Limen (Rubicon): A village at the crossroads, its population is smaller than it seems. It often serves as a last stop for the marked deciding to take the land bridge into the shrouded areas, or heading to Claverdown to get a boat trip there, or even simply to turn back around. Without the flow of travelers the place would be a ghost town. With that said, the number of travelers have been getting less and less with each month. Soon this tired village will be abandoned as well.
Just noticed this and it is
really interesting.
Why are the numbers coming through decreasing? Are there fewer people showing up as marked?
And you say some decide to turn back. How is that an option? I thought they were compelled to make the journey. Is there a will save to resist, which scales the longer you resist it or something?
And now something for my fellow partymates to help me decide (mostly, but if the DM wants to chime in, he's of course welcome
)
Since at least part of this game seems to be about uncovering why the darkness overtook Mt. Throne, why the Marked are appearing, who/what the shades are, and what all of this bodes for the future, I'm picking at least some of my psi powers based on the ones that might be most useful for this. I picked up Clairsentience, because it is just the most amazing low level scrying ability in the game, hands down. I'm tempted to get Sensitivity to Psychic Impressions and Object Reading, also, but the latter is available as a relatively cheap item (3000 gp), so I could potentially pick it up later.
So that leaves Sensitivity to Psychic Impressions. While it is an amazing investigative tool, it has a manifesting time of 1 hour, and will be the only 2nd level power that I will know for the day for quite some time, if I choose it. So the decision to use it would basically entail the group staying put in an area for at least one day, if not two (one to select it as a power known for the day and use it, and maybe another if I want to trade it out for something that's actually useful if we get into a scrap).
I'd be trading it for Astral Construct, Expansion, or Concussion Blast. The latter one could be a life-saver if we run into incorporeals. The second one I bet will be quite popular among my party-mates (I can manifest it on multiple people at once through my network). So I guess that leaves Astral Construct as the one to be replaced. It is a pretty strong "summoning" power, but also pretty handy for utility (summon something to set off traps, fly us up to a ledge, etc). So it's a hard decision. Anyone else have thoughts on this? Or other recommendations?