Author Topic: Osteomancy Index and General Discussion  (Read 34142 times)

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #40 on: March 19, 2016, 08:11:31 PM »
Done a little clean up on the rules text. It should remove most of the confusion and repeated text.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #41 on: March 19, 2016, 08:28:01 PM »
Casting still says that the Osteoblast has to hold the bone in order to cast the ossien, but other than that things look much better.

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #42 on: March 20, 2016, 12:10:07 AM »
Casting still says that the Osteoblast has to hold the bone in order to cast the ossien, but other than that things look much better.

Sorted.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #43 on: March 20, 2016, 12:53:50 AM »
So, onto the class?

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #44 on: March 20, 2016, 08:36:26 AM »
Yup!

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #45 on: March 20, 2016, 11:39:30 PM »
Hardened Skeleton - What if you have an exoskeleton?

Osseus hammer doesn't have an action type listed.

Dance of Bones should probably have a max HD of the skeletons listed somewhere.

Bonelord needs a HD cap and a duration (looks like permanent until destroyed).

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #46 on: March 21, 2016, 10:58:13 AM »
Exoskeleton is still a skeletal structure. It's just on the outside.

Standard action added.

Added in HD limit.

Added in HD limit and duration.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #47 on: March 21, 2016, 12:08:54 PM »
Given that you use the word Bones everywhere I thought it worth asking.

Other than weird questions about what if you don't have any bones and you are an Osteogen I think it looks good.

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #48 on: March 21, 2016, 07:22:56 PM »
If you're an ooze or a pure elemental, I think you can find another class.  :P

On to the PrCs?

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #49 on: March 21, 2016, 08:13:33 PM »
All of the prestige classes need the terminology updated to match the new rules.

Carrion Carver
What if you already have the ability to cast ossiens?

Carrion House needs some text saying what happens if you leave and re-enter the 10 foot area.

That is a huge breath weapon....

Speaking of huge areas of effect.   :lmao  Makes me want to make a villain that's immune to Con damage.


Crippled Mystic

Mind over Matter - You should put the Dex loss at the front of the class ability, otherwise it sounds related to the saving throw alteration.

Mental Reserve - Same as above.  Does delaying the effect still use up its duration?

I'm not sure how I feel about this class as a whole.


Master of the Bones

It's like you want to keep making prestige classes based around being an end boss.


Priest of the People

What's the action type for Furious Command?

I'm not sure how I feel about the ceremonies.  I can't even imagine the bookkeeping for Devil's Dance and Angel's Mercy.  Shadow's Flight sounds like it is supposed to be defensive but it's an amazing buff!  Does Safety have a way to get back to the material plane?

I'm not sold on this class from a balance perspective.


Psychic Chirurgeon

I think this is the first psionics support that I've seen for Arhosa.

Other than that it looks pretty standard for a dual casting class.

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #50 on: March 24, 2016, 04:00:51 PM »
Carrion Carver
Two separate sources, like Sublime Chord and Bard

Carrion House should be once a day, once you've succeeded at a save.

Yes it is  :lol

It does rather nuke the surrounding county. Not like anything's going to survive it unless they're immune to all the damage types.

Crippled Mystic
Will do.

No it does not. I'll add it in.

Well, if the character is a BFC specialist, it's mostly just a set of DC boosts and some other abilities. The weakness is overcome by not letting anyone hit you.

Master of the Bones
I really like the Undead, okay? :P

No other comments?

Priest of the People
Full-round. I'll add.

Devil's Dance and Angel's Mercy only work if the Priest can see enemies coming, given the 10 minute lead time. Also need to note that they can be disrupted by the Priest being attacked, etc. Safety the intent is that they're permanently stuck there, and only the Priest can go back and forth.

What's the ones that stick out?

Psychic Chirurgeon
It's not really supported - these classes, along with PPF and Rituals, were written before Arhosa existed.

No concerns?

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #51 on: March 24, 2016, 04:23:10 PM »
Out of curiosity, why is Carrion Carver such a huge area annihilator?

On Crippled Mystic, fair enough.  It's not bad, I just have mixed feelings.  You should be used to it. :p

No comments on Master of Bones, it looks fine to me.  It's just based around being an end boss.  :P

Priest of the People - I think that I pointed out the ones that stick out. :p

No concerns on psychic chirurgeon, it's pretty standard stuff.

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #52 on: March 25, 2016, 10:10:25 AM »
Because I thought  it was cool?  :smirk

Changes done on the classes.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #53 on: March 25, 2016, 10:28:10 AM »
I think we're good there.

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #54 on: March 25, 2016, 10:32:05 AM »
I think we're good there.

Just feats and Osseins left. Osseins are just a little of PHB spells, basically. There's no custom ones.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #55 on: March 25, 2016, 10:59:17 AM »
Feats

Twinned power references metabone feats but none of the feats are actually labeled as metabone feats.

Alter Attunement - Please explain this to me in more depth.  I get the concept, just slightly confused about the rules applications.


Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #56 on: March 25, 2016, 01:47:25 PM »
Fixed the first one.

Alter Attunement - Say you have a Bone of Charm Animals and you want one of Cure Light Wounds. You can strip away the Charm (losing the ability to cast it), and replace it with the ability to cast Cure Light Wounds. But that Bone now always casts at -1 osteoblast level. So you take a penalty for being able to switch spells known as a move action, basically.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #57 on: March 25, 2016, 01:54:38 PM »
How do you then re-attune your Bone of Cure Light Wounds?  Just through a normal attunement process?  Can you re-attune existing ossiens?

Offline Stratovarius

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Re: Osteomancy Index and General Discussion
« Reply #58 on: March 25, 2016, 01:59:04 PM »
How do you then re-attune your Bone of Cure Light Wounds?  Just through a normal attunement process?  Can you re-attune existing ossiens?

Yes and yes. You can always reattune new ones because you might want a higher caster level - remember that half of the caster level is driven by the HD of the bone.

Offline Nanshork

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Re: Osteomancy Index and General Discussion
« Reply #59 on: March 25, 2016, 02:02:15 PM »
I meant reattune a new ossien onto an existing bone.  The feat says "However, the chosen ossein is permanently cast at -1 osteoblast level (until you attune a bone to it normally)." 

So, example:

I have a Bone of Charm Animals.  I then use Alter Attunement to make it a Bone of Cure Light Wounds at -1 osteoblast level.  Can I then through the normal attunement rules (and costs) turn it into a Bone of Cure Light Woulds (or Charm Animals) without an osteoblast level penalty?