Author Topic: Craking the Quori Power Link Shard  (Read 14561 times)

Offline 7h39

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Craking the Quori Power Link Shard
« on: June 05, 2013, 07:48:29 AM »
 
Quote from: Magic of Eberron pg115
Power Link
A power link taps the latent psionic power of your quori spirit.
Description: Like all quori embedded shards, a power link is a Siberys dragonshard implanted in your body. The power link glows a soft yellow when you use it.
Prerequisite: The user of a quori embedded shard must be a kalashtar or Inspired, and the shard must be implanted (see page 264 of the EBERRON Campaign Setting)
Activation: You call upon the power of this shard as a free action while manifesting a psionic power, up to three times per day. If you have multiple embedded power link shards, you can draw from any number of them with a single action.
Effect: When you draw upon a power link, the power you manifest is augmented by 2 power points (beyond any augmentation you provide from your own power point reserve). This augmentation can result in more power points invested in the power than you have levels. Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.
Aura/Manifester Level: Moderate psychokinesis. ML 5th.
Construction: Requires Craft Universal Item, bestow power power, 1,500 gp, 120 XP, 3 days.
Weight: 1 lb.
Price: 3,000 gp.

First time i read it i was: "WTF? +2 Wilder' surge-like effect" Powerful, 3/Day.. seems fair, 3000gp undercosted and it stacks with other shards (a rare thing in DnD). For the game sake there is a limit on how much shards you can have at the same time:

Quote from: Eberron Campign Setting pg264
IMPLANTING QUORI SHARDS
A quori embedded shard is created using the Craft Universal Item feat (see the Expanded Psionics Handbook). However, the powers of the shard can only be activated by the life force of a kalashtar or Inspired. Implanting a shard requires the Craft Universal Item feat and 10 ranks in Heal. The process takes 1 hour, and the subject permanently loses 1 hit point as part of the bonding process. A shard draws on the psychic energy of its bearer, and as a result there is a limit to the number of shards that a person can support. Shards do not use up a body slot, but a character can only have one embedded shard for every manifester level that he possesses. Once a shard is implanted, it bonds to the muscle and bone of the subject and cannot be removed.

So, according with the Rules of The Game: Making Magic Items (part six) we can do some variations on already made Items and/or make a new one comparing (in the case of "Effects You've Never Seen Anywhere") with similar one. Working in a black box Item i'll try to reverse engeneer the "value-formula" of Power Link Shard to re-engeneer a new (and better) Shard.

Let's begin unlocking the true power of power shards.

1. 3/day Limitation: Reading The Bible of Custom Item Making seems easy to see there is a specific rule for day limited items; The formula is: VALUE * X (number of daily charges)/ 5.. In our case it's easy to invert the formula : 3000 * 5/3 = 5000gp maybe too low for an item that mimics (better) a lv3 Wilder, but right by RAW. Let's say that's not enough. In Rules of The Game: Making Magic Items (part Seven) (expecially in the chapter "when the formulas fail") the author speaks about the unbalanced-ness of a infinite item (a spell-emulating item) isn't our case but suggest a x2 value adj. Don't be greedy and agree with him.

So, finally a Infinite +2 Agumentation Quori Shard cost 10.000 gp

2. Race Limitation: Despite UseMagicDevice has an option to override this obstacle (DC:25 ceck) it's easy to roll back this restriction. Scroll down a little bit  The Bible of Custom Item Making to "Item Requires Specific Class or Alignment to Use Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.". But by the table of Use magic Device emulating a race is harder then emulating a class(feature) so with a proportion 30%:20=X%:25 our % increment will be 37.5 rounded up to 40

thx to nijineko for math revision X(final Value)-0.4X = 10.000gp > 17.000 gp (rounding up)

