Author Topic: May need new players  (Read 9162 times)

Offline bhu

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May need new players
« on: November 19, 2011, 05:44:56 AM »
At least 1 of my 4 players in the September 1776 campaign may have to leave.  So I'd like to open it up to 1 or 2 more people if possible.

Offline Flay Crimsonwind

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Re: May need new players
« Reply #1 on: November 19, 2011, 07:22:36 AM »
As a note, it's awesome. Do join.

Extra cookie for those who spot what's funny about the current character's names.
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline RobbyPants

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Re: May need new players
« Reply #2 on: November 19, 2011, 07:26:41 AM »
How far are you in? I read a bit about it at BG a few months ago but I haven't been following it. What do I need to come in?
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Offline Nanshork

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Re: May need new players
« Reply #3 on: November 19, 2011, 03:09:43 PM »
I like your stuff bhu, and it would be interesting to play a serious campaign of yours.

Offline bhu

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Re: May need new players
« Reply #4 on: November 19, 2011, 04:24:06 PM »
How far are you in? I read a bit about it at BG a few months ago but I haven't been following it. What do I need to come in?

Not too far actually.  The group traveled outside of town, met a horrifying event, and have retreated.  Thats about as far as we've gotten.

Offline bhu

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Re: May need new players
« Reply #5 on: November 19, 2011, 04:24:38 PM »
I like your stuff bhu, and it would be interesting to play a serious campaign of yours.

It's a lovecraftian d20 modern campaign set in 1776 if thats ok.

Offline RobbyPants

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Re: May need new players
« Reply #6 on: November 19, 2011, 04:52:15 PM »
I'd be interested. Are there any niches to fill? I know you had a lot of specific rules for this, so is there anywhere I should start (IIRC, you have custom classes, for example)?

What level should I make the PC? Are there any other assumptions I should make (is my character familiar with the supernatural stuff yet?)
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Offline Nanshork

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Re: May need new players
« Reply #7 on: November 19, 2011, 05:53:34 PM »
I like your stuff bhu, and it would be interesting to play a serious campaign of yours.

It's a lovecraftian d20 modern campaign set in 1776 if thats ok.

You can't get more serious than that!

I'd also like to know what niches are filled, what the houserules are, custom classes, starting level, what D20 Modern books I can use, etc.  :p

Offline bhu

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Re: May need new players
« Reply #8 on: November 19, 2011, 06:55:50 PM »
boz is a natural philosopher (early scientist) and gunsmith, flay is a constable

the potential missing player was headed towards being a medium

pip is a war vet
 you can peek thru the campaign info thread

it should answer most questions
« Last Edit: November 19, 2011, 06:57:45 PM by bhu »

Offline Flay Crimsonwind

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Re: May need new players
« Reply #9 on: November 19, 2011, 08:11:46 PM »
I'm headed towards occultist, just fyi.
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline RobbyPants

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Re: May need new players
« Reply #10 on: November 19, 2011, 09:13:48 PM »
boz is a natural philosopher (early scientist) and gunsmith, flay is a constable

the potential missing player was headed towards being a medium

pip is a war vet
 you can peek thru the campaign info thread

it should answer most questions
Duelist looks like fun. I've never played d20 modern/past before, but I've skimmed it a while ago. I'm assuming I'd want to enter in as a fast hero or something?

Is there a particular version I use? What's the point-buy? I can write something up in a day or day-and-a-half and make sure it's legit. Background wise, I might be some sort of noble or ex-noble who's skilled at dueling (more detail later).

Is there a preferred alignment (good/evil)?
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Offline bhu

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Re: May need new players
« Reply #11 on: November 20, 2011, 01:30:47 AM »
Rules for this game:

Hit Points: Max 1st Level, average after.

Stats: 28 point buy

There are some skill/feat/profession differences twixt d20 modern/past.

Here are some highlights for the Feats:

Advanced Firearms Proficiency, Aircraft Operation, Burst Fire, Double Tap, Drive-by Attack, Force Stop, Gearhead, Medical Expert, Strafe, Surgery, and Vehicle Dodge aren't available.

Personal Firearms Proficiency covers virtually all handheld firearms.  Cannons require exotic weapon proficiency.

Archaic weapons covers all bows

Simple weapons cover crossbows

Simple or Archaic will cover almost all melee weapons unless truly exotic

a few other feats have some differences

http://www.12tomidnight.com/d20modernsrd/Home.php  this should help some


Starting Occupations: Dilletante, Emergency Services, and Technician are not available, some others have minor differences.

Skills: Computer Use, Investigate, Knowledge (Behavioral Sciences, Technology), and  Pilot are unavailable, some others have changes.

alignment not used

Offline RobbyPants

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Re: May need new players
« Reply #12 on: November 20, 2011, 09:55:51 PM »
Okay, here's a rough skeleton to make sure I'm doing this right:

Race: Human

Class: Fast 1

Stats:
  Str: 14
  Dex: 16
  Con: 14
  Int: 10
  Wis: 10
  Cha: 10

Feats: Archaic Weapon Proficiency, Point Blank Shot (human bonus, if this applied), Personal Firearms Proficiency (adventurer bonus)

Talent: Evasion

Occupation: Adventurer (a duelist/gambler) (PFP bonus feat, Bluff and Spot as class skills).

Skills: Balance +4, Bluff +4, Knowledge (current events) +1, Knowledge (streetwise) +1, Spot +4, Tumble +4

Languages: English, Latin, French (last two from Speak Language)


So, a few questions:
  • Does the above look accurate?
  • Do humans get a bonus feat at level 1?
  • Does the 5 skill points factor in the normal human bonus point?
  • What do we do about starting wealth?
  • Do you see anything seriously lacking that I might want to reconsider?

As I get the above hammered out, I'll come up with a good backstory. How much do I know about the current events?
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Offline bhu

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Re: May need new players
« Reply #13 on: November 20, 2011, 10:13:17 PM »
http://www.wizards.com/default.asp?x=d20/article/msrd

Heres the srd

you make wealth checks to see if you can have equipment
if theres something you want not in this lemme know and ill give you the dc


lemme check on the feats  skills

the colonies at the current point are in a bad way, and a war is on you may have to worry about legal employment a s you have no skills to fall back on other than translation

You'll start off knowing the minimal amount the PC's currently know

Offline PipTheBlue

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Re: May need new players
« Reply #14 on: November 21, 2011, 03:36:58 AM »

Offline bhu

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Re: May need new players
« Reply #15 on: November 22, 2011, 03:17:09 AM »
thanks pip!

Offline RobbyPants

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Re: May need new players
« Reply #16 on: November 22, 2011, 08:17:49 AM »
I think I'm mostly done. I just need to clear a few things up, put up an official sheet, and run it by Bhu.
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Offline RobbyPants

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Re: May need new players
« Reply #17 on: November 22, 2011, 09:16:29 AM »
Here's my sheet for Eric Carlson. I still need to put in a description and backstory, and I need stats on some of the gear, but I think I'm all set. I included a link to the IC roll for starting wealth and bought what I could. My wealth dropped to +3 as a result.

Let me know if anything seems incorrect. I should have the rest of the details down within a day.
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Offline Bozwevial

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Re: May need new players
« Reply #18 on: November 22, 2011, 11:54:47 AM »
Whoa. That happens to be the name of the father of one of my good friends.
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Offline RobbyPants

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Re: May need new players
« Reply #19 on: November 22, 2011, 12:19:50 PM »
Crazy. I was trying to pick something fairly normal sounding.
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