Bic
#210, Litwick
Base Stats
Level 6 (50 XP)
(Sp.Atk>Sp.Def>HP>Def>Atk>Spd) (Mild Nature; +Sp.Atk/-Def)
HP: 5+4 (9)
Attack: 3+3(6)
Defense: 4+3 (7)
Special Attack: 9+2 (13)
Special Defense: 6+4 (10)
Speed: 2+1 (3)
Derived Stats and Capabilities
Hit Points 43 (level+HP*3+10)
Physical Evasion 1
Special Evasion 2
Speed Evasion 0
Basic Ability: Flash Fire [immune to Fire-type attacks; being struck by one grants a +5 to the Pokemon's next Fire-type damage roll]
Tutor Points: 2
Capabilities: Overland 1, Swim 2, Levitate 5, Jump 1/1, Power 1, Intelligence 4, Darkvision, Dead Silent, Phasing, Glow, Invisibility, Firestarter, Heater, Shrinkable, Underdog
Contest Stats
Beauty: 1 die
Cool: 0 dice
Cute: 0 dice
Smart: 1 die
Tough: 0 dice
Basic Information
Type: Ghost/Fire
Height: 1'0"/0.3m (Small)
Weight: 6.8 lbs/3.1 kg (1)
Gender: F
Egg Group: Indeterminate
Diet: Nullivore
Habitat: Cave, Urban
Skills
Athletics 1d6, Acrobatics 2d6+2, Combat 1d6, Stealth 3d6, Perception 3d6, Focus 2d6
Evolution
1 - Litwick
2 - Lampent (minimum 30)
3 - Chandelure (Dusk Stone)
Moveset
Astonish (Ghost)
At-Will, AC 2
Damage Base 5 (1d8+8+6/19)
Physical
Range Melee, 1 Target
Flinches the target on a 15+. Once per scene, if the target is unaware of the user's presence, Astonish automatically Flinches.
Smart, Steady Performance (5d6, +1 Voltage)
Confuse Ray (Ghost)
Scene x2
Status
Range 6, 1 Target
Confuses the target. Confuse Ray cannot miss.
Smart, Unsettling (5d6, -2 Voltage and -1 Voltage to adjacent competitors)
Ember (Fire)
At-Will, AC 2
Damage Base 6 (2d6+8+10/25)
Special
Range 4, 1 Target
Burns the target on 18+.
Beauty, Steady Performance (5d6, +1 Voltage)
Fire Spin (Fire)
Scene x2, AC 4
Damage Base 6 (2d6+8+10/25)
Special
Range 3, 1 Target
Target is put into a Vortex.
Beauty, Safe Option (4d6, rolling 6 only grants 1 Point but no Fumble Points on 1)
Minimize (Normal)
Scene
Status
User gains +4 Evasion and becomes size Small for the encounter.
Cute, Sabotage (3d6, rolled dice don't grant points but instead give all adjacent competitors that many Fumble Points)
Smog (Poison)
At-Will, AC 7
Damage Base 3 (1d6+5+10/19)
Special
Range Line 2
Poisons the target on an even numbered roll.
Tough, Steady Performance (5d6, +1 Voltage)