Infinite +2 Agumentation Shard cost 17.000 gp

Nice. Now it's time to compleately break it. The biggest limitation of Shards is the 1/ML cap, now a Psion20 could use 20Shards to a pemanent +40PP free agumentation,very strong but not enough. Let's say that i want to beat the 100^10 optimization challenge having a DC100 Mind Thrust manifestation. Assuming 20Int, DC formula is 10+5(modInt)+1(Power Level)+9(18 PowerPoint Agumentation)+20( 40 PowerPoint Shard Agumentation) = 45 .. we need more 55 ( 110PP agumentation) shards (let's say 60, rounding). Thus our target is +160PP extra agumentation

Thus Quori shards stacks there are 3 methods for improvement A) Stacking nigh-Infinite shards (easy and cheesy) B) Raising the ML, and the cap with it (Difficult, but more realistic by RAW...and now ready-to-play) Ca-b) adding more power to shards

A. despite the description of the shard says that thay don't occupy a body slot, a shard effectively occupy a "shard" slot, capped to ML.. going back to The Bible of Custom Item Making we can see the line "uncostumary space limitation" & "No space limitation". With a process similar to the template one we could "virtually" assing a body slot for 1.5 the price and then remove it for x2. Then we will have N +2Shards with the only cap being the money we can access.

17000 * 1.5 = 25.000 * 2 = 50.000 rounding down (a price similar for the Orange Ioun Stone and torc of power preservation, as comparable). With 760.000 wealt aviable @lv 20 we could buy only 15 of this (being a subpar of the base item) and seems balanced... but if we could craft it... *.5(crafting)*.9(skill required)*.7(Class required)*.75(exaordinary Artisan)*.75(magical Artisan) = *0.18 for 9000 gp & 700 xp /each (rounding up) .. investing the most of our 20th level budget we can reach the sum of 80 +2 shards for the 720.000 gp, stick in Fission+Psionic Restoration trick for not losing xp and go spamming +160pp free agumented powers.

B. Raising CL/ML is difficult, and expensive but after a little bit of thought we made it:

Starting with ML 20 we could have 20 shards for +40 agumentation. For each +1ML we can add another Shard for +2 Agumentation. Being +160 extra agumentation the target, subtracting 40 (given from defoult shards), 120pp are remaining. Counting on continuous CL/ML increasing item we can divide the remaining target pp for 3 (1 for increase of ML and 2 from another Shard that we can implant), having as result the minimum ML increase to reach 120 extra pp agumentation (to be added @the defoult 40 from base 20ML).

New target is +40 ML. And we have 11 body slots to fill.

1 body slots goes to the Intelligent "Item Alteration" item that cycles and convert bonuses from other items
How To stack Different Bonuses:
Item of “item Alteration” infusion, power word activated, intelligent item with speak capabilities.
item auto-cast every turn. Infusion has 80 min effect @ CL 8
Casting the infusion every turn, item could cicle 800 items ( 80 min x 10 round each = 800 round duration – 1 round casting / 1 item affected = 800 item/cycle )
Intelligent Item of “Item Alteration”
4x8x1800 x2( Rules of The Game: Making Magic Items (part Seven) adj. )  +4000(intelligent Item) = 119.200 gp

Then other 10 slots goes to +4CL Consumptive Filed Continuous Items:
4x8x2000x4= 256.000 gp *.7(class required:psion)*.9(Skill required:UMD) = 161.280 gp

So, we could effectively reach +160 Extra Agumentation with the "permanent" increase of +40ML and 60 Shards.

Shopping List

1 "Item Alteration" Word Command Intelligent Item:
4x8x1800x2 +4000= 119.200 gp *0.18
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 21.600 gp

10 "Consumptive Field" Continuous Item
4x8x2000x4= 256.000 gp
Non-Epic value reducers*0.7(class required:psion)*0.9(Skill required:UMD)= *0.63= 161.280 gp
Those reducers apply before crafting
Quote from: srd
Other Considerations
Once you have a final cost figure, reduce that number if either of the following conditions applies:
Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.
Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.
Item Crafting cost reducers *.5(crafting)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.28=46.000 gp x 10 = 460.000 gp

1 Bag of tricks (tan): 6.300 gp

60  Limitless Power Link Shard: 17.000 gp
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 3000gp x 60 = 180.000 gp


Total: 22.000 + 460.000 + 6.300 + 180.000 = 669.000 gp - Enjoy the most raw-ish crazy shard agumentation

C. The base formula for "bonus-giving" item is (bonus)2 x Constant = Price . Thinking the shard as a +2Manifestation item we can reverse-engeneer the formula for shards.

