Let's call her ... The Margravine *thunderclap*.
I will edit this post when I'll be done with the character sheet.
EDIT : This is the new, Pathfinder version, all cleared.
I've used the LA buy-back to squeezed in the Winged Creature template. Flight is always nice to have, and the boost to Dex is welcome, as I saw I had troubles to hit. To keep the story whole ( "but of course I 've had wings all allong !"), I suggest the wings are not "real", but made of light or magic stuff, butterfly like. Background wise, I see them as the wings of the Fae ltatooed on her back ; she trained a lot and used special rituals to be able to sprout and use them.
I axed Manyshot as I don't have yet the BAB to use it efficiently.
Now, I'm better at scouting & trapfinding. As my skills are streamlined, I'm now really a Jack-of-all-trades. I have more Inspiration to toy with, and ways to spend it more efficiently, (especially for in combat buffs), as well the ability to share them with allies. I am sure everyone will love to get a +12 to hit or damage, or their saves, or their AC, or even an additionnal move action, as a free action, in any round.
I do even get more flavorful things to do with my bullets. Memory Loss bullets for an assassin is a must, as well as Sleep. Good bye sentries !:smirk Always on alignement reading is a nice little bonus, though I do not think that will be that useful.
I've changed a bit my armor, to squeeze in the highest maximum Dex bonus with a good metallic armor. I've shamelessly stolen the Confort upgrade : being always immaculately clean is a must have for a lady.
THE MARGRAVINEGender: Female
Race Symbiotic (quor-bred/greenbound pixie) Winged Human
Classes Factotum 14 (ECL 14, LA +3 buyed-back)
AlignmentLawful Evil
Size Medium
Type Abberation ;
Patron Deity To Be Determined.
(Hit points rolled here :
Generating Rolls
Summary: Hit point rolls - The Margravine
Roll One
Generating 12 rolls of d8, 1 per line
Comment: 8 at first rank, +3 each level.
Done.
Results
---- Signed section - include this line ----
Results sent via email and displayed via web.
Summary: Hit point rolls - The Margravine
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Roll One
Generating 13 rolls of d8, 1 per line
Comment: 8 at first rank, +3 each level.
1
7
8
6
3
5
4
2
4
6
2
4
8
Message sent to these addresses: haralddurerancune@hotmail.com
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Signature: 8f2987cc6076038253e487013e9eb355
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Dice rolls by:
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Human contact: moderator@pbegames.com
Init +26 = +7 Dex +12 Int + 2 Eager + 5 Warning ;
Senses Tremorsense 60 ft., Darkvision 60 ft., low-light vision; Detection : +26.
Darkstalker (feat)Quick Reconnoiter (feat)Hide In Plain sight(in shadows) (
from Collar of Umbral Metamorphosis)Languages : Common, Sylvan. + 17 (Linguistics)+ 12 (Intelligence) = 29 (!!!) Languages known.
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AC 33 (10+ 0 size, + 7 Dex, + 7 natural, + 6 armor, +3 Shield), touch 17 , flat-footed 26;
+1 Freedom glammered Mithral Kikko Armor [pathfinder SRD. basically, it's a brigandine.]
+1 Animated Darkwood shield.
HIT POINTS 130
HD: 14D8;
DR 10/cold iron ; 10/ magic & Slashing
Fort + 8,
Ref + 16,
Will + 8
CMD 28
+4 to savesagainst Illusions and mind-affecting spells and abilities.
Immune to fear & fear effects.
Freedom of Movement while in her armor.
Fast healing 3.Cold Resistance 10
Electricity Resistance 10.
Spell Resistance 15+13 =28
Power Resistance 11+13 = 24
Closed Mind: The user of any divination magic or clairsentience powers who target the Margravine must make a level check against a DC 34. Failure on the check means the effect fails.
Hostile Mind (feat) :
Mental Resistance (feat)Can't manifest any psychic powers.Flaws :Feeble -2 to Dexterity, Strengh & Constitution skill checks.
Noncombatant - 2 to hit in melee.
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Speed 30 ft. [6 squares], Flight 50 ft, perfect [10 squares].
Melee weapon & natural weapon +9/+4/+3 ; light weapon : +16/+11/+10
+1 Eager Warning Metalline gauntlets : 1d3+1 ×2. bludeonning. 1 lb.
slam attack : 1d6.
Ranged ranged weapon Attack : +18/+18
Full attack+18/+18/+13/+13
using Rapidshot : +16/+16/+16/+16/+11/+11
+1 dragonbone Force Splitting Metalline Airgun [composite longbow] 1d8+1 ×3 110 ft (range increment 20x) 3 lb. Piercing
Force : ignore all DR, no miss chance against Incorporeal targets.
