Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - phaedrusxy

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 520
81
Legends of the Heroes / Re: Mind Games
« on: May 03, 2021, 05:20:32 PM »
For the part where they encounter a hydra... I'm thinking of giving it more heads, making it cryo, and/or infesting it with a hellwasp swarm. :D

My daughter's character is a changeling Mind Pirate, the Spymaster of the Eyes of Aundair, and personal friend and confidant of Queen Ayala. We came up with the following backstory for her: she gained her powers in a Karnathi experimental research program during which she was repeatedly "dunked" into waters from the River Styx in hopes that she would absorb some of it's powers. In her case, this worked (although it reportedly failed on numerous other, prior, "test subjects"). However, it had the devastating side effect of causing her permanent amnesia of her entire past life. She no longer knows who she was prior to this treatment. She only remembers being "used" as a torturer and memory extractor by the Karnathi government, where she was simply called "The Spyder". One of her victims happened to be none other than... (then) Princess (now Queen) Ayala, after she was kidnapped by her brother. (my son's PC) He had intended for his sister (in character,not his RL sister... who is playing "The Spyder") to be sent to the Eldeen Reaches and held there in a safe location until he was safely crowned King. However... the thugs he'd paid to do this had other, more lucrative plans. This occurred during the end of the Last War, and they instead sold her to Karnath as a political prisoner.

The Spyder became intrigued by Ayala as she stole her memories and learned more and more about her. Unlike her previous victims, Ayala did not feel loathing or hatred for her. Instead... she felt pity, as she understood that The Spyder was as much a prisoner as she was. She also admired Alyala's bravery and determination. Despite weeks of being held and having her memories drained, her resolve to escape and confidence in her ability to do so never waivered. Eventually the two began communicating through Ayala passing thoughts to the Spyder via her stolen memories, and the Spyder answering with simple gestures and expressions. Together, they hatched a plan. The Spyder's hands were shackled to her neck via a mechanism that prevented her from reaching the latch herself... but which anyone else could easily open. Evidently her captor's never considered that another prisoner might think to free such a horrifying creature who had been their torturer. So when the guard overseeing one of their "sessions" was distracted, The Spyder leaned down and Ayala unlatched her... and she quickly made short work of their mutual guard. Then they ultimately escaped Karnath, and made their way back to Aundair, where Ayala's brother was captured, imprisoned, and then ultimately exiled, and Ayala herself was eventually crowned Queen, and the Spyder became her spymaster.

82
Legends of the Heroes / Mind Games
« on: May 02, 2021, 03:29:44 PM »
So... started ANOTHER game for my kids. :P This time, we're using 3.5 rules again because my son wanted to be a psion. He is nuts over Wanda/the Scarlet Witch, and after discussion he decided that Psion reproduces here better than most other classes could. He decided to base his looks and general attitude off Loki, but powers off her. Mechanically his race is Kalashtar, and I'm running the game in a modified Eberron setting (using the maps, some NPCs, and overall setting, but making some major changes like dropping racial/bloodline restrictions on Dragonmarks, having warforged basically be cheap golems, etc).

During our brainstorming session, the backstory we came up with is that he's a prince, who has an older sister who was destined to rule. He wanted to rule instead, and tried to "sabotage" her (even going as far as having her kidnapped at one point, but she escaped) and wound up being exiled. Eventually his parents died, and she became ruler. He was very angry and bitter and joined a cult for a while that was bent on world domination, starting with his own homeland. They did an "experiment" on him, altering him mentally to turn him into a "weapon", but then he ran away. He has since been on the run from the cult, and trying to get back to his kingdom to warn his sister about them. His starting "cover" was that he is an actor (with a hat of disguise, and a good bluff skill) and is traveling around with an acting troupe.

Incorporating him into the setting, we decided that his sister is the Queen of Aundair, and that he had fled into the Eldeen Reaches where he joined the acting troupe and due to his charisma had worked his way up to basically being their "second in command".

