What do you mean by “adding a message to know it”?
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"Fair" depends on how you measure it, and I do not think feat taxes are the way to go with upper tiers. The imbalance problem isn't about how hard it is to build something: as soon as one person knows how to build it and posts it online, everybody else knows too.Feats should not be needed for basic mechanical function. And for everything above t4, that's true.Let's reverse this. Tier 3 and up should require feats to function. Tier 4 and below shouldn't. You want more power? Build harder. That's fair.
I had a similar conversation with one of my friends several months ago but I was unable to homebrew this mechanic. Can you please show me an example of a "how a feat should be" ??It isn't so much about how a feat should be as how combat maneuvers should be, or how classes should be. Basically, if the action or class is useless without the feat, then all or some of the benefit of the feat should be a baseline part of the action or class.
No feats = crafting would be viciously effected by this.See, I think that's more a problem with 3.5's crafting system. Should it require feats? I don't think it should.
I have no problem withJust how many die rolls is sufficient, then?
playerscharacters dying, but I think it should require more than one die-roll to kill off a player or major enemy. That's my main problem with SoDs as they stand.
... soaDMg, I know you are just being yourself right now, but the "as" was a copper coin, not an animal.
2 sparrows = 1 donkey
during the era where Jesus ran around a gold coin could only buy thirty-two dead sparrowsWhile I appreciate the detailed answer, this part of it is not correct. Two sparrows could be purchased for an as, with 16 asses in a denarius, which was a silver coin. The gold coin (aureus) was worth twenty-five denarii, and thus could purchase 800 sparrows.