Author Topic: [Interest Check] 3.5. Warfare, leadership and world-saving  (Read 9892 times)

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10856
  • you can't escape the miles
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #260 on: July 08, 2017, 07:17:14 AM »
As I dive into building this character for serious, can I have a quick rundown of what we already have? Including some basic army setups?

By the way, we should probably specialize, based on our respective builds, rather than trying to construct complete armies that all do everything. For example, since I'm rocking Bladecraft, my best bet is to max out on heavy & light infantry, and possibly cavalry as well (which would make me finish writing some of the special combat rules).
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Archon

  • Full Member
  • **
  • Posts: 223
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #261 on: July 08, 2017, 07:24:31 AM »
My character is a bard//warblade. I have mages up the wazoo (many warlocks and warmages, healers , a few dread necro and adepts). I also have heavy infantry to protect my mages, and a few specialists my numbers are from leadership 38 (which means like 1500+ troops, and level 9 followers - used for two healers). I can do blasting, but not manoeuvrability, or matching numbers in a fair melee.

I hope to win at least one fight with massed magic missile.

Light infantry and cavalry would be an ideal match.

Edit: My bloodline lets me take classes from the PC list as followers, so if you have suggestions re:PC classes worth throwing at things en mass, feel free to sing out. Right now, it mostly means all my fighters are actually warblades

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10856
  • you can't escape the miles
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #262 on: July 08, 2017, 07:35:06 AM »
Awesome. Infantry & cavalry I shall provide.

Hey Drammor, since there's no alignment, can I have a substitute class feature for Knight of the Sacred Seal's Aligned Strike? It's basically the only real class feature at KoSS 1.

EDIT: Is it kosher to build our own bloodlines (since the bloodline building rules are right there in the SRD)?

EDIT EDIT: Similar to the KoSS thing, how does Smite Evil/Good/etc. work?

EDIT EDIT EDIT: And aligned damage reduction?
« Last Edit: July 08, 2017, 07:49:16 AM by sirpercival »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Rekmond

  • Full Member
  • **
  • Posts: 213
  • DM in Training
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #263 on: July 08, 2017, 10:31:16 AM »
Quick poll: Do I use spellscales or lesser assimar as the race for the Cha-needed followers. Currently my marshals and bards are spellscales, and my healers are lesser aasimar. (the only two +2 cha, LA 0 races I can find. )

But fluff-wise, spellscales are kinda chaotic, and aasimar are kinda good. What to do, with regard to having officers in the army of darkness which we seem to be forming here?

For the Marshalls and Bards on your Siege crews I'd definitely use the Aasimar. Extra +1 wis mod for that Profession check.

Oh yeah, that's fine then.

Edit: Okay, to get this, I had to combine rules from the PHB, MM2 and A&EG.

If you want pets/exotic pets/et cetera, you'll need someone who can train them. This means either maintaining a hireling, or build followers for the purpose of training your pets. I think it's probably fair to say that a follower can train as many HD of pets as they have HD, themselves (so particularly HD-heavy pets would require multiple trainers all on their own).

If you want an exotic pet, you must pay the cost of training and rearing it. If you want it to be battle-capable, then it needs to be a warbeast (otherwise it will flee unless it makes a DC 15 Will save every time it feels threatened).

The market price of a warbeast is a function of its Hit Dice: 50 gp/HD for a warbeast of 3 HD or less, or 100 gp + 75 gp/HD for one of 4 HD or more.

There are no rules listed for what to do if you don't want a warbeast, other than to look at the various creatures that have specific costs listed, so I'd just say halve the cost/HD for a non-warbeast.

You also need to take these surcharges into account:

Handle Animal DC: 15–19 125 gp
Handle Animal DC: 20–24 250 gp
Handle Animal DC: 25–29 500 gp
Handle Animal DC: 30–35 1,000 gp
Unusual movement: 500 gp
(fly, swim, burrow)
Difficult special ability: 500 gp
(per special ability)
Vicious creature: 1,000 gp
Assistant required: 100 gp
(per assistant)
Charm monster scroll: 700 gp

And you should take this into account: Creatures with alien mindsets or ecologies (such as those from other planes) or those requiring unique equipment, can drive the price up even farther.

My cohort currently has a +19 Wild Empathy check, and a +15 Handle Animal, while I have a +11 HA on my own without items.

If I can boost my leadership score 4 points. 2 is easily done with a cloak, the other 2 points, well options. I can either go with reputation or try for a Guildhouse etc. Or just pick it up via more items.
« Last Edit: July 08, 2017, 11:32:19 AM by Rekmond »
I want to be born. To live. That is all I want. -Aura

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 325
  • Feel free to ignore me.
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #264 on: July 08, 2017, 11:58:30 AM »
As I dive into building this character for serious, can I have a quick rundown of what we already have? Including some basic army setups?

