Author Topic: Runecarving Index & General Discussion  (Read 58508 times)

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #260 on: May 02, 2018, 01:10:25 PM »
The language on that feat is confusing. How is the appropriate rune selected?

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #261 on: May 03, 2018, 12:54:42 PM »
It depends entirely on which rune effect you pick. The feat allows you to treat one rune effect as if it was paired with its partner when it isn't.

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #262 on: May 03, 2018, 07:44:03 PM »
In that case, I'd reword it to say the following.  So many rune effects don't have bonuses when combined that the intent wasn't really clear for the original wording (at least to me).

Legacy of One [Runic]t
Prerequisites: Able to carve runes
Benefit: When carving your runes, you can choose a single rune effect you have carved that gains a bonus when combined with another rune and gain the combined bonus regardless of what other runes have been carved.  You can only ever have one run effect boosted by this feat at a time.
Special: You may select this feat multiple times. Each time you do, you may treat one more rune effect as if it was combined with the appropriate rune.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #263 on: May 03, 2018, 08:16:58 PM »
Alright, I'd say your wording is clearer.

Speaking of feats, got any ideas for ones that could boost Dwarven Focus?

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #264 on: May 07, 2018, 08:57:53 PM »
My wording has a typo so be sure to fix that. :p

Hmm, no?  I'll have to thin about it.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #265 on: May 08, 2018, 08:43:45 AM »
Added Stone Guardian monster, Underearth Warrior feat, Stone Rebirth spell

Up through Blood-spiked Fury on prestige classes.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #266 on: May 09, 2018, 07:01:27 AM »
Warrior Breeding
Prerequisites: Tandda race, 1st level only
Benefit: Some Tandda are raised above the common worker class and given special roles inside their society. The benefit granted by swarmfighting increases to +2, and is now restricted to twice your Dexterity bonus. The benefit to Hide and Move Silently doubles to +8 while underground. Once per hour as a swift action, you can expel a cloud of inky murk that fills the square you are in and every adjacent square. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). In addition, anyone other than a Tandda entering those squares must make a successful Reflex save (DC 10 + 1/2 Character level + Constitution modifer) or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls. The murk lasts one round per character level.
Special: You may not take Matriarch Breeding if you take this feat.

Matriarch Breeding
Prerequisites: Tandda race, 1st level only
Benefit: Bred to control a clutch of Tandda for the queen, you are much more commanding of those around you. You gain a +2 increase to your Intelligence, Wisdom, and Charisma, and Warcraft is always a class skill for you.
Special: You may not take Warrior Breeding if you take this feat.

Spiralling Emptiness
Prerequisites: Tandda race
Benefit: Your magical void ability increases by 5% and now has a range of 20 ft.

Blackness
Prerequisites: Warrior Breeding
Benefit: The inky murk from warrior breeding increases in area by 5 ft., and the concealment is now always total concealment. In addition, the ability can be used twice per hour.

Born of the Horde
The swirling cauldron of a horde is where you excel
Prerequisites: Swarmfighting feat or ability
Benefit: You are born to fight in the heavy morass of a horde frontline
Packed Together: When you occupy the same space as another creature with swarmfighting, you are treated as having partial cover as the enemy faces the mass of limbs flying forth. In addition, you gain a damage bonus to your attacks equal to the benefit your swarmfighting ability grants to the attack roll.
Press the Weak Point: To use this maneuver, you must be within a single move of an ally with swarmfighting who has just successfully attacked an enemy, and every square between you and the striking comrade must be empty or occupied by an ally. You can immediately take a single move action (as if you had readied an action to do so) to move into the square the ally occupies. If you cannot fit in the square because two allies already share the space, you may occupy an empty square or a square with an ally whose space you can share that threatens the struck creature. If none of these conditions can be met the ability fails.
Claw Them to Shreds: If an allied creature with swarmfighting successfully critical hits an enemy, you may make a free attack against that creature with a -4 penalty if you are in melee range of it. You may only gain one attack a round from this ability.

Shadow Stalker
You melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike
Prerequisites: Hide 6, Move Silently 6
Benefit: You disappear into the darkness, even from melee
Beneath Notice: If both you and an ally threaten an opponent, you can attempt to slip beneath your opponent's notice. On your turn, as a swift action, you can make a Hide check opposed by the threatened foe's Spot check. If you succeed on this check, your foe cannot attack you on his next turn as long as he threatens another active opponent. If you attack your foe for any reason before or during his next turn, you lose this maneuver's benefit.
Disappearance: Make an attack against an opponent as a standard action. If the attack hits, you may move up to twice your speed, and then attempt a Hide check with a +5 bonus. If the foe is adjacent to an ally of yours when you use this ability, increase the bonus on Hide to +10.
Silent Strike: You use an ally's distraction and your talent to move noiselessly and slip out of your opponent's field of vision for a single, crucial moment. To use this maneuver, both you and an ally must threaten a single foe. As a swift action, you make a Move Silently check opposed by your foe's Listen check. If you succeed on this check, you gain this maneuver's benefit. Your target loses his Dexterity bonus to AC against your first attack of the round so long as your ally still threatens him.
« Last Edit: May 11, 2018, 10:41:52 AM by Stratovarius »

