Author Topic: Fun Finds the 2nd Party Edition  (Read 115568 times)

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #100 on: January 24, 2014, 12:56:59 PM »
Damn, I was hoping to find another way for a free feat
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Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #101 on: January 29, 2014, 03:48:35 AM »
A Dvati Warblade can refresh his maneuvers at a ridiculous rate.

they can also White Raven each other simultaneously, or use Shield Wall together.
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Offline phaedrusxy

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Re: Fun Finds the 2nd Party Edition
« Reply #102 on: January 29, 2014, 12:50:21 PM »
A Dvati Warblade can refresh his maneuvers at a ridiculous rate.

they can also White Raven each other simultaneously, or use Shield Wall together.
Is this 2nd party? Which part?
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Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #103 on: January 29, 2014, 01:18:18 PM »
Dvati are from the Dragon Compendium.

Offline Mithril Leaf

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Re: Fun Finds the 2nd Party Edition
« Reply #104 on: February 05, 2014, 01:55:37 AM »
Welp, another Dark Sun find. The Royal Animator from page 32 of Prestige Class Appendix I gains a limited repertoire of tricks it can apply to undead it animates. It is a half progression class but you only really need 2 levels in it, maybe 4 or 6 if you can afford it on the cohort it'll inevitably end up on. Anyway, you get +4 enchancement to strength and yet another +2 hit point per HD and +4 initiative and a bonus feat for a 1 level dip, two levels will cost you a single caster level, but you end up with maxed hit dice on your undead (AKA, +5.5 hit point per HD). 4 levels gets you animate dead and it's ilk without a material component. 6 levels gets you another +1 hit point per HD and +2 turn resistance. There are more options but those are the ones that stand out. I was thinking of a build something like:
Necromancer Wizard 1 (Enhanced undead)
Dread Necromancer 8 (Undead Mastery)
Corpse Crafter line
Royal Animator 4 (Maxed undead HD and +1 hit point and +2 turn resistance)
Dread Necromancer X
Versatile Spellcaster

You then get this monstrosity to animate you as a Silveraith for +0 LA ghostliness while still being done by a necromancy spell that creates undead. This means you get:
12 (base) + 2 (Corpsecrafter) + 2 (Desecrate) + 2 (Undead Mastery) + 2 (Enhanced Undead) +2 (Royal Animator) +1 (Royal Animator) = 23 hit points per HD by default.
+4 enchancement to Strength (useless on incorporeal) and Dex
+4 Natural Armor (useless on incorporeal)
+20 base land speed
+1 Any Bonus Feat (For example Faerie Mystery Initiate)
+10 turn resistance

Note: This will run you around 4 grand, plus you have to find the guy.
« Last Edit: February 05, 2014, 03:16:35 AM by Mithril Leaf »

Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #105 on: February 05, 2014, 10:44:56 AM »
It's the second appendix not the first. Also
Quote
Advanced Undead War Machine: You can make extraordinary use of the Knowledge (warcraft) skill to animate the corpses of Large or larger animals or vermin, such as mekillots or war beetles, into advanced undead war machines. Such a creature receives 1 additional HD per 2 ranks in Knowledge (warcraft) that you possess. These additional HD do not count against your limit of undead controlled and you do not need to pay the material components for their addition. These HD do not increase the creature in size even if they would normally do so.
Free zombie dinosaur advancement.

Now you just need to play as a Warforged.

Offline Mithril Leaf

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Re: Fun Finds the 2nd Party Edition
« Reply #106 on: February 05, 2014, 03:55:51 PM »
It's the second appendix not the first. Also
Quote
Advanced Undead War Machine: You can make extraordinary use of the Knowledge (warcraft) skill to animate the corpses of Large or larger animals or vermin, such as mekillots or war beetles, into advanced undead war machines. Such a creature receives 1 additional HD per 2 ranks in Knowledge (warcraft) that you possess. These additional HD do not count against your limit of undead controlled and you do not need to pay the material components for their addition. These HD do not increase the creature in size even if they would normally do so.
Free zombie dinosaur advancement.

Now you just need to play as a Warforged.

Hot damn, loads of undead!

EDIT: Also, what on earth are they doing with naming conventions, R1 is Appendix 2, R2 is Appendix 1. Thanks for the correction.