17.000 = 22 x Constant > 17.000/4 = 4000 rounding down..  (Bonus)2 x 4000 = Cost
Now we can extimate the maximum bonus that a non-epic shard could have: 200.000 / 4000 = (50)1/2 = 7,1 rounded dow to 7. the real item price will be (7x7)x4000 = 196000 gp.

But Using as control the caster level (5 for the base shard) we can easily see that for a x4 bonus (8 from 2) the new caster level would be 20 being the effective maximum cap for a non-epic item, as the +10 sword or armor are the capstone of lv20 crafting character. For having a +8 shard  we could remove the +40% value added to open the item to any race.

10.000 gp (base cost) =  22 x Constant > new formula = (bonus)2*2500 - non epic item: 160.000 gp

%Price discount are caculated before extimating the final market price of an item by The Bible of Custom Item Making

The +8 agumentation shard will cost 160.000 gp, a very expensive without crafting cost reduction tricks (a character could only have 3 of them (+24 agumentation vs. the +40 of 20 defoult shards)).. but, applying cost reducers "*.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(exaordinary Artisan)*.75(magical Artisan) = *0.18" a +8 shard will cost only 28.800 gp (rounding to 30.000) and a 20th level caracter could reach the cap for 600.000 gp for 20x8 = +160 free agumentation but only for psion kalashar/inspired.

Cb: Otherwise, if we don't consider agumentation being a +X bonus we could consider it a static feature like Spell Resitence. Turning back to The Bible of Custom Item Making we can see the formula for a SR item that's the addition of a fixed value.

Our fixed value would be 17.000 gp for a +2 agumentation item (the base item), then 17.000gp for each +1 agumentation as the SR rule states. So a +8 Item will cost: 17.000 + 6x(17.000) = 119.000 gp .. maybe too low.

Endnote: a limitless agumentation item seems however unbalanced. As a little variation (in case of an hard-line DM) you could use the 17.000 (and then the other alterations) as a 10/day agumentation shard (being strictly to RAW and point 1 formula)


A little Recap

Base Item: Quori Power Link Shard : +2pp | 3/day | -1Pf | 1 implant slot | Kalashar or Inspired only | 3.000 gp
> Max: +40pp | 3/day | -20Pf | 20 implant slot | Kalashar or Inspired only | 60.000 gp

Non-Racist Item: Power Link Shard : +2pp | 3/day | -1Pf | 1 implant slot | 5.000 gp
> Max: +40pp | 3/day | -20Pf | 20 implant slot | 100.000 gp

Uncapped Item : Limitless Quori Power Link Shard : +2pp | -1Pf | 1 implant slot | Kalashar or Inspired only | 10.000 gp
> Max: +40pp | -20Pf | 20 implant slot | Kalashar or Inspired only | 200.000 gp

Uncapped non-racist Item: Limitless Power Link Shard: +2pp | -1Pf | 1 implant slot | 17.000 gp
> Max: +40pp | -20Pf | 20 implant slot | Kalashar or Inspired only | 340.000 gp

Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18

Cracked no-implant Item: Limitless Implantless Power Link Shard +2pp | -1Pf ? | 50.000 gp
> Max: (15) +30pp | -15pf ? | 750.000 gp
> Max (crafted): (80) +160pp | -80pf ? | 720.000 gp

Cracked +7Agumentation Item: Limitless Empowered Power Link Shard +7pp | -1Pf | 1 implant slot | 196.000 gp

Cracked +8Agumentation Racist Item: Limitless Empowered Quori Power Link Shard +8pp | -1Pf | 1 implant slot | 160.000 gp
> Max: +32pp | -4pf | 4 implant slot | Kalashar or Inspired only | 640.000 gp
> Max (crafted): +160pp | -20pf | 20 implant slot | Kalashar or Inspired only | 576.000 gp


