-Unless otherwise noted, every Love-Coloured Magic maneuver is supernatural maneuver that can affect incorporeal and ethereal opponents.
-Spells channeled trough Love-Coloured Magic don't cause attacks of opportunity and count as Su abilities, altough you must still pay any Exp and Gold costs.
-The DC of a spell channeled trough Love-Coloured Magic is replaced by the DC of the maneuver.
-If you have a Magical Furnace/Grimoire, you can add its DC bonus to the Love-Coloured Magic maneuver's DC.
-You can choose for any elemental damage dealt by the spell to become untyped "light" damage, much like a Sunburst spell. A creature to which sunlight is harmful or unnatural takes +50% damage from this "light" damage.
-Love-Coloured Magic cannot be combined with any kind of metamagic.
-If a channeled spell demanded attack rolls and is made to affect an area, you roll once and compare against each target inside.
-If a channeled spell consists of multiple projectiles, like Magic Missile or Scorching Ray, and is made to affect an area, each projectile is considered to have struck each target in the area once (and never more than once). Any maneuver bonus only applies to the first projectile. A spell with projectiles that are required to affect different targets are merely allowed to choose their targets from within the specified area.
-Channeled spells that usually would have a single target and are converted into an AoE count as multiple applications of the same effect (aka don't stack with themselves).
-Love Coloured Magic maneuvers override the range of channeled spells, but not actual rolls. Thus you still get penalties for firing into melee without precise shot, but allow melee spells to affect far enemies.
-Spells that demand an extra condition to trigger or must be discharged after the casting to actually deal damage, like Fire Trap or explosive runes, do not count for "a spell that deals HP damage".
-Spells that can replicate other spells, such as wish, shades and similar ones cannot be combined with Love Colored Magic.
1st level
Just get out of the way.
I'm in a hurry. Meteoric DebrisLove-Coloured Magic (Strike)
Level: Ordinary Magician 1
Initiation Action: Standard action
Range: See text
Duration: As spell
Target: Creatures inside area.
Save: 11+Int mod
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. If affects everybody inside a cone with 5 feet per rank you have in Spellcraft instead of its normal range.
If the spell allowed a save, creatures failing their save against Meteoric Debris take a penalty to AC and reflex saves equal to half your Int mod until the end of your next turn.
Miasma SweepLove-Coloured Magic (Counter)
Level: Ordinary Magician 1
Initiation Action: Immediate Action
Range: See text
Target: See text
Duration: Instantaneous
Save: 11+Int mod
You may initiate this counter when you would be attacked. As part of it cast a damage-dealing spell with a casting time of a standard action or less. You rise directly upwards an amount of feet up to the damage it would deal plus your ranks in Spellcraft, rounded down to the nearest 5-multiplier. You don't provoke attacks of opportunity from this movement.
If there is a creature directly above you when you use this counter, they take damage equal to the distance you rise unless they suceed on a Reflex save. Either way they're moved to an adjacent square to make room for you to move. Inanimate objects take damage automatically, but aren't moved unless you deal enough damage to destroy them.
If you managed to get out of range/reach of the attack that triggered this, you're not affected.
Either way, you don't fall down until the end of your next turn, and you benefit from a Featherfall effect on the way down.
Narrow SparkLove-Coloured Magic (Strike)
Level: Ordinary Magician 1
Initiation Action: Fullround action
Range:See text
Duration: As spell
Target: Creatures inside area.
Save: 11+Int mod
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
It affects everybody inside a line with width 5 feet and length 10 feet per rank you have in Spellcraft. It also deals extra damage equal to your Int mod and halves any defensive bonus from Cover and Concealment.
Witch LeylineLove-Coloured Magic (Boost)
Level: Ordinary Magician 1
Initiation Action: Swift action
Target: You
Duration: 1 round
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. You can instantly move in any direction an amount of feet equal to the damage you would deal, and gain a bonus against Aoos from this movement equal to your Int mod.
In addition for the duration the crit threat of your spells that demand attack rolls increases by 1 for every 4 ranks you have in Spellcraft.
Magic Sign "Milky Way"Love-Coloured Magic (Stance)
Level: Ordinary Magician 1
Initiation Action: Swift action
Target: you.
Duration: Stance
DC: 11+Int mod.
The stars in the sky guide even the deities lives.
