Initiative order (m indicates monster initiative)
25m watt
18m current
18m zap
17m shock
11 Azureus, scholar (samnemath)
7a Charles, wilder (mcpoyo)
7b Battleaxe, half-orc merc
7c Overbite, half-orc merc
6 Grim, fighter (bridgar)
Round 1 (draft)(Watt) Another loud
CRACK sounds from the door, sending a jolt of electricity through
Charles. ((13 nonlethal))
---
Current emerges from a hole in the wall of the rotted building -- the small blue lizard focuses its gaze on
Charles, standing at the door of the building. After a moment of build-up, a blue bolt of electricity arcs from Current to strike
Charles. ((12 nonlethal should knock you out))
Watt and Current chirp loudly -- the sounds "like birds," that the mercenary mentioned.
---
Zap darts out from doorway and climbs over the fallen
Charles. It moves toward Azereus and Grim, charging up as it goes. The lizard covers an incredible distance (up to 40 feet) on its tiny legs.
Shock follows zap through the doorway and contributes its charge to generate a massive electrical field -- electricity arcs every-which-way, striking
Charles, Azereus, Grim, the two mercenaries, and even the fallen Ninja.
((25 damage electricity damage))
((Azereus, I think is dead at -18 hp))
((Charles is at -8 with 25 nonlethal?))
((Grim takes half ... total -2 hp, I think?))
((The Ninja is dead at -19, unless he saves. Then he's -6 with nonlethal damage))
((The mercs are both at -6 after saving.))