Author Topic: Part I: Boy Scouts Have the Right Idea  (Read 69965 times)

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #20 on: November 24, 2011, 07:21:59 PM »
"Hmm... this compound is too sprawling and fragmented to actively defend in its entirety. Therefore, I believe we should choose where to make our stand, and fill the rest of it with as much unpleasantness as we can muster before the attack. Monsters, traps, poisons, you name it. Creatures which can spawn more of their kind are appealing in the ease of gathering a large population of them, but of course there is the risk of them getting out of hand...

The barracks seem to be the most defensible position, as there are only two physical approaches, which we can manage to defend as choke points. So I propose we move the slaves to there and cover that entire area with a Forbiddance spell, and give all of the slaves immunity to it via casting it while they are inside the area. This will also serve to prevent their reentry in the future, as a precaution against possible slave revolts, if such a thing is of concern.

We then position ourselves in the slave pens disguised as slaves or hidden, along with enough illusionary slaves to pad the numbers back to a believable total. Then we wait for our... liberators.

The invaders will either have to push through our passive defenses of the monster and trap-filled river and other areas, or use the resources required to move their entire force via teleportation or other magical means.

Thoughts?"
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Tshern

  • The Clown Prince of Crime
  • DnD Handbook Writer
  • ****
  • Posts: 1245
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #21 on: November 24, 2011, 07:50:20 PM »
"If they are capable of sailing the river, the barracks area will be harder to guard. With an able scout or magical detection devices we could easily spot them should they use the river. Defending the bridge seems plausible enough. I suppose we could even sabotage the bridge to the barracks and have it collapse once the last invaders are on it. That would trap them on the stump of the bridge..."
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #22 on: November 25, 2011, 12:50:44 AM »
Gleron replies "I think destroying the bridge immediately after the slaves are in the barracks is probably a good idea. That will likely force them to use boats or swim through the water, either of which causes them to be more vulnerable.

And as for creatures to populate the river with, what about water elementals? They should be almost impossible to detect before they attack, and can easily capsize any small boats the invaders try to use. They're also immune to poison, and many other things which we might find it convenient to use in our defenses. I could only summon at most one per day without being supplied with scrolls or other means to do so, however, which isn't a lot. I could possibly enslave them as they are summoned, but I am likewise limited to enslaving only one per day, and that has a decent chance of failing to work on them, I fear.

And yes, Hunter Dormin, I can see in darkness of course, and have several other modes of sensing things beyond the typical five.

Margravine, you bring up some good points and offer good suggestions. There are other modes of infiltration that we need to consider, and since we've been brought in as a defense force, I'd imagine that none will be off limits to what will surely be our formidable attackers. The Forbiddance spell will block ethereal travel as well as teleportation. Filling the rivers with as many horrible creatures as we can cram into them should deter them just swimming in, at least without us knowing it. And flying... hmm... yes, we should consider that. Perhaps we could conjure a strong wind to blow through these chambers somehow? Of course, this could likely impede some of us that prefer to fly as well.

Mr. Skellum... that's a very interesting method of summoning you have there... I'm very curious to learn more about it. Just what all can you summon? And you said you can make modifications to your summoned creatures, and us? Those could be quite useful skills, I'm sure... Could you discuss it in more detail with me after the meeting?

I believe the outline of a plan is beginning to form, and I look forward to hammering out the details and beginning to implement it as soon as possible.

Margravine, I doubt they'd be using undead, as do-gooders typically don't, but then again we don't know much about our would-be attackers, do we?

Is there any more information you could tell us about our suspected attackers, Arkesh? I understand the need for secrecy up until now, but we have reached the point where full disclosure should be of value, don't you think?"


As the troll which called itself Gleron speaks, he seems quite eloquent and diplomatic: the type of person versed in convincing others to do what he wants, while believing that they'd came up with the ideas themselves. Not exactly what you'd expect from such a monster.

Rolls
(click to show/hide)
« Last Edit: November 25, 2011, 12:55:57 AM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Tshern

  • The Clown Prince of Crime
  • DnD Handbook Writer
  • ****
  • Posts: 1245
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #23 on: November 25, 2011, 06:18:11 AM »
"No matter what we decide to do, we must make decisions soon. I concur that the barracks area is the best place to keep the slaves and defending it should not be too problematic. As soon as we decide the location we can get down to the actual defense planning."

