Dark Sun's Athasian Emporium
--items--
- ~100 new poisons, many are eligible for minor creation
- 6 new drugs
- Gray-Forged Steel weapon +3000gp, weapon forces a Fort DC 17 or become fatigued (escalating).
- Malleable armor +2, think Mithral as a special ability that also decreases both medium and heavy armor to light.
- Shade armor +1, the ultimate in vampire armors, since you always count as in the shade.
- Shattering weapon +2, grants Imp Sunder and auto-destroys any bone/stone/wood item.
- Desiccating Rod 60000, +1 club deals 1d6+5 Con damage w a touch (Fort DC 22 negates).
- Animal Companion Pouch 13000, treat your animal companion as 4 levels higher.
- Familiar's Brooch 13000, treat your familiar as 4 levels higher.
- Fulgurite Pendant 0, +1 save DC or CL to your electricity spells. they also deal +1 sonic damage/die. shocking grasp 3/day, shatter 1/day, chain lightning 1/week.
- Stone of Earth Passage 3200, 5 rnds/day, glide through the earth as a xorn
- Swarm Form Amulet 50400, at will polymorph into any swarm. the second paragraph implies that you get the Swarm subtype.
- Telun Silver Pectoral 62500, grants +5 deflection to AC and resistance to saves. what slot is a pectoral?
- Vanishing Scabbard 7000, a sheathed blade shifts to another plane and is insubstantial and invisible until drawn.
- Warding Necklace 20000, grants total immunity to incorporeal touch attacks for 24 hrs, then cannot be used for 24 hrs
--feats--
- Manythrow, standard action to throw 2 daggers or darts at 1 foe (+1 per +5 BAB above +6, max 4 at +16 BAB).
- Poison Miser, 1 dose of poison coats 2 weapons. did someone say Toxic weapons?