Hello,
Modrons are pretty awesome dna1, though somehow I still haven't gotten around to making a modron build yet.
I noticed you said a werewolf could be conceivably allowed, but I'm not sure if you were also talking about the evil alignment. I know as a DM, party in-fighting can be a nightmare, so I wouldn't want to inflict that on you. Can we play evil alignments so long as we're still loyal to the party? I ask of course because I have an evil build in mind.
Also, as 6th level character's, we're starting out with 15,000 XP. 7th level doesn't happen till 21,000 XP. My question is, would you allow us to start with 18,000 XP? I'd like to do LA buy off from UA if possible and still start the game at 6th level. I'm looking at a couple different races right now, ironically they're all things that need your approval:
Variant Kobolds (
http://www.wizards.com/default.asp?x=dnd/we/20060420a)
Diaboli (Dragon Compendium p6)
T'kel (Dragon Magazine 317 p28)
Gruwaars (Dragon Magazine 317 p25 - this was the race of the sorc I played in your game, death by sphere of ultimate destruction)
All these options are for a barbarian build I'm thinking of. I came up with this build because it is probably a more DM-friendly alternative to my preferred build. If you'd allow it, I'd like to play an unseelie fey hexblade, but he would have the effect of seriously reducing monster saves against PC caster spells. Of course, you don't have to allow either of these builds in the final analysis, but as I said the barbarian would probably be less annoying to you. Regarding the hexblade, he's not really playable without at least a little gold. In other words, he could be playable if you continue to keep character wealth one level behind the norm. But if character wealth won't keep up with that, or there's no way to acquire new magic items or new enchantments on old magic items (i.e. the ancestral relic feat), then I wouldn't want to do the hexblade anyways (he needs slippers of battledancing from DMG 2, among other things).