"Do we have a clue how much time we have?"
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline Harald

  • Hero Member
  • ***
  • Posts: 595
  • wielding a 30 Tons Tank as an improvised flail.
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #24 on: November 25, 2011, 02:57:44 PM »
My collegues are right. How much time have we left ?
The Barracks is indeed a fine Stronghold. But I do not think our employes would appreciate we transform this raid in a full blown siege. We should find a proper place to defend and send the slaves if we are besieged, or the barracks almost overrun.
I do not know what this umber hulks are, but water elementals is a good idea. We should get some earth ones too, to hunt burrowers, or equivalent creatures. I have heard somewhere of so called "land-sharks"... that might please Master Zook.
with a polite nod toward the thief.
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline dna1

  • PbP Game Master
  • ****
  • Posts: 1229
  • Sage of Herbology
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #25 on: November 25, 2011, 06:11:30 PM »
From behind a plume of smoke. Hmm. Well if these... 'hero's' are like the Cyber-Knights where Im from. They should be prone to throwing them selves in the face of danger, even if they are fully aware of a trap. Maybe we should set up an area that is just to much for the would-be hero's to bypass?
We could set up a few area's that we could concentrate our resources at? Something to funnel the hero's where we want them to go?
Roses are Red. Gaming is fun. You're over encumbered and cannot Run.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #26 on: November 25, 2011, 06:14:54 PM »
<It is unknown exactly how much time we have, but hopefully at least two or three days.

Moving the slaves to a secure area is an excellent idea.  However, I don't know that the Barracks is the best place... it is a large area, and easily accessible.  What are our plans for securing the area?  Also, one difficulty with Forbiddance is that like many magics, the raiders may be resistant to it.  Perhaps we could set up a checkerboard pattern, so as to increase the likelihood of some Forbiddance affecting them.  However, if they did NOT resist the first, then they would get additional chances to resist some of it.  Which approach do we think is more effective?

Water elementals are indeed more suited for aquatic defense, but they are both more difficult to obtain for long periods, and more difficult to control.  If we summon water elementals and they get loose into the water above, the Prince will come asking questions, and we do not want that.  On the other hand, the Empire has some Umber Hulks on hand, of both aquatic and land-bound varieties, and they will be completely under our control.  It is a trade-off we must consider.  Whatever we do, we must find some sort of defense for the water, as traversing the water otherwise unhindered would be relatively trivial.

Land-bound Umber Hulks will be useful for burrowing, unless we have a better idea.

We must remember that the Empire recruited this special team because this raid requires special preparations.  To make sure we think of everything, I would suggest that we approach this problem by asking the following question: how would we assault this Compound, were we on the other side?  Then we plan defenses for such an attack, and then consider how we would assault those defenses, and shore up our plans accordingly.>
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline dna1

  • PbP Game Master
  • ****
  • Posts: 1229
  • Sage of Herbology
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #27 on: November 25, 2011, 06:46:55 PM »
"Well if I was on the other side.... I would sneak in and Assassinate any key people. I would also probably detonate a large ammount of explosive's on one side of the compound, then assault the other side while the chaos begins..." I say casually between large puff's off my cigar. "Of course Im no master strategist.. just a simple assassin"
Roses are Red. Gaming is fun. You're over encumbered and cannot Run.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #28 on: November 25, 2011, 10:04:21 PM »
The troll says "Hmm... very pertinant questions, Arkesh.

If I were on the other side, I would first use all means at my disposal of gathering information about the defenses and the resistance I'd meet. Having already used Divinations myself to try and learn the nature of our attackers, I can tell you that they probably have vague information about us at best, as that's all I have been able to gather about them, despite a great deal of effort on my part. I know that among them are a powerful dragon, a wizard, and a warrior who prefers to fight unarmed, and that their attack is eminent, though more than that I can not ascertain. Given our... diversity... their information is probably even of poorer quality.

Information about the compound is probably more readily available, as it has a history that could be researched using more mundane methods. So we can expect them to know the layout about as well as we do.

As for how I'd approach it... hmm... that is rather trickier. It would depend on my objective. If it were merely freeing the current slaves, I'd want to think more like a thief, and avoid detection and conflict as much as possible. If I wanted to make operations impossible here in the future, I'd want to somehow destroy this place, or make it unusable, but that second part would be rather difficult. So I'd guess that they're going to try and pluck the slaves from us under cover of stealth and misdirection. At least... that's what I would do.

