the Kalashtar and Inspired can use. One can have as many shards as the character has ML.

The Power Link variety allows one to tap then for +2pp to augment a power, 3 times a day. This augment is not limited by the ML cap. Furthermore, one can drawn on any number of implanted PL shards simultaneously if desired, as a single free action.

***

First build: PLS20K+W20+SUR6*MTP|EMP1.5

PL shards x20 for +40pp, Kalashtar race, Wilder 20 for 20pp, Surge for 6 = 66; times a Metapower Empower (cost 0) for 1.5 = 99pp.

5pp for first d12, 2pp for each additional d12 yields  48-572 hp of healing 3/day, self only; needs 2 feats.

.

Second build:
PLS20K+A10+W7+SAN3+PRAC1*EMP1.5+MTP|MAX+DIACF

PL shards x20 for +40pp, Kalashtar race, Ardent 10 for 10pp and Dominant Ideal, Wilder 7 for 7pp, Surge for 3pp, Sangehirn for 2pp m, Practiced Manifester for +1ML= 62pp; times an Empower (cost 0 due to Dominant Ideal) for 1.5 + a Metapower Maximize (cost 0 due to Dominant Ideal plus Metapower) = 93pp.

3pp for first d12 due to Sangehirn, 2pp for each additional d12 for an extra 45d12 yields 522hp of healing 3/day, self or touch; needs 4 feats.

.

Third build:
PLS20K+A10+(???)5+OVR/TAL3+SAN3+ARC2+PRAC1*EMP1.5+MTP|MAX+DIACF

PL shards x20 for +40pp, Kalashtar race, Ardent 10 for 10pp and Dominant Ideal, 5 levels of something for 5pp, Talented Overchannel for 3, Sangehirn for 2pp, Archpsion for 2pp and High Psionics, Practiced Manifester for +1ML = 62pp; times an Empower (cost 0 due to Dominant Ideal) for 1.5 + a Metapower Maximize (cost 0 due to Dominant Ideal plus Metapower) = 93pp.

3pp for first d12 due to Sangehirn, 2pp for each additional d12 for an extra 45d12 yields 522hp of healing 3/d, self or touch or 60' ranged touch; needs 5 feats, and Focus must be used for Talented.

***

How might any of these be improved?
Feel free to point out any errors.

4
Min/Max 3.x / Re: Positive Energy Level Breakthrough
« on: September 28, 2023, 06:45:31 PM »
Nice find.

Another thought. How does the second curse get into the item? If the Blood Artisan only triggers once when they item is created, when did it trigger again?

5
Min/Max 3.x / Re: Positive Energy Level Breakthrough
« on: September 26, 2023, 08:27:53 PM »
Question about the methodology:

Since the idea is to get two curses onto the item... need they really be applied at the same time? Enchantments can be added to existing magic items, so would the Blood Artisan feat potentially trigger each time it is used in a recrafting?

That might save some feats and allow non evil characters a shot at creating such an item. And make multi-cursed items in various interesting mixes. Probably be more expensive too.

6
Min/Max 3.x / Re: Daily Feats for Everyone
« on: September 25, 2023, 02:04:04 PM »
*cough*Psychic Reformation*cough*
Psychic Reformation abuse makes getting a single feat of your choice a day positively tame.


Using an official power exactly the way it was intended, that also passed the errata and faq sweeps, and requires one to spend XP, is not abuse.

Avoiding paying the XP somehow, now that would be abuse.

7
Min/Max 3.x / Re: Daily Feats for Everyone
« on: September 22, 2023, 09:05:20 PM »
I mean, when it comes to this sort of chicanery, just use Alter Self to turn into a Human for the bonus feat. You'll need to ask your GM if he'll allow that, I reckon, but that also goes for the stunts that you are attempting.

Frankly, I'd be inclined to read that the text that gives you a substitute feat if you already possess the feat it was going to give only applies upon the level-up. After that, you are stuck with the feat you obtained, and if you get the same feat more than once, tough cookies. Better hope you have a way to retrain feats.