EDIT2: Animal Companion Pouch from page 73 of the Athasian Emporium gives you +4 levels for your animal companion including going above your normal max. It's an affordable 13 grand.
« Last Edit: February 05, 2014, 05:20:53 PM by Mithril Leaf »

Offline OblivionSmurf83

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Re: Fun Finds the 2nd Party Edition
« Reply #107 on: February 09, 2014, 09:39:38 AM »
This is a really useful thread; someone should think about converting it into a handbook.

Anyway, I discussed some of the fun finds in Kalamar a while back in this thread. I'll replicate them here for ease of reference:

Doroma's Battle Ward:
Lands of Mystery

A 1st level Sor/Wiz spells that lets you create an antimagic field around two combatants. The field lasts until one combatant breaks off combat for at least one round. This spell should allow your party fighter to neutralise most enemy wizards in the early levels of the game.

A Moment Ago:
Kingdoms of Kalamar: Player's Guide

This is a first level Sor/Wiz spell that is scalable. A scalable spell may be prepared in any spell slot available in it. It will exactly mimic any spell cast in the previous round of up to one level lower than the slot it was prepared in. By exactly mimic, I mean same target, same damage, same everything.

Flash of Lightning
Kingdoms of Kalamar: Player's Guide

First level Cleric spell. Ranged flash of light - make a will save, or go blind.

Jolt
Kingdoms of Kalamar: Player's Guide

A cantrip that lets a Wizard force someone to make a Fortitude save or drop whatever they're holding. Most fighter-types will make the save; however, the cantrip will be more useful against an enemy artificer.

Exile
Kingdoms of Kalamar: Player's Guide

Second level Sor/Wiz and Cleric spell. Make your will save, or run away until you're 300 feet away.

Summon Fey
Kingdoms of Kalamar: Player's Guide

A first level Druid spell that's also scalable. You summon a Fey with CR equal to or less than the level of the spell you used. The nature of the spell means the CR you have available to you are limited. However, you can summon any of them. Gives Druids some flexibility in their spellcasting, all from level one. If you take the unerrata'd version, you can summon a Fey with HD equal to or less than the spell, which is completely broken. EDIT: The spell also has a duration of minutes per level, so it's good as a summoning spell from level one.

Off the Mirror
Kingdoms of Kalamar: Player's Guide

Fifth level Sor/Wiz spell. If the target fails their fortitude save, it creates a duplicate of them, and places the original on another plane. The spell lasts for rounds/level. The duplicate has all the original's knowledge and abilities but is under your control. Ridiculously broken.
« Last Edit: February 09, 2014, 10:00:21 AM by OblivionSmurf83 »

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #108 on: February 15, 2014, 02:43:41 AM »
some fun Rokugan feats (broken into small spoilers to make it easier to read)
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« Last Edit: February 15, 2014, 02:45:36 AM by zook1shoe »
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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #109 on: February 24, 2014, 11:34:34 PM »
So if one is willing to mix both Pathfinder and 3.5, I have come across a neat little combo.

Radiant Holding: Magic of Faerun pg. 141
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Combined with the Zen Archer monk archetype from Pathfinder

Ki Arrows (SU) Advance Players guide pg.115
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Or with just pure Pathfinder just use these.
Splintercloud Arrow: Elves of Golarion pg 23
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Granted the reflex save makes them useless on anything with evasion, but nifty nonetheless.

Offline FBT

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Re: Fun Finds the 2nd Party Edition
« Reply #110 on: February 25, 2014, 04:50:14 AM »
Splintercloud Arrow: Elves of Golarion pg 23
(click to show/hide)

Granted the reflex save makes them useless on anything with evasion, but nifty nonetheless.

The save is Reflex negates, so evasion doesn't even come into play here.

Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #111 on: February 25, 2014, 03:26:23 PM »
Splintercloud Arrow: Elves of Golarion pg 23
(click to show/hide)

Granted the reflex save makes them useless on anything with evasion, but nifty nonetheless.


The save is Reflex negates, so evasion doesn't even come into play here.