I thought the barracks would be a better place to house the slaves due to the fact that any attackers would have to pass through either open air or water to get to it, since it is an island. They'd also have to pass through one of the two entrances to the chamber, allowing us to focus our defenses there. Of course, I see your point about the barracks chamber still being a rather large area... If we have a better option, we should use it."


Looking at the map, he continues: "Maybe this smaller chamber to the east of the barracks? We could probably afford to cover the back of it with Forbiddance, and maybe Private Sanctum.

Or maybe we could use the idea suggested earlier about putting the slaves inside extradimensional spaces like Rope Tricks. A single casting of Magnificent Mansion could house over half of them, I think.

Oh! Or we could combine those two ideas, and use this smaller chamber as the place to mount our defense, while placing the slaves inside an extradimensional space which opens into it, so we can keep a close eye on them, but still have them kept safe. We then layer this area with protections against divination and dimensional travel, and just fill the rest of the compound with as many traps, poisons, and monsters as we can muster before the attack? Then we wait, and prepare ourselves for their assault. They'll muddle through a trap-filled mess until they find their way to us, where we finish them off.

We could launch short attacks against them and fall back to here while they're trying to penetrate into the rest of the complex, also.

And finally, I was thinking of calling some lantern archons to use as scouts. They can teleport around and report sightings of invaders. I think I can convince them that we're the "good guys" here, at least long enough to get some use out of them."
« Last Edit: November 26, 2011, 12:05:57 AM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline DrHorrible

  • Full Member
  • **
  • Posts: 129
  • Merciless idiot.
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #29 on: November 26, 2011, 05:33:57 AM »
Zook

The gnome, his stance unchanged, looks at the others as they talk, brainstorming with their ideas.

"I agree with the stealth tactic. They want to free the slaves, and being the "good guys"" gesturing the quote with his hands "that will be their priority, not engaging us in a fight. That said I'm quite sure they'll end up using some of their happy martyrs as a decoy, launching an attack just to keep us distracted long enough to let their other sneakier companions get to the slaves. That's what I would do If I were interested in freeing slaves."

"By the way, I also thought that, even if by magic means, they won't be able to teleport out of here, it could be a nice idea to lock down the place once the breach in confirmed. For most of our non-magical enemies a 10-inch thick steel door in a place where dimensional travel is not possible would be a big nuisance and I wouldn't want them to flee if they fail, so they could come another day."
Believe.

Offline Tshern

  • The Clown Prince of Crime
  • DnD Handbook Writer
  • ****
  • Posts: 1245
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #30 on: November 26, 2011, 09:50:47 AM »
"I doubt they have the luxury of stealth. They know the slaves are guarded and they probably aren't fools, so they also know they will face resistance. If they are going to free the slaves, they need troops and the more troops you have, the harder it is to remain undetected."

Bane turns to look Gabriel realising he doesn't even know the name of this peculiar creature and states "Your idea is excellent. Hide the slaves, make them easier to defend and we can choose the place of the battle."
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #31 on: November 26, 2011, 01:41:31 PM »
Gabriel turns and bows at the compliment from at the bald man named Darth and says "Well I guess how they approach it depends on how they think of such things. We've all probably revealed more about ourselves than our attackers plans by describing how we'd do it." His thick lips turn up into a twisted smile, revealing rows of long teeth.

"I'd approach it with stealth and misdirection because that's how I prefer to handle things... When that fails, I turn to overwhelming firepower, then attrition, in that order. It sounds like you think more like a leader of soldiers, in terms of leading troops. I do not have much experience with such an approach myself.

Do not underestimate the capacity for stealth, though. There is magic that can allow a being to move its soul from one body to another. They could already have infiltrated us, in the form of an ally or even a slave... though I suspect our employer already has protections and means to detect such an event in place already, right Arkesh?"


To Zook he says "The Forbiddance spell does not prevent teleportation out, merely into or within the area. It is more difficult to prevent teleportation out, especially over a large area."
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #32 on: November 26, 2011, 02:21:07 PM »
<I have personally verified each member of the team.  The slaves were collected by the Empire, and are being kept docile psionically, so even if any of them were infiltrators, I doubt very much that they would be a problem.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Harald

  • Hero Member
  • ***
  • Posts: 595
  • wielding a 30 Tons Tank as an improvised flail.
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #33 on: November 26, 2011, 02:34:02 PM »

"If I did have to raid this compound, I for sure will try first to secure a plan first, through infiltration, even through the dreams of former customers or slaves... Though, if my objective was to steal the slaves, I will have try first to embezzle the auction house. I do share the same methods and approach as sire Gabriel : Subtility & Stealth first, brute force and perserverance only if needed.
I agree with Darth Bane : their main assaults troops will be easily detected. What can be hidden are their recon forces, and you can trust me, a few intelligent skirmirshers can do a lot of damage when well-employed."