When you prepare/recover spells, for every 4 ranks you have in Spellcraft you can choose to bond this stance to a single spell you prepare that deals HP damage, up to 1 level lower than the max spell level you can prepare. The spell must directly deal damage on its own, without being affected by any feats or class abilities. It cannot be affected by any metamagic either.
Until you prepare/recover spells again, you can cast that spell whitout expending a spell slot, including for Love-Coloured Magic maneuvers, as long as you're in this Stance. However you can't cast that specific spell again until you spend a Swift or Move action to recharge it while on this stance.
If it had a duration other than instantaneous, change it to 1 round. Its save DC becomes the same as this Stance, unless channeled trough a higher-level maneuver.
The stardust is so colorful.
Stardust MissileLove-Coloured Magic (Strike)
Level: Ordinary Magician 1
Initiation Action: Standard action
Range: 20 feet per IL
Target: See text
Duration: Instantaneous
When you use this maneuver, you shoot one magic projectile as a ranged touch attack that deals damage equal to your Int mod. For each 4 ranks you have in spellcraft, you may shoot another.
2nd levelPeace-senile is scary.
Everyone's like they're fighting for no reason. Magic Sign "Stardust Reverie"Love-Coloured Magic (Strike)
Level: Ordinary Magician 2
Initiation Action: Fullround action
Range: See text
Target: Enemies inside area.
Duration: See text.
Save: DC 12+Int mod
A garden of stars that changes its appearance like a kaleidoscope
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. It affects all enemies inside a burst centered on you with a radius of 5 feet per rank in Spellcraft you have.
If the spell had an instantaneous duration, it persists in the area for 1 round (doesn't follow you), automatically affecting any enemy entering or exiting it, altough it cannot affect any enemy this extra way more than once per round.
Star Sign "Meteoric Shower":
Love-Coloured Magic (Strike)
Level: Ordinary Magician 2
Initiation Action: Standard action
Range: See text
Duration: As spell
Save: 12+Int mod
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
It affects all creatures in a line with width 10 feet and length of 5 feet per rank you have in Spellcraft.
Enemies failing their save against Meteoric Shower are pushed to the other end of the line. This movement doesn't provoke attacks of opportunity, but if they hit a surface, they're dealt an extra 1d6 points of damage for every 10 feet they still had to move.
If the original spell didn't have a save, use this maneuver's DC, and the Save is a Fortitude Save that also affects undeads and constructs.
Magic AbsorberLove-Coloured Magic (Counter)
Level: Ordinary Magician 2
Initiation Action: Immediate action
Range: Personal.
Target:Personal.
Duration: See text.
You may initiate this counter whenever you would be affected by a spell or maneuver of a level no higher than the highest level Love-Coloured Magic maneuver you know.
Make an opposed check of the opponent's CL/IL against your ranks in Spellcraft.
If you succeed, the spell/maneuver fails to affect you and you heal HP equal to your Int mod times the spell/maneuver's level.
If this healing would make you go over your max HP, you instead gain that amount of Temporary HP that lasts 1 round.
Bosky SweeperLove-Coloured Magic (Boost)
Level: Ordinary Magician 2
Initiation Action: Swift action
Range: Personal
Duration: 1 round.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
For the duration your movement speeds all increase 5 feet for each 5 damage the spell would deal. You also gain a bonus to AC against Aoos equal to your Int mod.
If you perform a charge while under this effect, you can ignore hard terrain and your first attack deals extra damage equal to your ranks in Spellcraft.
Star Sign "Millisecond Pulsar"
Love-Coloured Magic (Strike)
Level: Ordinary Magician 2
Initiation Action: Fullround action
Range: 5 feet per IL
Duration: Instantaneous
Save: 12+Int mod
When you initiate this maneuver, enemies whitin range take damage equal to your ranks in Spellcraft and are Dazed for 1 round.
A reflex save halves this damage and instead of dazed they take a -1 penalty to all 1d20 rolls for 1 round.
3rd levelMaster SparkLove-Coloured Magic (Strike)
Level: Ordinary Magician 3
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: As spell
Save: 13+Int mod.
Freaking huge magical laser.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
It affects everybody inside a line with width 15 feet and length up to 40 feet per IL you have. It deals extra damage equal to your ranks in Spellcraft plus your Int mod.
It also ignores any hardness and affects any terrain on the way, dealing full damage to unatended objects.
Ritual Sign "Orreries Sun"Love-Coloured Magic (Stance)
Level: Ordinary Magician 3
Initiation Action: Swift action
Range: See text
Target: you
Duration: stance
Save: 13+Int mod
Magically installed bits fire to strengthen your assault.
