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Messages - Stratovarius

Pages: [1] 2 3 4 5 6 ... 308
1
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: October 18, 2018, 05:43:20 PM »
Cut it out.

2
Ravenloft 3.5 Revised / Re: [Race] Half-Vistani
« on: October 18, 2018, 06:01:39 AM »
Couple things -
They don't appear balanced with one another
Free actions are technically only available on your own turn (for Temporal Slide). Not sure if that's supposed to be used during other people's turns as well.
Stepping out of Time you might want to snag the Time Hop power/text instead. It's exactly what the ability is.
Canjar are really good for spont arcane casters.

3
I'd say have as many enter as we can. Why not?

4
Handbook Submission / Re: Completed Handbooks
« on: October 14, 2018, 07:26:57 AM »
Done.

5
Off Topic Fun / Re: It's time to sports!
« on: September 27, 2018, 12:35:36 PM »
Oh, I want to see Nurmy chain wrestle the Irish twerp into the ground over and over again and make a mockery of him once and for all.

6
Introduce Yourself / Re: Let this be a warning ....
« on: September 27, 2018, 06:38:19 AM »
We try and keep things fresh around here ;)

7
Off Topic Fun / Re: It's time to sports!
« on: September 27, 2018, 06:37:58 AM »
That'd be me. And Nurmy. Unless Conor lands one of his on-the-button punches.

8
The Scrolls of Lost Magic / Re: Magics of Arhosa
« on: September 26, 2018, 10:09:41 AM »
Added Spellsong items.

9
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 25, 2018, 09:22:43 AM »
No, pointing out they are legal is.

Nowhere does WotC say "Hey, 400% increase over Wealth by Level is totally okay and won't shatter game balance".

But if you want to be deluded enough to think that's totally okay, go right ahead.

10
Homebrew and House Rules (D&D) / Dungeon Lord Base Class?
« on: September 24, 2018, 09:21:45 PM »
Would anyone want to see me try and stretch the Dungeon Lord into a base class? Somehow I think it would be rather fun, on the whole. I'd probably use my Commander class as the other material to work from.

11
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 08:00:28 PM »
Disagreeing with someone and then quitting because the discussion isn't going the desired direction?

Yeah, kinda is.

12
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 07:49:19 PM »
I'll accept the forfeit.

13
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 07:28:22 PM »
They can, but then they're making the statement that WBL is a huge range, and that effectively +2 and +1 are the same.

Which is obviously crap.

14
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 04:54:00 PM »
The most useless class out there. WBL balance is based off of market value, so crafting something cheaply means precisely zilch.

15
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 04:16:38 PM »
If people want to incorrectly interpret the WBL rules and break the game as a result, that's on them.  :P

16
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 03:17:14 PM »
I have a hammer.  :bash

17
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 08:12:01 AM »
Fair enough. I probably should remove the item.

18
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 20, 2018, 09:35:26 PM »
It's deliberately expensive because I don't really like giving runes away.

Oral Tradition allows casting 1st level divine spells (feat), Fascinate creatures (feat), be used in place of skill checks (class), and cast Knowledge or Oracle domain spell (class). So, not too much that should be gaming breaking if overboosted.

19
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 20, 2018, 03:56:20 PM »
I have noticed :P

20
Arhosa / Hanian Arcanist [NPC]
« on: September 19, 2018, 08:59:38 AM »
Canere, Hanian Arcanist

Medium Humanoid
Hit Dice: 1d4 + 2 (6 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 armor), touch 12, flat-footed 14
Base Attack/Grapple: +0/+0
Attack: Light crossbow +2 (1d8, 19-20/x2, piercing, 80 ft.)
Full Attack: Light crossbow +2 (1d8, 19-20/x2, piercing, 80 ft.)
Space/Reach: 5 ft./5 ft.
Special Attacks: Arcanist Casting
Special Qualities:
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 12
Feats: Extra Seed (Crushing Force), Mageborn Armor
Skills: Concentration 6, Spellbond 7, Choose 3 more

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