Author Topic: Ranged factotum tips  (Read 1387 times)

Offline IlPazzo

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Ranged factotum tips
« on: February 19, 2017, 10:43:42 AM »
Hi all,

one of my players wants to play a ranged factotum. He's mostly thinking of going archery OR dual wand wielder.
The problem is he's not a very expert player and is having trouble producing something that doesn't look weak to him.

So I'm looking into building a couple quick sample characters to show him what can be done, can I get your help please?

Rules are
-no settings
-up to one flaw, one trait
-any race is ok
-variants, prestige bard/paladin/ranger and even generic classes are ok
-he absolutely wants a factotum, but it's for the jack-of-all-trades feel, not the mechanics.
-...and we're starting at level 5
-extra: the wand wielder (but really anyone) is of course allowed crafting. Not really a ruling.

It's a 3 men party, the other guys being a tank/power attacker and a wu jen/cloistered cleric blaster with a flavourful, low-op build. So power level doesn't need to be impressive.


I don't need extended build, just starting points, like so:

simple skillmonkey archer:
human feat rogue 2/factotum 3, eventually getting to factotum 8
archery is feat heavy as I understand, but a flaw, human and feat rogue 2 should fix that issue
eventually get knowledge devotion as a damage and hit booster
pro:
it's pretty easy to build and play, straight to the point of what he wants
con:
medium BAB on both classes hurts
possibly not opening the road for PRCs?
« Last Edit: February 19, 2017, 10:51:56 AM by IlPazzo »