When you prepare/recover spells, for every 8 ranks you have in Spellcraft you can choose to bond this stance to a single spell you prepare that deals HP damage, up to 1 level lower than the max spell level you can prepare. The spell must directly deal damage on its own, without being affected by any feats or class abilities. It cannot be affected by any metamagic either.
When you enter this stance two colored orbs appear for every spell you bonded to it.
Each such orb is one size category smaller than you, filling physical space as normal, has HP equal to 1/5 your own and AC equal to 10+size mod+your Int mod, and saves as you do.
They're immune to anything but HP damage. If reduced to 0 HP they cease to exist until you enter this stance again.
If they're called to make any defensive ability checks, they use your Int mod (and CL for Bab and HD if needed). If they're called to make defensive skill checks, you can use your Spellcraft skill.
They appear in squares adjacent to you and move when you do. You can re-arrange their positioning around you as a move or swift action.
As a move action, one of those orbs can use the spell they're bonded to as if you had casted it yourself, using the DC of this stance. This does not expend your spell slots. That orb then must wait 1d4 rounds before it can be fired again.
You can also use the orbs to activate Love-Colored Magic as normal, this triggers the "cooldown" as well.
The maneuver counts as originating from that orb, but if it would make them move, you move with them.
When you enter this stance, each orb is automatically in "cooldown" before it can be fired for the first time.
If the spells had a duration other than instantaneous, change it to 1 round. Its save DC becomes the same as this Stance, unless channeled trough a higher-level maneuver.
Illusion LaserLove-Coloured Magic (Strike)
Level: Ordinary Magician 3
Initiation Action: Standard Action
Range: See text
Duration: 1 round
Save: 13+Int mod
Love pierces anything and everything.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. Its duration changes to 1 round.
The spell affects every creature in a line with 5 feet width and 15 feet per rank in Spellcraft lentgh. It automatically bypasses any barriers, walls, inanimate obstacles and similar (but not personal protections that move with the user)
If you move during the duration, the laser moves with you, altough it's always pointed on the same direction. It will affect any new creatures it passes trough, altough no single creature may be affected more than once.
Hahaha...
Looks like you still don't get who I am. Light Sign "Luminous Strike"Love-Coloured Magic (Boost)
Level: Ordinary Magician 3
Initiation Action: Swift Action
Range: See text
Target: Weapon held by you
Duration: 1 round
Save: 13+Int mod
Using a shaft or blade as a gun barrel, fires large and high speed magic bullets. It's a different flavor than lasers.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
The cast spell is imbued in a weapon you're holding, temporally turning into a magicannon and for the duration you can cast the spell normally from the item as an attack action whitout expending spell slots while this boost lasts.
If you have a Magical Furnace, you may temporaly fuse it with the weapon for the maneuver's duration.
If you have a Magical Grimoire, you may temporaly make it float around you for the maneuver's duration.
Either way the class item grants you its benefits while holding the magicannon.
Light Sign "Earth Light Ray"
Love-Coloured Magic (Boost)
Level: Ordinary Magician 3
Initiation Action: Swift Action
Range: See text
Target: See text
Duration: See text
Save: 13+Int mod
When you initiate this maneuver, a 5-feet wide beam of light sprouts in the surface right below you. It shoots straight upward and deals damage equal to any creatures it passes trough equal to half a Spellcraft check from yourself. It has no upper limit until it reaches another surface.
You're unharmed by this beam, and other creatures can attempt a Reflex save for half damage.
It lasts indefentely, and you can produce extra ones, but you can only keep an amount of them up to 1/3 your IL, rounded down. If you try to go over the limit, the oldest one goes out. You may end any or all of them as an immediate action.
You can initiate this maneuver as a standard action, in which case you can place up to two rays simultaneously anywhere empty within 20 feet.
You can initiate this maneuver as a fullround action, in which case you can place all your rays simultaneously anywhere empty within 60 feet.
4th levelMagic Drain MissileLove-Coloured Magic (Strike)
Level: Ordinary Magician 4
Initiation Action: Standardd action
Range: 50 feet per IL
Target: See text.
Duration: See text.
Save: DC 14+Int mod.
Accelerating explosive rocket shots
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. The duration of any other effects but the damage becomes 1 round.
