Power Link
A power link taps the latent psionic power of your quori spirit.
Description: Like all quori embedded shards, a power link is a Siberys dragonshard implanted in your body. The power link glows a soft yellow when you use it.
Prerequisite: The user of a quori embedded shard must be a kalashtar or Inspired, and the shard must be implanted (see page 264 of the EBERRON Campaign Setting)
Activation: You call upon the power of this shard as a free action while manifesting a psionic power, up to three times per day. If you have multiple embedded power link shards, you can draw from any number of them with a single action.
Effect: When you draw upon a power link, the power you manifest is augmented by 2 power points (beyond any augmentation you provide from your own power point reserve). This augmentation can result in more power points invested in the power than you have levels. Each additional implanted power link shard you draw on increases the augmentation by an additional 2 power points.
Aura/Manifester Level: Moderate psychokinesis. ML 5th.
Construction: Requires Craft Universal Item, bestow power power, 1,500 gp, 120 XP, 3 days.
Weight: 1 lb.
Price: 3,000 gp.
First time i read it i was: "WTF? +2 Wilder' surge-like effect" Powerful, 3/Day.. seems fair, 3000gp undercosted and it
stacks with other shards (a rare thing in DnD). For the game sake there is a limit on how much shards you can have at the same time:
IMPLANTING QUORI SHARDS
A quori embedded shard is created using the Craft Universal Item feat (see the Expanded Psionics Handbook). However, the powers of the shard can only be activated by the life force of a kalashtar or Inspired. Implanting a shard requires the Craft Universal Item feat and 10 ranks in Heal. The process takes 1 hour, and the subject permanently loses 1 hit point as part of the bonding process. A shard draws on the psychic energy of its bearer, and as a result there is a limit to the number of shards that a person can support. Shards do not use up a body slot, but a character can only have one embedded shard for every manifester level that he possesses. Once a shard is implanted, it bonds to the muscle and bone of the subject and cannot be removed.
So, according with the
Rules of The Game: Making Magic Items (part six) we can do some variations on already made Items and/or make a new one comparing (in the case of
"Effects You've Never Seen Anywhere") with similar one. Working in a black box Item i'll try to reverse engeneer the "value-formula" of Power Link Shard to re-engeneer a new (and better) Shard.
Let's begin unlocking the true power of power shards.
1. 3/day Limitation: Reading
The Bible of Custom Item Making seems easy to see there is a specific rule for day limited items; The formula is:
VALUE * X (number of daily charges)/ 5.. In our case it's easy to invert the formula : 3000 * 5/3 = 5000gp maybe too low for an item that mimics (better) a lv3 Wilder, but right by RAW. Let's say that's not enough. In
Rules of The Game: Making Magic Items (part Seven) (expecially in the chapter "when the formulas fail") the author speaks about the unbalanced-ness of a infinite item (a spell-emulating item) isn't our case but suggest a
x2 value adj. Don't be greedy and agree with him.
So, finally a Infinite +2 Agumentation Quori Shard cost 10.000 gp
2. Race Limitation: Despite UseMagicDevice has an option to override this obstacle (DC:25 ceck) it's easy to roll back this restriction. Scroll down a little bit
The Bible of Custom Item Making to
"Item Requires Specific Class or Alignment to Use Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.". But by the table of
Use magic Device emulating a race is harder then emulating a class
(feature) so with a proportion
30%:20=X%:25 our % increment will be 37.5 rounded up to 40
thx to nijineko for math revision X(final Value)-
0.4X = 10.000gp >
17.000 gp (rounding up)
Infinite +2 Agumentation Shard cost 17.000 gpNice. Now it's time to compleately break it. The biggest limitation of Shards is the
1/ML cap, now a Psion20 could use 20Shards to a pemanent +40PP free agumentation,very strong but not enough. Let's say that i want to beat the 100^10 optimization challenge having a
DC100 Mind Thrust manifestation. Assuming 20Int, DC formula is 10+5(modInt)+1(Power Level)+9(18 PowerPoint Agumentation)+20( 40 PowerPoint Shard Agumentation) = 45 .. we need more 55 ( 110PP agumentation) shards (let's say 60, rounding).
