Starmetal Infused Creature 'Starmetal Infused' is an acquired template that may be applied to any living, corporeal creature with an intelligence score of 3 or greater, except for elementals (hereafter referred to as the base creature).
Size and Type: The creature's type changes to construct, and it gains the Augmented [original type] subtype. Its other subtypes do not change, with the special exception of the living construct subtype, which is lost. Warforged who become starmetal infused creatures gain the Augmented Warforged subtype, may choose to retain or replace their Warforged feats, and may continue to qualify for feats, items and classes as if they were Warforged.
Hit Dice: Change all current and future hit dice to d12's. Reduce level or HD by 2 (see 'Starmetal Displacement Infusion', below). Recalculate HP based on the new HD, but recalculate Base Attack Bonuses, Saves and skillpoints using the same rates as the base creature, including for later advancement by racial HD.
Armor Class: Increase the Natural Armor of the base creature by 1, with an additional +1 per 3 HD or levels.
Attacks: Creatures
without a natural attack gain a primary slam attack dealing damage as a club for a creature of that size, plus 1 and 1/2 times the creature's Str modifier. So that's 1d6 for Medium, 1d4 for Small, and 1d8 for Large creatures.
Damage: Treat all the creature's natural attacks as adamantine for the purposes of damage reduction and hardness. Additionally, the creature's natural attacks deal an extra 1d6 damage to creatures with the Extraplanar subtype, while on the Material Plane.
Special Qualities: The starmetal infused creature retains all the special qualities of the base creature, and gains those of the Construct type, with some exceptions, as follows:
Darkvision out to 60 feet, plus Low-light Vision.
Unlike other constructs, a starmetal infused creature is
not immune to mind-affecting effects; it's a living mind in a construct body.
Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Having no metabolism, the starmetal infused creature is also immune to the sickened and nauseated conditions. (This last is for clarity; it's not called out in the type, but living constructs are listed as immune, so this removes all doubt)
Unlike other constructs, a starmetal infused creature heals damage at the same rate as a similar living creature, though the heal skill has no effect on their rate of healing. The spell
mending heals 3 hp of damage, and
make whole heals 2d12 plus 1 damage per caster level (maximum +10). If the creature is able to use tools, it may also repair itself as if it had the Craft Construct feat, as can anybody else who has the Craft Construct feat. To do this, they need a heat source and metalworking tools; the cost is 10gp per hit point, and HP are restored at a rate of 1 per 5 minutes' work. A construct with the fast healing special quality still benefits from that quality.
Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
Since, unlike other constructs, it was once alive and has the same soul it had before, a starmetal infused creature can be raised or resurrected by any means that would have brought it back to life before becoming a construct.
It gains DR 1/Adamantine at every even HD or level; so DR 1/Adamantine at 2HD, DR 2/Adamantine at 4th level, etc.
It gains bonus hit points based on size, as shown on the following table.
Creature Size | | Bonus HP |
Small | | 10 |
Medium | | 20 |
Large | | 30 |
Huge | | 40 |
Gargantuan | | 60 |
Colossal | | 80 |
As constructs, starmetal infused creatures do not eat, sleep, or breathe. Additionally, they are immune to aging penalties, cannot be magically aged, cannot die of old age, and so might exist in their current forms for eons.
Special: Warforged may opt to either lose
or retain their Composite Plating quality. If they choose to lose it, they also lose the Adamantine Body, Mithral Body and Mithral Fluidity feats, if they had them. They may choose feats that they qualify for to replace them.
Saves: Having no Con score alters the creature's fort save bonuses; Con - is a +0 bonus to Fort saves and Concentration checks.
Abilities: The creature no longer has a Constitution score, Dexterity is reduced by -3, and Strength is increased by +6.
Challenge Rating: As base creature.
Advancement: As base creature; only HD are changed. So if a monstrous humanoid became starmetal infused, and it advanced, it would gain 1d12 HD, +1 BAB, Good Will and Reflex saves, poor Fortitude, and 2+ int skillpoints.
Level Adjustment: +0, but the creature loses 2 levels. See 'Starmetal Displacement Infusion', below.
Example of creature using template here:
Starmetal Infused Blink Dog
Medium Construct (Augmented Magical Beast)
HD: 2d12+20 (33hp)
Initiative +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d6+3) +1d6 vs extraplanar
Full Attack: Bite +5 melee (1d6+3) +1d6 vs extraplanar
Space/Reach: 5 ft./5 ft.
Special Attacks: Adamantine Bite
Special Qualities: Blink, DR 1/Adamantine, darkvision 60 ft., dimension door, low-light vision, scent, construct traits
Saves: Fort +3, Ref +5, Will +0
Abilities: Str 16, Dex 14, Con --, Int 10, Wis 12, Cha 11
Skills: Hide +2, Listen +4, Sense Motive +2, Spot +4, Survival +4
Feats: Run, TrackB
Environment: Temperate plains
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 2
Treasure: None
Alignment: Usually lawful good
Advancement: 3–7 HD (Medium); 8–12 HD (Large)
Level Adjustment: +2 (cohort)
COMBAT
Adamantine Bite (Ex): Due to its starmetal body, a starmetal infused blink dog's bite is treated as an adamantine weapon for the purposes of bypassing DR and hardness.
Blink (Su): A starmetal infused blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.
Dimension Door (Su): A starmetal infused blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
Mind Affecting Susceptibility (Ex): Unlike other Constructs, a starmetal infused blink dog is subject to mind affecting effects as normal.
Starmetal Displacement InfusionFor a creature to become starmetal infused it must drink a concoction of powdered starmetal and special reagents that costs 3000gp (for Small or Medium creatures; for larger creatures, double the cost for each size category above medium), and takes 1 week to prepare. Once drunk, the starmetal petrifies the creature (DC 1 Fort save to resist; resisting ends the transformation, ruining the infusion) as it rapidly displaces the creature's flesh with starmetal. The process takes 24 hours, during which the petrified creature is helpless and unconscious. While the creature's body is being replaced by the starmetal, it loses some of its life force as its body tries to resist the change. If the creature is too weak, the petrification is permanent; but rather than being stone, the creature is starmetal;
stone to flesh will not restore the creature, though
polymorph any object, wish or
miracle will. If, however the creature survives the process, it wakes up at the end of the 24 hours with its new body fully functional.
Game Effect: Immediately upon losing awareness, a newly infused starmetal creature loses 2 levels as if the spell raise dead had been used on it, additionally, it's set to the minimum XP required for that level. (If losing a level would reduce the subject to less than 1st level, it is simply left petrified at 1 HD, with 0 XP.) No spell, not even restoration, can restore these lost levels and XP.
FeatsRigid Consciousness[Racial]
Prerequisite: Starmetal Infused Creature
Benefit: You are immune to mind affecting effects (charms, compulsions, patterns, phantasms, and morale effects). You may not drop this immunity for any but your own spells and abilities.
Hardening[Racial]
Prerequisite: Starmetal Infused Creature, DR 3/Adamantine
Benefit: Your current and future improvements to your DR from your starmetal infused template is no longer bypassed by anything; it becomes DR X/-.