Author Topic: Wraith plague  (Read 9759 times)

Offline SorO_Lost

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Re: Wraith plague
« Reply #20 on: December 08, 2013, 10:26:25 AM »
Yeah but that's what high level Adventurers and Pazuzu are for.

Also in the event of a zombie apocalypse, I have surrounded my home with treadmill based generators. They keep walking, I mah charging my lazers. We just need a D&D version for the commoners ;)

Offline phaedrusxy

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Re: Wraith plague
« Reply #21 on: December 08, 2013, 11:05:13 AM »
This is probably why D&D castles all have walls that are thicker than 5 feet. Make those doors and shutters out of serrenwood and you're good to go.  :P (You might want to use Minor Creation to avoid the astronomical cost, though...)
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Offline ksbsnowowl

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Re: Wraith plague
« Reply #22 on: December 08, 2013, 12:24:21 PM »
This is probably why D&D castles all have walls that are thicker than 5 feet.
Doesn't help.

Quote from: Incorporeality special ability
Incorporeal creatures are immune to critical hits... They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter.
The incorporeal subtype specifies that they can't go though an object that is wider than the creature's space.  But a castle wall is nothing.  They just 'fly' over it.  Or, if they want to be sneaky, they just go into the wall, then climb it like a ladder, cross over the top, and descend the other side, being inside the wall (and thus not visible) the entire time.

Offline altpersona

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Re: Wraith plague
« Reply #23 on: December 08, 2013, 12:55:28 PM »
mass wall grabs are pretty terrifying.  walls, floors, ceilings, they can come out of anywhere. you have to be flying in the open air or a really large room just to level the field.
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Offline SorO_Lost

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Re: Wraith plague
« Reply #24 on: December 08, 2013, 01:54:05 PM »
Ready Action allows you to attack them before they hit regardless. Initiative/Surprise round is what Grandma is for, bait.

Edit - btw this is the TO thread. One can claim to live in an aquatic themed town. With so many Clerics, people sleep in blessed water baths. That's 1d6 damage per "8 ounces" of water they come in contact with right?  FAQ agrees, it's subject to but can overcome Incorp Miss. :)
« Last Edit: December 08, 2013, 01:57:21 PM by SorO_Lost »

Offline phaedrusxy

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Re: Wraith plague
« Reply #25 on: December 08, 2013, 02:08:06 PM »
The incorporeal subtype specifies that they can't go though an object that is wider than the creature's space.  But a castle wall is nothing.  They just 'fly' over it.  Or, if they want to be sneaky, they just go into the wall, then climb it like a ladder, cross over the top, and descend the other side, being inside the wall (and thus not visible) the entire time.
I meant the ceiling should also be more than 5' thick. With serrenwood doors and shutters, that should keep them out, I think. And I was being a bit tongue in cheek.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Dragon lord

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Re: Wraith plague
« Reply #26 on: December 09, 2013, 05:09:06 AM »
So, what you're asking for is the whole city to be built of bunkers.

I could see a few buildings being setup like that after the first time this tactic is used, but not a whole city.

Offline phaedrusxy

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Re: Wraith plague
« Reply #27 on: December 09, 2013, 06:15:37 AM »
So, what you're asking for is the whole city to be built of bunkers.

I could see a few buildings being setup like that after the first time this tactic is used, but not a whole city.
Not the whole city. Medieval cities typically had a defensible castle in the middle, where all the important people would flee to when under attack. In a D&D world, this would probably still be the case, but it should be fortified vs. the known threats of that fantasy world. So building extra thick walls and using serrenwood for doors and windows would make sense.
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Offline kitep

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Re: Wraith plague
« Reply #28 on: December 09, 2013, 09:42:11 AM »
Saw this today
Libris Mortis, p141
Quote
Incorporeal creatures can, however, be affected normally
by the natural attacks of other incorporeal creatures. An
incorporeal creature cannot occupy the same space as another
incorporeal creature
.

You said the box was large.  You probably didn't realize how large :)
Though as pointed out elsewhere, they could just fly over the wall themselves.  Or move  just underground up to the wall, up the inside surface of the wall, across the top (still inside the wall), down the inside, then through the ground -- all the while staying out of sight and undetectable.

Offline Dragon lord

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Re: Wraith plague
« Reply #29 on: December 09, 2013, 11:15:11 AM »

Offline awaken_D_M_golem

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Re: Wraith plague
« Reply #30 on: December 10, 2013, 05:28:09 PM »
Keep your hands to yourself.
We're Wraiths, there's nothing there anymore.
Oh right.

Your codpiece is a mimic.

Offline Dragon lord

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Re: Wraith plague
« Reply #31 on: December 11, 2013, 04:32:41 AM »
Saw this today
Libris Mortis, p141
Quote
Incorporeal creatures can, however, be affected normally
by the natural attacks of other incorporeal creatures. An
incorporeal creature cannot occupy the same space as another
incorporeal creature
.

You said the box was large.  You probably didn't realize how large :)
Though as pointed out elsewhere, they could just fly over the wall themselves.  Or move  just underground up to the wall, up the inside surface of the wall, across the top (still inside the wall), down the inside, then through the ground -- all the while staying out of sight and undetectable.

The reason for not sending them over the walls is a) there's too many to readily command, and b) as the city is under siege, I'm assuming that everyone that is capable of defending the city is either on the walls or on break and sleeping, so putting it down somewhere away from the walls means that the defenders can't rally to face the new threat until it has hopefully grown to more than they can hope to deal with.