Space 5 ft.; Reach 5 ft. (10 ft. w/ reach weapon)CMB 11
CMD28
Attack Options &special attacksDisruptive StrikeAn opponent struck by The Margravine's melee attack must succeed on a Fortitude save ( DC 26) or be unable to use spells, spell-like abilites, or psionics for 1 round.
feats granting additional combat optionsWeapon Finesse
Point Blank Shot
Knowledge Devotion
Rapid Shot
Precise Shot
Brainstorm
Woodland Archer
Lingering Inspiration
Share Inspiration
Font of Inspiration
Special Actions & special abilities that are not direct attacksGreater Invisibility (Su) : the Margravine remains invisible even when it attacks. This ability is constant, but she can suppress or resume it as a free action.
Special Arrows Bullets (Su) When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (18 uses per day for the Margravine)—the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits—it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Intelligence-based.
Charm: The target must succeed on a DC 22 Will save or be affected as though by a charm monster spell for 10 minutes.
Memory Loss: The target must succeed on a DC 22 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory—a pixie typically uses this ability to make the target forget it encountered the pixie so it won't chase the pixie when he flees).
Sleep: The target must succeed on a DC 22 Will save or fall asleep for 5 minutes.
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Spell-Like Abilities constant : detect chaos, evil, good, law.
1/day—lesser confusion (DC 22),
1/day— dancing lights,
1/day— detect thoughts (DC 23),
1/day— dispel magic (DC 24)
1/day— Wall of thorns
1/day— permanent image (DC 27; visual and auditory elements only) (caster level 8 for all the above)
Entangle @will (DC 22),
Pass without Traces @will,
Speak with plants @will.
Factotum 14 : 6 SLA a day, 1 level 5 ; caster level 14.
All the save DCs are Intelligence-based.
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Expanded Ability DescriptionsAbilities Str 12 [+1] ...10 base (+0 racial + 0 level + 2 enhancement + 0 inherent + 0 other)
Dex 24 [+7] ...18 base (+0 racial + 0 level + 2 enhancement + 0 inherent + 0 other)
Con 18 [+4] ...16 base (+0 racial + 0 level + 2 enhancement + 0 inherent + 0 other)
Int 35 [+12] ...18 base (+10 racial + 3 level + 2 enhancement + 0 inherent + 0 other)
Wis 18 [+4] ...12 base (+4 racial + 0 level + 2 enhancement + 0 inherent + 0 other)
Cha 18 [+4] ...10 base (+6 racial + 0 level + 2 enhancement + 0 inherent + 0 other)
FeatsHostile Mind (feat) (quorbreed bonus feat):Whenever she is subject to a power from the telepathy discipline (regardless of whether the power is harmful or beneficial), the manifester must make a Will saving throw against a DC of 26 or take 2d6 points of damage.
Mental Resistance (feat)(quorbreed bonus feat)Against psionic attacks that do not employ an energy type to deal damage she gains damage reduction 3/-. In addition, when she is hit with ability damage (but not ability drain or ability burn damage) from a psionic attack, she takes 3 points less than she would normally take.
Darkstalker[Lords of Madness]
(Pixie Bonus Feat) Creatures with Blindsense, Scent, Tremorsense or Blindsight must use Spot & Listen to detect the Margravine.
Point Blank Shot(pxie bonus feat) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Knowledge Devotion[Complete Champion]
(human bonus feat) through a knowledge check, receive an insight bonus to hit and damage against a creature for the whole combat.
Rapid Shot(1rst level, flaw 1)You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
Precise Shot(1rst level, flaw 2)You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Quick Reconnoiter[Complete Adventurer]
(1rst level)You can make one Spot check and one Listen check each round as a Free Action.
Darkstalker[Lords of Madness]
(3rd level) Creatures with Blindsense, Scent, Tremorsense or Blindsight must use Spot & Listen to detect the Margravine.
Enduring Inspiration [SirPercival's homebrew]
(3th level): Whenever you activate one of the following abilities, you can spend 2 additional inspiration points to make the benefit last for a number of rounds equal to your Intelligence modifier: Cunning Insight, Cunning Knowledge, Cunning Defense, Cunning Strike, Cunning Breach.
Font of Inspiration [SirPercival's homebrew]
(5th level): You gain 1 point of inspiration for each other Inspiration feat you have.