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #267 on: May 09, 2018, 02:58:13 PM »
New prestige class added.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #268 on: May 11, 2018, 10:43:31 AM »
Swarmfighting
Prerequisites: Dex 13, Small size
Benefit: You can occupy the same 5-foot square in combat with any other allied Small creature that also possesses the Swarmfighting feat or ability at no penalty. When you engage a Medium or larger creature in melee, and at least one other ally with the Swarmfighting feat or ability threatens the target, you gain a +1 morale bonus on the attack roll. This bonus increases by +1 for each additional ally beyond the first with the Swarmfighting feat or ability that threatens the same target. The total morale bonus imparted to your attack roll cannot exceed your Dexterity bonus.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #269 on: May 12, 2018, 11:04:44 AM »
Haven't added any of the Tandda content to the PDF yet, but am through the Cipher Vindicator and partway into Concenter. Likely going to go back and add some crowd abilities to the Cipher Vindicator.

There's also some magic items and a monster added in.

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #270 on: May 12, 2018, 07:27:04 PM »
Okay, I've missed some stuff.  I'll work through this thread, then the new race and prestige class.

Warrior Breeding says non-Tandda must save or fall.  I'm confused.

I'm not sure how I feel about a feat to negate stat penalties.

Isn't Swarmfighting an existing feat?

Blind with Blindsight of 10'.  These guys are useless as PCs.  I'm also vaguely confused about blind people being good at hiding.

What happens if you have a group of Sentinals?  Do all of the bonuses stack?

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #271 on: June 28, 2018, 11:50:33 AM »
Massively updated the PDF. New content left right and centre. Including many new feats, revamped classes like the Haphazard, tweaked runes, and new spells and races.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #272 on: July 28, 2018, 06:42:09 AM »
4 races, 3 classes, 1 skill, 100 feats, 6 ACFs, 30 runes with 150 rune effects, 14 PrCs, 6 spells, 50+ new items, and 4 new monsters (so far). Woo!

Download Stone and Symbol

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #273 on: August 02, 2018, 07:12:11 PM »
The Tandda aren't in the chart at the beginning of the races section (Table 1-1).  I'm not sure how I feel about Magical Void.

For Magical Void, what if instead of a big fuck you making abilities fail it instead nerfs the user of the ability.  I tried to write something up but it just didn't work out.  I was thinking of having it be a chance the the "caster level" got reduced by 1 per Tandda within range (with a minimum).  The question is, is it a minimum of the caster level for the base ability (ex: 1 for all runes because they have a 1 ability but the Bound in Agony seed has a lowest cost of 4 so whatever the CL requirement of spending 4 points is), or should the minimum caster level be lower and you have to declare what you're using after you know what your CL is?  CL reduction for ongoing effects would remain even when the effect leaves the area.


The Runeborn Ancestral Focus effects that require sacrificing all foci should probably have a minimum foci requirement.  Also, how does In This Cavern interact with effects that destroy the body?

That is a lot of bonus feats for the Runecarver.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #274 on: August 06, 2018, 06:47:08 AM »
Updated PDF with added Tandda at the beginning of the racial chapter, a tweaked Runeborn Endowment of Spirit, and a fixed Share the Power.


New (potential) Tandda ability:

Magical Void (Ex): The very being of the Tandda is inimical to all forms of magic. Any character using a spell, spell-like, or supernatural ability within 10 ft. of a Tandda must attempt an opposed level check with a +5 bonus against the Tandda. If the Tandda wins, the ability fails, otherwise, the ability functions as normal. Any ongoing spell, spell-like, or supernatural ability must make the same check or be suppressed when it enters the area. A Tandda can never have levels in classes affected by this ability.

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #275 on: August 07, 2018, 09:54:34 PM »
The last sentence should say something like "A Tandda can never have levels in classes with class features affected by this ability."

I think this makes all Tandda's Fighters or Rogues.

The level check is better than a flat-out percentage chance.

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #276 on: August 08, 2018, 07:29:08 AM »
Magical Void (Ex): The very being of the Tandda is inimical to all forms of magic. Any character using a spell, spell-like, or supernatural ability within 10 ft. of a Tandda must attempt an opposed level check with a +5 bonus against the Tandda. If the Tandda wins, the ability fails, otherwise, the ability functions as normal. Any ongoing spell, spell-like, or supernatural ability must make the same check or be suppressed when it enters the area. Any suppressed effects resume upon exiting the area, although if they are then under the effect of a different Tandda's Magical Void, they must then make an opposed level check against that Tandda. If there is more than one Tandda affecting a character, the highest level Tandda makes the check with a +1 bonus to his check result for each other Tandda affecting the character. A Tandda can never use class features affected by this ability.

Added in a bit about stacking, what happens if you walk from one Magical Void to another, and tweaked the restriction slightly. Look good?

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #277 on: August 08, 2018, 09:07:43 AM »
It does, but now you have to specify if fusillades are supernatural or not.   :p

Offline Stratovarius

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Re: Runecarving Index & General Discussion
« Reply #278 on: August 08, 2018, 09:12:46 AM »
Yes, yes I do. It's mostly Ex, just a few Su here and there aside from the obvious elemental assault series.

How's Character Options looking?

Offline Nanshork

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Re: Runecarving Index & General Discussion
« Reply #279 on: August 08, 2018, 09:29:55 AM »
I haven't started it, I was waiting for Tandda to be done with major revisions.