Make a ranged touch attack. If you hit and the spell required an attack roll, then the spell is treated as if any required attack rolls were hits, plus the DC (if any) is increased by 4. Creatures within a burst of up to 5 feet per IL are affected as well, but at this maneuver's normal DC.
Light Flow "Shooting Echo"Love-Coloured Magic (Boost)
Level: Ordinary Magician 4
Initiation Action: Swift action
Range: See text.
Duration: See text
Save: none
When you use this boost, any enemies that sucessfully saved against your damaging spells this turn must save again, if they fail this time they suffer the consequences as if they had failed the first time.
If you used a spell that demanded an attack roll and missed, you may use it again against the same target(s) when you use this boost. This doesn't cost any extra spell resources.
Love Sign "Non-Directional Laser"Love-Coloured Magic (Strike)
Level: Ordinary Magician 4
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: See text.
Save: 14+Int mod.
A laser fired in all directions.
It's become quite colorful, but it's still an attack we've seen before.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. Its duration changes to 1 round.
The spell affects every creature in a line with 5 feet width and lentgh 10 feet per IL
For every 4 ranks you have in Spellcraft, you can create another such line, that must be aimed in a different direction.
Those lasers last 1 round, but you can keep concentrating at the start of your turn as a fullround action to keep half the lasers going another round (rounded down, minimum 0 lasers). You can "rotate" their positions, but must still cannot have them overlap the same area.
If you're damaged while concentrating on this, you must succeed on a Concentration check as if damaged while concentrating on a spell or the maneuver ends.
If you move during the duration, the laser moves with you, altough it's always pointed on the same direction. It will affect any new creatures it passes trough, altough no single creature may be affected more than once.
Magic Sign "Illusion Star"Love-Coloured Magic (Boost)
Level: Ordinary Magician 4
Initiation Action: Swift action
Range: 20 feet per IL.
Target: See text
Duration: See text.
When you initiate this boost you create a double of yourself in any place within range.
The double can "borrow" any number of maneuvers and spells you have prepared. You must choose an order and targets for those maneuvers and spells to be used when you use this boost.
At the start of your next turn, the double will start using the maneuvers according to your instructions, as if you yourself were using them. When it has used up all those maneuvers, it vanishes. If one of the instructions can't be carried out, it tries to do the next one. If it was the last instruction, it ends earlier.
Borrowed maneuvers and spells can't be used by yourself while this effect lasts, but you recover them automatically at the start of the turn following the end of the clone's duration, and can use them normally.
The clone cannot cast spells that would demand expensive component or exp costs, neither initiate Forbidden maneuvers.
The clone can be attacked, and has the same defensive statistics as yourself, except it ends and disappears as soon as it takes any damage.
If you unprepare or recover this maneuver while the clone is still active, it ends earlier as well.
Magic Sign "Blaze Away"
Love-Coloured Magic (Boost)
Level: Ordinary Magician 4
Initiation Action: Swift action
Range: See text
Target: See text
Duration: Instantaneous.
Save: 14+Int mod.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
You move an amount of feet equal to twice the damage dealt by the spell in a straight line. You can go over other creatures with this movement, altough you provoke attacks of opportunity as normal.
Creatures you pass over are affected by the spell, but they take only half damage.
5th levelEven Marisa herself had no idea where she was going with this spell.
Super Short-waveLove-Coloured Magic (Strike)
Level: Ordinary Magician 5
Initiation Action: Standard action
Range: Burst of up to 30 feet per IL.
Target:See text.
Duration: See text
Save: 15+Int mod.
I'm very interested in this, whatever it is.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
The spell affects every enemy inside range, even if you can't detect them, and they take a penalty to AC and Reflex saves equal to 1/4 your ranks in Spellcraft for 1 round. You can also roll fresh spot and listen checks with a bonus equal to your Int mod and make a Search check as a free action at every point of the affected area (make one single roll for all points).
Star Sign "Escape Velocity"Love-Coloured Magic (Counter)
Level: Ordinary Magician 5
Initiation Action: Immediate Action
Range: See text
Target: You
Duration: Instantaneous
You may initiate this maneuver after the result of an attack against you is determined to be successful, but before you suffer its effects. As part of this maneuver you can cast a spell that deals HP damage with a casting time of a standard action or less. Roll one Spellcraft check for each 3 IL you have.
You can move up to the combined result of the damage and spellcraft checks in feet. If you end out of the range/reach of the attack, you aren't affected. You provoke attacks of opportunity for this movement, and if you don't roll well enough to get away, you still move and are affected by the original attack.
