Author Topic: Spellslinger - Fullround spell barrages  (Read 2789 times)

Offline faeryn

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Spellslinger - Fullround spell barrages
« on: June 06, 2016, 07:43:09 PM »
Just an idea for a homebrew feat...

Spellslinger
[General]
You're dedication to combat spellcasting has taught you how to cast spells as a part of a full attack

Prerequisite: INT 13, BaB 6+, Combat Casting, Ability to cast 2nd level spells

Benefit: When you use the full attack action, you can take a -5 penalty on your attack roll to cast any standard action spell in place of an iterative attack. You may replace up to 3 attacks in this manner, as long as you make at least 1 normal attack this round. The changes to attack rolls and Armor Class last until your next action.

Two-handed Spellslinger
[General]
You're dedication to combat spellcasting has taught you how to cast spells as a part of a full attack

Prerequisite: Two-weapon Fighting, Spellslinger

Benefit: You may forgo your offhand attack(s) to instead cast a single standard action spell. All normal penalties for using Two-weapon Fighting apply.


EDIT: Clarification on maximun number of spells
« Last Edit: June 09, 2016, 12:00:59 AM by faeryn »

Offline Stratovarius

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Re: Spellslinger - Fullround spell barrages
« Reply #1 on: June 08, 2016, 07:16:44 AM »
Unless I'm mistaken, a properly tweaked caster can get 8+ spells a round from this... that's insane.

Offline littha

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Re: Spellslinger - Fullround spell barrages
« Reply #2 on: June 08, 2016, 07:36:22 AM »
Unless I'm mistaken, a properly tweaked caster can get 8+ spells a round from this... that's insane.

Yep... Just use spells with no attack rolls to completely ignore the penalties too. Or even touch attack wouldnt suffer too much.

Offline faeryn

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Re: Spellslinger - Fullround spell barrages
« Reply #3 on: June 08, 2016, 11:22:43 PM »
Unless I'm mistaken, a properly tweaked caster can get 8+ spells a round from this... that's insane.

Actually only 4. The Two-handed Spellslinger feat replaces All Offhand attacks with a single spell cast. I guess I should make a special note that Improved, Greater, and Perfect Two-weapon fighting don't provide additonal interaction with the feat. And the Spellslinger Feat only provides for a maximum of 3 Spells, I should clarify that too...



OK, made the clarifications. It should now be clear that you can cast cast a maximum of 3 spells with Spellslinger and can gain 1 additional via Two-handed Spellslinger. However you still must make atleast 1 normal attack role in any round you use these feats. BTW, if anyone could better word the feats, feel free to do so and I'll update the OP.
« Last Edit: June 09, 2016, 12:00:29 AM by faeryn »

Offline phaedrusxy

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Re: Spellslinger - Fullround spell barrages
« Reply #4 on: June 09, 2016, 10:13:46 AM »
Umm... how about hell no! At least the Magus in PF can only do this once per round, and that's their main mechanic. In exchange, they're only a 3/4 caster, not a full one!

I'd say this needs to be much more limited. Let them apply Quicken spell once per round whenever they make a full attack, in exchange for a -5 penalty to all their attacks for the round and the loss of one iterative attack (i.e. they must have a BAB of +6 as a prereq for this feat). Just get rid of the second feat, and forget about casting multiple spells per round.

Also, what's up with the Int requirement? Is this supposed to be for wizards/archivists only? I'd ditch that.
« Last Edit: June 09, 2016, 10:17:06 AM by phaedrusxy »
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Offline faeryn

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Re: Spellslinger - Fullround spell barrages
« Reply #5 on: June 11, 2016, 09:55:32 AM »
Well, I could impose a CL penalty on it if it's to much of a power bonus to casters. But that creates it'own problem...

As for the Int req... how about "Int, Cha, or Wis 16"... then it's equal opportunity for all casters..


Anyways how about if I add this:
"For every additional spell, past the first, cast in this way treat your Caster Level as 2 lower until the start of your next turn."

So if you only cast 1 spell using these feats you cast at your ful CL, but if you cast 2  or more you cast at -2 per spell to a maximum penalty of -6 at 4 spells?
« Last Edit: June 11, 2016, 09:57:52 AM by faeryn »

Offline littha

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Re: Spellslinger - Fullround spell barrages
« Reply #6 on: June 12, 2016, 02:48:13 PM »
Well, I could impose a CL penalty on it if it's to much of a power bonus to casters. But that creates it'own problem...

As for the Int req... how about "Int, Cha, or Wis 16"... then it's equal opportunity for all casters..


Anyways how about if I add this:
"For every additional spell, past the first, cast in this way treat your Caster Level as 2 lower until the start of your next turn."

So if you only cast 1 spell using these feats you cast at your ful CL, but if you cast 2  or more you cast at -2 per spell to a maximum penalty of -6 at 4 spells?

There is really no way to balance this as it stands, it is wildly broken.
Quicken spell is the existing option and it is nowhere near as powerful as this, not even remotely.

The only way I can see of balancing this is forcing this to only apply to spontaneous spellcasters and applying incremental penalties to the spell level of the spells you are casting. That way it works as something like a super quicken spell and stops you from spamming maximum level spells.

Something along the lines of:

Quote
At the beginning of your turn you may announce that you are using a spell barrage. If you do, you may cast any number of spells as free actions this turn. Increase the spell level of each spell by 2 plus an additional 2 for each spell you have previously cast this turn.

That way a 20th level sorcerer could cast a 7th level spell (+2) a 5th level spell (+4) a 3rd level spell (+6) and a 1st level spell (+8) in one round but doing so would cost you 4 9th level spell slots.

Even that might be a bit much.