Author Topic: Fun Finds the 2nd Party Edition  (Read 115557 times)

Offline phaedrusxy

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Re: Fun Finds the 2nd Party Edition
« Reply #120 on: February 28, 2014, 02:35:57 PM »
From Ravenloft campaign setting pg. 57

Rapier, Parthian: The curious Parthian (or "parting shot") rapier is considered the bane of honorable duelists and is usually found as an aristocratic display piece. It is simply a rapier with a pistol built into the hilt. The Parthian rapier is poorly balanced compared to either a standard rapier or pistol and is an exotic weapon. It does boast an insidious advantage, however. If the wielder makes a successful attack with the rapier blade, by simply pulling the trigger she then can immediately fire the pistol at the same target as a free action. The target cannot use her Dexterity bonus to AC in this follow-up attack. You can use the Weapon Finesse feat when attacking with the rapier blade. You suffer a -4 penalty to attack rolls made with the pistol if you do not have the Exotic Weapon Proficiency (firearms) feat.

Rapier, Parthian   Cost: 300gp  Damage:1d6/1d10  Crit Range:18-20/x2/x3  Range:—/50ft.  Weight:5 lb.  Danmage Type:Piercing

Exceptionally Dangerous in the Hands of a Pathfinder Gunslinger but a Nifty weapon Nonetheless.
Yeah, I got one of those for my "ex-pirate" in dna1's Ravenloft PbP game. :D
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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #121 on: February 28, 2014, 07:01:21 PM »
Yep, I am hoping of using it for my Artificer/ Gunslinger in an upcoming campaign.
The idea is that his weapons do a little bit of everything.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #122 on: March 10, 2014, 03:42:57 AM »
Dark Sun's Athasian Emporium

--items--
- ~100 new poisons, many are eligible for minor creation
- 6 new drugs
- Gray-Forged Steel weapon +3000gp, weapon forces a Fort DC 17 or become fatigued (escalating).
- Malleable armor +2, think Mithral as a special ability that also decreases both medium and heavy armor to light.
- Shade armor +1, the ultimate in vampire armors, since you always count as in the shade.
- Shattering weapon +2, grants Imp Sunder and auto-destroys any bone/stone/wood item.
- Desiccating Rod 60000, +1 club deals 1d6+5 Con damage w a touch (Fort DC 22 negates).
- Animal Companion Pouch 13000, treat your animal companion as 4 levels higher.
- Familiar's Brooch 13000, treat your familiar as 4 levels higher.
- Fulgurite Pendant 0, +1 save DC or CL to your electricity spells. they also deal +1 sonic damage/die. shocking grasp 3/day, shatter 1/day, chain lightning 1/week.
- Stone of Earth Passage 3200, 5 rnds/day, glide through the earth as a xorn
- Swarm Form Amulet 50400, at will polymorph into any swarm. the second paragraph implies that you get the Swarm subtype.
- Telun Silver Pectoral 62500, grants +5 deflection to AC and resistance to saves. what slot is a pectoral?
- Vanishing Scabbard 7000, a sheathed blade shifts to another plane and is insubstantial and invisible until drawn.
- Warding Necklace 20000, grants total immunity to incorporeal touch attacks for 24 hrs, then cannot be used for 24 hrs

--feats--
- Manythrow, standard action to throw 2 daggers or darts at 1 foe (+1 per +5 BAB above +6, max 4 at +16 BAB).
- Poison Miser, 1 dose of poison coats 2 weapons. did someone say Toxic weapons?
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Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #123 on: March 10, 2014, 12:05:37 PM »
Dark Sun's Athasian Emporium
- Animal Companion Pouch 13000, treat your animal companion as 4 levels higher.
- Familiar's Brooch 13000, treat your familiar as 4 levels higher.
...
- Telun Silver Pectoral 62500, grants +5 deflection to AC and resistance to saves. what slot is a pectoral?
Are those capped by your HD? If not, isn't there a PrC that merges your Familiar and Companion into a single creature? :plotting

First guess? Body (aka vest/bra slot).

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #124 on: March 10, 2014, 12:11:50 PM »
Arcane Heirophant.
I'm not arguing, I'm explaining why I'm right.

Offline Maat Mons

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Re: Fun Finds the 2nd Party Edition
« Reply #125 on: March 10, 2014, 03:54:27 PM »
Malleable armor +2, think Mithral as a special ability that also decreases both medium and heavy armor to light.

Well that certainly beats out halfweight (Underdark, p70). 

what slot is a pectoral?

If pectoral of maneuverability (Draconomicon, p83) can be taken as representative, the torso slot. 