All you need is POWAAAA
« Last Edit: June 07, 2013, 05:00:31 PM by 7h39 »

Offline nijineko

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Re: Craking the Quori Power Link Shard
« Reply #1 on: June 05, 2013, 12:46:32 PM »
i believe your base math is in error. for example, subtracting 30% of 13,000 from 13,000 is not 10,000, even ignoring the rounding. so you will need to recalculate all of that.

shouldn't the formula to reverse the 30% deduction be "x - 0.3x = 10,000" ?
« Last Edit: June 05, 2013, 12:51:01 PM by nijineko »
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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #2 on: June 05, 2013, 12:55:55 PM »
i believe your base math is in error. for example, subtracting 30% of 13,000 from 13,000 is not 10,000, even ignoring the rounding. so you will need to recalculate all of that.

shouldn't the formula to reverse the 30% deduction be "x - 0.3x = 10,000" ?

to eliminate the "kalashar or Inspired" limitation i'm actually adding +30% to 10.000 gp base price :D 10.000 +(10000*0.3) = 13.000 easy peasy :)

Offline nijineko

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Re: Craking the Quori Power Link Shard
« Reply #3 on: June 05, 2013, 03:32:59 PM »
i believe your base math is in error. for example, subtracting 30% of 13,000 from 13,000 is not 10,000, even ignoring the rounding. so you will need to recalculate all of that.

shouldn't the formula to reverse the 30% deduction be "x - 0.3x = 10,000" ?

to eliminate the "kalashar or Inspired" limitation i'm actually adding +30% to 10.000 gp base price :D 10.000 +(10000*0.3) = 13.000 easy peasy :)

i still think you are doing it backwards. you see, the racial limitation is a 30% reduction of the original value, with the result of 10,000. you are not coming to the correct calculation of the "original value" by simply adding 30% to the 10,000. the calculation should be "what minus 30% of itself equals 10,000", which is NOT the same as "10,000 plus 30% of 10,000".


i was trying to avoid doing the math, but fine, here is what i came up with:

(click to show/hide)

which is definitely not 13,000. even rounding to the nearest thousand will get you 14,000. therefore, adding 30% to the final cost is not the same as redacting the 30% to get the original cost. questions?
« Last Edit: June 05, 2013, 03:42:21 PM by nijineko »
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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #4 on: June 05, 2013, 09:31:52 PM »
i still think you are doing it backwards. you see, the racial limitation is a 30% reduction of the original value, with the result of 10,000. you are not coming to the correct calculation of the "original value" by simply adding 30% to the 10,000. the calculation should be "what minus 30% of itself equals 10,000", which is NOT the same as "10,000 plus 30% of 10,000".


i was trying to avoid doing the math, but fine, here is what i came up with:

(click to show/hide)

which is definitely not 13,000. even rounding to the nearest thousand will get you 14,000. therefore, adding 30% to the final cost is not the same as redacting the 30% to get the original cost. questions?

OH poor dumb me thx for the correction i'll update the main post.

Offline nijineko

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Re: Craking the Quori Power Link Shard
« Reply #5 on: June 06, 2013, 02:24:03 PM »
i still think you are doing it backwards. you see, the racial limitation is a 30% reduction of the original value, with the result of 10,000. you are not coming to the correct calculation of the "original value" by simply adding 30% to the 10,000. the calculation should be "what minus 30% of itself equals 10,000", which is NOT the same as "10,000 plus 30% of 10,000".


i was trying to avoid doing the math, but fine, here is what i came up with:

(click to show/hide)

which is definitely not 13,000. even rounding to the nearest thousand will get you 14,000. therefore, adding 30% to the final cost is not the same as redacting the 30% to get the original cost. questions?

