Author Topic: Soulfire Adept [PrC]  (Read 1663 times)

Offline sirpercival

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Soulfire Adept [PrC]
« on: November 30, 2011, 12:02:30 PM »
Soulfire Adept

Requirements
Skills: Knowledge (arcana or religion) 8 ranks
Meldshaping: Ability to shape 3 soulmelds, including incarnate weapon and incarnate avatar; ability to bind a soulmeld to the crown chakra
Special: Bloodfire class feature, bloodfused ritual class feature.

HD: d6

Level   BAB   Fort   Ref   Will   SpecialRitual casting or Meldshaping
1+1+2+0+2Soulfire+1 level of existing ritual class and
+1 level of existing meldshaping class
2+2+3+0+3Chakra bind (feet, hands)+1 level of existing ritual class and
+1 level of existing meldshaping class
3+3+3+1+3Greater soulfire, ritual casting (least)+1 level of existing ritual class
4+4+4+1+4Ritual essentia+1 level of existing meldshaping class
5+5+4+1+4Soulfire essence+1 level of existing ritual class and
+1 level of existing meldshaping class
6+6+5+2+5Bloodfused chakra (minor)+1 level of existing ritual class and
+1 level of existing meldshaping class
7+7+5+2+5Greater ritual essentia+1 level of existing ritual class
8+8+6+2+6Chakra bind (arms, shoulders, brow)+1 level of existing meldshaping class
9+9+6+3+6Greater soulfire essence, ritual casting (lesser)   +1 level of existing ritual class and
+1 level of existing meldshaping class
10+10+7+3+7Bloodfused chakra (least)+1 level of existing ritual class and
+1 level of existing meldshaping class

Skills: The Soulfire Adept's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Climb (Str), Craft (Int), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skill points per level: 4 + Int

Class Features

   Weapon and Armor Proficiency: You gain no new proficiency in weapons, armor, or shields.

   Ritual casting:  At every level except 4th and 8th, you gain an increase in caster level, number of simultaneous charged rituals, and rituals known as if you gained a level in a ritual casting class you had levels in before entering this prestige class.  You do not, however, gain any other benefit a character of that class would have gained, such as access to new ritual strengths or other class features.  If you have levels in more than one ritual-casting class, you must choose which class to apply these levels to for the increases described above.
   At 3rd level, you gain access to least rituals, and at 9th level you gain access to lesser rituals, if you did not have it already; this access functions exactly as if you had gained the ability from your original ritual casting class, including which class rituals you can learn.

   Meldshaping:  At every level except 3rd and 7th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulfire adept level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a soulfire adept, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and number of soulmelds and chakra binds available.

   Soulfire (Su): Whenever you have your incarnate weapon shaped, it does an extra 2d8 bloodfire damage for each essentia invested in that soulmeld.  When you reach 3rd level, you gain the ability to bind incarnate weapon to your hands chakra; if you do, the amount of extra bloodfire damage increases to 3d8 per point of essentia invested in the soulmeld.

   Chakra binds: At 2nd level, you can bind soulmelds to your hands and feet chakras.  At 8th level, you gain the ability to bind soulmelds to your arms, brow, and shoulder chakras.

   Ritual essentia: Beginning at 4th level, you gain 1 bonus essentia for every bloodfused ritual you have at any given time.  At 7th level, the amount of bonus essentia granted by this ability increases to 2 points per bloodfused ritual.  Bloodfused chakras do not count for this ability.

   Soulfire essence (Su): At 5th level, whenever you have the incarnate avatar shaped, you gain damage reduction 3/-- for each point of essentia you invest in that soulmeld.  At 9th level, you gain the ability to bind the incarnate avatar to your shoulders chakra; if you do, you also gain resistance against acid, cold, electricity, fire, and sonic damage equal to 5 times the number of essentia invested in the soulmeld.

   Bloodfused chakra: Beginning at 6th level, whenever you perform the ceremony to gain a bloodfused ritual, you may forgo the normal effect of the ritual to increase the essentia capacity of soulmelds occupying one of your chakras.  You choose the chakra when you perform the ceremony, and the chakras you may choose depend on the strength of the bloodfused ritual.  The essentia capacity of the chosen chakra increases by 1 for soulmelds occupying the chakra, and 2 for soulmelds bound to the chakra.  At 6th level, you may replace a minor bloodfused ritual to augment your crown, feet, or hands chakra, and at 10th level you may replace a lesser bloodfused ritual to augment your arms, shoulders, or brow chakra.  You may only have one bloodfused chakra at any time.
« Last Edit: April 17, 2013, 01:44:10 PM by FireInTheSky »
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