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #126 on: March 10, 2014, 05:29:55 PM »
Advancement not limited by level, but the special abilities cap at 20 (so 21st = +11 Nat armor, 16 Int, but no Familiar Spell)

Malleable beats out lots of things. That Stone Plate from FR now a light armor? Sure.

does it change exotic heavy to exotic light or just light?

forgot a few...

--psionic items--
- Bracers of the spiked carapace 15000, grants +3 enhancement to Nat armor and chitinous armor spikes.
- Dimensional Vest 2500, 3/day Sleight of Hand a foe w/in LoS. Umm seeing people miles away and stealing their stuff?
- Third Eye Long Touch 2000, constantly grants 30ft reach to all your touch attacks.
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Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #127 on: March 12, 2014, 10:48:25 PM »
Welp, another Dark Sun find. The Royal Animator from page 32 of Prestige Class Appendix I

I noticed that the 'Shape Undead' ability is based on Knowledge (religion) not gaining class.levels.

its a 2 level max, get a bunch of Shapes available and get 'Undead Horde' at 2nd. That gives you +2 HD/CL undead controlled by spells! Thus stacks w other abilities that increase HD controlled (Deathless domain).

Secular Authority is pretty awesome!

they didn't word the 'King's Library' right, they should have said that they get the 4 extra spells know at every spellcasting increase. Instead they said 'every Royal Animator level'. This means you get increasingly more spells know  than your spellcasting ability would.
« Last Edit: March 12, 2014, 10:57:14 PM by zook1shoe »
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Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #128 on: March 17, 2014, 03:47:29 PM »
From "The Harbinger", an adventure module by Mike Mearls. (RED FLAG AHOY)

Quote from: Harbinger Worm
"When a Harbinger Worm touches flesh, it immediately is absorbed into the creature, leaving behind only a sticky residue where it entered. It imediately burrows towards the creature's heart, where it finds food and begins to grow and reproduce. However, from the moment a Harbinger enters its host, it attempts to control the host's actions. (Will 17 to resist). If the host does not successfully resist, the worm controls the host's actions. It absorbs information from the host's mind at an astonishing rate, and within 2 rounds is capable of performing any action that the host could perform. This includes casting memorized spells, using magic items or secret information, or even weapon skills. A Harbinger Worm can only be removed from its victim in one of two ways. First, if the victim us brought below 1/10th of their total hit points, the worm attempts to flee before the host is destroyed, dealing 1d4 damage and leaving a gaping hole in the victim's chest. The second is for another spellcaster to use a Dominate Person spell on the host, forcing the worm out.[/b]

Oh, and it's not a spell or anything. It's just an implicit effect of the harbinger worm's physiology. They are aberrations too, so go elan shenanigans.

...It even has a greater version that is medium size, exactly 5HD, and can ENGULF MEDIUM CREATURES.
« Last Edit: March 17, 2014, 03:49:25 PM by Nytemare3701 »

Offline phaedrusxy

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Re: Fun Finds the 2nd Party Edition
« Reply #129 on: March 17, 2014, 05:05:48 PM »
It's almost like Mearls had never heard of the Puppeteer...  :eh
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Offline Maat Mons

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Re: Fun Finds the 2nd Party Edition
« Reply #130 on: March 17, 2014, 08:57:54 PM »
The adventurous explorer feat (Dragon 315, p64) gives the following benefit: "When you ready an action in combat, you can choose to take that action at any time, not just when the condition you specify occurs." 

Arguably, the feat works with steadfast boots (Magic Item Compendium, p138).  The boots say "as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any creature that charges you." 

The effect of the boots seem to be equivalent to "I ready an action to attack with this weapon the next time a foe charges me."  The feat would then let you make a melee attack with that weapon whenever you want. 

The broken part is that the boots don't restrict you to one use per round.  After you make your attack, you have another one readied.  You can just make infinite attacks. 

Offline Mithril Leaf

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Re: Fun Finds the 2nd Party Edition
« Reply #131 on: March 17, 2014, 10:56:38 PM »
From "The Harbinger", an adventure module by Mike Mearls. (RED FLAG AHOY)

Harbinger worm stuff...

Some references to the location of this besides simply being an adventure module called The Harbinger would be very practical, as I'm having a hard time finding anything related to it.

Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #132 on: March 17, 2014, 11:03:13 PM »
From "The Harbinger", an adventure module by Mike Mearls. (RED FLAG AHOY)

Harbinger worm stuff...

Some references to the location of this besides simply being an adventure module called The Harbinger would be very practical, as I'm having a hard time finding anything related to it.