My character is a Swordsage//Dread Necromancer specializing in fear, a Crusader//Rogue specializing in fear cohort(His cohort is a Bard//Rogue in charge of engineering),
and a Wildshaping Ranger//Warmage cohort(Think magical Stuka)

My plan for my army was
(click to show/hide)

The planned use for my army was Engineers, Army Trail, and Fire Brigades/Kampfgruppe/Defense in depth.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #265 on: July 08, 2017, 12:26:38 PM »
Awesome. Infantry & cavalry I shall provide.

Hey Drammor, since there's no alignment, can I have a substitute class feature for Knight of the Sacred Seal's Aligned Strike? It's basically the only real class feature at KoSS 1.

EDIT: Is it kosher to build our own bloodlines (since the bloodline building rules are right there in the SRD)?

EDIT EDIT: Similar to the KoSS thing, how does Smite Evil/Good/etc. work?

EDIT EDIT EDIT: And aligned damage reduction?

KoSS's Aligned Strike is now Aura Strike, without specific typing.

It is, but doing so counts as homebrew.

Smite Evil/Good/etc is Smite.

It's DR/Aura.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Rekmond

  • Full Member
  • **
  • Posts: 213
  • DM in Training
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #266 on: July 08, 2017, 01:35:33 PM »
Kinda curious if I could make THIS work.

It would give me the boost I need to get a 5th level follower without item dipping, and since it can be taken before Leadership, it would work for me (As I only have 1 feat slot after grabbing Leadership at 6).
I want to be born. To live. That is all I want. -Aura

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #267 on: July 08, 2017, 01:54:41 PM »
Not that one, I'm afraid. You'll never be in a position to rule or manage your city, so you'd be ignoring the de facto costs of the feat.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Rekmond

  • Full Member
  • **
  • Posts: 213
  • DM in Training
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #268 on: July 08, 2017, 01:57:05 PM »
ah well. I'll spend a few K for that +3 competence bonus then. Diadem of Inspiring Rule
I want to be born. To live. That is all I want. -Aura

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #269 on: July 08, 2017, 02:01:08 PM »
Is everyone still agreed on worshiping Evening Glory?
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 325
  • Feel free to ignore me.
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #270 on: July 08, 2017, 02:25:15 PM »
Is everyone still agreed on worshiping Evening Glory?

Changing the deity worshiped at this point would involve a complete personality rewrite of my character, so I would prefer that we stick with Evening Glory.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline Drammor

  • Hero Member
  • ***
  • Posts: 583
  • Seer of Void
    • View Profile
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Rekmond

  • Full Member
  • **
  • Posts: 213
  • DM in Training
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #272 on: July 08, 2017, 02:34:37 PM »
yes and YAY, we gots a board.
I want to be born. To live. That is all I want. -Aura

Offline ketaro

  • Epic Member
  • ****
  • Posts: 3833
  • I'm always new!
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #273 on: July 08, 2017, 03:58:03 PM »
"LEADER FEATS
This book introduces a new type of feat called leader feats.
Leader feats augment or alter the effects of the Leadership feat
(as presented on page 97 of the Player’s Handbook and described
in more detail on page 106 of the Dungeon Master’s Guide). Typically,
a leader feat affects your cohort and/or your followers but
has no effect on other allies.
 Since all leader feats include Leadership as a prerequisite,
their presence in the game is subject to the DM’s approval. If the
DM prefers not to include the Leadership feat in the campaign,
then all feats of the leader type are similarly off limits.
 In addition to their listed benefits, each leader feat taken by a
character improves his Leadership score by +1
."

Bottom paragraph on page 96 of Heroes of Battle.

So that counts Extra Followers, but does Might Makes Right count?
Gosh I just realized I didn't pick one of my bonus feats from Warlord and I never added in my Bloodline abilities, excluding the bonus feats.
« Last Edit: July 08, 2017, 04:05:11 PM by ketaro »

Offline Rekmond

  • Full Member
  • **
  • Posts: 213
  • DM in Training
    • View Profile
Re: [Interest Check] 3.5. Warfare, leadership and world-saving
« Reply #274 on: July 08, 2017, 04:09:01 PM »
RAW, no Might Make Right isn't a Leader feat.

Drammor might rule otherwise though since it fits every marker of a Leader feat.
I want to be born. To live. That is all I want. -Aura