Thus our target is +160PP extra agumentationThus Quori shards stacks there are 3 methods for improvement A)
Stacking nigh-Infinite shards (easy and cheesy) B)
Raising the ML, and the cap with it (Difficult, but more realistic by RAW...
and now ready-to-play) C
a-b)
adding more power to shards A. despite the description of the shard says that thay don't occupy a body slot, a shard effectively occupy a "shard" slot, capped to ML.. going back to
The Bible of Custom Item Making we can see the line "uncostumary space limitation" & "No space limitation". With a process similar to the template one we could "virtually" assing a body slot for 1.5 the price and then remove it for x2. Then we will have N +2Shards with the only cap being the money we can access.
17000 * 1.5 = 25.000 * 2 =
50.000 rounding down (a price similar for the Orange Ioun Stone and torc of power preservation, as comparable). With 760.000 wealt aviable @lv 20 we could buy
only 15 of this (being a subpar of the base item) and seems balanced...
but if we could craft it...
*.5(crafting)*.9(skill required)*.7(Class required)*.75(exaordinary Artisan)*.75(magical Artisan) = *0.18 for
9000 gp & 700 xp /each (rounding up) .. investing the most of our 20th level budget we can reach the sum of
80 +2 shards for the 720.000 gp, stick in Fission+Psionic Restoration trick for not losing xp and
go spamming +160pp free agumented powers.
B.
Raising CL/ML is difficult, and expensive but after a little bit of thought we made it:
Starting with ML 20 we could have 20 shards for +40 agumentation. For each +1ML we can add another Shard for +2 Agumentation. Being +160 extra agumentation the target, subtracting 40 (given from defoult shards), 120pp are remaining. Counting on continuous CL/ML increasing item we can divide the remaining target pp for 3 (1 for increase of ML and 2 from another Shard that we can implant), having as result
the minimum ML increase to reach 120 extra pp agumentation (to be added @the defoult 40 from base 20ML).
New target is +40 ML. And we have 11 body slots to fill.
1 body slots goes to the Intelligent "Item Alteration" item that cycles and convert bonuses from other items
How To stack Different Bonuses:
Item of “item Alteration” infusion, power word activated, intelligent item with speak capabilities.
item auto-cast every turn. Infusion has 80 min effect @ CL 8
Casting the infusion every turn, item could cicle 800 items ( 80 min x 10 round each = 800 round duration – 1 round casting / 1 item affected = 800 item/cycle )
Intelligent Item of “Item Alteration”
4x8x1800 x2( Rules of The Game: Making Magic Items (part Seven) adj. ) +4000(intelligent Item) = 119.200 gp
Then other 10 slots goes to +4CL Consumptive Filed Continuous Items:
4x8x2000x4= 256.000 gp *.7(class required:psion)*.9(Skill required:UMD) = 161.280 gp
So, we could effectively reach +160 Extra Agumentation with the "permanent" increase of +40ML and 60 Shards.
Shopping List1 "Item Alteration" Word Command Intelligent Item:
4x8x1800x2 +4000= 119.200 gp *0.18
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 21.600 gp
10 "Consumptive Field" Continuous Item
4x8x2000x4= 256.000 gp
Non-Epic value reducers*0.7(class required:psion)*0.9(Skill required:UMD)= *0.63= 161.280 gp
Those reducers apply before crafting
Other Considerations
Once you have a final cost figure, reduce that number if either of the following conditions applies:
Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.
Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.
Item Crafting cost reducers *.5(crafting)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.28=46.000 gp x 10 = 460.000 gp
1 Bag of tricks (tan): 6.300 gp
60 Limitless Power Link Shard: 17.000 gp
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18 = 3000gp x 60 = 180.000 gp
Total: 22.000 + 460.000 + 6.300 + 180.000 = 669.000 gp -
Enjoy the most raw-ish crazy shard agumentationC. The base formula for "bonus-giving" item is
(bonus)2 x Constant = Price . Thinking the shard as a +2Manifestation item we can reverse-engeneer the formula for shards.
