Author Topic: Rough and Tumble II: OOC  (Read 24959 times)

Offline Nanshork

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Re: Rough and Tumble II: OOC
« Reply #80 on: April 24, 2017, 01:33:41 PM »
I meant I don't know what deal he's specifying or why he's so upset.   :P

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #81 on: April 24, 2017, 01:36:49 PM »
He did ask you guys to wait until he was gone.

Offline phaedrusxy

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Re: Rough and Tumble II: OOC
« Reply #82 on: April 24, 2017, 02:53:34 PM »
I feel like I have no idea what's going on in this game much of the time... I think it is in large part because of the big time lags between happenings... and I just don't feel motivated to go back and reread things that I've forgotten to refresh myself whenever things do get moving again...

That said... as far as I can tell, Tomas didn't have a deal with the smugglers, and hardly even knows what they're doing. So I don't care much if they get pissed off at him, and he probably doesn't either.

I also have no idea what we were supposed to bring in exchange for the captured mage... Am I supposed to just bluff my way through? Or was Tomas actually told what the heck is going on at some point? :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: Rough and Tumble II: OOC
« Reply #83 on: April 24, 2017, 03:32:21 PM »
I'm in the same boat as phaedrus.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #84 on: April 24, 2017, 05:50:42 PM »
Short form is basically this: Loire/Tomas agreed on a deal to rob the particular house you ended up in front of. Fritjof agreed to help the smugglers bring their cargo (live animals) to the house in exchange for information. Brennus had one of his friends from his solo segment kidnapped by the residents of the house. They did this because they are interested in Brennus, as he's cursed by something from the fallen skycity, and they really want to get their hands on it.

Karlak (smuggler chief) asked to have Tomas and co wait until they had delivered the animals and disappeared before anything happened. The party didn't, hence the shouting at Fritjof and running away not to be blamed if anything goes wrong. Actions have consequences, and in this case, possibly good, possibly bad.

As for the greeting at the door, the person talking to Tomas is asking whether they have brought Brennus, whom the kidnappers demanded in exchange for freeing the captured mage.

All of this is IC information for all the characters by this point, so you can use any of it in negotiations. And if you need more, just ask :D

Offline phaedrusxy

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Re: Rough and Tumble II: OOC
« Reply #85 on: April 25, 2017, 08:31:08 PM »
OK... since the class mechanics have changed... I have to ask... If Tomas uses the Cursed Mirror seed to cast That Which You Are Not or The Right Mind, he can only use one spell point. This has the chance to affect up to 6 HD of creatures. How long will it last? Just one round (he's a 1st level caster)? Can he continue spending spell points on it to keep it going? And he regenerates one SP per round now, right?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #86 on: April 25, 2017, 09:20:38 PM »
The campaign is still using Ancient Spellcasting, rather than the WIP Arhosan Seedcasting that's an update to it (and that I need to finish).

That being said, you are correct in your surmises - maximum of 1 point, duration 1 round, 1 creature up to 6 HD. He can recast it every round (regenerates 1), but it would be a new casting, not keeping the existing spell going.

Offline phaedrusxy

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Re: Rough and Tumble II: OOC
« Reply #87 on: April 26, 2017, 12:53:54 AM »
Hmm... so they'd get a new saving throw every round. That makes it more tricky... OK, at least I know enough about how my spells work to strategize around their use... hopefully. :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #88 on: April 26, 2017, 09:33:50 AM »
You created a spell to one-shot Shar, I think you can handle a few low level NPCs. :P

The game will be updating after this chapter of the campaign finishes to all the new/rebuilt Arhosan material, just so everyone knows. The bit it will affect most is Phae's gallant class, since that got a complete rebuild and has the new Arhosan Seedcasting as well.

Offline Risada

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Re: Rough and Tumble II: OOC
« Reply #89 on: May 01, 2017, 12:35:21 PM »
Is this the time when my cursed carcass is delivered in a silver platter to the current big bad?

