Gabriel LightbringerMagic-blooded Spellscale Conduit of the Lower Planes* (Acheron) 10/Mindbender 1/Stranger with the Burning Eyes 4Hand of Dumathoin (
cleric domains for easy reference)
*Used class skill list from the
Tome WarlockAbility Scores
racial adjustments (+4 cha, -2 wis and con)
32 pt buy with aging to venerable (w/items)
Str 2 (8-6age) (25 in troll)
Dex 4 (10-6age) (12 in troll)
Con 5 (12-2race-6age+1template) (22 in troll)
Int 17 +3 (13+3age+1template)
Wis 13 +1 (9+3age+1template)
Cha 32 +11 (18+4race+3age+3levels+4enh)
HD: 10d6+5d4 (
48 80 hit points)(
130 168 in troll, assuming it's hit points were supercharged also)(UrukHai HP 297)
Saving Throws: F +16 (6+[
7con+3res), R +8 (4+1dex+3res)), W +17 (13+1wis+3res))
AC: 25 (10base+10armor-1size+1dex -1flaw-1trait+6nat+1defl)
Initiative: +13 (+5nerveskitter +5primalinst +1dex +2trait)
BAB/Grapple: +11/+18
Attacks: 2 claws at +17 (1d6+7) and bite +12 (1d6+3), Rend for 2d6+10
Telekinetic thrust (range 130 feet): 13 orcish shotputs +27 (8d6+5 dmg, average 50)(20/x3 crit)(buffed with Greater Magic Weapon and Greater Mighty Wallop)
FeatsStill Spell (race), Obtain Familiar (1), Silent Spell (3),
Devour the Soul (bonus fiend/monst/creation) (4),
Essence Gourmand (bonus fiend feat) (5th), Mindsight (6), Frightful Presence (bonus from Dominion sphere),
Greater Teleport (8), Imperious Command (9), Versatile Spellcaster (12), Reach Spell (Metamagic Storm),
Fell Frighten (15)
Skills: Bluff +16 (5), Conc +? (9), Know (rel) +17 (9+3wis+5comp), Know (arc&eng, geog, hist, nob&roy, Local, Nature, Planes, arcana) +4 (1), Knowledge (Dungeoneering) +6 (1), diplom +23(4cc), Spellcraft +8(5r+3int), UMD +12(1), Intimidate +38(17), Gather Information +13(0), Disguise +11/13(0), Sense Motive +8(5), Craft (stone) +?(+2 bonus from template), Survival +? (+2 from template)
Skill Tricks: Collector of Stories: +5 on knowledge checks to ID creatures
Never Outnumbered: Can affect all within 10' with intimidate/demoralize attempt (+Imperious Command makes them cower for 1 round, then be shaken for 1 more round)
Conduit Spheres (level listed in custom spheres is level of SLA, gained at the same level a wizard would gain a spell of that level)
Force (took 3 times for Expert access, so all these are at will)
Special: You gain a +1 deflection bonus to armor class.
* 1 Inertial Armor (4+1/2lvls armor bonus)
* 2
Concussion Blast: Deal 1d6/lvl force damage to target creature or object (medium range), reduce by 1d6 to affect another target within 15'. Save: no, SR: Yes. Ignores cover and concealment, no attack roll needed.
* 3 Fly
* 4 Control Body
* 5 Telekinesis
* 6 Wall of Force
* 7 Forcecage
* 8 Telekinetic Sphere: Mobile force globe encapsulates creature and moves it.
* 9 Implosion Dominion Special ability: You gain Frightful Presence (Draconomicon) as a bonus feat.
FRIGHTFUL PRESENCE [GENERAL]
Like a dragon, your mere presence can terrify those around you.
Prerequisites: Cha 15, Intimidate 9 ranks.
Benefit: You gain the use of the frightful presence ability. Whenever you attack or charge, all opponents within a radius of 30 feet who have fewer levels or Hit Dice than you become shaken for a number of rounds equal to 1d6 + your Cha modifier.