Astronomical Instrument "Orreries' Solar System"Love-Coloured Magic (Boost)
Level: Ordinary Magician 5
Initiation Action: Swift action
Range: 20 feet per IL
Target: See text
Duration: See text
Save: 15+Int mod.
Huh, these bullets sure are plain.
From what I'd heard in rumors, I thought she was a lot flashier than this.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
You create one floating orb per 4 ranks you have in Spellcraft. At the start of your next turn, each of the orbs shoots a magic bullet that replicates the effect of the spell on a target whitin range of this boost.
Each orb must aim at a different target, and you must roll a ranged touch attack to hit.
You must concentrate on this boost as a swift action each turn to maintain it, and if you're damaged you must make Concentration checks to maintain it as if it was a spell.
Now, then... The punishment for
bad girls is death. Magic Space "Asteroid Belt"Love-Coloured Magic (Strike)
Level: Ordinary Magician 5
Initiation Action: Fullround action
Range: burst of up to 5 feet per IL whitin 100 feet per IL
Target: Creatures and objects inside the burst other than yourself.
Duration: See text
Save: 15+Int mod
An asteroid belt attack that puts Meteo to shame.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
Targets are affected by the spell, and take extra damage equal to a Spellcraft check from you.
This maneuver keeps repeating itself on the same area at the start of each of your turns until you recover or unprepare this maneuver, or are somehow rendered unable to take actions.
Witching Blast
Love-Coloured Magic (Strike)
Level: Ordinary Magician 5
Initiation Action: Standard action
Range: 80 feet per IL
Target: See text
Duration: See text
Save: 15+Int mod
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
Make a ranged attack roll against a target. If you hit, the target is affected by the cast spell, it deals extra damage equal to two spellcraft checks from you.
You can use a magic weapon to channel this attack. If you do so, increase it's DC by an amount equal to its magic enanchment.
If you use an item able to cast spells, you may instead increase the DC by an amount equal to that spell's level.
6th levelStellar Missile:Love-Coloured Magic (Counter)
Level: Ordinary Magician 6
Initiation Action: Immediate action
Range: See text
Target: you
Duration: Instantaneous
Save: 16+Int mod
Aims straight up and fires a magic missile
You may initiate this counter whenever someone tries to move above you or attack you from an higher position.
Cast a spell that deals HP damage with a casting time of a standard action or less. The one who triggered the counter is affected by the spell.
If the spell offered a save and they fail it, their attack/movement fails as well.
Love Storm "Starlight Typhoon"Love-Coloured Magic (Strike)
Level: Ordinary Magician 6
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: See text
Save: 16+Int mod.
An improved Non-Directional Laser. When she tried covering up its
weakness (the short duration of the laser), it just ended up somewhere else.
This maneuver works as Love Sign "Non-Directional Laser", except that you must pick points whitin 30 feet from yourself for the lasers to originate from, and they must then be aimed straight away from your position.
However you can keep concentration on this effect as a move or swift action instead of a fullround.
Even Marisa herself had no idea where she was going with this spell.
Armillary "Orreries Universe"Love-Coloured Magic (Stance)
Level: Ordinary Magician 6
Initiation Action: Swift action
Range: Personal
Duration: Stance
When you prepare/recover spells, for every 12 ranks you have in Spellcraft you can choose to bond this stance to a single spell you prepare that deals HP damage, up to 1 level lower than the max spell level you can prepare. The spell must directly deal damage on its own, without being affected by any feats or class abilities. It cannot be affected by any metamagic either.
When you enter this stance six colored orbs appear for every spell you bonded to it.
Each such orb is one size category smaller than you, filling physical space as normal, has HP equal to 1/5 your own and AC equal to 10+size mod+your Int mod, and saves as you do.
They're immune to anything but HP damage. If reduced to 0 HP they cease to exist until you enter this stance again.
If they're called to make any defensive ability checks, they use your Int mod (and CL for Bab and HD if needed). If they're called to make defensive skill checks, you can use your Spellcraft skill.
They start in any empty squares within 60 feet and when you move you can choose for them to move along or remain behind. At the start of each of your turns you can make them move with a flight speed with perfect maneuverability equal to your highest movement speed as a free action.
As a move action, one of those orbs can use the spell they're bonded to as if you had casted it yourself, using the DC of this stance. This does not expend the spell slot. That orb then must wait 1d4 rounds before it can be fired again.