OH poor dumb me thx for the correction i'll update the main post.

no biggie. the only reason i caught it is that i stink at algebra, so i had to work harder at it. that and i've been playing a crafting psi-artificer for the past 12 levels, and 2-3 years. ^^ just finished trotting out a mobile stronghold for my group. =D
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Offline awaken_D_M_golem

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Re: Craking the Quori Power Link Shard
« Reply #6 on: June 06, 2013, 06:44:25 PM »
Effect: When you draw upon a power link, the power you manifest is augmented by 2 power points (beyond any augmentation you provide from your own power point reserve). This augmentation can result in more power points invested in the power than you have levels. Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.

OK I like the loop part.
I think though, that this is referring to Augmentation, not
Manifester Level.  It mentions the normal ppoint+level limit,
and going past that via ~bonus augmentation.
The ability gives the aug and the ppoints, but not the ML.


With the Life Mantle, the wording is very different:
Life Mantle
Granted Ability: If you expend your psionic focus as a swift action as you manifest a power from this mantle, your manifester level for that power is considered 1 higher (thus increasing the number of power points you can spend on the power, among other benefits).

I read this as:  your ML is increased by +1, but otherwise the ability
doesn't provide the power points, you have to pay like normal.
The ability gives the ML, but not the aug or the ppoints.
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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #7 on: June 07, 2013, 07:03:15 AM »
OK I like the loop part.
I think though, that this is referring to Augmentation, not
Manifester Level.  It mentions the normal ppoint+level limit,
and going past that via ~bonus augmentation.
The ability gives the aug and the ppoints, but not the ML.
i don't understand what's the point/the problem with this.. though our ML remains the same (assuming 20 for a psion20) shards could agument a power beyond our
ML restriction, being different from WildSurge or Overchannel effects that increase ML.

Effect: When you draw upon a power link, the power you manifest is augmented by 2 power points (beyond any augmentation you provide from your own power point reserve). This augmentation can result in more power points invested in the power than you have levels. Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.

Example:  At 20th level a Inertial Armor Manifestation will last "only" 20h but with 80 Shards (+160pp) we could achieve 100 AC (10 +4base+9 (18pp agumentation by ML20) +80 (160pp agumentation by 80 power shards) = 103

Am I missing something?

However i'm interested in raising ML to 80 (+60) (even temporarily: 1hour for 1 implant) to implant all the 80 shards being strictly by RAW. And complete the section B of the guide, any suggestion??

Moreover, what do you think is the more raw-ish way to increse the agumentation by shards to +160 between those presented? i think is the C with 20 +8ag. shards.

Offline nijineko

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Re: Craking the Quori Power Link Shard
« Reply #8 on: June 07, 2013, 11:47:14 AM »
yeah, i see why you need the ML boosted to host all the shards... as the number of shards embedded is limited by ML.

i don't think metaconcert would work, nor fusion... maybe a psionic version of circle magic? but even then i don't think the circle would last long enough to implant the extra shards, plus what would happen when the circle ended...

i'm drawing a temporary blank. ^^ epic level psionics, i guess.
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Offline SorO_Lost

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Re: Craking the Quori Power Link Shard
« Reply #9 on: June 07, 2013, 12:27:47 PM »
Those Quori shards are awesome aren't they? ^_^
So let's follow up with the Ectoplasmic Fist and use a little theoretical thinking on what the rules might say since you're allowed one per limb. As noted else where, this isn't the most legal thing but let's just stick to the shards stacking ok? You all have allowed worse to be listed as "good" TO.

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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #10 on: June 07, 2013, 02:03:32 PM »
yeah, i see why you need the ML boosted to host all the shards... as the number of shards embedded is limited by ML.

i don't think metaconcert would work, nor fusion... maybe a psionic version of circle magic? but even then i don't think the circle would last long enough to implant the extra shards, plus what would happen when the circle ended...

i'm drawing a temporary blank. ^^ epic level psionics, i guess.

+60 ML is a huge EPIC psionic but we need it only for 60h (time of implant all the shards, after this time "Once a shard is implanted, it bonds to the muscle and bone of the subject and cannot be removed.", screw it i have +160pp).