He knows that the "Cult" basically worships something called The Watcher, and is known as Cult of the Eye. They're all psionically powered somehow (feats, classes, templates, etc). Warforged "touched by the Eye" will be the "foot soldiers" for the cult, and will mostly be psiwarriors with deep crystal weapons and armor. (There will be other warforged/automatons in the world, but they will be mindless aside from a few unique individuals. There will have been attempts at embuing them with sentience over the years, but the consensus will be that this always incurs a cost (i.e. they're possessed, insane, requires a soul/mind, etc, and is generally not worth it/too dangerous and taboo)). Psionics will otherwise be rare, but I’m using full transparency.

Although he doesn't know this yet, I have decided that the "Cult of the Eye" actually worships the Dreaming Dark, and they're a branch of the Riedrans, who are planning to invade and conquer Khorvaire. Kalashtar are basically individuals who partially resisted being possessed by a Quori. The Quori is trapped inside their minds, but the person remains in control, not the Quori. Although kalashtar don't normally dream, they can enter a shared dream using my Lucid Dreaming system (and a dream spindle). If they do so... they wind up being confronted by and/or battling the Quori trapped in their mind (similiar to Mal in Inception).

The first few sessions consisted of him trying to lead his acting troupe back to Audair from the Reaches, and being attacked repeatedly by psionicists of some kind and/or outsiders that they'd sent after him (a half-demon psion, yeth hound, ranger/seer, warforged psiwarrior, xill, and shadow mastiff to name a few).

My daughter is playing a changeling Mind Pirate (my own homebrew, in the Mindscapes forum), who is the Spymaster for Audair. We came up with what I think is an awesome backstory for her, which I'll add later. Her best friend IRL is playing Queen Ayala, whenever she has time to join us. I'll add more later. Game is going quite well, and we've entered a new phase were I'm going to basically run them through the Red Hand of Doom, but with the "Red Hand" being the reformation of Dargunn into the New Dhakanni Empire, and allying themselves with Droam and the DoSQ and preparing to take over Khorvaire, with some help from young dragons from the Chamber who believe that this is what is necessary and called for by the Draconic Prophesy in order to unite the forces of Khorvaire against a future invasion from a massive outside army (i.e.... Rierdra).

Link to the forum with the Lucid Dreaming system and Mind Pirate:
http://minmaxforum.com/index.php?board=139.0

83
Mindscapes / Re: Mindstealer Master (PrC)
« on: May 01, 2021, 03:42:55 PM »
I made this thing back in 2012, in a private subforum, and got some feedback on it then... I had intended to "release" it as public after I finished using it in a campaign... but forgot about it until recently. So here it is. Feel free to use it or not. I probably won't change much/anything, as I hardly do this stuff anymore. I just thought it had lurked in the shadows long enough. :P

84
Mindscapes / Mindstealer Master (PrC)
« on: May 01, 2021, 03:41:04 PM »
Mindstealer Master


(click to show/hide)
   
Brave words. I've heard them before, from thousands of species across thousands of worlds, since long before you were created.
-The Borg Queen, a Mindstealer Master

 The Mindstealer Master is the ultimate monster spawning factory, assimilating psychic and genetic information from myriad creatures and recombining it in new ways, some of which may have never been seen before in any creature that has previously existed.

BECOMING A MINDSTEALER MASTER
The Mindstealer Master typically starts out as a Mindstealer Drone which encounters a Deepspawn and assimilates its abilities.

 ENTRY REQUIREMENTS
Must have taken all levels of the Mindstealer Drone and Deepspawn monster classes.

Class Skills
 All skills are class skills for a Mindstealer Master.
Skills Points at Each  Level: 4 + int

Hit Dice: d8


Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+0+0+0+2Spawn Drone, Absorb Drone, Delegated Power, Deceivingly Innocent Form, Telepathic Command
2nd+1+0+0+3Pre-programming, Expanded Archive
3rd+2+1+1+3Advanced hardware, Sleeper Agent
4th+3+1+1+4Universal Knowledge, Revive Drone
5th+3+1+1+4Reprogram Drone, Universal Mastery
6th+4+2+2+5Assimilate
7th+5+2+2+5Resistance is Futile
8th+6+2+2+6Adaptation
9th+6+3+3+6Eternal Overlord

Weapon and Armor Proficiencies: The Mindstealer Master does not gain any new proficiencies with armor, weapons, or shields.