*cough*Psychic Reformation*cough*

8
Min/Max 3.x / Re: Daily Feats for Everyone
« on: September 10, 2023, 04:36:54 PM »
interesting... care to give a step by step of how you are thinking the process will work swapping out a feat - for those who do not want to look up all the moving parts themselves?

9
Handbooks / Re: Master Psionics List - version 11 (v12 coming soon!)
« on: July 08, 2023, 12:30:40 PM »
Started on version 12 of the list - the Historical Edition!

Every edition of D&D psionics from 0e-3e (including d20Modern, as 3rd edition is a subset of the d20 system) in one list.

10
Board Business / How do I fix that randomly added "list" tag again?
« on: July 08, 2023, 11:54:45 AM »
Trying to update the Master Psionics List post, and whenever I save, it keeps adding a random LIST tag at the very top for some reason?

Is that because I'm missing a tag somewhere, or is that a bug?

***edit: I think I fixed it, seems like it was a tag issue.

11
Min/Max 3.x / Re: Sanctify Water - Actually an attack
« on: May 12, 2023, 08:03:44 PM »
I wonder if the Airy Water spell might allow one to use this anywhere?

12
Your comment about different armors having different defensive properties and effectiveness versus various weapons reminded me strongly of Rolemaster. They have 10-20 armor categories or types, and a table about how effective each is against various categories or types of weapons.

I thought it a fairly simple method that gave some realism without becoming too cumbersome when our group used it in play.

13
Min/Max 3.x / Re: Fun Pathfinds
« on: December 24, 2022, 10:40:12 AM »

Quote from: Distant Worlds
The sun should be avoided by all but the most powerful
adventurers. In the face of the star’s nuclear fires, spells such
as resist energy, protection from energy, and planetary adaptation
are useless—only complete immunity to fire allows a
creature to survive the immense heat. Any
creatures or items not immune to fire are instantly and
utterly consumed down to the molecular level—only spells
such as wish or true resurrection can bring back such victims.

Not to mention the radiation, and lack of breathable atmosphere, plus surface turbulence.

14
Min/Max 3.x / Re: Full spell list
« on: December 24, 2022, 10:31:22 AM »
a person on another discord pointed out that some of the Kalamar books are NOT licensed. so after looking 15 of the 45 are not, and i will need to go through and remove them. grrrr

Yeah, about a quarter or a third of the way through they lost the license?

15
D&D 3.5 and Pathfinder / Re: Living Greyhawk Qs
« on: December 24, 2022, 12:41:12 AM »
It is indeed hard find the old modules now that most of the Regional Triads perished.

There used to be quite a collection of them archived online while LGG was active. Most people never thought to mine them for useful finds.

In my case, psionics was not a focus (again) so there wasn't much to catch my interest.

16
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: December 24, 2022, 12:33:10 AM »


This spell was missing from my Spell list, and reminded me of the Time Reaver spell.... Teleport Through Time

Well done!

17
Off Topic Fun / Re: So apparently I had cancer
« on: December 02, 2022, 10:02:52 PM »
Good to see you Niji!

Likewise. =D

18
Board Business / Re: Community Input Requested V2
« on: November 29, 2022, 04:01:04 PM »
Website updates have been made!  Here's a list of what I did:

3 - We now have a bright shiny new "Join us on Discord" button so people like nijineko will see it!  ;)


Seriously though... I only saw the link to this thread because of the giant font asking for feedback... Even when I was looking directly at that link, I still managed to completely not notice the News: Join us on discord link for several views!

Thank you. lol

19
Off Topic Fun / Re: So apparently I had cancer
« on: November 27, 2022, 11:14:13 PM »
Good news: Unidentified mass turns out to be clump of fibrous tissue that happened after my surgery (which the reviewing radiologist didn't know about).  May still get PET scan for cya purposes.

Bad news: I most definitely have Parkinson's disease.

I am glad to hear of your good news, and send you best wishes and prayers regarding your bad news.

20
What Obelisk is this and what's the proper link to access it?

Thankee!

See also:
DRG#294      p.93
DRG#299      p.103
WGR1      pages 2, 36, 66, 67, 68 (Greyhawk Ruins)

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