The best i could do till now it's have a Artificer Cohort making 11 (covering all slot of human body lol) CL12 continuous item of Consumptive field, each one gives +6CL unnamed bonus, then with Item Alteration use-activated item change the type of 7 Consumptive Field Items (Circumstance+Competence+Enhancement+Inherent+Insight+Luck+Racial+Perfection (From Book of Exalted deeds)+Exalted (From Book of Exalted deeds)+Deformity (From Book of Vile Darkness)) to make those stacking with each other.

The problem with this buld is that a CL12 Continuous COnsumptive Filed Item costs 384.000 gp ..and also with *.7*.9 item cost adj. we have a 241.920 gp epic item.

however we are talking about continuous items, thus the actually increase the base agumentation by ML, maybe we could ibridate the process to achieve +160pp agumentation.

Starting with ML 20 we could have 20 shards for +40 agumentation. For each +1ML we can add another Shard for +2 Agumentation. Being +160 target extra agumentation, subtracting 40 given from defoult shards, 120pp are remaining. Counting on continuous CL/ML increasing item we can divide the remaining pp target for 3 (1 for increase of ML and 2 from another Shard that we can implant), having as result the minimum ML increase to reach 120 extra pp agumentation (to be added @the defoult 40 from base 20ML).

New target is +40 ML. And we have 11 body slots to fill.
1 body slots goes to the Intelligent "Item Alteration" item that cycles and convert bonuses from other items
How To stack Different Bonuses:

Item of “item Alteration” infusion, power word activated, intelligent item with speak capabilities.

item auto-cast every turn. Infusion has 80 min effect @ CL 8

Casting the infusion every turn, item could cicle 800 items ( 80 min x 10 round each = 800 round duration – 1 round casting / 1 item affected = 800 item/cycle )

Intelligent Item of “Item Alteration”
4x8x1800 x2( Rules of The Game: Making Magic Items (part Seven) adj. )  +4000(intelligent Item) = 119.200 gp

Then other 10 slots goes to +4CL Consumptive Filed Continuous Items:

4x8x2000x4= 256.000 gp *.7(class required:psion)*.9(Skill required:UMD) = 161.280 gp

So, we could effectively reach +160 Extra Agumentation with the "permanent" increase of +40ML and 60 Shards.

Shopping List

1 "Item Alteration" Word Command Intelligent Item:
4x8x1800x2 +4000= 119.200 gp *0.18
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 21.600 gp

10 "Consumptive Field" Continuous Item
4x8x2000x4= 256.000 gp
Non-Epic value reducers*0.7(class required:psion)*0.9(Skill required:UMD)= *0.63= 161.280 gp
Item Crafting cost reducers *.5(crafting)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.28=46.000 gp x 10 = 460.000 gp

1 Bag of tricks (tan): 6.300 gp

60  Limitless Power Link Shard: 17.000 gp
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 3000gp x 60 = 180.000 gp


Total: 22.000 + 460.000 + 6.300 + 180.000 = 669.000 gp

- edit on the first post-
« Last Edit: June 07, 2013, 05:01:04 PM by 7h39 »

Offline nijineko

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Re: Craking the Quori Power Link Shard
« Reply #11 on: June 07, 2013, 06:42:01 PM »
You also have sixteen Serpent Arms, a strong attraction to school girls in sailor uniforms, and on average deal over 9,000 damage per hit.

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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #12 on: January 24, 2014, 12:54:04 AM »
Little bump for power shard builds.. if someone would attemp here it is - thx to Awaken Cheese and Death Devotion from Wight-Commoner 3ead:

Step I
Install 20 Quori Power Link Shard (Magic Of Eberron p115) : +2Agumentation 3/Day -1HP, 3000gp

Total Cost of Step I: 3000 x 20 = 60000 gp

Step II
Do x24
 {Do x3
  •   Metamorph Into a Dog with Metamorphosis
  •   Recive casting of Awaken: 5x9x10=450gp+(250xp x5gp/xp) = 1700gp
  •   Dismiss Metamorph