Spawn Drone (Su): The Mindstealer Master may spawn Mindstealer Drones, which are 100% loyal to him (as thralls/believers of Thrallherd). This is a modified version of Spawn Child, from the Master's Deepspawn levels, and functions as that ability except as noted here. The Mindstealer Master (hereafter referred to as "the Master") may also use Early Birth to create these special Spawn Children more rapidly, but they will then die and decay as normal within 1d4 minutes if not Absorbed by the master before then.

At first level, the Master may only spawn Drones with a single level of Mindstealer Drone, and no other class levels. However, such drones may advance by gaining experience points (usually done by draining creatures of all their memories and assimilating them). The Master may control a number of drones at once equal to its own hit dice, but the advancement of the drones is limited. The master may only have one “full strength” drone with hit dice equal to the Master’s minus 1, one drone with the Master’s hit dice minus 2, and so on. Drones with only 1-3 levels of Mindstealer Drone and no other levels or hit dice only count as 1 hit die creatures for the purposes of these limitations. So the Master may control up to his hit dice of these at once. The Master's drones may not take levels of Mindstealer Master while they remain under his control. If they do, they become "free-willed" Masters of their own, and migrate to a new area so as to not compete with their Master's food source.

Any drones which gain enough hit dice (via class levels) to exceed the Master’s control limitations become uncontrolled. The Master may absorb other drones to regain control over a “renegade” drone (unless the renegade's has an equal or higher number of hit dice than it's master), but drones which have been uncontrolled for more than a week become “free-willed” and cannot be reclaimed by their Master. All Mindstealer Drones and Masters consider these renegades to be a threat to their race, and will spare no expense to exterminate them. However, if the renegade drone survives long enough to become a Mindstealer Master itself, then the others will accept it back into the "family".

These controlled minions replace the Favorite Child ability of Deepspawn, as the Favorite Child would just be too jealous of all of these Drones, and no doubt have to be put down after it started fighting with them.

Absorb Drone (Su): The Mindstealer Master can reabsorb living drones it has created to gain all of their stolen knowledge (including their Psychic Archive). The Mindstealer Master must absorb at least one drone per day or begin to “starve”, taking one point of intelligence drain per day which cannot be healed until it "feeds" by absorbing a drone. "Blank" drones which do not have any stolen memories do not provide any sustenance, and so are useless as "food" for the master, even if they were created with the Pre-programming ability. Absorbing a drone instantly cures all Intelligence drain the Master has suffered from starvation. Absorb Drone has a range of touch and requires a move action from the Master to use.

Delegated Power (Ex): For every Mindstealer Drone under its command which has more than three hit dice, the Mindstealer Master itself counts as one level lower for the purposes of which forms it can access with its Change Shape and Psychic Combine class features (from its Mindstealer Drone levels). For example, if a 3rd level Mindstealer Master (total character level 14) had absorbed the abilities of a 12th level psion, but currently had 3 Mindstealer Drones under its command with more than 3 hit dice, then it could no longer access any of the abilities of that psion via its Change Shape or Psychic Combine abilities.

Deceivingly Innocent Form (Ex): The Mindstealer Master receives Deceivingly Innocent Form as a bonus feat.

Telepathic Command (Su): The Master can communicate telepathically with any drones under its command if they are within 1 mile. Since this is a very limited form of telepathy, it does not allow the Master to qualify for feats or classes which require the Telepathy ability.

Pre-programming (Su): A Mindstealer Master of at least second level can create drones which already have knowledge of forms within their Psychic Archive, as if they’d absorbed them. These forms must be from the Master’s own Psychic Archive. In addition, the Master may imprint knowledge of class abilities from his psychic archive onto drones he creates. Drones created in this way may have class levels up to one less than the Master, but the first three levels must always be of Mindstealer Drone.

