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Homebrew and House Rules (D&D) / Discussion on Vancian Magic - Chapter 2
« on: January 07, 2016, 10:56:20 AM »
First part can be found here.
Foreword: I wish to thank faeryn, Eldritch_Lord, Jackinthegreen, Unbeliever, SneeR, and the rest for their invalubale help and all the helpful input.
Onwards!
Questions? Comments? For? Against?
Foreword: I wish to thank faeryn, Eldritch_Lord, Jackinthegreen, Unbeliever, SneeR, and the rest for their invalubale help and all the helpful input.
Onwards!
New arcane spellcasting rules
alpha build - temporary name "Mystery"
alpha build - temporary name "Mystery"
- Spells memorized: The arcanist can memorize spells up to his Int. mod. + 1 (e.g. human with 14 int. can memorize 3 spells at any given time).
- Spell level limit: The arcanist can cast spells no higher then his class level divided by 2 and rounded up (e.g. Caster level 5 will be able to cast no higher then 3rd level spells).
- Spellcasting: each spell is cast against relevant save (Illusion vs. mental, disease vs. Fortitude, etc.). Casting a spell will not remove it from memorization. It is possible to recast it multiple times.
- Spells: The only existing spells are 1st level pieces that are very minor and can be combined for greater effect with other pieces. Example:
Assume I have orb of acid, a 1st level 1d3 ranged attack spell, memorized. I can combine it with daze, another 1st level spell, and the widen metamagic in order to have a different spell in my arsenal. The new spell will be called bronzebeard's acid arrow and will be used as a 5th level spell of cone shaped acid 1d3 damage with daze effect upon hitting an enemy.(click to show/hide)
Questions? Comments? For? Against?