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Messages - Archon

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1
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 08, 2018, 07:46:48 PM »
... Well, I wasn't with that group.

(I rolled a 12, BTW)

2
[D&D 5E] Coastal Troubles / Re: Dice Rolls
« on: October 08, 2018, 07:46:16 PM »
Perception:
Rolled 1d20 : 12, total 12

3
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 08, 2018, 01:48:46 AM »
(click to show/hide)

4
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 08, 2018, 01:47:12 AM »
Sure. I guess that makes sense. Perception Check?


5
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 07, 2018, 10:34:05 PM »
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6
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: October 05, 2018, 10:57:28 AM »
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7
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: October 04, 2018, 02:07:42 AM »
Uh, I'll admit I can't actually remember what I'm supposed to be looking for at the houses. Current plan is: Talk to people and see if a clue/plot hook falls out?

8
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 29, 2018, 08:18:47 AM »
I'm pretty sure I am.

9
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 11:19:36 PM »
I am mildly concerned the forest is an optional miniboss, but also just concerned that the game gets boring when the party is in five different spoilers and not really interacting in any way (or doing things which might shock me into actually taking action if I forget about this again, which I feel was part of why we had a dead period before)

10
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 10:20:54 PM »
Urgh. I don't feel like splitting the party is a great idea; I had assumed we were going to visit the woods together in the evening.

I guess we can use the evening action to go badger the Elders into helping us, then?

11
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: September 17, 2018, 10:45:49 PM »

"Well, if you think they're important, I guess you can look at them yourself..."

Aval Shrugs Resignedly.

"Who wants to go to the common houses with me?"


12
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: September 03, 2018, 03:35:06 AM »
"The old man at the smokehouse is tremendously unhelpful... " (Ulberto is old enough that doesn't sound stupid, right?)

Aval shrugs.

"Can't say I have much to say on the matter."

13
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 03, 2018, 03:34:04 AM »
I think having us all in one place doing one thing will speed things up.

(also, I missed any notifications; it's sheer chance I checked this today)

14
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 17, 2018, 12:04:09 AM »
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15

I haven't posted actions for the turn, because, a. I was waiting for my aoo to be resolved

Aoo hit but they're still standing.


Cool! I'll post something in the game-thread tomorrow morning.

16

I haven't posted actions for the turn, because, a. I was waiting for my aoo to be resolved, and b. I thought that this was dead.

17
Min/Max 3.x / Re: Fun Pathfinds
« on: June 16, 2018, 07:51:29 AM »
The text seems to simple imply that it is a lave-fluffed aoe damage over time effect, not actually invoking lava rules in any way?

Since it has precisly defined what the effects for remaining within the lava are, doesn't refer out of the text.

I suppose a fair way to look at it would to say the lava is only a few inches deep?

18
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: June 16, 2018, 12:58:59 AM »
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19
Ah, my mistake. Seems more reasonable, that.

20
That's conditional on this still being a thing, no?

Well, was, I guess.

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