Alright, "The Harbinger", a 3.X Adventure Module licensed under WoTC and AEG, written by Mike Mearls. Recommended levels 9-11, and the adventure code is 8340. Good luck finding a hard copy.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #133 on: March 19, 2014, 03:37:13 AM »
Polyhedron 159

Greater Combat Reflexes + Improved Combat Reflexes + Double Hit = 8 attacks per AoO (using 4 AoOs)

- Greater Disarm grants an extra attack on a successful disarm
- Greater Sunder grants an extra attack on a successful weapon sunder
- Improved Combat Casting allows you to, on a failed defensive casting, choose to abort the spell and keep it unused or continue and provoke.
- Improved Combat Reflexes does the same thing as Greater, and is the prereq to. Oops!
- Nightmare Steed gives you a nightmare for a fiendish servant
- Spell on the Run is like Shot on the Run, but w spells.
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Offline OblivionSmurf83

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Re: Fun Finds the 2nd Party Edition
« Reply #134 on: March 19, 2014, 09:20:12 AM »
The Vodan, from page 173 of Ravenloft's Dark Tales and Disturbing Legends (full credit to Deadkitten).

Features:

  • It's a Divine spellcaster that can cast spells from the Cleric, Druid, Ranger, or Bard spell lists
  • It can cast spells from any two schools of magic at the lowest level it can find
  • It casts spells from other schools of magic at the lowest level +1
  • It can spontaneously convert spells into spells from one domain of its choosing
  • It can gain Turn Undead or Rebuke Undead (its choice, regardless of alignment) at first level, opening the door to Divine Metamagic
  • It can transfer any of its spells to another character to cast from level one (with a -3 to caster level and DC for the transferee the only consequence)
« Last Edit: March 19, 2014, 09:27:19 AM by OblivionSmurf83 »

Offline Prime32

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Re: Fun Finds the 2nd Party Edition
« Reply #135 on: March 19, 2014, 09:50:34 AM »
The Dragon MysticDr296 PrC requires the Dragon type to enter, and adds half your age category (or +2, whichever is higher) to the DC of certain spells. However, you explicitly do not need to be a true dragon to enter it (half-dragons are given as an example), and dragons without age categories count as having an age category of 1. Also it has a d12 Hit Die, and UMD as a class skill.
It's a decent PrC for Dragonwrought kobolds, no matter what way your DM rules them.

The Mighty Contender of KordDr283 is a PrC that specialises in the granted power of the Strength domain - it stacks with your levels in cleric, you can use it multiple times per day, it lasts for multiple rounds, and 1/day you can Empower it for the first round. You also get a regular +2 Strength increase.
Use it on an Aeshkrau illumian; be a muscle cleric. :p

Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #136 on: March 19, 2014, 01:22:20 PM »
The Mighty Contender of KordDr283 is a PrC that specialises in the granted power of the Strength domain - it stacks with your levels in cleric, you can use it multiple times per day, it lasts for multiple rounds, and 1/day you can Empower it for the first round. You also get a regular +2 Strength increase.
Use it on an Aeshkrau illumian; be a muscle cleric. :p

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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #137 on: March 20, 2014, 02:53:19 AM »
The Vodan, from page 173 of Ravenloft's Dark Tales and Disturbing Legends (full credit to Deadkitten).

Features:

  • It's a Divine spellcaster that can cast spells from the Cleric, Druid, Ranger, or Bard spell lists
  • It can cast spells from any two schools of magic at the lowest level it can find
  • It casts spells from other schools of magic at the lowest level +1
  • It can spontaneously convert spells into spells from one domain of its choosing
  • It can gain Turn Undead or Rebuke Undead (its choice, regardless of alignment) at first level, opening the door to Divine Metamagic
  • It can transfer any of its spells to another character to cast from level one (with a -3 to caster level and DC for the transferee the only consequence)

Thanks for the credit.  :D

It can also gain turn/rebuke animals, fey and also outsiders.
And let me tell you from experience, the way it casts spells is irritating when it casts from so many spell lists. :shakefist

Offline Jackinthegreen

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Re: Fun Finds the 2nd Party Edition
« Reply #138 on: March 20, 2014, 05:32:59 PM »
The Barber PrC from Dragon 321 seems to be one of the few (perhaps only) way to use alchemy as a non-caster.  It also improves poison use by increasing the ability damage done per die (+1 damage per dice) or just increasing damage by 1 if there's no dice representation for the damage.  If the poison doesn't do damage like with the Drow Sleep Poison, it instead adds another die to the durations.  Said drow poison has a secondary effect of unconsciousness for 3d4 hours and not 2d4.

The Corsair PrC from Dragon 321 gets the Roiling Sea ability at 8th level, which allows him to use dex instead of str for damage on any light weapon.  The Corsair can also treat any 1-handed weapon that he has Weapon Focus for as a light weapon for any purpose.

Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #139 on: March 21, 2014, 04:03:44 PM »
The Corsair can also treat any 1-handed weapon that he has Weapon Focus for as a light weapon for any purpose.
Dual wield Bastard Swords with -2 TWF penalties!