The effect is negated by a Will save (DC 10 + 1/2 your character level + your Cha modifier). A successful save indicates that the opponent is immune to your frightful presence for 24 hours.
This ability can’t affect creatures with an Intelligence of 3 or lower, nor does it have any effect on dragons.
(Uses per day in parenthesis)
1.
Charm, Psionic (8xday)
2.
Read Thoughts (7xday)
3.
Mental Turmoil (6xday))
4.
Dominate, Psionic (5xday)
5. Stygian Dominion: Assume control over the body of a mindless undead creature. (CPsi) (4xday)
6. Magic Jar (3xday)
7.
Crisis of Life (2xday))
8.
Mind Seed (1xday)
9.
Mind Switch, True Terror Special: Gain Intimidate as a class skill, and may make an Intimidate check to Demoralize Opponent as a free action once a round.
Level - Benefits
* 1 - cause fear (8xday)
* 2 - scare (7xday)
* 3 - halt undead (6xday)
* 4 -
fear (5xday)
* 5 - phantasmal killer (4xday)
* 6 -
symbol of fear (3xday)
* 7 -
eyebite (2xday)
* 8 - fear, Quickened (1xday)
* 9 - weird
* 9 - wail of the banshee
Spells known (per day) (casts as an 11th level sorcerer with a CL of 15)
0th (6): Detect Magic, Mage Hand, Dancing Lights, Prestidigitation, Launch Item, Caltrops, Ghost Sound, Message
1st (9): Silent Image, Nerveskitter, Grease, Lesser Orb of Acid, Mount, (Magic Missile 3xday)
2nd (9): Glitterdust, Alter Self, Kelgore's Grave Mist, Wings of Cover, Ghoul Glyph
3rd (9): Dispel Magic, Shrink Item, Greater Mighty Wallop, Nondetection, (Primal Instinct 1xday, Fireball 3xday, 10d6, DC14), Anticipate Teleportation (1xday)
4th (8): Celerity, Solid Fog, (Freedom of Movement 2xday, Major Resistance 1xday),
Venom Bolt5th (6): (Teleport 2xday)(Investiture of the Orthon 2xday) (Permanency 1xday) ,
Lesser Spell Matrix, Ghost Storm6th (2) (useable with Versatile Spellcaster or Metamagic only)(0 known)
Protection Domain Spells (may spontaneously cast 14 spell levels per day from this list, plus has the Supernatural Ward ability)
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield Other F: You take half of subject’s damage.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Spell Immunity: Subject is immune to one spell per four levels.
Spell Resistance: Subject gains SR 12 + level.
Antimagic Field: Negates magic within 10 ft.
Repulsion: Creatures can’t approach you.
Mind Blank: Subject is immune to mental/emotional magic and scrying.
Prismatic Sphere: As prismatic wall, but surrounds on all sides.
check
here for spell ideas
Used 0/3 charges from MM Rod of Extend and 1/3 from Lesser MM Rod of Chain
Non-core Spell DescriptionsNo Light (BoVD): 20' radius area of magical darkness that creatures with darkvision can see through.
Launch Item: "Throw" fine-sized item up to medium range with no range penalty.
Caltrops: Creates caltrops in 5 squares within short range, and they get a +4 to hit (ignores armor, shield, deflection, +2 AC if wearing shoes or armor).
Wings of Cover: Immediate action, gain total cover till start of next turn.
Nerveskitter (SC): Immediate action +5 to initiative
Lesser Orb of Acid (SC): 5d8 acid damage, short range.
Kelgore's Grave Mist(PHB2): medium range, 20' radius, 20' high cloud does 1d6 cold/rnd and fatigues. No save, SR to resist fatigue. Lasts 1 rnd/lvl.
Primal Instinct (Dragon Magic, 3rd level): +5 competence bonus on initiative and Survival checks that lasts for 24 hours. +5 Competence to one knowledge skill with Dragonblood subtype.
Investiture of the OrthonDomains (from Hand template)Cavern, Knowledge, Dwarf, or
Protection (1 chosen at the beginning of each day). Can cast 14 spell levels from the chosen domain spontaneously.