Brainstorm [SirPercival's homebrew]
(7th level): A number of times per day equal to your Intelligence modifier, you can spend a full-round action to recover a number of inspiration points equal to 1/3 of your factotum level, rounded down. Your inspiration point total can never go above the amount you are granted at the beginning of an encounter with this ability.
Woodland Archer [Races of the Wild]
(th level): tactical feat, with 3 options : one improving volleys, the second allowing to ignore concealment, the last help to hide while sniping.
Shared Insight [The Demented One's homebrew]
(11th level):You can apply the effects of your cunning insight, cunning knowledge, cunning defense, cunning strike, cunning surge, cunning breach, cunning doge, or cunning brilliance class feature to an ally within 30 ft. of you, rather than yourself. You must still spend inspiration points as normal. Your Intelligence score, not the ally’s, is still used if the class feature is based on it.
Cunning Master [The Demented One's homebrew]
(13th level): Whenever you would make an attack roll, skill check, or saving through, you may instead spend 4 inspiration points. If you do, then you are treated as though you had rolled a natural 20.
Racial Traits - favored class : Factotum ( +1 Skill point/level)
- +2 to Int.
- bonus feat
- +1 skill points each level, +4 first level.
Pathfinder TraitsFinding haleen (in the Margravine case, it's more "Training from Hell and back") : The class you chose at 1st level is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain.
Extremely Fashionable Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.
Factotum Abilities- Inspiration : 16/encounter (7 inspiration points/encounter+ 5 Inspiration feats + 4 FoI). 100 inspiration points from Elixir of Inspiration. 0 used.
-
Trapfinding : as a rogue.
- Cunning Insight : before an attack roll, damage roll or saving throw, can spend 1 Inspiration point to receive her Intelligence modifier to the roll. No action.
- Cunning Knowledge : 1 inspiration point to receive her factotum level in a skill check where she has at least one rank. No action.
- Brain Over Brawn : add her Intelligence modifier to Strength & Dexterity based skill checks, as well Strength & Dexterity Checks (thus to Initiative).
- Cunning Defense : spend 1 inspiration point to receive Intelligence modifier as Dodge bonus to AC.
- Cunning Strike : spend 1 inspiration point to receive 1D6 Sneak Attack.
- Opportunistic Piety (6 uses) : heal 2x14+12= 40 hp, or Turn undead.
- Arcane Dilettante : the Factotum SLA's.
- Cunning Surge : by spending 3 Inspiration points, can take an extra standard action.
- Cunning Breach : by spending 2 Inspiration points, can ignore SR & DR of a single target for 1 round.
- Cunning Dodge : once per day, can spend 4 inspiration points to cancel damage that send her under 0 hp.
Skillsthe +3 everywhere is from the Pathfinder rules, from the 1rst rank in a class skill.+19 Acrobatics = (5 ranks + 7 Dex +12 intelligence - 2 Feeble +3)
+16 Appraise = (1 rank+12 Intelligence +3)
+24 Autohypnosis = (17 ranks +4 Wisdom +3)
+24 Bluff = (17 ranks +4 Charisma +3)
+15 Climb = (1 rank + 1 Strenght +12 intelligence - 2 Feeble +3)
+25 Craft (Horloger) = (10 ranks+ 12 Intelligence +3)
+26 Diplomacy = (17 ranks +4 Charisma +3 +2 Masterwork tools)
+34 Disable Device = (17 ranks + 12 Intelligence +3 +2 Masterwork Thieve's tools)
+10 Disguise = (1 rank +4 charisma +3 +2 Masterwork tools)
+21 Escape Artist = (1 ranks + 7 dexterity + 12 Intelligence - 2 Feeble +3)
+37 Fly = (17 ranks + 7 dexterity + 12 Intelligence - 2 Feeble +3)
+ 8 Handle Animals = (1 ranks +4 Charisma +3)
+ 8 Heal= (1 rank +4 Wisdom +3)
+24 Intimidate= (17 ranks+ 4 Charisma + 3)
+20 Knowledge (Arcana) = (5 ranks+10 Intelligence +3)
+20 Knowledge (Dungeoneering) = (5 ranks+10 Intelligence +3)
