Rage Mage
The farcically named Rage Mage is a tribal Sorcerer with no access to training or any mentor to explain their powers. They manifest during one of their fits of rage at some point, giving them a new outlook on life.
[b] Spells Known Spells Slots 1st 2nd 3rd 4th[/b]
3. 3 2 - - -
4. 4 3 - - -
5. 4 3 - - -
6. 4 3 - - -
7. 5 4 2 - -
8. 6 4 2 - -
9. 6 4 2 - -
10. 7 4 3 - -
11. 8 4 3 - -
12. 8 4 3 - -
13. 9 4 3 2 -
14. 10 4 3 2 -
15. 10 4 3 2 -
16. 11 4 3 3 -
17. 11 4 3 3 -
18. 11 4 3 3 -
19. 12 4 3 3 1
20. 13 4 3 3 1
Spellcasting
You may cast spells beginning at 3rd Level (see Chapter 10 of Player's Handbook for rules on spellcasting, and see below for the Rage Mage spell list).
Cantrips. You learn two Cantrips of your choice, with an additional Cantrip at Level 10.
Spell Slots. The table above shows your spell slots of 1st Level or higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level Burning Hands spell and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.
Spells Known of 1st-Level and Higher. You know three 1st-level Rage Mage spells of your choice. The Spells Known column of the Rage Mage Spellcasting table shows when you learn more Rage Mage spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the Rage Mage spell list. The new spell must be of a level for which you have spell
slots.
Spellcasting Ability. Charisma is your spellcasting ability for your Rage Mage spells, since your spells rely upon devotion. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Rage Mage spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
Spell attack modifier = your proficiency bonus +
your Charisma modifier
Spell List: Cantrips: Acid Splash, Blade Ward, Booming Blade, Chill Touch,Control Flame, Frostbite, Gust, Lightning Lure, Poison Spray, Ray of Frost, Shocking Grasp, Sword Burst, Thunderclap. 1st Level: Absorb Elements, Burning Hands, Catapult, Chaos Bolt, Chromatic Orb, Expeditious Retreat, False Life, Ice Knife, Jump, Magic Missile, Ray of Sickness, Shield, Thunderwave or Witch Bolt. 2nd Level: Aganazzar's Scorcher, Cloud of Daggers, Darkvision, Dust Devil, Enhance Ability, Enlarge/Reduce, Flame Blade, Flaming Sphere, Gust of Wind, Magic Weapon, Misty step, Scorching Ray, Shatter and Spider Climb. 3rd Level: Blink, Counterspell, Dispel Magic, Fireball, Fly, Haste, Lightning Bolt, Melf's Minute Meteors, Protection From Energy, Sleet Storm, Slow, Stinking Cloud, Thunderstep, Vampiric Touch. 4th Level: Dimension Door, Fire Shield, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, Viriolic Sphere, Wall of Fire.
A * indicates new spells.
SPELL RAGE
At 3rd Level you may cast or concentrate on spells while Raging, but only spells you learn from this subclass, not spells from other classes or Feats.
FURIOUS SPELL
At 6th Level you can add the damage Bonus you get while Raging to spells that do damage as well.
OVERPOWERING SPELL
At 10th Level, if you successfully damage one or more targets with a spell, you may add 1 die of damage as a Reaction. You may do this times per short or long rest.
TRANSFORMATIVE RAGE
At 14th Level you are more powerful when Raging. Your weapon attacks and unarmed strikes do +2d12 force damage. You also gain 50 temporary hit points.