Thokram Bearslayer
Goliath Monstrous Humanoid* 1/Barbarian 1/Crusader 2
Medium Monstrous Humaniod
Hit Dice: 1d8+ 1d12+ 2d10+ 12 (xx hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 16 (+1 Dex, +5 armor), touch 11, flat-footed 15
BAB/Grap: +4/+13
Attack: +1 Martial Discipline Large Greatsword +11 melee (3d6+8) or
+1 Martial Discipline (DS) Large Greatsword +13 melee (3d6+8) or
Power Attack (4) +1 Martial Discipline (DS) Large Greatsword +9 melee (3d6+16) or
MW Large Composite Longbow +6 ranged (2d6+4)
Full Attack: --
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Mountain Rage, Pounce, Maneuvers, Furious Counterstrike
Special Qualities: Darkvision 60 ft., Steely Resolve 5, Indominable Soul
Saves: Fort +8, Ref +3, Will +5
Abilities: Str 20, Dex 12, Con 16, Int 10, Wis 14, Cha 12
Skills: Balance +6 [5], Hide +1 [0 ], Jump +11 [6], Listen +6 [4],
Kn (Religion) +1 [1], Move Silently +1 [0 ],
Sense Motive +6 [4], Spot +2 [0 ]
Feats: Power Attack, Extra Granted Maneuver
Climate/Terrain: Any land
Organization: Solitary or adventuring party (3-6)
Challenge Rating: 4
Treasure: 5,400 gp
Alignment: Chaotic neutral
Advancement: By character class
Languages: Common, Gol-kaa
5,400 gp wealth:
2,350 gp "+1" Martial Discipline (Devoted Spirit) Greatsword
2,100 gp "+1" Light Fortification Mithril Chain Shirt
900 gp MW Large Composite Longbow (+4 Str mod)
3 gp 60 arrows
Two explorer's outfits
Backpack
Winter Blanket
Belt Pouch
100 feet hemp rope
Waterskin
Whetstone
40 gp, 4 sp, 8 cp
Initiator Level: 3
Maneuvers Readied (Granted): 5 (3) - all
Maneuvers Known: (5) - Crusader's Strike, Vanguard Strike, Leading the Attack, Douse the Flames, Stone Bones
Stances Known: (2) - Martial Spirit, Leading the Charge
*DM is using a house rule to change low levels of Level Adjustment into Racial Hit Dice.
Raging Thokram Bearslayer (Raging)
Goliath Monstrous Humanoid 1/Barbarian 1/Crusader 2
Large Monstrous Humaniod
Hit Dice: 1d8+ 1d12+ 2d10+ 20 (xx hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 13 (-1 Size, +1 Dex, +5 armor, -2 Rage), touch 8, flat-footed 12
BAB/Grap: +4/+16
Attack: MW Large Greatsword +12 melee (3d6+12)
Attack: +1 Martial Discipline Large Greatsword +13 melee (3d6+13) or
+1 Martial Discipline (DS) Large Greatsword +15 melee (3d6+13) or
Power Attack (4) +1 Martial Discipline (DS) Large Greatsword +11 melee (3d6+21) or
MW Large Composite Longbow +6 ranged (2d6+4)
Full Attack: --
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Mountain Rage, Pounce, Maneuvers, Furious Counterstrike
Special Qualities: Darkvision 60 ft., Steely Resolve 5, Indominable Soul
Saves: Fort +10, Ref +3, Will +7
Abilities: Str 26, Dex 12, Con 20, Int 10, Wis 14, Cha 12
Skills: Balance +6 [5], Hide +1 [0 ], Jump +14 [6], Listen +6 [4],
Kn (Religion) +1 [1], Move Silently +1 [0 ],
Sense Motive +6 [4], Spot +2 [0 ]
Feats: Power Attack, Extra Granted Maneuver
Climate/Terrain: Any land
Organization: Solitary or adventuring party (3-6)
Challenge Rating: 4
Treasure: 5,400 gp
Alignment: Chaotic neutral
Advancement: By character class
Languages: Common, Gol-kaa
Monstrous Humanoid 1: +1 BAB, +0 Fort, +2 Ref, +2 Will
8 skill points: Jump 4, Sense Motive 4
Darkvision 60 ft.
Goliath Lion Spirit Totem Barbarian 1: +1 BAB, +2 Fort
4 skill points: Listen 4
Pounce, Mountain Rage
Crusader 2: +2 BAB, +3 Fort
8 skill points: Jump +2 [6], Balance 5, Kn (Religion) 1
Furious Counterstrike, Steely Resolve 5, Indominable Soul
Maneuvers (5): all first level
Stances (2): one first and one "second" level