She gives a look to the map.
If I wanted to assault this compound, I would have already infiltrated it. Prepared a few safe places to retreat in the barrens, where I can retreat, hide and heal. Ensured I know a few slaves, and know where they are, through their dreams...
Sir Arkesh can confirm they are psionically held in custody ? that's a good news. Organized slaves on our back would have been desastrous. Though, are there "special" guests among the slaves ? "
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline Tshern

  • The Clown Prince of Crime
  • DnD Handbook Writer
  • ****
  • Posts: 1245
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #34 on: November 26, 2011, 02:57:13 PM »
"There are problems, however, with the stealthy approach. As said, their troops would probably be detected even if the recon units got through. Secondly, if they are to release the slaves, they have to transport them away somehow. That is going to be difficult to pull off without getting noticed."

"The bottomline is that they much reach the slaves in order to steal them. Extradimensional hideouts are a valid idea and should be utilised. Their entrances would also be easier to guard and our enemies would have to get through us."
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #35 on: November 27, 2011, 05:39:37 PM »
<I am not sure what you mean by "special".  There are some slaves which require more... attention... than others, just as you would require more attention to keep docile than any commoner taken off the street.>
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline dna1

  • PbP Game Master
  • ****
  • Posts: 1229
  • Sage of Herbology
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #36 on: November 27, 2011, 06:33:59 PM »
So perhaps we should break off into groups?  Funnel the slaves into two fortified area's? Each respective team defend's the slaves to the best of there abilities? We could also hide some of our sneakier people out somewhere, then come and pincer them once they begin attacking?
I guess the question is how much of the slave stock can we fit into any given area? How many of these extradimensional area's will we need to set up and defend?
« Last Edit: November 27, 2011, 06:36:12 PM by dna1 »
Roses are Red. Gaming is fun. You're over encumbered and cannot Run.

Offline DonQuixote

  • Epic Member
  • ****
  • Posts: 2946
  • What is sickness to the body of a knight errant?
    • View Profile
    • The Spellshaping Codices (Homebrew Board)
Re: Part I: Boy Scouts Have the Right Idea
« Reply #37 on: November 27, 2011, 06:57:33 PM »
"Well, summoning is possibly the best way to phrase it, I suppose," I begin, waggling my hand back in the air.  "As to what I can get you...well, pretty much anything I have up here.  I have a lot of horrors locked inside of my head.  Most of them, I killed myself."

I keep the hat spinning--no real reason to stop it--and scratch my smoky instead-of-chin reflectively.  "Let's see...there's a dragon...an angel...a big cube of ooze-like stuff...a giant octopus...one of those 'umber hulk' things that I found at home one night...and some other assorted beasties."  Having answered his first question, I flash him a grin.  "And, yes, I can...'modify' you, as you say.  It's an interesting experience, to say the least."

As the talk continues, though, I find myself getting somewhat less interested in the proceedings.  Tactics have never been my strong suit.  Waving my hand, I create a servant--nothing fancy, just a quadruped with a large frill on its back--and sit down, leaning into the frill like a comfortable armchair.  When they need me, I'll be here.  Until then, I'll decide which ones to pick up from the battlefield if they fall.
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline Tshern

  • The Clown Prince of Crime
  • DnD Handbook Writer
  • ****
  • Posts: 1245
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #38 on: November 27, 2011, 08:20:22 PM »
"Why not resort to diversion? Create illusionary guards at a building, fill the place with explosives and hide the slaves elsewhere? We might be able to blow the do-gooders to smithereens before they even find the slaves. My suggestion is that we hide the slaves to extradimensional spaces, fool the attackers by illusionary guards and be done with it. Even if they understand our subterfuge, we can mount a good defensive fight against them in the place of our choosing."

OOC: As a character note, anyone capable of a DC 20 or so Spot check can see Darth Bane fiddling with a a curved metal structure at his belt. No need to roll for that one. You think our character sees it, he sees it.
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Part I: Boy Scouts Have the Right Idea
« Reply #39 on: November 27, 2011, 08:32:29 PM »
<Master Skellum, might we have a little more detail on your capabilities?  How long do your 'pets' last, and how many of them can you have at once?  If we are to use them to full effect, we will need to know these things.>
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.