Oops. Somehow I completely Missed that.. :banghead

Offline snakeman830

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Re: Fun Finds the 2nd Party Edition
« Reply #112 on: February 25, 2014, 04:46:24 PM »
On the plus side, I guess Improved Evasion means nothing against it.
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Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #113 on: February 26, 2014, 09:40:40 PM »
a couple more feats
Quote
      Shosuro's Technique (Scorpion Technique) [Secrets of the Scorpion (pg 12)]
   You are a master of poison.
   Prerequisites: Craft (poisonmaking) 4 ranks.
   Benefit: Any poison that you administer has its save DC increased by 2. If you have the Poison Use ability, the DC is increased by an additional 1.

      Master Manipulator (Ancestor: Shosuro Sushanume) [Secrets of the Scorpion (pg 46)]
   You can move others to emotions that they might not normally experience.
   Benefit: You may double your Charisma modifier when attempting to alter the attitude of an NPC.

.... found such a powerful feat
Quote
      Wild Strike of the Moto (Unicorn Technique) [Secrets of the Unicorn (pg 11)]
   Choose one two-handed weapon, with which you have already taken the Weapon Focus feat. You can perform a wild, one-handed swing with that weapon that sacrifices damage for extra reach.
   Prerequisites: Base attack +8 or higher, Weapon Focus in a two-handed weapon.
   Benefit: You may wield your selected weapon in one hand if you are holding no shield or weapon in your offhand. When you do so, you lose the additional damage bonus for wielding a weapon two-handed, but your reach becomes 10 feet (weapons that already have 10 foot reach are not affected). If the weapon is not one size larger than you are, you suffer a -2 penalty to all attacks with extended reach. You can switch your grip from one to two hands as a free action, and may do so between attacks.
   Normal: Weapons that are one size larger than you must be wielded two-handed. Weapons that are the same size as you may be wielded with one or two hands.
   Special: You may gain this feat multiple times. Each time it applies to a different weapon for which you have already selected the Weapon Focus feat.
« Last Edit: February 26, 2014, 10:39:47 PM by zook1shoe »
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Offline snakeman830

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Re: Fun Finds the 2nd Party Edition
« Reply #114 on: February 27, 2014, 10:16:55 AM »
In before Wild Strike of Moto gets nerfed (assuming it's pathfinder)
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Offline Gazzien

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Re: Fun Finds the 2nd Party Edition
« Reply #115 on: February 27, 2014, 11:03:56 AM »
In before Wild Strike of Moto gets nerfed (assuming it's pathfinder)
Sounds like Oriental Adventures (Unicorn?)

Offline snakeman830

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Re: Fun Finds the 2nd Party Edition
« Reply #116 on: February 27, 2014, 11:44:04 AM »
In before Wild Strike of Moto gets nerfed (assuming it's pathfinder)
Sounds like Oriental Adventures (Unicorn?)
Oriental Adventures is first party 3.0.  These feats aren't in there anyway.
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Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #117 on: February 27, 2014, 12:14:41 PM »
look after the Feat descriptor.. they are in Secrets of the Scorpion/Unicorn, which is Rokugan
.
.
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Fu Leng's Champion [Rokugan Campaign Setting]
maho 8
spell that transforms a living creature into ANY one kind of undead creature that exists in the campaign world (caster's choice).
« Last Edit: February 27, 2014, 11:18:20 PM by zook1shoe »
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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #118 on: February 28, 2014, 01:53:34 PM »
From Ravenloft campaign setting pg. 57

Rapier, Parthian: The curious Parthian (or "parting shot") rapier is considered the bane of honorable duelists and is usually found as an aristocratic display piece. It is simply a rapier with a pistol built into the hilt. The Parthian rapier is poorly balanced compared to either a standard rapier or pistol and is an exotic weapon. It does boast an insidious advantage, however. If the wielder makes a successful attack with the rapier blade, by simply pulling the trigger she then can immediately fire the pistol at the same target as a free action. The target cannot use her Dexterity bonus to AC in this follow-up attack. You can use the Weapon Finesse feat when attacking with the rapier blade. You suffer a -4 penalty to attack rolls made with the pistol if you do not have the Exotic Weapon Proficiency (firearms) feat.

Rapier, Parthian   Cost: 300gp  Damage:1d6/1d10  Crit Range:18-20/x2/x3  Range:—/50ft.  Weight:5 lb.  Danmage Type:Piercing

Exceptionally Dangerous in the Hands of a Pathfinder Gunslinger but a Nifty weapon Nonetheless.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #119 on: February 28, 2014, 02:19:13 PM »
Kind of like the knife-gun in Man with the Iron Fists
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