 +6HD, +3d3Cha, +2Feat: Practiced Manifester x2: +6ML/ HD Cap.
Then
  •   Install 6 Quori Power Link Shard: 3000 x 6 = 18000 gp
Total of Cycle: 23100 gp x24 = 554400 gp}

Then
Do x2
 •   Metamorph Into a Dog with Metamorphosis
 •   Recive casting of Awaken: 5x9x10=450gp+(250xp x5gp/xp) = 1700gp x2 = 3400gp
 •   Dismiss Metamorph
Do x1
 •   Metamorph Into a Dog with Metamorphosis
 •   Recive casting of Maximized Awaken: 8x15x10=1200+(250xp x5gp/xp) = 2500gp
 •   Dismiss Metamorph

+6HD, +2d3+3Cha, 18Int, +2Feat: Practiced Manifester x2: +6ML/ HD Cap.
Then
 •   Install 6 Quori Power Link Shard: 3000 x 6 = 18000 gp
Total of Cycle: 23900

Total Cost of Step II: 578300 gp > Rounded 579000 gp
Gain after Step II
•   +150HD/+150ML, +150 Power Link Shards: +300pp Agumentation 3/day -1500Hp, +(24x3d3+2d3+3) Cha= +114 Cha, 18 Int

Used for my 100^10 Elite Op. Challenge: The Awakened Wilder for extra SAD on cha ;D
« Last Edit: January 28, 2014, 12:04:25 AM by 7h39 »

Offline phaedrusxy

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Re: Craking the Quori Power Link Shard
« Reply #13 on: January 24, 2014, 11:52:22 PM »
Here is how to cheaply and (relatively) easily inflate your ML:

1) Be a Thrallherd with a Red Wizard thrall.
2) Have the wizard pump his CL through the roof with Circle Magic (and all the other BS casters get), then cast Mental Pinnacle.
3) Then you manifest Fusion on him.

The bad thing is this won't last long enough to implant all of the shards without further cheese, and the only cheese I can think of to get where we need to go is basically going down the road towards Pun-Pun-ification (i.e. you somehow make a copy/clone/ressurection of the "fused being", but since you can do this over and over, it is essentially a way to become Pun-Pun).
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Offline awaken_D_M_golem

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Re: Craking the Quori Power Link Shard
« Reply #14 on: January 25, 2014, 03:14:00 PM »
Niice.


... all the other BS casters get ... is essentially a way to become Pun-Pun ...

 :) , Mind Mage or Psiotheurgist trickery can get some cheese going, but still inferior to the arcane that supports it.

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Offline phaedrusxy

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Re: Craking the Quori Power Link Shard
« Reply #15 on: January 25, 2014, 11:26:52 PM »
Hmm... my method above actually will work. You don't have to implant all of the shards at once, from what I can tell. You only need enough time to implant one before your spells and powers wear off (and then you can refresh them and implant another). So what you really need is for the whole setup to last for an hour, which is doable. Mental Pinnacle is personal range, so you can Persist it. Fusion is 1 min/lvl, so with a ML of at least 60 you can get it to last for an hour (Circle Magic plus one casting of Consumptive Field should do it). So what you do is have the Red Wizard manifest the Fusion on the Thrallherd (instead of the other way around) after throwing up his Persistent Mental Pinnacle.

Of course, the Red Wizard doesn't know actually know Fusion, and per Mental Pinnacle it isn't "on his class list" (so we can't just have him use the Thrallherd as a source of unknown powers), but he could get it via several different means. The simplest is for another psion (your other thrall, probably) to manifest Fusion on the Red Wizard. The fused being then has the ML of the Red Wizard, and the combined powers known and power points of both beings (which includes Fusion). The first fused being then manifests Fusion on the Thrallherd, and then you start implanting the shard.

