Author Topic: Party of 3, Curse of Strahd.  (Read 3597 times)

Offline Shadowhunter

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Party of 3, Curse of Strahd.
« on: August 29, 2017, 09:56:30 AM »
I find myself being the third player in what will be an attempt to play Curse of Strahd with only 3 players. The other two are playing a Changeling Druid and a Drow Rogue. I'm leaning towards playing a Bard, but I am not totally sure. Between the full casting, buffing peoples skill checks and adding extra healing upon short rests, it seems to me they have a lot to offer in this situation.

Anyone have any other ideas?

Offline Skyrock

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Re: Party of 3, Curse of Strahd.
« Reply #1 on: August 29, 2017, 10:15:27 AM »
There is one very crucial item that can only be used by a good-aligned cleric or paladin. The good news is that Paladin and Bard go together like peanut butter and jelly.

Offline awaken_D_M_golem

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Re: Party of 3, Curse of Strahd.
« Reply #2 on: August 30, 2017, 06:37:02 PM »
Oh that's metagaming right there.

The Druid ought to be able to Religion check a few times (or more)
to determine when (=then) a dip should happen the next level or two.


Partial to Moon and Lore but that might not be enough non-squishy happening.
Lore 6 / oops hey "surprise" dip 1 or 2 / Lore +X , or similar would work.

Your codpiece is a mimic.

Offline Skyrock

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Re: Party of 3, Curse of Strahd.
« Reply #3 on: August 30, 2017, 06:53:35 PM »
Oh that's metagaming right there.
I blame the DM here, or the bad organization of CoS that hides away a crucial bit of information in the description of one of the major seeded magic items. You really need at least one good cleric or paladin to solve the campaign at the proposed level range.

Offline awaken_D_M_golem

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Re: Party of 3, Curse of Strahd.
« Reply #4 on: August 30, 2017, 07:29:32 PM »
I shouldn't have put it so bluntly  (and my weenie filter triggered in a weird way).

It does deserve a bit of an oberoni-ish discussion.
So yeah, the DM has to drop hints, like classic good vs evil is the reason for the fight!!

I suppose a party could ignore this need, and suffer the consequences.
Y'all did as well as you could dag-gummit.  But the Mists get everybody  eventually.

... oh or the Rogue could go Thief and use UMD.
Might not work as well, and need multiple attempts.
Your codpiece is a mimic.

Offline Shadowhunter

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Re: Party of 3, Curse of Strahd.
« Reply #5 on: August 30, 2017, 11:24:49 PM »
Given that Thief gets UMD by 13th level and the adventure is scheduled to end with characters at 10/11th level, that's probably not going to cut it.
The Druid will be a Moon druid, I am uncertain about the Rogue 'cause it's going to be her first time ever playing rpg's (and also my DM's first time DM'ing 5th). I don't want to rain on the Rogues parade and tell her what to do and don't too bluntly, but I find myself slightly bothered by the fact that my second idea of playing a Light domain Cleric will mess with her light sensitivity a lot*. Oh well, I have about a week to figure it out... let's get back to the drawing board and consider my options.

EDIT:
*Not to mention the Dawnblade/Sunblade or whatever it's called... I... should probably mention that part to my DM and the Rogue actually... if she's going to be using it and fight constant disadvantage, that's going to be terrible. Like... real bad.
« Last Edit: August 30, 2017, 11:29:16 PM by Shadowhunter »