You can also use the orbs to activate Love-Colored Magic as normal, this triggers the "cooldown" as well. The maneuver counts as originating from that orb, but if it would make them move, you move with them.
When you enter this stance, each orb is automatically in "cooldown" before it can be fired for the first time.
If the spells had a duration other than instantaneous, change it to 1 round. Its save DC becomes the same as this Stance, unless channeled trough a higher-level maneuver.
Light Blast "Shoot the Moon"Love-Coloured Magic (Strike)
Level: Ordinary Magician 6
Initiation Action: Standard Action
Range: 40 feet per IL
Target: See text.
Duration: See text.
Save: 16+Int Modifier
Shoot the moon!
Oh wait, we'll be down before moon does.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
Choose one 5-feet square whitin range for each rank you have in spellcraft. A beam of light rises from that spot, and any and all creatures and unattended objects under it are affected as per the spell, and take extra damage equal to your Int mod. They last 1 round, altough no creature can be affected more than once by each. You must put the beams at least 10 feet apart from each other, but a really big creature may fit under multiple beams, in which case they take damage from each beam.
At the start of your next turn, and the following turns, half the beams of your choice repeat themselves. You can choose which each turn.
This maneuver ends when either you recover it, unprepare it, or take damage and fail a concentration check as if it was a spell.
Strato Fraction
Love-Coloured Magic (Strike)
Level: Ordinary Magician 6
Initiation Action: Fullround Action
Range: 5 feet per IL burst centered in yourself
Target: See text.
Duration: See text.
Save: 16+Int Modifier
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
Each enemy inside range is affected by that spell at the start of their turns.
The area doesn't move with you and lasts indefenetely until you use this maneuver again or are slain.
7th levelStar Sign "Gravity Beat"Love-Coloured Magic (Boost)
Level: Ordinary Magician 7
Initiation Action: Swift action
Range: See text
Target: See text
Duration: See text
Shoot upward and then down
After you initiate this boost, the next spell you cast whitin 1 round (including ones cast as part of Love-Coloured Magic) have their range/area doubled if they're aimed at an area/target above your position.
At the start of your next turn, the same spell/love-coloured magic effect happens again, except the point of origin is any location the previous one affected, and it must be aimed straight down.
"Twice the laser. Twice the fun." Loving Heart "Double Spark"Love-Coloured Magic (Strike)
Level: Ordinary Magician 7
Initiation Action: Fullround action
Range: 10 feet per IL burst centered on you.
Target: all enemies inside the burst
Duration: Instantaneous
Save: 17+Cha mod.
Freaking huge magical laser.
Still, it's really terrible affection. Genocidal love.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
You produce two lines, each with width 10 feet and length up to 20 feet per rank you have in Spellcraft. Each must be aimed at a different area and creatures inside are subject to the cast spell and take extra damage equal to four times your Int mod.
Each also ignores any hardness and affects any terrain on the way, dealing full damage to unatended objects.
Perversion "Sure-Fire Master Spark"Love-Coloured Magic (Strike)
Level: Ordinary Magician 7
Initiation Action: Standard action
Range: See text.
Target: See text
Duration: see text
Save: 17+Int Modifier
No description available. No description necessary
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less. Its duration changes to 1 round, and any creatures who enter the area are affected if they have not already been.
It affects everybody inside a line with width 5 feet and length up to 70 feet per IL. This maneuver can't be interrupted, countered or otherwise stopped by any means, and you become invulnerable to all ill effects while this lasts. You cannot take any other actions except for immediate actions in a round that you initiate this maneuver.
At the start of your next round, the line expands into a cone with the same range, and everybody and everything inside is affected by the spell and takes extra damage equal to two Spellcraft checks from you. This cone lasts 1 round, during which you still can only take immediate actions, and are no longer invincible.
Luminary Shot
Love-Coloured Magic (Strike)
Level: Ordinary Magician 7
Initiation Action: See text.
Range: 30 feet per IL
Target: One creature
Duration: see text
This maneuver produces magic missiles that each deal damage equal to half a Spellcraft check from you as a ranged touch attack.
The number of missiles depends on the action you take to use this maneuver.
Immediate-One missile
Swift-Two missiles
Move-Three Missiles.
Standard-Five missiles
Fullround-Eight missiles
1 round-Twelve missiles, fired at the start of your next turn. If you're damaged before that, you must make a concentration check as if casting a spell or lose it.
