HD: d8
Base ---Rituals Known--- -----------------Ritual Tracing----------------
Attack Fort Ref Will General Expanded
Level Bonus Save Save Save Special Rituals Knowledge Rote Minor Least Lesser Greater
1 +1 +2 +0 +2 Bloodfused Ritual (rote, minor) 3 0 1 -- -- -- --
2 +2 +3 +0 +3 Bloodfused Resilience 4 0 2 -- -- -- --
3 +3 +3 +1 +3 Bonus Feat 4 1 2 -- -- -- --
4 +4 +4 +1 +4 Bloodfire 1d6 5 1 2 1 -- -- --
5 +5 +4 +1 +4 Bloodfused Ritual (least) 6 1 3 1 -- -- --
6 +6/+1 +5 +2 +5 Bonus Feat 7 1 3 2 -- -- --
7 +7/+2 +5 +2 +5 Bloodfire 2d6 7 2 3 2 -- -- --
8 +8/+3 +6 +2 +6 Bloodifre Weapon 8 2 3 2 1 -- --
9 +9/+4 +6 +3 +6 Bloodfused Ritual (lesser), Bonus Feat 9 2 3 3 1 -- --
10 +10/+5 +7 +3 +7 Bloodfire 3d6 10 2 3 3 2 -- --
11 +11/+6/+1 +7 +3 +7 Bloodfire Defense 10 3 3 3 2 -- --
12 +12/+7/+2 +8 +4 +8 Bonus Feat 11 3 3 3 2 1 --
13 +13/+8/+3 +8 +4 +8 Bloodfire 4d6, Bloodfused Ritual (greater) 12 3 3 3 3 1 --
14 +14/+9/+4 +9 +4 +9 Improved Bloodfire Weapon 13 3 3 3 3 2 --
15 +15/+10/+5 +9 +5 +9 Bonus Feat 13 4 3 3 3 2 --
16 +16/+11/+6/+1 +10 +5 +10 Bloodfire 5d6 14 4 3 3 3 2 1
17 +17/+12/+7/+2 +10 +5 +10 Bloodfused Ritual (advanced), Improved Bloodfire Defense 15 4 3 3 3 3 1
18 +18/+13/+8/+3 +11 +6 +11 Bonus Feat 16 4 3 3 3 3 2
19 +19/+14/+9/+4 +11 +6 +11 Bloodfire 6d6, Greater Bloodfire Weapon 16 5 3 3 3 3 2
20 +20/+15/+10/+5 +12 +6 +12 Bloodfire Immolation 17 5 3 3 3 3 3
- Save DCs are Con-based.
- Knows a limited number of general rituals, plus a limited number from the Ritualist and Witchblood lists (Expanded Knowledge).
- Bloodfused Ritual: 1st, 1st, 5th, 9th, 13th, 17th. Gain special Bloodfused ritual slots. Can only trace non-dischargeable rituals with range Personal, target You, duration of 1 round or greater, and non-permanent, non-Trace duration. Tracing a ritual in a Bloodfused ritual slot changes its duration to Trace. As a result, it also exerts its released effects as a supernatural ability rather than a spell-like (as it is not yet released). You cannot release a Bloodfused ritual, although you can remove it as part of tracing a new ritual in the slot. You have one slot of each indicated grade. Tracing one or more Bloodfused rituals requires a special ceremony that takes 8 hours and deals 1 Con damage to you per ritual traced (the time is independent of the number of rituals traced).
- Bloodfused Resilience: 2nd, Gain DR/- equal to the highest enumerated grade of ritual you have traced as a Bloodfused Ritual.
- Bonus Feat: 3rd, 6th, 9th, 12th, 15th, 18th. Fighter or Ritual, as normal.
- Bloodfire: 4th, 7th, 10th, 13th, 16th, 19th. Deal indicated damage to melee attackers (with natural or non-reach weapons). Fort DC 10 + 1/2 level + Con for half. Damage is pure arcane energy.
- Bloodfire Weapon: 8th. Take your own Bloodfire damage as a swift action, add your Bloodfire damage to melee weapon rolls for 1 round (no save).
- Bloodfire Defense: 11th. Take your own Bloodfire damage as a swift action to add +1 circumstance to AC per die of Bloodfire damage for 1 round.
- Improved Bloodfire Weapon: 14th. Targets that take Bloodfire Weapon damage must make a Fort save or be sickened for 1 minute.
- Improved Bloodfire Defense: 17th. Bloodfire Defense also grants a bonus to saving throws.
- Bloodfire Immolation: 20th. Take your own Bloodfire damage as a standard action to deal triple your Bloodfire damage to all other creatures within 60 feet (Fort half).