Expanded Archive (Ex): At second level, the Mindstealer Drone's Psychic Archive expands. It can now "remember" up to twice its total hit dice of creatures.

Advanced hardware (Su): Once a Mindstealer Master reaches level 3 of this class, it can create drones that are an actual monster hybrid of a form the Master has genetic knowledge of. The created spawn receives Monster Blooded and Monster Hybrid as bonus feats, and hit dice according to the creature chosen for these feats. The total hit dice of the spawn may not exceed the Master’s level -1, and the first three levels must always be of Mindstealer Drone. If the drone ever becomes free-willed (it's Master is destroyed, or exceeds his capacity of controlled drones), the Drone loses the bonus feats, and must choose two of its other feats to replace with them.

Sleeper Agent (Su): Upon reaching 3rd level, not only does the Mindstealer Master gain the ability to shape the bodies of her drones as she wishes. She also may give them any memories she wants, including the memories of creatures she has within her Psychic Archive, creatures she has Assimilated (see Assimilate below), and she may also fabricate memories entirely from scratch, although in the latter case such creatures have inherently unstable minds and are prone to breakdowns (-4 to Will saves vs. any Mind Affecting abilities, once per week Will save vs. DC 15 or go permanently insane as the Insanity spell). She may program such creatures such that they do not even know that they are Drones, and may believe themselves to be the creature whose mind she has implanted within them. She may alter or implant memories into these minds as they are formed, and/or block off certain aspects of the mind and memories which will only be released at a certain time, or after witnessing a specific trigger. A frequent usage of this ability is to replace a creature with a Drone which thinks it is the original, and program it to then "remember" that it is a drone, and what its mission is (often assassination) once it has passed within some area of high security.

Universal Knowledge (Ex): The Mindstealer Master has by 4th level amassed an amazing depth and diversity of stolen memories and knowledge. It is now considered to have maximum ranks in all skills.

Revive Drone (Su): The Master may revive a drone which has been dead for no more than one week and whose body is mostly intact. This ability has a range of touch and requires one hour of concentration. This otherwise works as Raise Dead, except the drone does not lose a level.

Reprogram Drone (Su): Starting at 5th level, the Mindstealer Master may use Psychic Reformation on any drones it controls as a standard action with no XP costs. This ability has a range of touch. It may only imprint the drones with abilities that it has knowledge of within its Genetic Knowledge (Deepspawn) or Psychic Archive (Mindstealer Drone) abilities, however, and the drone must meet any prerequisites needed for imprinted abilities.

Universal Mastery (Ex): At level 5 and up, the number of creatures the Mindstealer Master may remember via its Psychic Archive is unlimited.

Assimilate (Su): At 6th level, the Mindstealer Master has learned to infect and take over creatures, as well as consume and recreate them from scratch. Any creature hit by the Master's bite or tentacle attack must make a Fortitude save (DC 10+1/2 Master's hit dice + Master's Int modifier) or be infected with a supernatural disease which will slowly turn it into a Mindstealer Drone under the Master's control. There is no incubation time for this disease, and affected target takes 1d4 points of Charisma drain immediately and another 1d4 Charisma drain per hour. Each instance of Charisma drain after the first may be resisted with another Fortitude save (same DC), but this does not cure the creature of the infection, but merely slows its completion.

This infection is a powerful curse, not a natural disease, and such even works on creatures normally immune to diseases. Unlike normal diseases, this disease continues until the victim reaches Charisma 0 (and is converted into a Mindstealer Drone) or is cured as described below.

To cure the disease (and prevent Assimilation), the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), and then the disease can be magically cured as any normal disease. This only works if the victim has not been Assimilated (drained of all charisma and turned into a Mindstealer Drone). Once a victim has been Assimilated, only a Wish or Miracle may convert them back to their previous forms. Even death and subsequent resurrection will not remove the curse once it has reached its conclusion. Additionally, if the target has been Assimilated and then Absorbed by the Mindstealer Master, the Master must first be destroyed before they can be brought back by any means short of direct deific intervention.