Either way, once you've used this sealed maneuver, you can't use it again for 1d4+1 rounds (even if you have more uses).
8th levelStar Sign "Polaris Unique"Love-Coloured Magic (Boost)
Level: Ordinary Magician 8
Initiation Action: Swift action
Range: See text
Target: See text
Duration: See text
Save: 18+Int mod
You are already blasted!
The next spell you cast that deals HP damage whitin 1 round (including ones cast by Love-Coloured Magic) doesn't seem to deal any harmful effect.
The spell's effects are actually just delayed, and at any time in the future as an immediate action you may trigger the actual damage.
For each round you waited, the spell deals extra damage equal to your ranks in Spellcraft. You can delay the damage indefenetely, but the extra damage will only stack up to once per 2 IL you have. If you die, the damage happens automatically.
Each delay turn, creatures affected are allowed a Will save to understand how f***** up they are.
Black Magic "Event Horizon" Love-Coloured Magic (Stance)
Level: Ordinary Magician 8
Initiation Action: Swift action
Range: See text
Target: See text
Duration: stance
Save: 18+Int mod
An event horizon is the point at which the gravitational pull of a black hole is so great that nothing can escape from it.
When you prepare/recover spells, for every 14 ranks you have in Spellcraft you can choose to bond this stance to a single spell you prepare that deals HP damage, up to 1 level lower than the max spell level you can prepare. The spell must directly deal damage on its own, without being affected by any feats or class abilities. It cannot be affected by any metamagic either.
Until you prepare/recover spells again, you can cast that spell whitout expending a spell slot, including for Love-Coloured Magic maneuvers, as long as you're in this Stance.
If it had a duration other than instantaneous, change it to 1 round. Its save DC becomes the same as this Stance, unless channeled trough a higher-level maneuver.
When you enter this stance, you create a magic sphere centered on yourself with a radius of up to 5 feet per IL. Creatures that would be caught inside get a Reflex save to get out.
Creatures that stay inside (or choose to enter) cannot get out while you remain in this stance, even by magic means. Specially by magic means. The sphere moves with you, and if you move away from a creature, they'll stay behind however.
You have cover and concealment against all attacks coming from outside this sphere.
At the start of each of your turns you can cast one of the spells bonded into this stance against any and all creatures inside the sphere as a free action. If they're adjacent to you, increase any DCs by 2 and you get a +4 bonus on any attack rolls.
Marisa's horizon. A bounded field done in Marisa's style.
Star Sign "Dragon Meteor"Love-Coloured Magic (Strike)
Level: Ordinary Magician 8
Initiation Action: Fullround action
Range: 10 feet per IL
Target: See text
Duration: see text
Save: 18+Int mod
And to the stars!
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less and roll three spellcraft checks. You can move this combined skill check in feet in any direction.
At any point during this movement, you can produce a cone with up to 10 feet per IL. Everything inside the cone is affected by the spell you casted.
The spell's danage increases by 5 for each 5 feet the victim's is below your position, and the DC increases by 1 for each 40 feet the victim is below you.
To shoot from a position of complete safety is so much fun.
Kissing the target is (not) optional. Perverse Love "Easy-Harvest Master Spark"Love-Coloured Magic (Strike)
Level: Ordinary Magician 8
Initiation Action: Standard action
Range: Melee
Target: One creature
Duration: instantaneous
Save: 18+charisma Modifier
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less and make a melee touch attack.
If you hit, the target is affected by the spell, and takes extra damage equal to three Spellcraft checks from you.
For each 5 points you overcome the target's touch AC, increase the DC by 1.
For each 5 points of damage the target takes, they're pushed 5 feet directly away from you. This movement doesn't provoke attacks of opportunity, but if they hit a creature, they get a Reflex save to dodge or are pushed away on the same direction togheter.
If they hit an object, make a Break check using your Int mod. If you succeed, the object breaks and the victim(s) keep going. If it fails, the victims stop and they as well as the object take 1d6 damage per 10 points of leftover movement.
You also heal HP to yourself equal to half the damage dealt. You can swap 20 points of this healing for a Lesser Restoration on yourself, 40 for a Restoration effect on yourself, or 80 for a Greater Restoration on yourself.