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #90 on: May 01, 2017, 01:31:20 PM »
I'm rather expecting your friends not to sell you out like that... But they could.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #91 on: May 13, 2017, 04:35:25 PM »
This took me far too long to respond to. Work/life was busy as hell, but I still had enough time I could have managed it. :banghead

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #92 on: May 15, 2017, 02:25:34 PM »
Brennus, you'll be in charge of your mage friend.

What are his stats? Does he have a sheet?

He will. I just haven't finished it yet. 2nd level Hanian Arcanist, no real items of value (few scrolls), elite array, and I mostly just need to pick the seeds.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #93 on: May 19, 2017, 03:10:33 PM »
Also need init for those who haven't given it.

Raizon, 2nd level Magician

Medium Hanian (Humanoid)
Hit Dice: 2d4+4 (9 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +0/-1
Attack: Dagger +0 melee (1d4-1) or Crossbow +2 (1d8)
Full Attack: Dagger +0 melee (1d4-1) or Crossbow +2 (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Arcane magic (A Dancing Serpent, 6 sp)
Special Qualities: -
Saves: Fort +2, Ref +1, Will +3
Abilities: Str 8, Dex 13, Con 14, Int 15, Wis 10, Cha 12
Skills: Concentration 7, Knowledge (Arcane) 7, Spellbond 7, Spellcraft 7
Feats: Flexible Casting, Essence Crafter, Offensive Spellbond
Environment: Urban
Organization: TBD
Challenge Rating: 1
Treasure: Dagger, Crossbow, 20 bolts
Alignment: Chaotic Good
Advancement: By class

Offline Nanshork

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Re: Rough and Tumble II: OOC
« Reply #94 on: May 19, 2017, 06:19:20 PM »
Here you go:

Rolled 1d20+1 : 16 + 1, total 17

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #95 on: July 04, 2017, 06:57:51 AM »
Figured I'd give this a try since it's the last major area of this adventure.

Offline Nanshork

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Re: Rough and Tumble II: OOC
« Reply #96 on: July 04, 2017, 02:47:21 PM »
Okay, this is probably frustrating for you but I don't even remember why I was looking for a Ritualist anymore...

Was it personal reasons or quest related?

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #97 on: July 04, 2017, 03:33:07 PM »
Sent a PM, and don't worry about being frustrating, I volunteered to DM after all :)

Offline phaedrusxy

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Re: Rough and Tumble II: OOC
« Reply #98 on: July 04, 2017, 09:30:45 PM »
So I'd like to use Resilient Boost to shrug off the effect on Tomas. How does that work? Is that a standard action, but he also gets a single attack with it? And since he has 3 martial points and that only costs 2, he could still combine it with a 1 point fusillade?

Since Tomas has a reach weapon I hope/assume some enemy is within range of an attack? :p

(click to show/hide)
« Last Edit: July 04, 2017, 09:32:30 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: Rough and Tumble II: OOC
« Reply #99 on: July 04, 2017, 09:45:25 PM »
So, Resilient Boost is a standard action that doesn't grant an attack (intent, anyway, rules aren't entirely clear on that point, I'll grant. Fusillades need a clean-up/version 2.0 at some point). Although you are right that you could combine it with a 1 point standard action fusillade that does grant an attack (this is where that whole cleaning up thing needs to happen).

However, in this particular case Resilient Boost is useless. The ability is as follows:
Quote
Resilient Boost - Easily strong enough to shrug off most attacks, the fusilier can even overcome magical assaults. The fusilier shrugs off one condition. The condition must be either ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, immobilized, nauseated, sickened, stunned, or poisoned, or can be one targeted spell effect currently affecting the fusilier with a duration of 1 or more rounds or to cancel a curse affecting the fusilier, as per the remove curse spell. Point cost: +2.

Unfortunately, the effect in question is none of the conditions listed, not a spell, and not a curse, so you're kind of stuck with it for the short term. You are, however, within 10 ft. of the burly Hanian in the doorway, who has been attacked twice by magic by your compatriots, although only one (Fritjof's) may have landed when your attack result happens. You don't need to move to attack him, unless your reach weapon is rather... small.