So we can use all of this to implant a buttload of shards and stay strictly within the RAW. Now... the real question is what happens to the shards after the Fusion wears off? Whose body do they go with when the split occurs?  :lmao
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Re: Craking the Quori Power Link Shard
« Reply #16 on: January 26, 2014, 06:50:39 PM »
probably to whomever still meets the requirements.
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Offline 7h39

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Re: Craking the Quori Power Link Shard
« Reply #17 on: October 06, 2014, 05:18:25 PM »
Hello! Here's a build that came to mind this morning to abuse (not to much) of Quori Shards, that dosen't involve leadeship (self sufficient) and with a better outcome (and improved simplicity) of Red Wizard-Fusion method

The Self-Sufficent Quori Implanter

Kalashtar Egoist Psion

Level Breakdown:
Lv1: Feat: Extend Power - Heal 4Ranks
Lv3: Feat: Persistent Power (3.5 Update +10PP +PsiFocus) - Heal 6Ranks - Powers Learned: Bestow Power, Summon Larval Flyers
Lv5: Feat: Craft Universal Item - Heal 8Ranks
Lv6: Feat: Metacreative (Craft Universal Item) - Heal 9Ranks
Lv7: Heal 10 Ranks - Powers Learned: Metamorphosis - WBL 19000gp

Craft 15 PowerLink Shards for 16875gp, then implant 7 up to current ML, and cast Persisted Metamorphosis thx for +10 free agumentation from shards.

Metamorph into the beloved Least Dusk Giant with the extraordinary attack: Cannibalize. Then summon and eat 8(remaining Shards)x5 (sentient HD to cannibalize to advance 1HD) = 40HD of Larval Flyers (2Hd each, Int 4 so they count as sentient) => 8 casting of the power agumented with 2pp for additional LF, expending 40PP (Lv7 Psion has base 46PP)

 
Quote from: Heroes of Horro p148
These additional Hit Dice grant the dusk giant the following special benefit:
• With every additional Hit Die, the dusk giant gains +1 Strength.
• With every 2 additional Hit Dice, the dusk giant gains +1 Constitution and +1 natural armor.
This special benefi t is in addition to the benefi t the dusk giant gains when changing category (least to lesser, lesser to greater), to the benefi t all creatures gain when increasing in size, and the standard benefit for increasing Hit Dice (extra hit points, improved base attack bonus and saves, and additional feats).

choose Praticed Manifester (Psion) every 3 Extra HD to increase ML and implant all remaining Shards.

Flaws: at 20th level dusk giant can only reach 24HD (+18from initial 6Hd) thus only 38 shards are implantable.

Offline EjoThims

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Re: Craking the Quori Power Link Shard
« Reply #18 on: November 19, 2014, 02:08:23 PM »
I normally referance Ectoplasmic Fist as a "mere" x4 level, as most humanoids only have four limbs, but if to TO up some BS on adding limbs you can go nuts, like Added Tail lets you become a tailed beast.

Looking for a form with many, many limbs???

I think I have one set up with a few more than 61...

 :cool



Though I'm having a little trouble figuring out how you justify Ectoplasmic Fist shards as stacking instead of overlapping? They add +1 effective level (so they avoid the real size reference), but it is still multiple copies of the same magic item giving a static bonus, not individual charges, uses, or anything else consumable. That seems to fall clearly into overlap territory.

Offline SorO_Lost

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Re: Craking the Quori Power Link Shard
« Reply #19 on: November 19, 2014, 07:24:45 PM »
A little outdated (see main post)

@Ejo, as it's explained else where and this is the TO forum (aka bad reading). Exact ML is almost an after thought, more of a quick "69" pun. Anyway, you can have a number of shards equal to your ML & E. Fist says you can have one per limb. These are most than likely meant to be a stack of limiters rather then enablers. But in ye olden days of the 339 it was seen across MMX, BG, GitP, and WotC that by intent they might stack and I simply went with that in here.

Also, unlike other TO submissions I obeyed WBL level instead of ignoring it (which is fairly common) and stuck to 10ft jumps rather than 0.1 nanometers. Tailed Beast is the flavor I wish to present this as and no one is stopping you from improving on it. The example primarily serves to show how one little thing changed can become severely broken.
« Last Edit: August 13, 2017, 11:44:59 AM by SorO_Lost »
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