When the target's Charisma is drained to zero it is Assimilated. The Master chooses how many Mindstealer Drone levels to add to it, or how many of its levels to replace with Drone levels (up to 3). The target keeps any other current levels, and starts with knowledge of its previous form. If any of its levels are racial class levels, it gains Monster Blood and Monster Hybrid as bonus feats as with the Master's Advanced Hardware ability. If the Assimilated target has as many or more hit dice than the Master, then it is too powerful to be controlled, and instead lapses into a coma from which it can only be awakened from by consecutive casting of Remove Curse, Cure Disease, and Restoration (or other magic which can remove a curse, a disease, and restore the ability drain).

Resistance is Futile (Su): At 7th level, the Master has learned enough about creature physiology that it and drones under its command may modify the abilities they have stolen to bypass resistance and immunity. When choosing one absorbed ability to use (via Change Shape or Psychic Combine), the Master or Drone may modify that ability to bypass 5 points of damage resistance per Mindstealer Master level. It may also affect creatures normally immune to the ability, but such creatures get a +5 to their saving throws against the ability and ignore half of the damage of the ability (which is not bypassed). If the ability does not do damage and does not normally allow a saving throw, the target has a 50% chance to ignore the ability each time it is subjected to it. Each Drone or Master may only have one such immunity-bypassing ability at a time, but may change which ability Resistance is Futile applies to each time they select another absorbed ability to access via Change Shape or Psychic Combine.

Adaptation (Ex): The Master's knowledge of the myriad defensive and offensive abilities of creatures has advanced to the point that it may create new defenses against abilities it has been exposed to, even if no creatures which it has genetic or psychic knowledge of has such a resistance. The Master may grant itself or a drone it Spawns or Reprograms the ability to become partial immune to any ability that it has personally been affected by, or which any drone which it has previously reabsorbed has been affected by. While active, this partial immunity gives the Master or Drone a 50% chance of ignoring the effects of the ability each time it is affected by it.

Each Master or Drone may only have one such Adaptation at a time. The Master may change the ability its own Adaptation protects against as a Standard action, and may change the Adaptation of all Drones which are within range of its Telepathic Command as part of the same action, if it so wishes.

Eternal Overlord (Su): The Mindstealer Master has learned to leave a psychic imprint of itself within all the creatures it creates. If the Master is ever destroyed, this psychic seed will then germinate within one of them over 1d4 days, with the Master being reborn within the body of its offspring. The Master will then immediately reconfigure its new body to match its own one. This works as the Clone spell, except that all creatures created by the master count as clones.

(click to show/hide)

85
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: April 21, 2021, 06:50:40 AM »
And it's a 33% pay raise.
congrats

86
Mindscapes / Re: Lucid Dreaming [Skill/Subsystem]
« on: April 12, 2021, 02:21:26 PM »
Yes... but that's intentional. It's probably not something you're going to start out with, but I don't want the cost to be a hinderance to anyone who wants one later.

87
Mindscapes / Re: Lucid Dreaming [Skill/Subsystem]
« on: April 11, 2021, 10:11:09 AM »
Sleep Spindle


Benefits
This device looks like a small coat rack with wires leading from it to several attachments that look like hairnets, which are referred to as cradles. If a group of people fall asleep while wearing the cradles, they will all enter the same dreamscape. They can all agree beforehand who will be the main dreamer (who is allowed to fall asleep first, and is sometimes referred to as the "architect"). If not, then roll to randomly determine who falls asleep first, and is therefore the main dreamer.

This device has a second use. When using a Sleep Spindle, the main dreamer (Architect) may design the "scapes" of his dream prior to "going under", if desired. This would allow them to customize the dreamscape as if they'd used the Change Aspect usage of the Lucid Dreaming skill on any and all parts of the dreamscape, but it requires no check or time. Such designs must be at least described prior to falling asleep, however. Any changes made after the fact require the Architect to use the skill, as normal.

Price: 100 gp per cradle
Requirements to craft: Craft Wonderous Item, 5 ranks in Lucid Dreaming


I think I'm also going to say that you can more easily reproduce "magical" things you can normally do in the real world with a Lucid Dreaming check by using the Alter Reality function, but the DC is only 10+spell level and you can use your casting stat. Otherwise, you can't automatically do something in a dream that you can normally do in life (like cast spells).