Star Sign "Satellite Illusion"
Love-Coloured Magic (Boost)
Level: Ordinary Magician 8
Initiation Action: Swift action
Range: See text
Target: See text
Duration: 1 round
Save: 18+Int mod
When you initiate this boost you create one floating orb around you for each 3 IL you have, to a maximum of 8 orbs. Each fills a 5-feet square adjacent to your position and they move with you.
Each deals damage of one kind chosen from Fire, Acid, Cold, Electricity, Fire, Sonic, Positive Energy, Negative Energy or Untyped to any creatures they pass trough, altough no single creature may be damaged more than once per orb in the same turn. Each orb must be of a different kind.
The damage is equal to a Spellcraft check from you, with a Will save halving it. Depending on the chosen element, the target receives an extra effect if they fail the Will save.
Acid-Nauseated for 1 round, Sickened for 1 round even if they save.
Cold-Slowed for 1 round, Entangled for 1 round if they save
Electricity-Paralyzed for 1 round, staggered for 1 round if they save.
Sonic-Dazed for 1 round, Deafened for 1 round if they save.
Positive Energy-The target receives a Lesser Restoration effect, or double damage if they're an undead.
Negative Energy-Death, 1 negative level for 1 minute if they save.
Untyped-No extra effect.
9th level
It's no longer magic blasting, but it's Marisa anyway, so no one really minds. Comet "Blazing Star"Love-Coloured Magic (Stance)
Level: Ordinary Magician 9
Initiation Action: Swift action
Target: you.
Duration: stance
Save:19+Int mod
Become the wind. It feels good to fly at extreme speeds
Her ultimate charging attack where she turns herself into a comet. Plain straight, very her-ish.
When you prepare/recover spells, for every 16 ranks you have in Spellcraft you can choose to bond this stance to a single spell you prepare that deals HP damage, up to 1 level lower than the max spell level you can prepare. The spell must directly deal damage on its own, without being affected by any feats or class abilities. It cannot be affected by any metamagic either.
Until you prepare/recover spells again, you can cast that spell whitout expending a spell slot, including for Love-Coloured Magic maneuvers, as long as you're in this Stance.
If it had a duration other than instantaneous, change it to 1 round. Its save DC becomes the same as this Stance, unless channeled trough a higher-level maneuver.
While on this stance, whenever you cast a spell that deals HP damage (including ones cast with Love-Coloured Magic), instead of its regular targets, you create a sphere of magic energy with a radius of 5 feet per 3 IL centered in yourself. You then move up to 200 feet per IL (minimum 50 feet) along with the sphere.
Creatures and objects trough which this sphere passed trough are affected by the spell, but they can't be affected more than once per round from each spell cast.
If there's magic or physical obstacles in your way, you can attempt to dispel/break trough them when moving this way, using your ranks in Spellcraft+Int mod for any checks. You can even dispel normally undispellable effects, such as Wall of Force, or even an Anti-Magic field, but then the DC is 6 higher.
You can move over creatures in your path. They can attempt to move out of the way, being affected by the spell with a +3 DC and taking extra damage equal to one Spellcraft check from you.
If they choose to stand in your way, they can perform an attack of opportunity, but then the DC increases by 6 and they take extra damage equal to two spellcraft checks from you.
After you've casted a total of 30 combined levels of spells while under this stance, you automatically exit it and cannot enter it again until you've casted another 30 combined levels of spells.
Magical laser with Marisa's full power. She gets brisk instead.
Magicannon "Final Spark"Love-Coloured Magic (Strike)
Level: Ordinary Magician 9
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: See text
Save: 19+Int mod
The last and the ultimate spark.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
It affects everybody in a line with width up to 35 feet and length up to 100 feet per IL. It deals extra damage equal to four Spellcraft checks from you. It deals full damage to terrain, ignores hardness, regeneration and any other effect that would reduce or convert damage.
Sungrazer
Love-Coloured Magic (Strike)
Level: Ordinary Magician 9
Initiation Action: Standard action
Range: See text
Target: See text
Duration: See text
Save: 19+Int mod
You can only use this last sealed maneuver when your opponent has half or less allies that you can detect than the number of being currently cheering for your victory.
As part of this maneuver cast a spell that deals HP damage with a casting time of a standard action or less.
You move up to 1 mile per IL in a straight line. During this movement you're immune to all damage and ill effects and other creatures can't take immediate actions as they're too awed.
You can pass trough squares occuppied by other creatures, and if you do so, they're affected as by the spell, and take extra damage equal to four Spellcraft checks from you.