17.000 = 2
2 x Constant > 17.000/4 = 4000 rounding down..
(Bonus)2 x 4000 = CostNow we can extimate the maximum bonus that a non-epic shard could have: 200.000 / 4000 = (50)
1/2 = 7,1 rounded dow to 7. the real item price will be
(7x7)x4000 = 196000 gp.But
Using as control the caster level (5 for the base shard) we can easily see that for a
x4 bonus (8 from 2)
the new caster level would be 20 being the effective maximum cap for a non-epic item, as the +10 sword or armor are the capstone of lv20 crafting character. For having a +8 shard we could remove the +40% value added to open the item to any race.
10.000 gp (base cost) = 2
2 x Constant > new formula = (bonus)
2*2500 - non epic item: 160.000 gp
%Price discount are caculated before extimating the final market price of an item by The Bible of Custom Item MakingThe +8 agumentation shard will cost 160.000 gp, a very expensive without crafting cost reduction tricks (a character could only have 3 of them (+24 agumentation vs. the +40 of 20 defoult shards)).. but, applying cost reducers
"*.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(exaordinary Artisan)*.75(magical Artisan) = *0.18" a +8 shard will cost only 28.800 gp (rounding to 30.000) and a 20th level caracter could reach the cap for
600.000 gp for 20x8 = +160 free agumentation but only for
psion kalashar/inspired.
Cb: Otherwise, if we don't consider agumentation being a +X bonus we could
consider it a static feature like Spell Resitence. Turning back to
The Bible of Custom Item Making we can see the formula for a SR item that's the addition of a fixed value.
Our fixed value would be 17.000 gp for a +2 agumentation item (the base item), then 17.000gp for each +1 agumentation as the SR rule states. So a
+8 Item will cost: 17.000 + 6x(17.000) =
119.000 gp .. maybe too low.
Endnote: a limitless agumentation item seems however unbalanced. As a little variation (in case of an hard-line DM) you could use the 17.000 (and then the other alterations) as a 10/day agumentation shard (being strictly to RAW and point 1 formula)A little Recap
Base Item:
Quori Power Link Shard : +2pp | 3/day | -1Pf | 1 implant slot | Kalashar or Inspired only | 3.000 gp
> Max: +40pp | 3/day | -20Pf | 20 implant slot | Kalashar or Inspired only | 60.000 gp
Non-Racist Item:
Power Link Shard : +2pp | 3/day | -1Pf | 1 implant slot | 5.000 gp
> Max: +40pp | 3/day | -20Pf | 20 implant slot | 100.000 gp
Uncapped Item :
Limitless Quori Power Link Shard : +2pp | -1Pf | 1 implant slot | Kalashar or Inspired only | 10.000 gp
> Max: +40pp | -20Pf | 20 implant slot | Kalashar or Inspired only | 200.000 gp
Uncapped non-racist Item:
Limitless Power Link Shard: +2pp | -1Pf | 1 implant slot | 17.000 gp
> Max: +40pp | -20Pf | 20 implant slot | Kalashar or Inspired only | 340.000 gp
Item Crafting cost reducers *.5(crafting)*.9(skill required)*.7(Class required:psion)*.75(extaordinary Artisan)*.75(magical Artisan) = *0.18Cracked no-implant Item:
Limitless Implantless Power Link Shard +2pp | -1Pf ? | 50.000 gp
> Max: (15) +30pp | -15pf ? | 750.000 gp
> Max (crafted): (80) +160pp | -80pf ? | 720.000 gp
Cracked +7Agumentation Item:
Limitless Empowered Power Link Shard +7pp | -1Pf | 1 implant slot | 196.000 gp
Cracked +8Agumentation Racist Item:
Limitless Empowered Quori Power Link Shard +8pp | -1Pf | 1 implant slot | 160.000 gp
> Max: +32pp | -4pf | 4 implant slot | Kalashar or Inspired only | 640.000 gp
> Max (crafted): +160pp | -20pf | 20 implant slot | Kalashar or Inspired only | 576.000 gp
All you need is POWAAAA