88
D&D 5e / Re: Getting into Min-Maxing
« on: April 09, 2021, 04:50:03 PM »
I maybe tend to focus on defenses more than I should, but it’s generally worked pretty well. This thread can help a lot with that, and also does a decent job of outlining how to think about it indirectly. https://forums.giantitp.com/showthread.php?187851-3-5-Lists-of-Necessary-Magic-Items

Other than that, I’d say just come up with a concept and build around being as good at it as possible.

89
Other Games / Re: Neverwinter Nights: Enhanced Edition
« on: April 09, 2021, 09:42:05 AM »
Since it's been brought up, I should mention that just this week we've (PRC) released Binding, with every WotC vestige and prestige class for the system. And a fully functional Bind Vestige feat that any character can take.
Wow... I should go back and check this out! Haven't played NWN in years! Had some great times playing through custom modpacks.

90
Mindscapes / Re: Feats and Items of the Mind
« on: March 27, 2021, 01:18:49 PM »
There is, somewhere. But it might be a class feature. I think it came from a vestige.
Yeah there is definitely a vestige, but that's quite a bit more of an investment than a feat. Of course, this also requires a race with a LA.

91
Mindscapes / Re: Feats and Items of the Mind
« on: March 26, 2021, 06:59:08 PM »
New feat. There may already be something like this, but if there is... I don't remember it. :D

His Father's Eyes
Prereq: race (tiefling or half-fiend)
Benefit: Your darkvision allows you to see through any form of darkness, even magical.

92
[D&D 3.5] Krevborna / Re: OOC Chapter 5
« on: March 19, 2021, 09:44:07 AM »
I absolutely love the fluff of this campaign setting. I might steal it for a future game. :D

93
Haven't played this one in a while... My younger one (daughter) has been more interested in playing with her neighbor friend. :P So I started a solo game with my son where he's playing a 3.5 Psion. That's going surprisingly well considering I just threw it together based on some ideas he tossed out. I may start a new thread about it.

94
My son doesn't even have Levitate yet, and he's already looking at the tables for dropping heavy objects on people. He's definitely a chip off the old block.  :lmao

The second session had both sharks and lasers, but not sharks with lasers on top of their heads, unfortunately. (Had some great rolls on the random encounter table I used  :lol).

After looking at the sorcerer, and comparing it with wizard... I'm a bit underwhelmed. Edit: In fact... I'm downright pissed off. Why the F does the wizard get extra spells prepared due to a high Int, but the sorcerer gets jack squat for a high charisma (other than a DC boost)? And also... the wizard has the same number of spell slots per day!!!!  :shakefist :banghead So... I'm already house ruling... lol. I am doubling the base Sorcerer Points (what a stupid name), adding the Charisma modifier, and reducing the cost to 1 point per spell level (no cap). Yes this allows them to Nova like hell, and cast a buttload of 9th level spells daily. I don't care. That's the intent. Suck it, wizards.
Edit2: After thinking about it, actually I don't even think this is "broken". At most you'd probably get about 50 sorcery points at 20th level, allowing you to cast five "extra" 9th level spells if that's all you did with them. It's probably better for the low level sorcerer, as at 2nd level with an 18 Cha you'd get 11 total first level spells. That's a lot, but you can still only cast 1 per round. (Unless you take Quicken at 3rd... which you should. However, then you're burning those points on metamagic, and not spell slots.)

I also improved the weak Wild Magic origin abilities in the following ways:
1) Ditch the Wild Magic chart, because you shouldn't be penalized for using your Fing class abilities
2) Allowing him to recover a use of Tides of Chaos with 2 Sorcerer Points, and changing it to a reroll (as with the Luck feat) instead of giving advantage.
3) I also made the "Bend Luck" ability at 6th level just force someone else to reroll. We'll almost certainly not get to 14th level, so I don't even care...

And... familiars being able to give everyone advantage on like every skill check ever is a bit annoying... I may have to limit that, but haven't decided how yet.


