So wait, a Totem Master is supposed to be good chums with not one but *two* Necros? I'm feeling a bit restricted here, roleplay-wise. I wanted to actually be Good alignment.
Ah, but this is Arhosa! Necromants and the like are not actually evil - they're most akin in terms of flavour to the D2 Necromancer, who was a priest using the tools at hand to save the world. Necromants are more or less the same - they don't view it as particularly different from, say, a Totem Master ordering around his companion and his summoned nature's allies. In fact, for them that's more of an efficient use of goods. Totem Master commands them while they're alive, and if they leave behind a corpse when they die, why, the Necromant will be perfectly happy to help.
Now, they're certainly ambitious, and are not exactly going to be goody-goodies or welcomed everywhere, but the only people who that is really going to upset are Death worshipers, who absolutely despise Necromantic magic. Which they should, since Lledrith created it as a
screw you to their god. Only fair play, since Ritual magic was designed to steal people away from Lledrith and his Arcane magic.
Between Arcane, Divine, Natural, Spellsong, Ritual, Runecarving, Osteomancy, Chronomancy, and all the other magic systems out there, most people in Arhosa are fairly tolerant towards magic, at least outwardly. The fact it helped ruin the empire and their homes, well... they're not so happy about, but most of them recognize that was more the fault of the people wielding the magic than the magic itself. After all, magic comes direct from the gods, and it
did bring society to heights never before dreamed of.
So, if someone wanted to play a Necromant as a character who requested permission from the souls of the dead, blessed their rest, and used only their physical remains to build orphanages for poor children, it's entirely possible.