+20 Knowledge (Engineering) = (5 ranks+10 Intelligence +3)
+20 Knowledge (Geography) = (5 ranks+10 Intelligence +3)
+20 Knowledge (History) = (5 ranks+10 Intelligence +3)
+20 Knowledge (Local) = (5 ranks+12 Intelligence +3)
+20 Knowledge (Nature) = (5 ranks+12 Intelligence +3)
+20 Knowledge ( Planes) = (5 ranks+12 Intelligence +3)
+20 Knowledge (Religion) = (5 ranks+12 Intelligence +3)
+25 Knowledge (Royalty & Nobility) = (10 ranks+12 Intelligence +3)
+32 Linguistics = (17 ranks+12 Intelligence +3)
+26 Lucid Dreaming = (17 ranks + 4 Wisdom + 2 mastercrafted tools +3)
+26 Perception = (17 ranks + 4 Wisdom+ 2 racial +3)
+8 Perform (Chords) = (1 ranks+ 4 Charisma +3)
+8 Perform (Keys) = (1 ranks+ 4 Charisma +3)
+8 Perform (Singing) = (1 ranks+ 4 Charisma +3)
+8 Perform (Dancing) = (1 ranks+ 4 Charisma +3)
+8 Perform (Acting) = (1 ranks+ 4 Charisma +3 )
+23 Ride = (5 rank+ 7 Dexterity + 10 Intelligence - 2 feeble +3 )
+24 Sense Motive = (17 ranks +4 Wisdom +3)
+25 Sleight of Hand = (5 rank+ 7 Dexterity + 12 Intelligence - 2 feeble +3)
+32 Spellcraft = (17 rank + 12 Intelligence +3)
+37 Stealth = (17 ranks + 7 dexterity +12 intelligence - 2 Feeble +3) ( +16 racial in forests)
+24 Survival = (17 ranks+4 Wisdom +3)
+15 Swim = (1 ranks +1 Strenght + 12 Intelligence - 2 Feeble +3)
+24 Use Magic Device = (17 ranks+ 4 Charisma +3 )
Skill TricksCollector of Stories +5 Knowledge to identify monsters.
Listen to This ! Repeat perfectly what she recently heard
Twisted Charge Make one direction change during a charge
Conceal Spellcasting Conceal your spellcasting from onlookers
False Theurgy Your spell appears to be another spell of the same level
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Items and WealthWealth 496 gold;
Carrying Capacity 33 lbs (33/66/100/200/500)
Standard Equipment Array Head - Hat of Disguise
(0 lbs, 1800 gold) Eyes - monocle of Object reading
(0 lbs, 4500 gold) ( changed slot from the original gloves in the MIC)
Throat - Collar of Umbral Metamorphosis
(1 lbs, 22000 gold) (Tome of Magic, continuous version)
Body - +1 gloryborn Freedom Glammered Mithral Kikko armor of Comfort (+5+1 =+6 AC ; Max Dex+8; ACP 0; Spell Failure Chance 10% .
(12 lbs, 37980 gold) Waist - Belt of Magnificence +2
(1 lbs, 25000 gold) Hands - +1 Eager Warning Metalline Gauntlets
(1 lb, 10152 gold) Melee Weapon - +1 Eager adamantine Gauntlets
(1 lb, 4102 gold) Melee Weapon - Rapier
( 2 lb, 20 gold) Shield - +1 Animated Darkwood shield
(5 lbs, 5257 gold) Ranged Weapon - +1 dragonbone Force Splitting Metalline composite longbow
( 3 lbs, 36500 gold) Quiver - Bandolier of Elhonna
(2 lbs, 1800 gold) (full of 800 bullets, 40 gold)(Unslotted Items
- Handy Haversack
(5 lbs, 2 500 gold)PossessionsBackpack (5 lbs total, gold : total 1395 gp):
- bedroll
- Tent
- Fish hoock
- Inkpen & Ink.
- 3 parchment sheets
- Iron pot
- 2 weeks of everlasting rations
- Soap
- Waterskin
- 1 Mirror
- 1 rope (silk)
- 2 noble outfits with jewels
- 1 cold weather outfit
- 1 traveler outfit.
- masterwork thieve's tools
- artisan (poisonmaker) masterwork tools.
- Disguise kit
- Masterwork tool : Diplomacy, Disguise, lucid dreaming.
- Heartfire cubes
- silent portal disk
- 2 vials of Universal Solvent.
Belt Pouch (2 lbs total):
- Caltrops
- Signal whistle
- Signet ring
- Chalk
- Spy glass
-
Crystal Arc of Reverie : the Arc can be activated or deactivated as a free action with an act of will, and can be active for a total of 10 minutes per day, broken up how the wielder desires into 1-round increments. While active, the Arc projects a Planar Bubble effect to a radius of 20 feet; the bubble emulates the environment of the Dreamheart. This allows a wielder with ranks in the Lucid Dreaming skill to affect the local environment identically to the Dreamheart, as well as subjecting any creatures in the radius to the normal effects of the Dreamheart.