95
Legends of the Heroes / New campaign for my kids based on Marvel characters
« on: December 24, 2020, 10:21:30 AM »
My kids want me to run a game based on marvel, with them playing clones of Black Widow and the Scarlet Witch. They both want to run on the chaotic/neutral side of alignments, skirting between good and evil, and here is what I have so far.

The Scarlet Witch will be a sorcerer. My son's playing this character, and mostly making his own character creation decisions.

Black Widow I thought would be best approximated as a monk. I'm working on a mostly defensive-based (dodging) Monastic Tradition for her.

Monastic Tradition: Way of the Dancing Reed
You dance like a reed in the wind, allowing you to easily avoid attacks.

Sidestep: Starting at 3rd level as a reaction you may cause an attack that would have hit you to miss. You may use this once per encounter. You may also gain another use by spending a Ki point.

Blurred Form: Starting at 6th level, you are so fast and adept at dodging that it's hard for an opponent to predict your movements. As a bonus action, you may enter a frenetic dance that gives all opponents disadvantage on their attacks against you. This lasts a number of rounds equal to your monk level, and is usable once per short rest. You may also gain another use by spending a Ki point.

Houserules to the monk base class:
1) I'm super annoyed that the unarmed fighting style for the fighter gives higher unarmed damage than the monk's... So... I'm going to use the 3.5 unarmed damage table for them. Also, if all they make is a single unarmed attack in the round they get to double the damage.
2) Add Wisdom modifier to their Ki points.


I am having them start out as a pair of assassins trained from birth to work together for a secret organization that basically "polices" rulers. Here's what I have on it so far:

Librat Manus (supposed roughly to translate to Balancing Hands... but don't lecture me about Latin, please :D I just thought it sounded cool.)
Secret society of assassins, always working in pairs, and trained from birth to work with each other. One with a martial/stealth bent, and the other with magical powers. They're like a more evil version of the Harpers. They "monitor" the kings and other rulers, going after them if they are too oppressive (outright murdering the ruler is last resort, as it can often be very destabilizing. They more often "send messages", etc.)

For stat generation, I used the following home-brew method I found:
Two Strong, Two Good, Two Weak by Yunru
Roll 3d6 for two stats, these are your "weaknesses" - areas where your character simply isn't gifted or hasn't focused.
Roll 4d6k3 for two stats, these are your average stats, neither neglected nor specialized.
Roll 6d6k3 for two stats, these are your "strengths" - areas where you're either gifted or have heavily invested in.

Feel free to offer feedback/comments in this thread.

96
Other Games / Re: Zombie DOOM mod
« on: May 28, 2019, 02:43:41 AM »
Looks very cool. Doom was what really got me hooked on PC gaming, as I'm sure it did a lot of other people of my generation, lol.

97
Min/Max 3.x / Re: Need Help With a Unique Campaign
« on: May 16, 2019, 03:49:08 PM »
Similar to Purple's idea, but bringing up that Giants are a valid candidate for Lycanthropy. +4 LA for Large sized giants and +3 LA for natural lycanthrope. Legendary Tiger is still a good all-around choice, but something Huge like Elephant would get you additional reach/size mod as an alternative. Were Giant Squid would also be an interesting choice with your Mind Flayer buddy too. Tentacles for all.
Your DM is insane.  :lol

SDK's idea is a very good one. DR 10/silver, insane stat boosts, etc, on top of the crazy giant stats...

I might be tempted to go with an animal that gets pounce, like a dire tiger.

98
Other Games / Re: Neverwinter Nights: Enhanced Edition
« on: May 12, 2019, 01:31:15 PM »
Wow... it's amazing to know that this is still going. I might have to dig out my copy and fire it up. I don't need the enhanced edition to participate, right?

99
Humblewood campaign setting looks pretty fun. I ordered the pdf to use with my kids, who I have no doubt will be interested.

100
Off Topic Fun / Re: Worst 5 words a DM could say
« on: March 28, 2019, 08:23:10 PM »
Your codpiece is a mimic.

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 520