Hand's Influence: Any dwarf who interacts with you will automatically sense that you are a Hand with a DC 5 Knowledge (Religion) check. Dwarves begin no worse than friendly toward you, and at 12th level, dwarven clerics, favored souls, paladins, and the like begin as helpful.
Hand's Affinity: Dumathoin has many allies. You gain the indicated bonus (+4) on interaction skill checks (Bluff, Diplomacy, Intimidate, Sense Motive, etc.) made against dwarves, elves, halflings, gnomes, stone giants, creatures with the Earth subtype, and nagas. (The latter is because of Dumathoin's relationship with Parrafaire.)
Equipment and WealthThe Traveler's Toothpick (custom Runestaff)
This tiny staff looks more like a wand than a staff, but its pint size is deceptive for it holds the key to unlocking the usage of several powerful spells for its wielder.
It contains the following spells, each useable a number of times noted below:
3rd: Primal Instinct (1xday, 3x3x100=900),
Anticipate Teleportation (1xday, 3x3x100=900)
4th: Major Resistance (+3 saves, 24 hrs)(1xday, 4x4x100)
5th: Permanency (1xday, 5x5x200=5000), Investiture of the Orthon (2xday, 5000)
Total cost: 13400 gp
Rainment of the Four
Gloves of the starry sky 1,100 gp (+2 Dex, 4000): Emit light; 3/day spontaneously cast magic missile
Goggles of the golden sun 4,000 gp: Immune to blindness, dazzling; 3/day spontaneously cast fireball (DC 14, 10d6 dmg)
Periapt of the sullen sea 6,000 gp: Hold breath 12 hours; 2/day spontaneously cast freedom of movement
Belt of the wide earth 8,000 gp: Carrying capacity doubled; 2/day spontaneously cast teleport
The belt is intelligent (Int and Cha 12, Wis 10) and can cast Cure Moderate Wounds 3xday (2d8+3) (+7500 gp)
all 4 pieces: Resistance to cold 5, electricity 5, and fire 5; 1/day
commune (4 questions)
Other stuff- Spell Component Pouch (3) (15 gp)
- 2 scrolls each of Unseen Servant and Comprehend Languages (100 gp)
- Thinaun Ring of Arming 5000
(This ring serves as his "token" which means that it will travel with him auto-magically when he changes bodies, and it is also enchanted to grant him +4 to charisma 16000) - ten red-hot boulders (3,600 lbs each), shrunken down to <1 lb each (these are 22 cubic feet when unshrunk, so a bit under 3 feet in diameter)
- 22 cubic feet of water, shrunk in 10 different "squares"
- a large stone cone that is four inches thick, 6 feet across at the bottom, and 10 feet tall, which he shrinks and wears as a pointy. cloth wizard's hat. It weighs 3600 lbs when unshrunk, has 60 hit points per 5' section and hardness 8. He "crafted" this himself with judicious use of Lesser Orbs of Acid.
- 40,000 lbs of lava... shrunk down into eleven 1 lb blocks with the consistency of cloth (should only be a bit bigger than the solid rock)
- Wands of Omen of Peril (750 gp, 2 charges used)
- Wands of Lesser Vigor (750 gp)
- Lesser Metamagic Rod of Chain Spell (14000 gp) (2/3 daily uses left)
- MM Rod of Extend Spell (11000 gp) (1/3 daily uses left)
- Eternal Wand of Heroics (4600 gp)
- Enveloping Pit (3600)
Permanent Effects 7150
Alarm (500 xp + 25 gp), Clone (4500 gp), Private Sanctum (2500 xp + 1125 gp), Forbiddance (1500 gp)
Gabriel's hidden clone lair
He keeps a clone of his original body when it was middle aged in a secret underground lair. It is guarded by a horde of mindless undead he animated long ago. The hidden lair is below the dirt floor of a small cave in the middle of nowhere, but the chamber itself has no entrances at all to the surface. Inside the sanctum, there is a Permanent Alarm spell on the area around the clone. The entire area also has Forbiddance and a permanent Private Sanctum cast inside it.