Possession Not on PersonElixir of Inspiration (drank) : +100 pts of Inspiration. These are not recovered at the beginning of each encounter, but disappear permanently when used. The points last until they are used.
Wish List- belt of Magnificience +4 then +6
- Tomes, in order : Intelligence, Constitution, Dexterity, Wisdom or Strenght or Charisma.
- ring of Evasion
- ring of Blink
- Vest of Resistance.
- improved armor & weapon
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Character DescriptionMoïra-Nyx d'Oneiroy, Margravine Von Töt Zu Altraum, Marquise De Cauchemar.[/i]
Size category Medium , 1,75 meter tall, 54 kg, 32 yrs old
Hair color black. Usually wear a powdered white wig.
eyes color blue.
skin tone fair.
general aspect BackgroundIt was an... interesting time, to say the least. It was the end of the 8th century in the Old World, bloody and violent, among famines and wars. The Enlightenment did bring many progress through new technologies and spells; but it did sow seeds of unrest among the crowds, and after very cold winters and poor harvests, as well as many excesses from the aristocracy, the Northumbrian Revolution blew out.
Moïra-Nyx Hécate Apatée d'Oneiroy was the last born 32 ago in her familial manor, from an old noble lineage of Nothumbria. The D'Oneiroy were Nobles of the Sword, impoverished but respected. Moïra's father was the captain of a cavalry regiment, and personal guard of Northumbra Foreign Minister, the bishop Rupert De Diablerand.
It was he who discovered the young Moïra precotious intelligence and abilities, and trained her to serve Northumbria... not as a soldier, but as a diplomat, an assassin and a spy. She followed Diablerand in embassies, gathering informations, ploting coups, killing or discreditating opponents. She was ruthless, efficient, her crimes fuelled by her stubborn loyalty to her country.
She hunted Albingean spies, gained a Margravine title through a very short wedding, infiltrated a seditious necromantic conspiracy against the crown and discovered what killed the Beast of Gelvo'dan. She failed though to protect the queen from the Dwarven Jewels scandal, and triggered a cold naval war between her nation and the Elven colonies when her master was too greedy with his bribes -in what is known as the ABC scandal-.
At first, she managed to survive the beginning of the Revolution without troubles, but when she failed to quel the Chouan revolt, and nobles started to be decimated during the Terror, she fled with Diablerand in an four year"Embassy" by sea to Ind and Cathay, where they managed to steal dragon eggs. They came back in Northumbria hailed as heroes, discovering that an obscure artillery lieutnant managed to rise as Emperor, overthrowing the young Republic. Opportunistic as usual, Diablerand pledge his fealty to Franz the First, Emperor of Northumbria; Moïra did the same to serve Northumbria again in the direst of time : Her country was at war against the whole Old World.
The Emperor was perhaps a blood-thirsty charismatic megalomaniac, and a genius on the battlefield. Though, he might have been less successful without his political chancellor, and the Margravine, His spy-mistress. Misinformation, propaganda, targeted assassinations and sabotage : her personnal shadow war was excruciating, bloody, but at least successful.
'Alas, Diablerand died of gout days before the Emperor's crowning as sovereign of the whole Old World, and the Emperor was assassinated by Northumbrian royalists. The new king declared Moïra a traitor to the crown and sent assassins to eliminate her. She escaped barely with her live.
Deeply wounded by this treason, she unleashed her wrath. The King's minions and mistresses started to die. Diplomatic secret files disappeared, and were publicly send to foreign courts; last but not least, she stole Northumbria crown jewels, and stabbed the king's pillow with a dagger, in his sleep, leaving this message.
"
One night, in your dreams, you will see me. I will come and plunge this in your heart. Know that your Majesty has been sentenced to death, and your execution may happen at any time. Soon..."Two night laters, she was on the deck of a frigate sailing to the New World, leaving her dear country forever. She won't kill the King... yet. Just to let him live in terror of her return. Under the moon light, she threw one by one the crown jewels in the sea.
She hoped that the small bag of gold and jewels will be enough for her new life...
PersonalityShe can be charming, a perfect host. But behind the mask, you have a brillant mind, forged to deceit.
Her sharp wit is equaled only by her curiosity on all subjects : she reads a lot, and is a woman of Reason. She fits her familial motto to a T :
exitus acta probat. The end justifies the means.
Ever vigilant, somehow arrogant, coldly calculating, she values strict order and loyalty.
Noblesse Oblige, she is true to her word, if you manage to obtain it, as she is cautious with her promises. However, she has no compassion for those on her way and kill without qualms if doing so is convenient.