There is a small underground cubbyhole (fits 1 tiny creature) that acts as an entry chamber. It has no permanent connections to the surface, but it is possible to stab or dig a hole down to it from the cave floor above the hidden chamber, if you know where it is. A tiny or smaller creature could then enter the main chamber via a tiny lead door. The cubbyhole itself is not included in the Forbiddance or Private Sanctum effects. He returns occasionally to cast Gentle Repose on it from a scroll.
Invisible Arcane Sight, See Invisible, and Darkvision (3800 XP)
Metamagic Storm (Reach Spell): 5000 gp
Misc non-magical gear
13 orcish shotputs (2d6 dmg, 20/x3 crit, bludgeoning ranged weapon)
Torchbug paste (2 bladders, crafted for 16.67 total, CScoundrel p120, both in potion belt)
Splash weapon, ranged touch attack, 10' range increment. Targets in square and adjacent squares are affected as if by Faerie Fire for 1 hour. Not magical. Can be washed off as a full round action with at least 1 gallon of water.
Jug of Shapesand, to cover anything I forgot
Price: 100 gp
Weight: 12 lbs
(Sandstorm p. 102)
3 Tanglefoot bags (50 gp, crafted)
WBL is 110,000 gp for 13th level, he has 1348 gp left
Current Ongoing Effects: Primal Instinct (24 hrs), Major Resistance (24hrs), Nondetection (Extended via MM Rod, 26 hrs), Inertial Armor (constantly recast), Anticipate Teleportation (24 hrs), Invisible
Arcane Sight (Permanent), See Invisible (Permanent on raven), Darkvision (Permanent on raven), Magic Jar (supernatural ability, permanent, currently possessing a
troll hunter), Mindsight,
Resistance to cold 5, electricity 5, and fire 5, Immune to Compulsion effects,
blindness, and dazzling; Chained-Reach Greater Mighty Wallop (on 13 orcish shotputs), Chained Greater Magic Weapon on 13 orcish shotputs (CL20, from Arkesh), Freedom of Movement (130 minutes)In troll body: Darkvision 90 ft., low-light vision, regeneration 5 (fire and acid), scent
Other Class abilities:Magic Jar (Su, at will, DC 27, not subject to spell resistance),
Firewall of the Soul, Explosive ReactionTactics/Roles-Blasting: Fly + Telekinesis, Concussion Blast (at will), Lesser Orb of Acid, Magic Missile (3xday), shrunk items (+Telekinesis), Fireball (2xday)
-Fear: Swift action Demoralize + Imperious Command + Never Outnumbered to cower all within 10' for 1 round; coupled with Frightful Presence (also can use Fear and other SLAs from the Terror Sphere)
-Infiltration/stealth: Steal a body (or hide inside his belt), teleport at will, Charm, Dominate, Read Thoughts, etc
-Detection: magic jar senses, mindsight,darkvision, arcane sight, see invisible
-Battlefield control: Silent Image, Grease, Glitterdust, Kelgore's Grave Mist, Solid Fog, Control Body, Forcecage, Wall of Force, Telekinesis
-Defenses (available): Resist Energy, Wings of Cover, Resistance to cold 5, electricity 5, and fire 5; Immune to Compulsion effects, shrunken "hat" (AMF defense), Freedom of Movement
Max (raven familiar)
Tiny Magical Beast
Hit Dice: 13 (22 hit points)(did not count master's Con, as he doesn't have a body)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 21 (+2 size, +2 Dex, +7 Nat), touch 14, flat-footed 13
Attack:
Saves: Fort +5, Ref +5, Will + 14
Str 1, Dex 15, Con 10, Int 12, Wis 14, Cha 6
Skills: Spot +9, Listen +7, Hide +10, Move Silently +2, otherwise as master
Feats: Alertness, Weapon Finesse
Special Abilities: Improved Evasion, Deliver Touch Spells, Share Spells, Alertness, Empathic Link, Speak Language (common), Speak with Master, Speak with Animals of its kind, Spell Resistance (18), Scry on Familiar 1xday